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Posted: Fri Jul 14, 2006 2:26 am
A.R.G.U.S Mykal That icon bearer... Put him in a Rhino with Daemonettes or Bloodletters (Bloodletters are expensive though) "attached" to his icon, or convert him so he's a Raptor with Furies "attached" to double your fun on the spot.
-Mykal I never got the idea behind the fast attack daemon selection, the whole reason for putting in daemons is the assurance that they will make it to the other side without casulties due to summoning. Ofcourse this isnt failsafe, but still if you play it out right, you can make sure you dont have daemons on your hand until you are in enemy battle lines. Now taking the fast attack daemons on static units is one thing, but why would you put fast attack units that pointwise sacrifice close combat capabillity for speed on an already fast summoning unit? _MS_ yea ihave the codex. i played in the past a little and fully getting into it now i still dont know all there is to know . but im trying to get a decent army.. point wise, also . my full plan, and and give me your feed back if you think something else would be more suitable, iwant.. "troop" 4 squads of chaos "FAST Attack" 2 squads of raptors a bike squad "Heavy support" 2 land raiders, 1 defiler "ELITE choice" 2 squads of terminators, or possesed, and obliterator cult "HQ"daemon prince and a chaos sorcerer and an Icon bearer, and maybe a retinue for my prince Ok, what you have listed is a fearsome army, but Warhammer is not only focussed on what you put down, also in what points total. Although you may have the solution to both close combat armies, ranged armies, tanks etc (e.g. you are balanced in that sense), it doesnt mean anything if your army is at a too high point cost. If what you just posted is around 1500 points, the army will reign surpreme, if it is however 2500 points, you will be outnumbered by nearly anyone, making your army allot worse. My advice is to keep your eyes on the list as you buy units, take out some points and see what your army is gonna round of too.
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Posted: Fri Jul 14, 2006 6:00 am
Seraphine-Exalted I never got the idea behind the fast attack daemon selection, the whole reason for putting in daemons is the assurance that they will make it to the other side without casulties due to summoning. Ofcourse this isnt failsafe, but still if you play it out right, you can make sure you dont have daemons on your hand until you are in enemy battle lines. Now taking the fast attack daemons on static units is one thing, but why would you put fast attack units that pointwise sacrifice close combat capabillity for speed on an already fast summoning unit? Raptors are fast as they are, they can get into a good distance, then double their numbers (effectively). Furies are cheap, and actually have more strength and a higher initative, an extra attack, for half the price of a Raptor.
The Raptors can and Furies can double team most units and destroy them in close combat. Then the Raptors can Hit and Run, lay down fire to soften up the next squad, throw in the Furies, then charge in themselves.
Just an idea though.
-Mykal
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Posted: Fri Jul 14, 2006 11:17 am
A.R.G.U.S Mykal Seraphine-Exalted I never got the idea behind the fast attack daemon selection, the whole reason for putting in daemons is the assurance that they will make it to the other side without casulties due to summoning. Ofcourse this isnt failsafe, but still if you play it out right, you can make sure you dont have daemons on your hand until you are in enemy battle lines. Now taking the fast attack daemons on static units is one thing, but why would you put fast attack units that pointwise sacrifice close combat capabillity for speed on an already fast summoning unit? Raptors are fast as they are, they can get into a good distance, then double their numbers (effectively). Furies are cheap, and actually have more strength and a higher initative, an extra attack, for half the price of a Raptor.
The Raptors can and Furies can double team most units and destroy them in close combat. Then the Raptors can Hit and Run, lay down fire to soften up the next squad, throw in the Furies, then charge in themselves.
Just an idea though.
-Mykal Seems well enough. Furies are only T3 though, correct? And only have a 5+ Invuln? PS: W00T! I got post 1337!
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Posted: Fri Jul 14, 2006 5:09 pm
i do not want to make my army a massive point collector i dont wanna but over 2000pts im trying to make good strategies. but i got to test them with my freinds space marines army.he thinks very highly of his black templars.
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Posted: Fri Jul 14, 2006 10:25 pm
first off you cant run two units of raptor unless your playing night lords.
also pm me opn your thoughts on this army list this it my store tourney min requierments 1 hq 1 troop 1000pt....anything goes
vladmer's sweet nightmare
vladmer the horrivile/chaos lord/60pts undivided power weapon dread ax d.flight d.visage p.pistol stealth nightvision furious charge counter-attack total/175 pts
squad blood/csm 8 troops melta gun plasma gun chain sword and bolt pistol undivided stealth night vision counter attack total/164
squad batswarm/raptors 10 troops 3 p.pistol aspring p.weapon p.psitol furious charge stealth night vision counter attack total/413
havocs 5 troops undivided 4 lascannon stealth night vision tank hunter total/ 250
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Posted: Sat Jul 15, 2006 1:13 am
that looks like a powerfull combination..i was going to do black legion but night lords sounds tempting.. could i keep my color scheem if i decide to go with night lords? becouse if the 0-1 rule for rapors does not apply, then i would like that very much i like speedy assaults i was thinking about.
HQ::1 chaos lord/ TROOPS::2 squads of troops FAST ATTACK::if possible 4 squads of raptors 5 in each squad HEAVY SUPPORT::1 defiler ELEITE::and an oblitorator cult to make up for the loss of my heavy support 3 oblitorators
a minimum of 1560 pts i would like your honest oppinion on your idea and i could keep the point value from skyrockiting through the roof..
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Posted: Sat Jul 15, 2006 4:56 am
_MS_ that looks like a powerfull combination..i was going to do black legion but night lords sounds tempting.. could i keep my color scheem if i decide to go with night lords? becouse if the 0-1 rule for rapors does not apply, then i would like that very much i like speedy assaults i was thinking about. HQ::1 chaos lord/ TROOPS::2 squads of troops FAST ATTACK::if possible 4 squads of raptors 5 in each squad HEAVY SUPPORT::1 defiler ELEITE::and an oblitorator cult to make up for the loss of my heavy support 3 oblitorators a minimum of 1560 pts i would like your honest oppinion on your idea and i could keep the point value from skyrockiting through the roof.. Light and Shadow, it looks like your Lord has 3 weapons. Dreadaxe, Power Weapon, and then Plasma Pistol.
MS, for your Elites, have you considered Posessed Marines with Daemonic Flight, if you want a fast assault army? Also, it's your army and your colour scheme. I don't see anywhere where it says "The Night Lords must be painted in their suggested scheme."
-Mykal
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Posted: Sat Jul 15, 2006 8:04 am
light and shadow that list is going to be very fragile as i get the impression that you are reallying on your lord and raptors to do most of the work and in 1000pts reallying on 11 men is always going to be very risky
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Posted: Sat Jul 15, 2006 9:09 am
not really i got my havocs blowing up stuff so im happy also i can use the power weapon and dread ax but during comabt i can only use on them so power for thing that inly have armor and dread ax against eldar so GO CHESSEY LORDS!
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Posted: Sat Jul 15, 2006 2:38 pm
Read the paragraph concerning max amount of weapons on one character in the armory ^^.
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Posted: Sat Jul 15, 2006 2:45 pm
Seraphine-Exalted Read the paragraph concerning max amount of weapons on one character in the armory ^^. I forgot that Stature was Lord Only once. I got very empowered at the thought of 30 Daemon Princes.
-Mykal
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Posted: Sat Jul 15, 2006 3:16 pm
iwas thinking a giving my havocs melta bombs and using them for hitting tanks fast
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Posted: Sat Jul 15, 2006 6:34 pm
menoftanith light and shadow that list is going to be very fragile as i get the impression that you are reallying on your lord and raptors to do most of the work and in 1000pts reallying on 11 men is always going to be very risky I second this. You have 11 models totalling almost 600 points in a 1000 point tourney. No matter how clever you intend to play, it only takes a few lucky shots on behalf of your opponent to cut your army in half. The units are strong by themselves, they don't need so many upgrades. Cut out some of the pricey wargear and skills, and bulk up on numbers! biggrin
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Posted: Sun Jul 16, 2006 8:36 am
A.R.G.U.S Mykal Seraphine-Exalted Read the paragraph concerning max amount of weapons on one character in the armory ^^. I forgot that Stature was Lord Only once. I got very empowered at the thought of 30 Daemon Princes.
-Mykal Lol, you could potentially run 2 5 man csm squads and then 1 big chosen squad of daemon princes :p that would be ingenius.
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Posted: Sun Jul 16, 2006 8:38 am
Seraphine-Exalted A.R.G.U.S Mykal Seraphine-Exalted Read the paragraph concerning max amount of weapons on one character in the armory ^^. I forgot that Stature was Lord Only once. I got very empowered at the thought of 30 Daemon Princes.
-Mykal Lol, you could potentially run 2 5 man csm squads and then 1 big chosen squad of daemon princes :p that would be ingenius. Yup. If you have chosen, make them all Aspiring Champtions, then give them Daemonic Stature and 50+points of abilities, it could have worked. Stature gives them the appearance (not makes them) a daemon prince, and 50+points they can clain to be one, without being one if they don't want to be. Dammit, eh?
-Mykal
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