|
|
Which control scheme are you using? |
Wiimote |
|
6% |
[ 9 ] |
Wiimote + Nunchuk |
|
27% |
[ 39 ] |
Classic Controller |
|
10% |
[ 15 ] |
GameCube controller |
|
55% |
[ 77 ] |
|
Total Votes : 140 |
|
|
|
|
|
Posted: Thu Dec 27, 2007 11:47 pm
Meta_Fish GoNintendo.com A few more impressions from the Brawl demo at Jump Festa. Reader Doctor Hair was nice enough to translate some bits for us. The info comes from a Japanese Brawl blog. Looks like a character from Galaxy will be getting in on the AT action! - Kirby feels more like his N64 counterpart - The Pokemon Trainer shouts out the names of the Pokemon he uses - Duster (Mother 3) and Rosalina are assist trophies - Sandbag is an item -Kirby is going to kick so much a**. -Kinda guessed, but also cool -Okay, this is hardcore. Any idea on what Duster actually does? -Hardestcore.
RegalBuster Kirby and Pokemon Trainer are playable in the japan demo? Kirby and Wario were in place of Sonic and DK, but the trainer was again absent.
I'm guessing the new Pokemon Trainer info came from the new trailer.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Dec 27, 2007 11:48 pm
Meta_Fish Sauvie Itakio Did anyone notice the share part? XP Yeah it was basically an update saying buy an SD card. ... and look the Bunny hood is back Nintendo should make a hard-drive. I thought the bunny hood was confirmed with the Special Brawl update? I'm curious, what do you think the chances of that happening are? I mean it is obviously needed/will be needed.
@Tats - Damn you saw that in the thread XP I was waiting for you to get on msn so I could tell you about Duster. I saw that article a little while ago.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Dec 27, 2007 11:49 pm
Meta_Fish Sauvie Itakio Did anyone notice the share part? XP Yeah it was basically an update saying buy an SD card. ... and look the Bunny hood is back Nintendo should make a hard-drive. I thought the bunny hood was confirmed with the Special Brawl update? Yeah we all know this but Nintendo apparently refuses.
Well yeah...
Visual confirmation of "Look the Bunny hood is back"
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Dec 27, 2007 11:50 pm
Seaphron Meta_Fish Sauvie Itakio Did anyone notice the share part? XP Yeah it was basically an update saying buy an SD card. ... and look the Bunny hood is back Nintendo should make a hard-drive. I thought the bunny hood was confirmed with the Special Brawl update? I'm curious, what do you think the chances of that happening are? I mean it is obviously needed/will be needed. I don't think it's needed, but it'd be a hell of a lot nicer. The chances, I'd say, are pretty slim. Maybe, though.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Dec 27, 2007 11:53 pm
Meta_Fish Seaphron Meta_Fish Sauvie Itakio Did anyone notice the share part? XP Yeah it was basically an update saying buy an SD card. ... and look the Bunny hood is back Nintendo should make a hard-drive. I thought the bunny hood was confirmed with the Special Brawl update? I'm curious, what do you think the chances of that happening are? I mean it is obviously needed/will be needed. I don't think it's needed, but it'd be a hell of a lot nicer. The chances, I'd say, are pretty slim. Maybe, though. At this point in time it isn't really needed, but think in two years are you just going to delete stuff off? The SD card is just plain annoying. I would know ~looks over at wii~ its a b***h. Agreed it would be nicer, I guess just one of those things we gotta hope for XP
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Dec 27, 2007 11:56 pm
Seaphron At this point in time it isn't really needed, but think in two years are you just going to delete stuff off? The SD card is just plain annoying. I would know ~looks over at wii~ its a b***h. Agreed it would be nicer, I guess just one of those things we gotta hope for XP Well, for Wii Game Memory, it's perfectly fine. VC games will push it's limits, but that's if you download a bunch of them. I can just hear gaming sites bitching about how "Nintendo charges this much for every game, and now you need this to be able to play every game. This makes the Wii this expensive blah blah blah.." It would be nice, but so far, the only game I think would really benefit from it a lot is Brawl, and they're doing a good job at incorporating SD cards with it.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Dec 27, 2007 11:56 pm
Seaphron Meta_Fish Sauvie Itakio Did anyone notice the share part? XP Yeah it was basically an update saying buy an SD card. ... and look the Bunny hood is back Nintendo should make a hard-drive. I thought the bunny hood was confirmed with the Special Brawl update? Damn you saw that in the thread XP I was waiting for you to get on msn so I could tell you about Duster. I saw that article a little while ago. Sorry to ruin it for you, Seaph. xd
Duster is possibly my favorite character in MOTHER 3, so this is pretty awesome. He didn't really have a chance as a playable.
I need to beat that as well, but I can't seem to find time to do it between Sonic Rush Adventure, NiGHTS, and Super Mario Galaxy ._.'
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Dec 28, 2007 12:06 am
Meta_Fish Seaphron At this point in time it isn't really needed, but think in two years are you just going to delete stuff off? The SD card is just plain annoying. I would know ~looks over at wii~ its a b***h. Agreed it would be nicer, I guess just one of those things we gotta hope for XP Well, for Wii Game Memory, it's perfectly fine. VC games will push it's limits, but that's if you download a bunch of them. I can just hear gaming sites bitching about how "Nintendo charges this much for every game, and now you need this to be able to play every game. This makes the Wii this expensive blah blah blah.." It would be nice, but so far, the only game I think would really benefit from it a lot is Brawl, and they're doing a good job at incorporating SD cards with it. Fair enough. Ah well we can dream. I would like the extra space XP
@Tats - No worries, I still have no clue who he actually is.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Dec 28, 2007 12:07 am
Does anyone think we'll see the Hydra, too? I'm kind of doubting it.
I want more info on Donkey Kong. I'm really owning 1 Player with him in Melee.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Dec 28, 2007 12:24 am
Meta_Fish Does anyone think we'll see the Hydra, too? I'm kind of doubting it. I want more info on Donkey Kong. I'm really owning 1 Player with him in Melee. From a Pro at E4All. Pretty much all there is to know about DK.
Gimpyfish Donkey Kong was not the subject of a lot of attention this weekend. People wanted flashy characters with cool moves and they wanted to see overly effective easy to use Final Smashes. Donkey Kong is not flashy, his moves haven't changed much (visually speaking) and his final smash was absolutely horrendous, not just in application, but it just wasn't very fun to watch. With that being said, we did try our best to get some DK info. First off let me say this. Donkey Kong CAN cargo up throw up air in this game. This throw combo appears to be intact, which is very good. His up air has seen IMPROVEMENTS oddly enough; it seems to kill at lower percentages than it did in Melee, which is odd because most characters live longer in this game on average. DK has mostly the same move set, and is mostly the same speed. The reason we didn't spend much time on him was… well… he’s pretty much the same character in this game. This might not sound like a bad thing, but when you look at the physics of the other characters and the overall “floatiness” of everyone you'll notice that DK’s combos are mostly reduced to only a couple hits. DK’s cargo up throw up air DOES work, but there isn't really a big heavy character that falls quickly so it only hits with the up air once in the actual “combo”. However, it seems like once DK is below an opponent, he is more dangerous than he was in melee because of his improved but very familiar up air. Most of his aerials act the same was as they did in melee. Back air up air neutral air forward air and down air – almost all of them have the same effects. You might be expecting changes in his forward air as far as the speed of the moves goes, but no, it seems to mostly be the same thing speed wise, but with a little less range. His tilts and smashes are also mostly the same thing from what I saw, though most of his moves did have reduced range. Moving onto Donkey Kong’s Special moves it seems like these have all remained basically the same as well! Donkey Kong is easily the character who saw the smallest amount of change in Brawl from melee, but doesn't expect him to play exactly the same; this is a new game folks. Donkey Kong’s up b has the same traits. I didn't see many people landing this move while he was on the ground however. There weren't a lot of natural DK players who had the instinct to get that to work, but if I'm remembering correctly it works almost the same way in this game as it did in melee, but unfortunately weaker. DK’s side b seems to be a little bit buffed. It comes out faster in Brawl, and the applications of it are far nicer. Rather than keeping them grounded while you pound on them, this basically gets you a free smash attack or charged punch, knock back and all. Just think of the new grounded characters system as working like M2’s disable. DK’s down b looks to have massive buffs in damage; it seems like it’s just generally better and will have more applications. A little bit faster to start, a little bit faster to finish, and it does a lot more damage. The most unfortunate change to me, because I really like this move, is the small nerf that went into Donkey Kong’s Giant Punch. Unfortunately, DK’s giant punch just doesn't have the knock back you would think it would. It kills at higher percentages than in melee, and it also has a lot less range. That coupled with the inability to turn around your neutral b removes a lot from your giant punch game, and it is really a shame. Overall DK is very similar to the way he was in Melee, at least, as similar as a character can be during the transition between games. This seems like it would be a good thing, but overall it seems like it makes Donkey Kong a little worse because of the new physics system in this game. Sorry guys, but maybe things could change a bit by the time that the game comes out. Also I'd like to note that, with the unfortunate exception of Ike, all of the characters seem usable at this point to an extent for the singles game, it appears to be less broken this time around (at least as far as we got in our 4 day demo experience).
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Dec 28, 2007 12:28 am
Practically the same. =( Ah well. I hope they spice up his Final Smash.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Dec 28, 2007 12:30 am
Hmm.. The dragoon. Man, that cart was a b***h to put together, but was so fun once you got it...
I wonder, too, if the Hydra cart will be in this.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Dec 28, 2007 12:32 am
Yamato1 Hmm.. The dragoon. Man, that cart was a b***h to put together, but was so fun once you got it... I wonder, too, if the Hydra cart will be in this. I hope so, but the Hydra was more about speed and power. If the Dragoon is basically a one hit kill, the Hydra really wouldn't have much of a place.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Dec 28, 2007 12:53 am
Double posting so that anyone online might read this due to it's relevancy. The Dojo All seven languages of Smash Bros. Dojo will take a year-end holiday break from posting following December 28. We plan to resume posts on January 7. Have a happy new year.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Dec 28, 2007 12:56 am
Yeah, I noticed that.
Whatever will I do without the Dojo? Get a life!? gonk
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|