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Naruto: The Way of the Ninja

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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

Reply The Way of the Ninja [Naruto RolePlaying Guild]
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kouri-chan_xx
Vice Captain

Noob

PostPosted: Tue Nov 13, 2007 8:09 pm


Oh wait oops I mixed it up rofl

I thought second gen was second stage <<

Haha I'm silly...

Dancer clan huh? -is a Gypsy on RO- you got my interest.. :3
PostPosted: Tue Nov 13, 2007 8:11 pm


I think I whent a little overboard on the dodge bonus... >_>

Nosfouratwo


kouri-chan_xx
Vice Captain

Noob

PostPosted: Tue Nov 13, 2007 8:21 pm


Maybe a little <<

Anyway I posted some comments in it XD
PostPosted: Tue Nov 13, 2007 8:30 pm


I'm going to make them into a teamwork clan ((Seeing as to many clans are like "bwhahahah I can kill you one x one because I blow your head off in one move)) Cause it will make it more fun when doing battle with more then one person. Cause I know whenever I play D&D I play the support charater because sometimes its more fun to not be the one rushing into battle to get his head blown off.

Nosfouratwo


kouri-chan_xx
Vice Captain

Noob

PostPosted: Tue Nov 13, 2007 8:40 pm


Yeah, I like to play support classes too :3

But not all support since that is boring ><

Do you play RO?

The Gypsy/Clown class (and Dancer/Bard) is half support half attack which is perfect =D
PostPosted: Tue Nov 13, 2007 8:43 pm


No, but it sounds fun. I duno, I can make them like the dancers in FF tactics.

Nosfouratwo


kouri-chan_xx
Vice Captain

Noob

PostPosted: Tue Nov 13, 2007 8:51 pm


Heh XD

Well I've never played Final Fantasy tactics or anything (except 6... or 3.. or whatever lol SO yeah XD)
PostPosted: Tue Nov 13, 2007 8:56 pm


I'll see if I can't fill you in on what they are like.

** - Witch Hunt
Jp needed - 100
Speed - 17

Witch hunt is one of the fastest abilities but also the lamest of
abilities. Witch hunt siphons MP from your enemy but it does so in such
small quantities this spell is not worth it. It works pretty good
against summoners because they may need all their MP to cast a single
spell.

*** - Wiznaibus
JP needed - 100
Speed - 17

Wiznaibus is a risky dance. It causes HP damage but does so in very
small amounts. It is great if you have 2 dancers dancing Wiznaibus
simultaneously. Otherwise, don't bother. A nice trick is if you let
Ramza constantly cast Cheer Up on the dancers until they have 100 brave.

***** - Slow Dance
Jp needed - 100
Speed - 13

Slow Dance is definitely one of my favorite abilities. It lowers all
enemies speed and is fast as well. Mix this one with Nameless dance and
you should have no problems in any situation. Plus this gives a speed
demon like Orlandu the chance to do some powerful damage. If you have
two dancers use this and gain some major experience points.

**** - Polka Polka
Jp needed - 100
Speed - 13

Polka Polka is a great ability. It is exactly like Slow Dance except it
decreases strength instead of speed. If you are up against Knights or
Archers this will save you.

**** - Disillusion
Jp needed - 100
Speed - 10

This skill is exactly like Polka Polka except it decreases magic power.
Although this is a bit slower than Polka Polka, chances are that
Summoners and pesky Time Mages are more of a threat that Knights and
Monks. Combine this with Polka Polka if you have 2 dancers.

***** - Nameless Dance
Jp needed - 100
Speed - 10

This is definitely one of the best skills in the game. This is what
makes the Dancer what she is. It causes random status abnormalities on
all enemies. If you only have one Dancer this is the skill for you. By
the time you are done with the battle most of your enemies will be
sleeping,silenced,confused, and poisoned frogs. Have fun!

* - Last Dance
Jp needed - 100
Speed - 5

This so-called ultimate dance really isn't what it should be. In theory
it sounds great. It lowers your enemies CT count to 0 causing them to
lose their turn. Easy victory,right? Not exactly. If it hits it is great
but it almost always misses. Couple that with its slow speed and you
have one awful skill.

((Most of this will probobly mean nothing to you, such as speed, brave, and stuff like that.))

Nosfouratwo


kouri-chan_xx
Vice Captain

Noob

PostPosted: Tue Nov 13, 2007 9:08 pm


Ah, it works almost like RO!

Yeah so you see here is the problem. It's a great effect in FFtactics and RO and whatever but in real life... how would dancing hurt you, or siphon Cp, or slow you down? Unless you make them all genjutsu... then you could have the slowing down, decreasing strength and maybe at a push the nameless dance.

But of course if you find something believable then maybe you could do it =P
PostPosted: Wed Nov 14, 2007 3:51 pm


Hmmm, I'll see if I can't do some research and find a way to make them work, for I am determined to make this caln ubertactular.

Nosfouratwo


kouri-chan_xx
Vice Captain

Noob

PostPosted: Thu Nov 15, 2007 4:57 am


heart 4laugh

-slaps homework-

-slaps tired body T.T- Basketball and netball... good thing I don't have PE tomorrow XD
PostPosted: Thu Nov 15, 2007 7:39 am


Dancing move using genjutsu? Looks interesting. I'm going to attempt on making new genjutsu and fuuin jutsu(sealing jutsu). I just need some idea LOl.

FireSturm


ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200
PostPosted: Sun Nov 18, 2007 10:11 am


Finally finished at least one sketch of my RPG characters... My third drawing of me Iwa Student, Shinratsu...and actually got him sorta boyish looking at last. Learned that I'm pretty bad at drawing trees and pretty bad with full body sketches. And even worse with drawing boys. ~_~

Shinratsu
PostPosted: Sun Nov 18, 2007 9:38 pm


We have exactly 2100 users. That's a nice even number. Now nobody shall be allowed to join. NOBODY.

Level_one


kouri-chan_xx
Vice Captain

Noob

PostPosted: Mon Nov 19, 2007 3:49 am


Ah, I have problems drawing people sitting from the front too XDD
Reply
The Way of the Ninja [Naruto RolePlaying Guild]

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