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Posted: Mon Mar 30, 2009 1:38 pm
Kazuma pulled out a little bag out of his right pocket. It was filled with candy that he brought with him. They were gummy bears, his favorite candy. He couldn't get enough of them. They were warm too from being in his pocket, making them soft and a streachy. "Only some gummy bears I brought in case I wanted a snack." He said, the bag he held up to his eye level and crouched down to her. The bag had more then enough for the both of them to share.
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Posted: Mon Mar 30, 2009 1:41 pm
Gwen watched him pull a little baggy out of his pant pocket. She wrinkled her nose as she saw what was in the bag. She kinda felt bad cause there is something in candy that she can't each, she gets an allergic reaction. She opens her mouth and says in her cute voice, "I am allergic to most candy.." she trailed off and sat there, her arms behind her propping her upper half up.
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Distinct Conversationalist
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Posted: Mon Mar 30, 2009 1:47 pm
Kazuma smiled. "My candy's special. My mom makes them fresh every morning, she did it to save on actually buying them. They taste better cause momma uses something different in it. She says it's more health food then candy." He said opening up the bag taking one out and handing it to her. "Try it. I'm sure you'll like it." He said with a big hidden grin under the mask, but it was so big you could tell he was smiling. Though he was light up red around Gwen he didn't have to worry about it cause no one but him could ever know about it.
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Posted: Mon Mar 30, 2009 1:51 pm
Gwen shook her head and pushed his hand away. "I can't risk it.. I'm sorry, I am sure your mom makes great candy." She brought her knees to her chest and she leaned forward, her chest against her knees. She didn't know what they could do now. Their Sensai is busy with the new girl and Hachiro is still working on the task.
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Posted: Mon Mar 30, 2009 1:56 pm
((Cat's Cradle
DC: 11 Formula: 1d20 + Int Mod Unlimited Successes, count anyways, we'll play until they get on and get done with what they're doing.))
Kazuma put the gummy bear in his mouth after lowering the mask a little bit and put the mask back up. His cheeks still light up. He put the gummy bears away in his pocket then he pulled out a string that was tied into a loop. "Me and my dad play Cat's Cradle when we have nothing to do. Daddy's good at this game, I'm not so good, but it's still fun to play. We can play it until we have our next exercise." He said holding it up to see if she was willing to try it.
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Posted: Mon Mar 30, 2009 2:14 pm
Gwen looked at the knotted string, she then looked up at Kazuma and gave him a blank look. "I guess I could try, I have never played this game before..."
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Posted: Mon Mar 30, 2009 2:43 pm
((Alright Vain, Im sticking with the +6 ninjutsu as fair as well as +64 XP for 4783 words for rewards. Congratulations! Once Shuriken is done things will ease up a bit.))
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Posted: Mon Mar 30, 2009 3:30 pm
((Directed at vain again, Im putting each of our character's stats in this box for quick reference. There are also in red, some corrections to your character sheet Im going to make, so take a look at it.
Nadiya
Jutsu:
Ninjutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check. Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Utsusemi no Jutsu (Projection Technique) In order to hide their location and not disclose their posture, the user projects their voice by resonating everything they say from all possible directions with this jutsu. Cp cost: N/A Damage: N/A Requeriments: Perform (Act) 30 Ranks Training days: 5 days Special: Able to speak without disclosing your position Genjutsu Kai: Release The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. Cp: 10 Damage: N/A Requirements: Chakra Control 10 Training: 5 days Special: Add chakra mod to Will Save
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Kanashibari no Jutsu (Temporary Paralysis Technique) A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 30 Damage: N/A Requirements: Chakra 20+ Level 15+ Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation. Training days: 10 days Special: This jutsu is broken upon impact.
Soshuha (Manipulating Attack Blades) Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target. Cp cost: 6 per blade per turn Damage: weapon damage + chk mod Requeriments: Chakra Control 15 the weapons.. Training days: 9 days Special: Can control up to 5 blades + 2 more for every 10 ranks in Chakra Control
Tanuki Neiri no Jutsu, "Play Possum Jutsu" The user forces them self into a deep sleep using their chakra to cover their pulse and heartbeat to fool an opponent. Cp cost: 20 + 5 per turn Damage: N/A Requirements: Chakra Control 10 Special: You appear dead. DC to find out you are alive is 35. Roll is d20 + wis mod. Training: 2 days
Hari Jizo (Needle Guardian) The user causes their long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike. Cp cost: 20 Damage: 15 - 25 + chakra mod. Can be used as a form of defense. Requirements: Long hair Training days: 12 days. Special: *This jutsu can be used to counter taijutsu at the expense of all attack turns for the users next turn. *If the attack DC of the incoming Taijutsu attack is less than the Ninjutsu DC of this jutsu then the attack is nullified. If it is greater than the Ninjutsu DC by 10 points, the defender suffers 1/3 the damage and the attacker only suffers half the damage from the barrier.
Doton: Doroku Gaeshi (Earth Release: Earth Shore Return) After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Cp cost: 35 Damage: N/A Requirements: Chakra 15+, Earth Affinity, Chakra Control 12. Training days: 7 days Special: Creates full cover, crumbles when hit. Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique) This jutsu utilizes water to attack the enemy with a powerful water burst. Cp cost: 60 Damage: 60 - 110 + chk mod Requirements: Water Affinity, Water Source Training days: 17 days
Kansei: Mizu no Kyuutai (Trap: Orb of Water) The victim of watery traps has an unkind fate to come. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the jutsu. Cp Cost: 75 + 10 per holding post Damage: 60 - 80 + Chakra Mod + 2 per 10 points in Ninjutsu to Max Damage Requirements: Water Affinity, Chakra Control 30 Training: 20 days Special: Roll (Defender)1d20 + melee attack bonus vs. (User)1d20 + chakra control to escape from this jutsu. If you fail to escape, Roll a Fortitude check per turn of DC 20. The DC increases by 5 per roll. Upon failure, receive a -15 penalty to all checks made.
Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique) This jutsu utilizes water to attack the enemy with a powerful water burst. Cp cost: 60 Damage: 60 - 110 + chk mod Requirements: Water Affinity, Water Source Training days: 17 days
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 30 Experience: Hp: 600 Cp: 180 MHp: 690
Strength: 12+8=20 (+5) Dexterity: 12+16=28 (+9) Constitution:12 +18=30 (+10) Intelligence: 12+28=40 (+15) Wisdom: 12+21=30 (+10) Charisma: 12+48=60 (+25) Chakra: 12+12=24 (+7) Dodge Bonus: 29
Base Attack Bonus:30 Attack Melee: 35/30/25/20/15/10/5 Attack Ranged: 39/34/29/24/19/14/9
Base Save Bonus: 15 Fort: 25 Rex: 24 Will: 25
~Skills~
Strength Modifier: 5 Swim: 5 Taijutsu: 5
Dexterity Modifier: 9 Balance: 9 Escape Artist: 9 Hide: 9 Move Silently:9 Sleight of Hand: 9 Tumble: 9 Use Rope: 9 Perform (Puppet Play): 9
Constitution Modifier: 10 Concentration: 10
Intelligence Modifier: 15 Chakra Control: 15+15=30 Craft: 15 Disable Device: 15 Forgery: 15 Knowledge: 15 Repair: 15 Research: 15 Search: 15 Genjutsu: 15 Fuuin Jutsu: 15
Wisdom Modifier: 10 Alchemy: 10 Listen: 10 Read Lips: 10 Sense Motive: 10+30=40 Spot: 10+30=40 Survival: 10 Treat Injury: 10
Charisma Modifier: 25 Bluff: 25+45=70 Diplomacy:25 +45=70 Disguise: 25+45=70 Gather Information:25+45=70 Handle Animal: 25 Intimidate: 25+35=60 Innuendo: 25 Perform: 25+55=80 Seduction: 25+45=70
Chakra Modifier: 7 Ninjutsu: 7
Weapons: Kunai: 60 Shuriken: Ninja Weapons:
No Modifiers: Sneak Attack: Kawarimi:
Gwen
Jutsu:
Ninjutsu- +6 You would not put the plus six to ninjutsu here. You put it under the ninjutsu skill. What this ninjutsu means is this is where you would put the ninjutsu gwen learns. So when we learn bushin, you will go to the game system forum, go to jutsu, copy bushin no jutsu and paste it right here. If you learn a gen or taijutsu you will put it under the gen or tai right underneath this.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 1 Experience: 64/100 Hp: 9 Cp: 2 MHp: 9
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
Strength: 10| mod = +0 For your stats, people really want you to show where you got stats from and for a good reason too. So your strength is 10. so you would put 'Strength: 6(base)+4(lvl)=10' And say you did strength training and were awarded 2 more strength, you would put that you got the 2 from training as so; 'Strength: 6(base)+4(lvl)+2(training)=12| Mod:+1' Dexterity: 8| mod = -1 Constitution: 9| mod = -1 Intelligence: 9| mod = -1 Wisdom: 9| mod = -1 Charisma: 9| mod = -1 Chakra: 8| mod = -1 Dodge Bonus: Dodge bonus is composed of two things. Every starts with ten dodge bonus. That ten is pretty much for being a human being. Then you add your dexterity modifier, because how quick you are determines how hard you are to hit. Yours is -1 because you're still a little kid with no training. You also add your wisdom modifier, because its something like your intuition helps to avoid attacks before they come. For you, being the kid you are, you have a -1 to that as well. So for you we are at DB:10(Base)-1(dex)-1(wis)=8. Thats all that is.
Base Attack Bonus: 1 Attack Melee: 1 Attack Ranged: 0
Base Save Bonus: 0 Fort: -1 Rex: -1 Will: -1
Damage: Taijutsu:1-6 [any other weapon you use]
~Skills~
>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<
Swim: (Str) 0
Balance: (Dex) 0 Alright for your skillpoints when you are a higher level and have more intelligence, you start getting them. To determine how good you are at something you add up you ability modifier for that skill, with the points youve put in from leveling, with the points you've gotten from training. So for balance in this case, you have a -1 dex mod, no points from level since your still level 1, and no points from training because we havent trainined it balance which would give you a -1 to balance. Escape Artist: (Dex) 0 Hide: (Dex) 0 Move Silently: (Dex) 0 Sleight of Hand: (Dex) 0 Tumble: (Dex) 0 Use Rope: (Dex) 0 Perform Puppet Play: (Dex) 0
Concentration: (Con) 0
Chakra Control: (Int) 0 Craft: (Int) 0 Disable Device: (Int) 0 Forgery: (Int) 0 Knowledge: (Int) 0 Repair: (Int) 0 Research: (Int) 0 Search: (Int) 0
Alchemy: (Wis) 0 Listen: (Wis) 0 Read Lips: (Wis) 0 Sense Motive: (Wis) 0 Spot: (Wis) 0 Survival: (Wis) 0 Treat Injury: (Wis) 0
Bluff: (Cha) 0 Diplomacy: (Cha) 0 Disguise: (Cha) 0 Gather Information: (Cha) 0 Handle Animal: (Cha) 0 Intimidate: (Cha) 0 Innuendo: (Cha) 0 Perform: (Cha) 0 Seduction: (Cha) 0
Ninjutsu: (Chk) 0 Here is where you would put that +6 from the training you did. Every ten points you have in ninjutsu, your jutsu become a bit stronger and harder to evade. That goes for skillpoints put into gen/taijutsu and weapons. Genjutsu: (Int) 0 Taijutsu: (Str) 0 Fuuin Jutsu: (Int) 0 Kawarimi: 0 Kunai: 0 Shuriken: 0 Ninja Weapons: 0 Sneak Attack: 0 ))
Nadiya saw the one girl finish the handseal training which was nice considering she seemed troubles to be behind the others. She looked at the one lying down after her accident and poured hot water, pulling out one of a few teabags she had on her. putting it in the water, she gave the cup to her assuring,
"This will make you feel better, well that or your medicine Im sure."
With that Nadiya stood up and walked over to the girl and greeted her with a brief handwave before going directly into her proposal.
"I hate to steal your playmate from you deal boy but there is something I must ask her. Darling, Ive seen the other two spar and the other boy is finishing up the seals so I'd like to use this time to see how you can do in combat. Just a little warm up, nothing rough. Come with me."
Nadiya rose again and walked over to a nice clearing with few trees. She smiled and loosened a few of her scarves and wraps to let the wind contact her more easily. Now it was a matter of who would go first.
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Posted: Mon Mar 30, 2009 5:39 pm
Gwen looked at her Sensai as she had approached her and Kazuma. Nadiya gave her proposal and Gwen nodded as she continue to talk. She fallowed Nadiya into the clearing and stood a little bit away from her. She never saw any of these kind of things happen and she had no idea what she would be doing.
[[I think I fixed everything you mentioned.. could you possibly go over it and see? ]]
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Rush Thorres rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Mon Mar 30, 2009 6:10 pm
((First off, sorry I had to leave randomly like that, but Im back. Secondly, good job on the profile everything is fine except for one thing. In your skills section, you would not make just balance -1, I just used balance as an example. You would go through every skill and add your modifier to your distributed and trained skills. But for the sheer majority of them all you have is the modifier, so you would go through each one and if it said Tumble(Dex) you would see what your dex mod is and make your skill in tumble that. Its kind of easy for you because you're level 1 so you have -1 in all but three skills. Swim and taijutsu is 0 because you're strength mod is 0. And ninjutsu is actually 5 because you would take the +6 from training and add it to your -1 chakra modifier, making it +5 overall.
Alright, now real combat. In a fight where all combatants see each other, before the fight begins, you must roll initiative. Intiative is a dice roll + your dex mod and it determines the order of the round. For example it is Guy (A) vs. Guy . (A) has 16 dexterity which means his dex mod is +3. has 22 Dexterity so his dex mod is +6. Each of them roll a dice, (A) rolls a 14 and rolls a 9. (A) adds 14(d20 roll) and 3(dex mod) to get 17, his initative roll. adds 9(d20 roll) and 6(dex mod) to get 15. Since (A)'s initative is higher, he can take the first strike, or if he wants wait for the to move first. There are ways that initiative rolls do not take place. If someone is hiding and goes unseen, once he makes a sneak attack then that is him going first. If the hider is seen before he can attack then they would both roll initiative. So Im going to post with my information at the bottom and you do the same. As always, 1 is an auto fail and 20 is an auto success.
EDIT NOTE: Not sure about this guild but initiative ties in DnD, the tie goes to whoever has the higher dex mod))
Nadiya had a good sense of the other's fighting style but this one was a bit more unpredictable, and Nadiya was so curious to see what it was like. At their age none of their combat prowess was anything amazing, but Nadiya was open to being surprised. If someone was to show her ferocity like none other, it would be entertaining for it to be the quiet music-listening girl. . . (short post I know. Just trying to crank out the example)
Initiative Roll: d20+ dex mod (9) Initiative:10+9=19
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Posted: Mon Mar 30, 2009 6:27 pm
Odd smells where the first thing that Mag awoke to. Smoke, water and herbs. Must have been tea being made. It was sunny, so she knew she had gotten her medications in her system on time. Unless of course it was the next day. I which case her father would start yelling at her any second about how she wasn't ever alowed outside again. "Dad." Mag's voice was creeky and dry. "Was I outside?" Maggie's head wasn't fully clear, she she spat out her natural questions. Opening her eyes slowly she was welcomed by the blinding sun. It looked as if only a few minutes had passed. And she could hear the other students she her dad must not have gotten the warning. Which was wierd, normally her father was always the first one on scene, however he was also often a lot closer. Mag popped open her eyes blinking them rapidly to clear away any sleep dust. Mag slowly curled up into a sitting position raching for her pills. She shook a few into her hand downing them, that would surpess a relapse of her first dosage, her father had told her of that trick. Said her mom used to do it all the time. Mag raised to her feet flipping her head backwards and entering a bridge. She flexed her stomach while stretching out her legs and arms. With a forceful push Mag flipped herself over to her normal standing position and walked briskly out into the sun. Looking at her rates everything apeared to have returned to normal, time to get back to her teacher. Mag took a few glances around finding Nadiya near the other girl and Kazuma. Mag set off at a steady jog to reach her. "I'm sorry mam' I'm hoping my medical condition did not cause you distress." Mag had entered a bow so log her nose amost touched the gorund.
((Hey guys, this is about my normal time of being on outside of weekends.))
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Kazuma Ryuuzaki rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Mon Mar 30, 2009 8:05 pm
((Easy Reading Material DC: 10 Formula: 1d20 + Int Mod Success: 10 to pass))
Kazuma looked at Mag who had bowed to Nadiya. He put his string away in favor of a pocket manual And opened it up to start reading it. It was a pocket manual on crafting puppets from wood. He walked up to Mag as he read it, his new face mask on and everything. "Hello Mag. It's nice to see you're up and well." Kazuma's demeanor had not changed any, even if he did accidently hurt her. Though his gaze was more on her wristband now then anything else. He was going to make note of her reaction everytime it would go off and study to find the reason it didn't seem right later. The introductory area of the book was simple reading talking about different carving techniques to get the puppet's limbs in shape. It was nothing too hard to comprehend. Though it was a bit dry when it came to material.
Successes: 1/10
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Distinct Conversationalist
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Kazuma Ryuuzaki rolled 1 20-sided dice:
14
Total: 14 (1-20)
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Distinct Conversationalist
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Posted: Tue Mar 31, 2009 1:05 pm
Kazuma kept reading his book awaiting a responce from Mag. Gwen and Nadiya were too busy with training, and Kazuma didn't want to interupt anything that they were doing, though he wondered when Hachiro would get done. He had only had female companionship up to this point and he really didn't know what else he could do except read and try to talk to Mag, who was now up and about. Seemingly fine, he knew that symptoms don't come and go like that and that medication was needed to be taken on a timely basis, not dependant on a heart rate. This only made her 'disease' more intreguing to Kazuma. He'd probably look for what she had, or ask her for the exact name of it so he can find out more about it. He didn't say anything as he just flipped the page of the book to the next section. It covered various types of woods and there strengths that differ between them, he had thought about what type of wood he would need to use, as well as sealants due to the mist in the village, he didn't want them to get destroyed because of it. And chances of him using his puppets inside the village were quite high do to the recent attack. He didn't know if another would happen soon, but he wanted to get done with this training so he could help defend the village or at the least his house in case of another attack.
Successes: 2/10
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Kazuma Ryuuzaki rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Tue Mar 31, 2009 1:13 pm
He sat and thought on the qualities of the wood they were using. He needed hard, high quality wood that could withstand an impact, he would obviously have to carve it a certain way to insrease the resistance, perhaps thick, or was it thin. He didn't know though, he had never done anything like crafting a puppet before. The toy he had was actually a gift from his father. His father didn't have much strength to him, but he did know how to widdle regardless. The puppet was pure genious, made to look like something Kazuma would use as a real puppet for puppetry. The words his father used to describe why he did it, he would never forget. 'It's so you can get in some practice now, or play ninja with it. Either way is fine.' There was one thing about the puppet's design Kazuma would use though, and that was the fat it had a special marking on it. Kazuma wanted puppets that looked like real people though, so the symbol would become something like a tattoo for his puppets. The next section was a bit to annoying to read and a bit difficult because of some of the larger words in it.
Successes: 2/10
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Distinct Conversationalist
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Kazuma Ryuuzaki rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Distinct Conversationalist
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Posted: Tue Mar 31, 2009 1:21 pm
((I'm going to slow down a bit, cause if I keep level grinding as I am, I'll be Nadiya's level by the time you guys get done with this. xd I'm only going to complete 1 training thing a day.))
Kazuma had walked over to the table and sat down to read his book. It was almost peaceful, save the fact that the others were doing there own training, and he had nothing much to do anymore. It was a bit boring and he couldn't wait until Nadiya was ready to give out the next lesson. Kazuma just placed his hand flat on the table and gently fiddled his finger as he read a mini article in the hand book. It was on the Puppetry Technique and some pointers on the technique and getting started. He had never noticed that there and he started to fiddle around his fingers as though controling a puppet on his own. The article sparked his interest and even tried testing it out lifting his hand up and focusing his chakra to his fingers to let them leak a bit of chakra. And created small strings and flicked his hand and disappated it deciding to work on it after he learned some of the basic Jutsu first. He continued his reading, and decided to come back to some of the bigger words and guess at the meaning. It wasn't a child's book so much as I quick read. It was meant for teenagers trying to immitate actual Puppet Masters in Suna. How he got the book though was the real question.
Successes: 3/10
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