|
|
|
|
Carlos Ralfer rolled 1 20-sided dice:
17
Total: 17 (1-20)
|
|
Posted: Sun Jun 28, 2009 7:44 am
[[small shiver? d... did she just have a small orgasim at the thought of attacking poor, defenseless, innocent little Roy? (jk)]]
Roy looked to the girl and took a step back. she was attempting something and he wasn't sure what. Why was she so fast and why had she come at him like this? "Wait... master?!" Roy looked to Marcus for a moment and arched a brow. "What kind freaky child porno slave trading s**t do you guys have goin on?!"
While his friends would find this offensive, Marcus would actually laugh at the comment. Roy simply sighed a bit as the girl came up to him. Either way, direct combat wasn't his thing and this chick was trying to force it from what he cold tell. Raising a finger... the middle one, he would begin to move quickly back to gain some distance away from the woman. He wasn't sure what kind of trick she was up to but he knew being in her face wouldn't help.
[[Sense Motive: (Wis) 103 Hp: 528+76=604 Cp: 528 MHp: 672 ]]
|
 |
 |
|
|
|
|
|
|
|
Carlos Ralfer rolled 4 20-sided dice:
4, 4, 9, 13
Total: 30 (4-80)
|
Posted: Sun Jun 28, 2009 8:01 am
[[fail so he's intimidated. -4 to EVERYTHING]] Roy had cleared some distance but a thought rushed through his head. A simple word actually...Henge. It struck him like a bolt out of the blue. Roy had never seen his girl before, in any of the records. O course, this was highly possible as many people in the village don't have records as they aren't ninja and even some of the shinobi of Iwa have had their records destroyed or not yet completed with all the trouble Iwa's been going through. But for onethat this idiot would be close to to have entered the village with no record seemed a bit... well it was totally off really. Roy knew of some in the village who would use the art of henge to hide their true selves for various reasons. Two flashed to mind instantly as being for reasons of vanity and for hiding their painful past. Roy knew that if those two would and could do it, it would be nothing for someone else to use that god forsaken jutsu. For all he knew, he was really fighting a middle aged man of the ANBU higher ups who was childhood friends with the b*****d and liked playign with little boys or something. Yea... that was probably it. At the vary least, if this girl showed to have more power that would be his theory but as for right now, she'd only startled him. But it was enough to let that thought of higher power sink in and mess with his thoughs. He had to throw her off balance and mess with her instead of the other way around. As he continued to move back, his hands would stretch out. From under his sleeves came a silver liquid that would spiral around his arms and soon come to rest in his hands. The sound of metal bending and clashing could be heard as it moved and the light of the sun would reflect off the strange liquid. It would come to rest in his hands and take new shape in the form of kunai. "Well, hope you didn't get full from playing house with your 'Master' cause here comes something else for you to chew on!" Corny maybe but he couldn't think of any good one liners. He would begin to toss the kunai at the girl in rapid succession. The thing that would probably be most surprising is that once they passed her, they would return on small threads almost completly invisible to the eye so that he could rethrow them. About 3 vollys would fill the air and after the third, he would be one. A plume of smoke hiding his escape as he tried to hide himself. Quote: Dex Mod: 26+5{God Legacy} = 31 Attack Ranged: 48/43/38 +5{God Legacy} = 53/48/43 Kunai: 40+100{God Legacy}=140 Hide: 50+5{Dex Addition due to God Legacy} = 55 Hp: 604 Cp: 528-30= 498 MHp: 672 4-4+53=53{Kunai 1} 4-4+48=48{" 2} 9-4+43=48{" 3} 13-4+55=64{hide} God Legacy Liquid Metal In-Game Stats: If melee weapon- Str +10, Con+10, Weapon Skill(whatever it is) +100 / If range weapon – Dex +10, Wis +10, Weapon Skill(whatever it is) +100 Damage: Varies depending on the weapon it becomes. Simply check the weapons damage in the Weapon forum and add 5 to both the min and max damage.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jun 28, 2009 12:08 pm
((Shunshin no jutsu, raises DB to 53, dodging all kunai.)) ((Bunshin no jutsu: Artemis is number 4.))
HP: 120/120 CP: 590 - 5 = 585 - 5 = 580/600 MHP: 840/840
Artemis laughed as the kunai flew toward her, and they seemed to pass through her. She dashed so rapidly to the right and back to her original position that it seemed she hadn't moved at all. The rapid handsigns of one of the most well-practiced jutsu she had seemed lost to time as the now six Artemises appeared, all grinning.
She might not be able to find him at the moment... But he wasn't going to be able to do anything if this was the best he could do. "Pathetic. Absolutely disheartening that this is the future. I am beyond disappointed in the children of this village, if this is what they have to offer. Small, scared boys with the aim of a blind oxen."
This couldn't be Artemis, could it? The little girl wouldn't even know how to be this mean... This cruel... And Artemis wouldn't have the thought of destroying the entire building to trap the boy in the open...
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
|
 |
 |
|
|
|
|
|
|
|
Carlos Ralfer rolled 4 6-sided dice:
3, 1, 3, 4
Total: 11 (4-24)
|
Posted: Mon Jun 29, 2009 7:21 am
[[Actually, first kunai still hits you. Attacker wins when attack DC and Dodge DC are equal]] Roy was glancing out from one of the school house buildings. Hmmm Bunshin huh? The woman was playing him. Or was this a stone clone? Dammit, it wasn’t a good place to be trying to decide on that just now. He realized the folly of his attack in that he had converted his liquid metal to Kunai, not shuriken. He preferred shuriken as he could create a wider spray. This woman was defiantly messin with him and it pissed him off. Taking a moment to calm down… he still couldn’t. The thought of what this ‘girl’ might be was still bothering him. He could only keep his breath study just enough to not give away his location. He had to gain control of his fight and refocus his efforts. Roy would look around the classroom. He needed to get the start on this fight and get this woman off his back for a moment. It was about time he displayed his signature jutsu. The thought ran through his mind. If no one knew about the jutsu, could it really be classified as his signature jutsu? Blind oxen huh? Roy would hear the comment and decide to use it to his advantage. “L… listen chick. What the hell are you anyway? I mean, why’er you tryin to kill me? I didn’t do anything to you!” Roy sighed a bit as he sat there for a moment, he realized that he had wandered into the armory room for the training area. Several pieces of equipment were laying about but he’d have to make this count. Looking about, he soon found a suitable item to use. He plucked a Fuuma Shuriken from the wall and soon looked out to the woman from his window but at an angle, still not trying to give himself away. “Ok ok… I’ll give you something for being so much faster than me.” He would hold the fuuma shuriken between his knees and perform a few handseals quickly then grasp the item tightly. His chakra would flow into the object and soon he would come spinning around into view and flash the fuuma shuriken right out the window towards the woman. He would move quickly to also toss a few more kunai at the woman. Quote: Fuuma Shuriken: The fuma shuriken is a bigger version of a normal shuriken that normally has 4 sides to balance its rotating speed. People normally carry these shuriken in summoning scrolls. Damage: 1 - 8 + Dex. mod. Range: 50 ft. Kunai: "Read description in melee weapons" Damage: 1 - 4 + Dex. mod. Range: 30 ft. Dex Mod: 26+5{God Legacy} = 31 Attack Ranged: 48/43/38/33 +5{God Legacy} = 53/48/43/38 Kunai: 40+100{God Legacy}=140 Shuriken: 75 Hp: 604 Cp: 498-85=413 MHp: 672 Quote: Doton: setsudan chikyuu no bakuhatsu (Explosion of cutting earth) This is a jutsu made specially for trap like situation or if one runs out of exploding scrolls. The user of the jutsu must perform the Dragon, Tiger, and Bird handseals to start this jutsu. The basic premise of this jutsu is to focus ones chakra into a nearby rock or some other solid object. The user fills the object with their chakra till it gets to a point where they can forcibly cause the object to explode from the inside out. Higher level users of this jutsu may even put a 'timer' on the object by manipulating their chakra to accelerate once it leaves their hand. In this, high levels of chakra control are needed and must be maintained in order to keep a bomb from going off before time. With the exception of those highly tuned to detecting chakra, others would not be able to detect those bombs made with this technique because the chakra shouldn't change the shape of the object until the very last moment. Must be non-living object. Each bomb creation in battle takes one Attack turn. Rank: Cp Cost: 70 CP for stone / 85 CP for Metal objects +5 CP per turn starting on turn bomb released- Timer Damage: 30-50+ Chakra Mod + Ninjutsu Bonus (+5 bonus damage if metal) Requirements: Chakra Control 50+, Ninjutsu 40+, some stone or steel to blow up, Must be taught by Takamichi Roy of Iwagakure Training: 10 Days Special: *DC: 40 when trying to make metal explode. *Number of bombs on timer simultaneously: 1 per ever 10 in Chakra Control *Bombs can be created before a battle but you start with -10 CP per bomb you carry with you into battle. -5 CP per bomb is deducted for each turn you carry the bombs. This also accounts for timer bombs created during battles. Elemental Chakra Recomposition Elemental Recomposition is a chakra control technique in which one gathers their chakra and grants it the abilities of the element which their chakra naturally favors. Rank: A Cp Cost: 0 Damage: damage for -element name- jutsu's are increased to x1.2 damage Requirements: affinity, 100+ Chakra Control Special: -elemental name- jutsu's cp usage is increased by 10% Physical Chakra Recomposition Physical Recomposition is a chakra control technique in which one gathers and compresses their chakra so much so to where it ca be seen by the naked eye. This is more commonly seem in just about every Ninjutsu know but to learn the individual process of gathering and focusing ones chakra is a great feat indeed, classified as an A rank difficulty task. Rank: A Cp Cost: 0 Damage: Add half chakra damage to all melee attacks, including weapons. Requirements: 100+ chakra control Special: *cp usage -10% *If user holds item close to nearby elements (fire, water, earth, ect), the compressed chakra will attract the element and full chakra mod can be added to damage. [[The recompositionings don’t take any attack turn. This roll is to see where each of the 4 weapons go]]
|
 |
 |
|
|
|
|
|
|
|
|
Carlos Ralfer rolled 4 20-sided dice:
20, 16, 14, 17
Total: 67 (4-80)
|
|
Posted: Mon Jun 29, 2009 7:22 am
[[Ok, only the last kunai actually attacks her. The other 3 attack clones, one of them attacks a clone twice XD]]
[[This roll is for the attacks]]
|
 |
 |
|
|
|
|
|
|
|
Carlos Ralfer generated a random number between
32 and 63 ...
32!
|
Posted: Mon Jun 29, 2009 8:04 am
[[Really? SO the one that doesn’t matter is uber effective? Really?! I’ll BURN you you friggin dice! YOU HEAR ME?!
20 = Fumma Shuriken Auto Hit clone 3 16-4+48= 60 {Kunai 1 to clone 1} 14-4+43= 53 {Kunai 2 doesn’t matter as clone 3 is already dead} 17-4+38= 51 {Kunai 3 toward you}
And damage for the first kunai earlier
Kunai: 1-4 +31{Dex Mod} = 32-35+28{Kunai Bonus}=32-63]]
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 29, 2009 6:48 pm
To dodge. Will save vs.: S-rank Genjutsu- 25 + half attacker's level + half attacker's intelligence mod + half attacker's wisdom mod + 2 per 10 ranks in the attacker's Genjutsu skill.
Will save vs. 25+15+21+9+12
Will save vs. 82 to dodge.
To recognize it's a genjutsu and allow you to use kai:
10* + Attackers Int. Mod + 2 per 5 points in Genjutsu = DC TO RECOGNIZE that it's a Genjutsu.
25 + 21 + 48 = 94
Int check vs. 94 to recognize it as a genjutsu in order to gain any bonuses to your will save.
HP: 120 - 32 = 88/120 CP: 580 - 140 = 440/600 MHP: 840/840
Artemis just stood there. She didn't even try to dodge the kunai that was coming at her. She was looking at her dress. One of the kunai had clipped her dress. She was shaking. But unlike the last time, she wasn't crying. She was pissed.
She moved her hands so fast that her hair flew back. She turned on the boy that had exposed himself and glared as she formed a final seal: Sheep.
If Roy didn't realize that this was just a trick of his mind, Stars help him... But as it was, the ceiling would tear off above his head and a giant ball of flame would begin descending from the heavens. She wouldn't kill him... She guessed.... Only because the Kage didn't want her to kill him... Yet...
"HOW DARE YOU MESS UP MY DRESS!!!!!!" She was livid. Her voice filled the school several times over, and it was frightening in and of itself. Although the giant ball of flame descending and about to consume the entire building seemed to overshadow it. "THE VERY HEAVENS WILL QUAKE WITH MY VENGEANCE!!!!"
The others wouldn't see much of anything. In fact, even though they could see the effects of the genjutsu, they weren't particularly frightened by it for some reason. They wouldn't consciously realize that this was strange until after the genjutsu, but that's that.
Magen: Jigoku Koka no Jutsu (Demonic Illusion: Descending Hell Technique) Jigoku Kōka no Jutsu is a Genjutsu that causes its opponent to see a vision of a tremendous ball of fire that will descend from the sky to envelope the target. The victims of the jutsu will believe they are being engulfed by a torrent of fire and will flee from their location to safety. Cp cost: 140 Damage: 160 for those that flee, 530-650 for those that are burned, add an additional continual 60 per turn IF burned Requirements: Genjutsu 110 Ranks Training days: 20 days Will save: 25 + half character level + half int mod + half wis mod Specials: -4 to all checks if victim is burned
|
 |
 |
|
|
|
|
|
|
|
Carlos Ralfer rolled 2 20-sided dice:
12, 19
Total: 31 (2-40)
|
Posted: Tue Jun 30, 2009 9:05 am
“Wow, someone’s a little pissy about their clothes…” Marcus grinned a bit. His eye’s glanced up as he felt the chakra in the air. He knew something… mind altering was going on but he was a bit dense sometimes so it could take a genjutsu wave a few moments to properly bother him. Especially if it wasn’t directed at him.
Yoko sighed a bit and saw nothing. Of course, with her Sharingan on and going, she knew the genjutsu was there but it didn’t bother her in the least. “Leave her be. She’s having fun… I think. It’s more so that this pipsqueak showed such little disrespect but was actually skilled enough to land a hit on her that is irritating her.” Yoko gave all that in a matter-of-fact sort of tone.
Getsue, however, was noticing the fuuma shuriken that was still sailing a bit past Artemis. She knew something wasn’t right about the thing but couldn’t tell what.
Inside, Roy had heard the woman’s complains and simply sighed. “Man you whine a lot…” his words would be cut short before he felt a few pieces of debris strick him in the neck. As he turned, eh would see the roof of the school. It was being sucked up and away into the large orb of fire. He had never seen such a thing. “W…w hat kinda damn jutsu is this?!”
He would swallow hard as he looked up to the thing and began to try and piece this together.
[[>.> I hate this identification check. I mean, now that your using it on Roy, if I see it in another battle and can pull this thread up, do I still gotta do an identification check? Bah, oh well. Sorry for the rant. Identification and will save check.]]
Intelligence: 56 Will: 33
|
 |
 |
|
|
|
|
|
|
|
|
Carlos Ralfer rolled 19 20-sided dice:
8, 14, 8, 5, 10, 2, 8, 1, 19, 18, 17, 8, 9, 13, 12, 15, 16, 4, 5
Total: 192 (19-380)
|
|
Posted: Tue Jun 30, 2009 1:55 pm
Negated [[both fail. Can’t use Kai as identification failed as well]]
The heat, the pressure, the sheer size of the thing, Roy experienced it all. He couldn’t really figure this out but he knew standing still wasn’t the best thing to do either. Slipping up, he would move quickly to exit the school building just as the giant ball of death would come careening into it out of no where.
Roy leapt to safety just as the place exploded and he was sent flying. At least in his mind he did. It was all just a play there but to him it was real enough. “WHAT THE HELL”S WRONG WITH YOU?!” He would yell. Soon, he decided that enough was enough and it was time to put this girl out to pasture.
He would take a deep breath and soon lowered his hands again with the silver kunai’s in it He found the liquid a bit soothing as he moved it along his hands and soon it shoot out between his fingers in the forms of shurikens. He was thinking a bit clearer now and would have the girl this time. First and formost, he’d have to clear out all of those stupid clones.
He figured that they were clones now as the first ones vanished without a trace. So he’d take out the rest and leave just her. The Fuuma shuriken he had thrown earlier soon burst into a million pieces. However, what would at first seem like a random event and blast radious would soon be seen as the calculated strike it was. The shards were sharp, each and every one of them. And the flow of them moved is a large wave towards the girl and her clones. [[since it’s a wide spread attack, I’m pretty sure the clones are hit so the next part will react as if the clones are gone. If you have any objections, I’ll be happy to alter]]
Roy then began to dash from point to point, moving around in a circle around the girl. “Don’t know what your deal is but lets see how you do against this!” as he moved, he would begin to unleash 3 volley of shurikens at the girl from all different angels. This time it truly would be a flurry coming at her and soon, it would all vanish, including him.
[[Hp: 604 Cp: 413-5=408-30=378 MHp: 672 Dex Mod: 26+5{God Legacy} = 31 Chakra Mod: 21 Hide: 50+5{Dex Addition due to God Legacy} = 55 Attack Ranged: 48/43/38 +5{God Legacy} = 53/48/43 Shuriken: 75+100{God Legacy}= 175 Ninjutsu: 142
-5 CP for 1 turn as timer Damage from exploded bomb: 30-50x1.2(recompositioning bonus)=36-60+21{chk mod} =57-81+5{exploding metal}= 62-86+24{ninjutsu bonus} =62-110]]
|
 |
 |
|
|
|
|
|
|
|
Emily Marneth generated a random number between
530 and 650 ...
570!
|
Posted: Wed Jul 01, 2009 3:47 pm
((The identification check is free, and is the roll to figure out "Hey, somethin's not right here."
The will save is the roll to try and mentally beat the damn thing down. This is your DB for the genjutsu. Pretty much, this is you getting off the sucker-punch before the real fight starts. With this jutsu, you can try again to identify it as a genjutsu each turn, and then try to beat it down.
But you'll still not recognize it as a genjutsu in later fights. Your mind makes it real XD))
((And this can really screw with your turn.... Sorry, bud...))
Damage from giant ball of 'fire.'
530-650
And 60 per turn afterward.
The rules for low MHP will add onto the -8 you already had. (-4 from intimidation, -4 for being burned.)
Full mental health list:
Mental Health Points: (MHp)
Mental health points measure your mental state. Unlike Hp you lose mental health through mental attacks, like genjutsu, mind control and certain poisons. When it's worn completely away, the person is driven into a complete state of shock that can only be fixed through a visit to the psychiatric ward of each village's hospital and at least 3 diplomacy checks (of 10) for 2+1 real life days depending on the jutsu's rank (eg +1 for D, +2 for C) or by rolling 4 natural 20's during the checks.
During battle, your mental health will be dropped by genjutsu and other types of attacks. As it reaches certain levels, you will start to suffer penalties:
* 75% remaining mental health: -2 to all rolls and -2 attacks per turn
* 50% remaining mental health: -4 to all rolls, attacks per turn and additional -1 for every 5% after.
* 25% remaining mental health: Above problems and paralysis sets in to random body part every 4 turns. Must roll 4 sided die to see which body part gets the paralysis. 1= right arm, 2 = left arm, 3=right leg, 4=left leg. -1 turn for every 5%.
* 10% remaining mental health: 1 attack per turn regardless of level, basic attacks only due to loss of most coherent thought. Gen and Ninjutsu are impossible to perform as well as higher level taijutsu (above C Rank).
* 0% remaining mental health: Complete mental shut down. Otherwise, player faints and may suffer permanent damage.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 01, 2009 3:54 pm
((You're at 15.178571428571428571428571428571%
15% So you're 7 5's below 50%
so 4 + 7 = 11.
You have one turn per post and need to determine paralysis.
Sorry..... sweatdrop ))
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jul 01, 2009 5:24 pm
[[i got a question then. how would fleeing be determined. i had him move away and it hought that was it... dammit.]]
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 01, 2009 7:26 pm
((Because it's a genjutsu, the Will Save is the dodge. It's not about your body moving faster than the illusion, it's more about your subconscious believing it can move faster than the ball. So the harder your head and your mental will, the more likely you are to believe you move out of the way in time, and the less likely you are to stand and gawk at it.
I really don't like this jutsu for that, but it's the strongest genjutsu in the system, so I guess that's that...))
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Jul 02, 2009 11:54 am
There was a wave of heat and destruction that followed the collapse of that huge hellish thing along the ground. Roy would quickly begin to stand up but realized that he was set ablaze. He began to quickly try to douse the flames but they wouldn’t go out. He would discard his jacket that had taken the majority of the flames but he had known the pain of the burns. He winced a bit as a breeze blew by and struck him. Soon he would look to the girl. He knew whatever he was gonna do he had to do it now. Taking a deep breath, he would soon clasp his hands together and begin to make several handsigns but would eventually fall to his knees. He wasn’t in any shape and this woman was far more powerful than he anticipated. However, he did have one good thing going for him. The sound of the shattering metal could be heard behind the woman. The fuuma shuriken had shattered into millions of shards, sharpened shards aimed in a wide spread blast towards the woman and her copies. [[just use the numbers from above]] At the same time this was going on, Roy would move his chakra quickly. The shards had disposed of the fakes and found the on true enemy. His mind would stay focused just enough to pull off a favorite jutsu of his. Quote: [[Ninjutsu DC for Setsudan: 20 + 10{half level} + 21{chk mod} + 24{nin bonus} – 4{4 for intimidation as this was used before the genjutsu hit}= 71Ninjutsu DC for Kagemane: 10+10{half level} + 21{chk mod} + 24{nin bonus} -8 { 4 for intimidation and 4 for burn but the mental only says rolls and since ninjutsu doesn’t roll…} = 57]] [[Blah… I hate that check. Oh well, whatever. Ok, so nullify my weapon transformation and subsequent attacks. However, the fuuma shuriken still goes through do to the nature of the jutsu. I didn’t put a timer on it so whether I’m mental or not, it’d still blow up so your clones are still gone more or less. And I forgot my weapon gives a boost in wisdom. T.T oh well. Wouldn’t have been enough so don’t worry about it. You also forgot to add damage for your skill in genjutsu I believe. And the paralysis is only ever 4 turns so I’m gonna make these count.]] Quote: Kagemane no Jutsu (Shadow Bind) A skill that originally was used as a delaying tactic, the user is able to control an opponent's movement by connecting his shadow to theirs. The user's shadow is able to move, extend and change shape, but it must maintain the same surface area as the original. Any shadows between the user and opponent can be used to increase the total surface area, thus allowing the user's shadow to extend further than normal. The technique is also known as the Shadow Bind Skill (Kage Shibari no Jutsu). This jutsu does not harm the ninja using it when their opponent is harmed, unless they're harmed by an outside force and the movement made could hurt the user, such as an arm breaking or a quick neck jerk. Cp cost: 20 (+5 per round) Damage: N/A Requirements: Be of Nara Decent, Chakra Control 10+ Training Days: 2 Days Special: Foe's dodge bonus is 0 for that round 1st Turn dodge attempt is done with 1D20 + reflex save vs. users ninjutsu DC. 2nd Turn(if they are caught): Escape attempts are done by foes 1d20+str mod vs users 1d20 +chakra control I learned this back when the requirement was to be taught by a nara, not be a nara soooo no complaints.Hp: 604 Cp: 413-5=408-20=388 MHp: 672-570=107 15% remaining Dex Mod: 26+5{God Legacy} = 31 Chakra Mod: 21
|
 |
 |
|
|
|
|
|
|
|
|
Emily Marneth rolled 3 20-sided dice:
5, 7, 8
Total: 20 (3-60)
|
|
Posted: Thu Jul 02, 2009 4:42 pm
((If I fail this roll, I have an 32/34 chance to survive... Damn... Must... Stall....
EDIT: Damnit... I hate my life.))
((I didn't add any to the damage because it didn't specify to. I didn't feel like taking a chance and adding more damage, in case I was wrong... It would only have been an additional +20 to the max and 18 to both ends. Oh, well.
1: reflex save for Kagemane: 1d20 + 16 vs. 57
2: reflex save for setsudan: 1d20 + 16 vs. 71
And I'm going to be using Kage Kyouhaku no Jutsu (Shadow Intimidation Jutsu,) assuming that I can perform a sealless jutsu.
Will save: 10 + half user's level + half int mod + half wis mod + 2 per 10 ranks in Intimidation
10 + 15 + 10 + 9 + 20 = 64
Genjutsu Identification: 10 + 21 + 48 = 79
3: The third roll is the intimidation roll in the genjutsu; 10 + 1d20 + 100))
HP: 88/120 CP: 420/600 MHP: 840/840
Artemis was going to try her damnedest to get out of the way, but she didn't have much hope in that respect. There were just too many shards from that shuriken.
She was going to try and hold him still, if she could. She knew the Shadow Intimidation jutsu, and it was extremely low-level, so it didn't require her to go out of her way to perform the seals. She just performed one, her quick eyes catching the shadow blasting forward towards her. "DAMNIT!" Her only chance was to freeze him. That was it. She didn't have much left in her. Although she could heal herself if she got a few seconds.
Kage Kyouhaku no Jutsu (Shadow Intimidation Jutsu) The victim of this Genjutsu is engulfed by pure darkness, sending them into the deepest abyss of nothingness. Here, they face a back and white, contrast monster of their greatest fears, this monster is generated, not by the user of the genjutsu, but the mind of the victim. The victim is forced to fight with their greatest fear, and try to overcome it. However, not many can bring themselves to this, and are too scared to fight back. The user can even use this genjutsu as a form of harsh interrogation, by projecting his or her voice from the monster to gather information. Cp cost: 20 + 5 per turn Damage: 15 + 5 per post. Requirements: 20 Genjutsu, 10 Intimidation Training: 3 Days Will Save: 10 + half user's level + half int mod + half wis mod + 2 per 10 ranks in Intimidation Resist Intimidation-Interrogation DC: 10 + Intimidation Roll
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|