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A semi-canon Naruto based guild with a splash of many things mixed in. 

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Lady Ke-Ke

PostPosted: Thu Aug 16, 2007 7:27 am


I say yes to them all Dual.
PostPosted: Thu Aug 16, 2007 9:35 pm


Ryu Gekkou
Hidden Moon

(Ryu has over 15K SP)

1) Lunar Blade – This jutsu has three modes. Mode One: Enhance weapons with Lunar enery. Mode Two: Create a sword out of Lunar Energy. Mode Three: Create two blades out of Lunar Energy. (Appearance of the blades appear like the Plasma Gear blades.)

2) Lunar Wings: Creates six short wings of Lunar energy. These wings lift Ryu off the ground. (Appears like the wings of the Plasma Blades.)

Ryuu Sanada
Vice Captain

Divine Knight


metal mist

PostPosted: Fri Aug 17, 2007 5:14 pm


Puppet Limit Release- i technique used when the puppet controller is running low on chakra or is forced to fight. the user makes handseals and cuts the chakra strings to his/her puppet.once the chakra strings have been severed the puppet can move on its own, but is telepathically connected to its user.
PostPosted: Fri Aug 17, 2007 8:37 pm


Sune-Kusukin (Snakeskin)
Not Specified
A Rank
Range: Short (0-5m), Mid (6-10m), Far (11-15m)
Desc.: With this move, Seiko does a series of hand seals, then looks straight into Nakumi's eyes. Once this happens, Seiko's Genjutsu cannot be broken/stopped/canceled/deactivated by anything but himself or Nakumi.

Nijuu Kumi (Double Team)
Genjutsu
C Rank
Range: Short (0-5m), Mid (6-10m), Far (11-15m)
Desc.: Nakumi creates a Genjutsu where there seems to be 3 of Seiko, creating the illusion of a double team. There is one thing different about this Genjutsu though. It's impossible to distinguish which is the real Seiko. Fog/mist also starts to appear, causing a blur in vision, leaving the opponent outnumbered and at a visual loss.

Hebi Manako (Snake's Eye)
Genjutsu
B Rank
Range: Short (0-5m), Mid (6-10m), Far (11-15m)
Desc.: Nakumi creates a Genjutsu where it seems that Nakumi's eye is in the background, watching the enemy, telling Seiko where the enemy is going to move, but the enemy is actually speaking out loud, not thinking the moves they plan to do without them knowing, thus giving Seiko the upper hand.

Jadoku Kakuzen (Snake Venom Clear-Cut)
Ninjutsu
B Rank
Range: Short (0-5m)
Desc.: Nakumi bites into Seiko's arm, injecting poison into him. But due to the partnership, Nakumi takes in that venom into her mouth, then spits it onto Seiko's katana, making it extremely dangerous. The only way to cure the poison is to inject an antidote made form Nakumi's poison itself. If the victim is not cured within 15 minutes, they will die.

Uneri Karasuhebi (Winding Black Snake)
B Rank
Ninjutsu
Range: Short (0-5m), Mid (6-10m)
Desc.: With this Ninjutsu, Seiko thrusts out his arms, and sends out a duplicate of Nakumi, just huge and black with red eyes. Seiko controls the snake(s) by moving his left Index finger and right Index/Middle fingers.


No mod has looked at these for a while so here ya go.

CircaNineOne


bonedragon17

PostPosted: Fri Aug 17, 2007 9:50 pm


ElementPro
Sune-Kusukin (Snakeskin)
Not Specified
A Rank
Range: Short (0-5m), Mid (6-10m), Far (11-15m)
Desc.: With this move, Seiko does a series of hand seals, then looks straight into Nakumi's eyes. Once this happens, Seiko's Genjutsu cannot be broken/stopped/canceled/deactivated by anything but himself or Nakumi.

Nijuu Kumi (Double Team)
Genjutsu
C Rank
Range: Short (0-5m), Mid (6-10m), Far (11-15m)
Desc.: Nakumi creates a Genjutsu where there seems to be 3 of Seiko, creating the illusion of a double team. There is one thing different about this Genjutsu though. It's impossible to distinguish which is the real Seiko. Fog/mist also starts to appear, causing a blur in vision, leaving the opponent outnumbered and at a visual loss.

Hebi Manako (Snake's Eye)
Genjutsu
B Rank
Range: Short (0-5m), Mid (6-10m), Far (11-15m)
Desc.: Nakumi creates a Genjutsu where it seems that Nakumi's eye is in the background, watching the enemy, telling Seiko where the enemy is going to move, but the enemy is actually speaking out loud, not thinking the moves they plan to do without them knowing, thus giving Seiko the upper hand.

Jadoku Kakuzen (Snake Venom Clear-Cut)
Ninjutsu
B Rank
Range: Short (0-5m)
Desc.: Nakumi bites into Seiko's arm, injecting poison into him. But due to the partnership, Nakumi takes in that venom into her mouth, then spits it onto Seiko's katana, making it extremely dangerous. The only way to cure the poison is to inject an antidote made form Nakumi's poison itself. If the victim is not cured within 15 minutes, they will die.

Uneri Karasuhebi (Winding Black Snake)
B Rank
Ninjutsu
Range: Short (0-5m), Mid (6-10m)
Desc.: With this Ninjutsu, Seiko thrusts out his arms, and sends out a duplicate of Nakumi, just huge and black with red eyes. Seiko controls the snake(s) by moving his left Index finger and right Index/Middle fingers.


No mod has looked at these for a while so here ya go.


1) There is no description on what the genjutsu actually does. If it allows other genjutsu's to last through Genjutsu canceling techniques then that would be a no.

2) Alright.

3) Sure.

4) Uhh.... Ask Drago or Jashu about that one...

5) Sure.
PostPosted: Fri Aug 17, 2007 10:25 pm


bonedragon17
ElementPro
Sune-Kusukin (Snakeskin)
Not Specified
A Rank
Range: Short (0-5m), Mid (6-10m), Far (11-15m)
Desc.: With this move, Seiko does a series of hand seals, then looks straight into Nakumi's eyes. Once this happens, Seiko's Genjutsu cannot be broken/stopped/canceled/deactivated by anything but himself or Nakumi.


Nijuu Kumi (Double Team)
Genjutsu
C Rank
Range: Short (0-5m), Mid (6-10m), Far (11-15m)
Desc.: Nakumi creates a Genjutsu where there seems to be 3 of Seiko, creating the illusion of a double team. There is one thing different about this Genjutsu though. It's impossible to distinguish which is the real Seiko. Fog/mist also starts to appear, causing a blur in vision, leaving the opponent outnumbered and at a visual loss.

Hebi Manako (Snake's Eye)
Genjutsu
B Rank
Range: Short (0-5m), Mid (6-10m), Far (11-15m)
Desc.: Nakumi creates a Genjutsu where it seems that Nakumi's eye is in the background, watching the enemy, telling Seiko where the enemy is going to move, but the enemy is actually speaking out loud, not thinking the moves they plan to do without them knowing, thus giving Seiko the upper hand.

Jadoku Kakuzen (Snake Venom Clear-Cut)
Ninjutsu
B Rank
Range: Short (0-5m)
Desc.: Nakumi bites into Seiko's arm, injecting poison into him. But due to the partnership, Nakumi takes in that venom into her mouth, then spits it onto Seiko's katana, making it extremely dangerous. The only way to cure the poison is to inject an antidote made form Nakumi's poison itself. If the victim is not cured within 15 minutes, they will die.

Uneri Karasuhebi (Winding Black Snake)
B Rank
Ninjutsu
Range: Short (0-5m), Mid (6-10m)
Desc.: With this Ninjutsu, Seiko thrusts out his arms, and sends out a duplicate of Nakumi, just huge and black with red eyes. Seiko controls the snake(s) by moving his left Index finger and right Index/Middle fingers.


No mod has looked at these for a while so here ya go.


1) There is no description on what the genjutsu actually does. If it allows other genjutsu's to last through Genjutsu canceling techniques then that would be a no.

2) Alright.

3) Sure.

4) Uhh.... Ask Drago or Jashu about that one...

5) Sure.


For #1 alright, I see what you're saying, So I'll just think of another one for that.

For #4, I could alter it to please you. Because as mosr people know, you need the venom from the snake you were bitten by to have an antidote for it, but since my snake is summoned I can just make it like, a paralysis technique rather than death.

CircaNineOne


bonedragon17

PostPosted: Fri Aug 17, 2007 10:27 pm


ElementPro
bonedragon17
ElementPro
Sune-Kusukin (Snakeskin)
Not Specified
A Rank
Range: Short (0-5m), Mid (6-10m), Far (11-15m)
Desc.: With this move, Seiko does a series of hand seals, then looks straight into Nakumi's eyes. Once this happens, Seiko's Genjutsu cannot be broken/stopped/canceled/deactivated by anything but himself or Nakumi.

Nijuu Kumi (Double Team)
Genjutsu
C Rank
Range: Short (0-5m), Mid (6-10m), Far (11-15m)
Desc.: Nakumi creates a Genjutsu where there seems to be 3 of Seiko, creating the illusion of a double team. There is one thing different about this Genjutsu though. It's impossible to distinguish which is the real Seiko. Fog/mist also starts to appear, causing a blur in vision, leaving the opponent outnumbered and at a visual loss.

Hebi Manako (Snake's Eye)
Genjutsu
B Rank
Range: Short (0-5m), Mid (6-10m), Far (11-15m)
Desc.: Nakumi creates a Genjutsu where it seems that Nakumi's eye is in the background, watching the enemy, telling Seiko where the enemy is going to move, but the enemy is actually speaking out loud, not thinking the moves they plan to do without them knowing, thus giving Seiko the upper hand.

Jadoku Kakuzen (Snake Venom Clear-Cut)
Ninjutsu
B Rank
Range: Short (0-5m)
Desc.: Nakumi bites into Seiko's arm, injecting poison into him. But due to the partnership, Nakumi takes in that venom into her mouth, then spits it onto Seiko's katana, making it extremely dangerous. The only way to cure the poison is to inject an antidote made form Nakumi's poison itself. If the victim is not cured within 15 minutes, they will die.

Uneri Karasuhebi (Winding Black Snake)
B Rank
Ninjutsu
Range: Short (0-5m), Mid (6-10m)
Desc.: With this Ninjutsu, Seiko thrusts out his arms, and sends out a duplicate of Nakumi, just huge and black with red eyes. Seiko controls the snake(s) by moving his left Index finger and right Index/Middle fingers.


No mod has looked at these for a while so here ya go.


1) There is no description on what the genjutsu actually does. If it allows other genjutsu's to last through Genjutsu canceling techniques then that would be a no.

2) Alright.

3) Sure.

4) Uhh.... Ask Drago or Jashu about that one...

5) Sure.


For #1 alright, I see what you're saying, So I'll just think of another one for that.

For #4, I could alter it to please you. Because as mosr people know, you need the venom from the snake you were bitten by to have an antidote for it, but since my snake is summoned I can just make it like, a paralysis technique rather than death.


4) It's not just that, the time also gets me confused. Why not make it amount of posts instead of minuets because some posts can be all done within one second depending on the attack.
PostPosted: Fri Aug 17, 2007 10:59 pm


True. Very True. I'm just redoing them. Here they are.

Shinkantoshita (Silent as a Graveyard)
Ninjutsu
D Rank
Range: Short (0-5m), Mid (6-10m)
Desc.: Seiko uses this as an extension of the Descending Hell Technique. He creates the illusion that both shinobi are in a graveyard. All the graves have been dug up leaving nothing but dirt in the ground. Time then seems to slow to the effect of the Mizu clan's Demonic Ice Mirrors. Time seems to slow for Seiko, while it seems that Seiko has been granted an extensive amount of speed to the enemy.

Nijuu Kumi (Double Team)
Genjutsu
C Rank
Range: Short (0-5m)
Desc.: Nakumi creates a Genjutsu where there seems to be 3 of Seiko, creating the illusion of a double team. There is one thing different about this Genjutsu though. It's impossible to distinguish which is the real Seiko, and if a Clone is hit, it explodes and sprays out needles of grass which, upon impact, explode.

Shitsunen (Oblivion)
Ninjutsu
B Rank
Range: Short (0-5m)
Desc.: Seikos katana glows green and extends 5 feet. Similar to the Dragon Hammer, but slightly different. It bashes away the attack and sends it back at 1/2 the original power, but at 2x the speed.

Jadoku Kakuzen (Snake Venom Clear-Cut)
Ninjutsu
B Rank
Range: Short (0-5m)
Desc.: Nakumi bites into Seiko's arm, injecting poison into him. But due to the partnership, Nakumi takes in that venom into her mouth, then spits it onto Seiko's katana, making it extremely dangerous. If the enemy is cut by Seiko's katana (even if it's just a scratch), then they will be paralyzed for 3 posts due to Nakumi's venom.

Midori Kanryuu (Green Needle Fluxation)
B Rank
Ninjutsu
Range: Short (0-5m), Mid (6-10m)
Desc.: Seiko controls the grass on the ground and sends it rocketing upward, attacking the enemy, then down again to attack the enemy again.

CircaNineOne


noir_kama

PostPosted: Sat Aug 18, 2007 4:15 am


Adv. Summoning-Kushin
Shiro's first ever try at a creating a Chimera. All seemed to go well at first when he fused a cat with a dog, but soon he would come to notice that his new pet just didn't have the traits of a dog and a cat, but that of a mouse and a sparrow as well. Shiro would later come to realize that this pet continued to absorb gentic material and incorporate it into it's own form. This chimera developed it's own unique skill that made it valuable and thus Shiro was saddened when he was separated from it by his capture and incarceration. A century later Shiro was finally able to track down the beast who was still out there absorbing more genetic material. This strange monsters basic form has degenerated to a huge gelly like ball with a glowing and pulsing core containing countless types of animal Dna. Without any real conscious effort the beast can transform into any combination of any of the animals it's absorbed.

Beast of Paradise- This skill lets Kushin utilize every single piece of genetic material it has available to transform into a huge monster whose different components could be switched at will. It can also produce attacks similar to other summons whether it be spitting oil, acid or poison,

Armor of Paradise- This skill allows Kushin to momentarily absorb her master before becoming his ultimate armor. As soon as the two connect they enter into a symbiotic relationship and as long as Shiro can maintain his chakra flow then Kushin can meld around him to form a skintight armor composed of flexible versions of all animal armor put together. This substances defensive properties is second only to Adamantium.

Ark Opening- This is one mass attack in which Kushin splits in every single animal it's ever absorbed and then stampedes killing everything in it's way in a one mile radius. After this attack all parts of Kushin disappear to the summoning world.

Chimera King- This simple skill fuses Kushin with another Chimera temporarily granting it's exponential boosts in all of it's skills.
PostPosted: Sat Aug 18, 2007 4:08 pm


noir_kama
Adv. Summoning-Kushin
Shiro's first ever try at a creating a Chimera. All seemed to go well at first when he fused a cat with a dog, but soon he would come to notice that his new pet just didn't have the traits of a dog and a cat, but that of a mouse and a sparrow as well. Shiro would later come to realize that this pet continued to absorb gentic material and incorporate it into it's own form. This chimera developed it's own unique skill that made it valuable and thus Shiro was saddened when he was separated from it by his capture and incarceration. A century later Shiro was finally able to track down the beast who was still out there absorbing more genetic material. This strange monsters basic form has degenerated to a huge gelly like ball with a glowing and pulsing core containing countless types of animal Dna. Without any real conscious effort the beast can transform into any combination of any of the animals it's absorbed.

Beast of Paradise- This skill lets Kushin utilize every single piece of genetic material it has available to transform into a huge monster whose different components could be switched at will. It can also produce attacks similar to other summons whether it be spitting oil, acid or poison,

Armor of Paradise- This skill allows Kushin to momentarily absorb her master before becoming his ultimate armor. As soon as the two connect they enter into a symbiotic relationship and as long as Shiro can maintain his chakra flow then Kushin can meld around him to form a skintight armor composed of flexible versions of all animal armor put together. This substances defensive properties is second only to Adamantium.

Ark Opening- This is one mass attack in which Kushin splits in every single animal it's ever absorbed and then stampedes killing everything in it's way in a one mile radius. After this attack all parts of Kushin disappear to the summoning world.

Chimera King- This simple skill fuses Kushin with another Chimera temporarily granting it's exponential boosts in all of it's skills.


First, A advance summon has 3 attacks. Ok as for the bolded attack's I deny and I will list why I deny.
As for beast of paradise, You could have a ultimate summon with only adsorbing toads or slugs and such or other animals. Giving the summon alot of abilities.

As for Ark of opening, That would be too deadly also, It seem's like something off of a god summon. The attack kills everything or damaging everything in a 1 mile radius, That's a bit unavoidable.

You can try to reason with me or edit the moves a bit different.

Ace Zero


Ace Zero

PostPosted: Sat Aug 18, 2007 4:15 pm


Elite Design
True. Very True. I'm just redoing them. Here they are.

Shinkantoshita (Silent as a Graveyard)
Ninjutsu
D Rank
Range: Short (0-5m), Mid (6-10m)
Desc.: Seiko uses this as an extension of the Descending Hell Technique. He creates the illusion that both shinobi are in a graveyard. All the graves have been dug up leaving nothing but dirt in the ground. Time then seems to slow to the effect of the Mizu clan's Demonic Ice Mirrors. Time seems to slow for Seiko, while it seems that Seiko has been granted an extensive amount of speed to the enemy.

Nijuu Kumi (Double Team)
Genjutsu
C Rank
Range: Short (0-5m)
Desc.: Nakumi creates a Genjutsu where there seems to be 3 of Seiko, creating the illusion of a double team. There is one thing different about this Genjutsu though. It's impossible to distinguish which is the real Seiko, and if a Clone is hit, it explodes and sprays out needles of grass which, upon impact, explode.


Shitsunen (Oblivion)
Ninjutsu
B Rank
Range: Short (0-5m)
Desc.: Seikos katana glows green and extends 5 feet. Similar to the Dragon Hammer, but slightly different. It bashes away the attack and sends it back at 1/2 the original power, but at 2x the speed.

Jadoku Kakuzen (Snake Venom Clear-Cut)
Ninjutsu
B Rank
Range: Short (0-5m)
Desc.: Nakumi bites into Seiko's arm, injecting poison into him. But due to the partnership, Nakumi takes in that venom into her mouth, then spits it onto Seiko's katana, making it extremely dangerous. If the enemy is cut by Seiko's katana (even if it's just a scratch), then they will be paralyzed for 3 posts due to Nakumi's venom.


Midori Kanryuu (Green Needle Fluxation)
B Rank
Ninjutsu
Range: Short (0-5m), Mid (6-10m)
Desc.: Seiko controls the grass on the ground and sends it rocketing upward, attacking the enemy, then down again to attack the enemy again.


Ok as for the first one, I have cleared sense it's like a regular genjutsu, Much like hell viewing. As for the second one That's more like a combo, Genjutsu and clones and that needle thing, Maybe if it was just clones that spray needles out when attack I would approve, But it's not so I deny that. As for the next one. I approve sense it has it's faults and pro's. As forthe next one, Change the paralyze length to 1 post and it's clear. The last one is good sense their is not grass everywhere so it's not godmodding or unavoidable.
PostPosted: Sat Aug 18, 2007 4:34 pm


Ace Zero
noir_kama
Adv. Summoning-Kushin
Shiro's first ever try at a creating a Chimera. All seemed to go well at first when he fused a cat with a dog, but soon he would come to notice that his new pet just didn't have the traits of a dog and a cat, but that of a mouse and a sparrow as well. Shiro would later come to realize that this pet continued to absorb gentic material and incorporate it into it's own form. This chimera developed it's own unique skill that made it valuable and thus Shiro was saddened when he was separated from it by his capture and incarceration. A century later Shiro was finally able to track down the beast who was still out there absorbing more genetic material. This strange monsters basic form has degenerated to a huge gelly like ball with a glowing and pulsing core containing countless types of animal Dna. Without any real conscious effort the beast can transform into any combination of any of the animals it's absorbed.

Beast of Paradise- This skill lets Kushin utilize every single piece of genetic material it has available to transform into a huge monster whose different components could be switched at will. It can also produce attacks similar to other animals whether it be spitting oil, acid or poison.

Armor of Paradise- This skill allows Kushin to momentarily absorb her master before becoming his ultimate armor. As soon as the two connect they enter into a symbiotic relationship and as long as Shiro can maintain his chakra flow then Kushin can meld around him to form a skintight armor composed of flexible versions of all animal armor put together. This substances defensive properties is second only to Adamantium.

Ark Opening- This is one mass attack in which Kushin splits in every single animal it's ever absorbed and then stampedes killing everything in it's way in a one mile radius. After this attack all parts of Kushin disappear to the summoning world.

Chimera King- This simple skill fuses Kushin with another Chimera temporarily granting it's exponential boosts in all of it's skills.


First, A advance summon has 3 attacks. Ok as for the bolded attack's I deny and I will list why I deny.
As for beast of paradise, You could have a ultimate summon with only adsorbing toads or slugs and such or other animals. Giving the summon alot of abilities.

As for Ark of opening, That would be too deadly also, It seem's like something off of a god summon. The attack kills everything or damaging everything in a 1 mile radius, That's a bit unavoidable.

You can try to reason with me or edit the moves a bit different.

Hmm didn't notice that, I think Gamunbanta has 4, but that's ok I don't really need the ark.

As for Beast of Paradise, A chimera is supposed to be a super animal with the skills of different animals that's the whole point of it. Kushin can't preform skills that are special to a different summon unless it would naturally occur like Mandas or spider queens venom or Gamubantas oil or Katsuya's acid spit or a dragons fire. he wouldn't for example be able to do the katsuya split or any attacks that would require some form of ninjutsu on Kushin part.

noir_kama


metal mist

PostPosted: Sat Aug 18, 2007 5:32 pm


Puppet Renactment- a genjutsu done by having a chakra string touch him/her. it traps the opponent in a virtual reality that he/she thinks he/she is destroying the user's puppet and attacks the user trying to kill. once the user is killed he is replace by the puppet that was previously destroyed. the user then is gone and the broken puppet is able to attack and is repaired every time it is destroyed. the opponent is able to escape once he/she is freed, by canceling, dies, or is set free.
PostPosted: Sat Aug 18, 2007 5:51 pm


noir_kama
Ace Zero
noir_kama
Adv. Summoning-Kushin
Shiro's first ever try at a creating a Chimera. All seemed to go well at first when he fused a cat with a dog, but soon he would come to notice that his new pet just didn't have the traits of a dog and a cat, but that of a mouse and a sparrow as well. Shiro would later come to realize that this pet continued to absorb gentic material and incorporate it into it's own form. This chimera developed it's own unique skill that made it valuable and thus Shiro was saddened when he was separated from it by his capture and incarceration. A century later Shiro was finally able to track down the beast who was still out there absorbing more genetic material. This strange monsters basic form has degenerated to a huge gelly like ball with a glowing and pulsing core containing countless types of animal Dna. Without any real conscious effort the beast can transform into any combination of any of the animals it's absorbed.

Beast of Paradise- This skill lets Kushin utilize every single piece of genetic material it has available to transform into a huge monster whose different components could be switched at will. It can also produce attacks similar to other animals whether it be spitting oil, acid or poison.

Armor of Paradise- This skill allows Kushin to momentarily absorb her master before becoming his ultimate armor. As soon as the two connect they enter into a symbiotic relationship and as long as Shiro can maintain his chakra flow then Kushin can meld around him to form a skintight armor composed of flexible versions of all animal armor put together. This substances defensive properties is second only to Adamantium.

Ark Opening- This is one mass attack in which Kushin splits in every single animal it's ever absorbed and then stampedes killing everything in it's way in a one mile radius. After this attack all parts of Kushin disappear to the summoning world.

Chimera King- This simple skill fuses Kushin with another Chimera temporarily granting it's exponential boosts in all of it's skills.


First, A advance summon has 3 attacks. Ok as for the bolded attack's I deny and I will list why I deny.
As for beast of paradise, You could have a ultimate summon with only adsorbing toads or slugs and such or other animals. Giving the summon alot of abilities.

As for Ark of opening, That would be too deadly also, It seem's like something off of a god summon. The attack kills everything or damaging everything in a 1 mile radius, That's a bit unavoidable.

You can try to reason with me or edit the moves a bit different.

Hmm didn't notice that, I think Gamunbanta has 4, but that's ok I don't really need the ark.

As for Beast of Paradise, A chimera is supposed to be a super animal with the skills of different animals that's the whole point of it. Kushin can't preform skills that are special to a different summon unless it would naturally occur like Mandas or spider queens venom or Gamubantas oil or Katsuya's acid spit or a dragons fire. he wouldn't for example be able to do the katsuya split or any attacks that would require some form of ninjutsu on Kushin part.
Ok it shall be approved then, Send me the final form of it so I can post it up in the summons forum.

Ace Zero


Ace Zero

PostPosted: Sat Aug 18, 2007 5:52 pm


metal mist
Puppet Renactment- a genjutsu done by having a chakra string touch him/her. it traps the opponent in a virtual reality that he/she thinks he/she is destroying the user's puppet and attacks the user trying to kill. once the user is killed he is replace by the puppet that was previously destroyed. the user then is gone and the broken puppet is able to attack and is repaired every time it is destroyed. the opponent is able to escape once he/she is freed, by canceling, dies, or is set free.
Approved.
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