Sinter is on INTEL Location Rolled: Paleflush Pleasure District (Rebel-Controlled) Lophie's HP: 32 - 7 = 25 Journeytroll Intelligence: xx Master Recruiting: xxx
[ Sinter was beyond relieved to see some kind of building among the wastes. Somewhere to hide from all these goddamn deer! Without thinking (blood had completely vacated his brain from all the running), Sinter rushed into the building.
There was a blinding light and an intense hammering sensation in Sinter's limbs. For a moment he thought all the running had literally exploded his heart.
When Sinter came to, he was propped up in a corner and his radio had melted into his pants. ]
Etsali is on ASSAULT Keeper HP: 16 Journeytroll Intelligence: xx Journeytroll Construction: x x Apprentice Demolition: x
Vulpin's quick thinking and, of course, his daggers soon had them out of the painful net and plopping back to the ground. She winced a little as she checked her own wounds, then eyed the troll's weapons thoughtfully. She'd been thinking pretty hard lately about finding some nice knives of her own, maybe something that would be good for throwing too, and this had just solidified that decision. But that was something to remember for later. For now, Vulpin was finding a hiding spot and she hurried to follow him.
There was a pause on the way as another rebel came at them, but Keeper was angry and her teeth were sharp, so it was only a short one. Now that they were safe, she could answer his questions! "I dunno who he is. The rebel jerk, I mean. Luxara just said they were friends." Her nose crinkled with disdain as she settled down beside him. "Even though he was probably blowing up our bases." She glanced over, remembering what he'd said about Forera being angry and considered. She'd never seen Forera yell at Vulpin the way Luxara had yelled at her. She'd been so scared that the greenblood was going to attack and-
No. She didn't want to talk about that, after all. "They're pretty touchy about it, I guess." She poked idly at one of her burns, then turned a quick grin on him. "Heey, I guess you won after all, huh? Getting all this info out of me."
larque is on INTEL Kabukidad HP: 40-5=35 journeytroll Intelligence: xx
Larque tries to look for stuff but gets electrocuted. Holy s**t ouch.
larque receives 5 damage
kamileunaire
Floppy Member
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Green Minuet rolled 2 6-sided dice:
1, 2Total: 3 (2-12)
Green Minuet
Greedy Trickster
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Posted: Thu Aug 28, 2014 9:41 pm
Ephias is on Assault Wolly HP: 27 Grandmaster Construction: x x x x Novice Recruiting: x
Somehow Ephias and Wolly had managed to stay ahead of the stampede. When they entered the lighthouse though, they were not so lucky. Or rather Ephias was not so lucky. The moment they passed through the door there was a crack, a burst of light, and then a blast of electricity lanced through the young troll. White hot pain reached his brain. Then everything went dark. He collapsed to the floor a second later, smelling like burnt flesh. A few sparks still danced in his hair.
Thanks to his wooly coat, the elecricity had not affected Wolly much. He felt a brief tingling and then nothing. However he was terrified for his charge. His charge did not have the same protection. He went to where Ephias lay on the floor and gently nuzzled his his face. The troll's head lolled to the side. Laying down beside him, the sheep lusus licked his cheek and let out a broken-hearted bleat.
Alifax is on INTEL HP: 13 Grandmaster Intelligence: x x x x Apprentice Construction: x Apprentice Demolition: x
He remembered the surfing gang's party only briefly, and was glad that he did - he didn't really have much time for this. He was darting out into the crowds of rebels now; he wasn't sure if he wanted to be fighting, was all. Things were getting violent.
Alifax is on INTEL HP: 13 Grandmaster Intelligence: x x x x Apprentice Construction: x Apprentice Demolition: x
He'd really appreciate knowing where the rebels might attack next, though - it didn't look like that'd happen soon. He took a breath and dove into the fray again.
Alifax is on INTEL HP: 13 Grandmaster Intelligence: x x x x Apprentice Construction: x Apprentice Demolition: x
He struck out again, but people were quiet - or perhaps they were merely intimidated by the look in his eyes. He'd been told he could get intense sometimes: he'd never really seen FLARP as a game, like his friends had. He didn't have the income to do that.
[1,4] ROLLED!
Alifax takes 0 damage and deals 2 damage at dictys' favorite quaint lowblood market!
NEW RULES OF NOTE: Kid battle mechanics have changed somewhat for this battle event.
If you're a kid on assault: Roll 2d6 for your first turn after the boss attacks. The first die is the damage you take and any effects that happen, and the second die is your (lusus') damage roll as normal.
Additionally, at half-hour opportunities between rounds, lusii can attack. They roll 1d4 damage that automatically hits. Lusii cannot be healed or support trinketed.
The lighthouse has finally been turned on. A sigh of relief from the royalists, who were completely beleaguered by the traps set up in its insides. Soon, pinpricks of light from Alternian Naval vessels appeared in the distance. The trap was set. Now all that the Army had to do was get to the Wooded Sanctuary to take out the Captain.
On the trajectory was the Abandoned Barge. The group immediately set out in boats, unaware of the remaining rebel explosives that laid underneath.
Like the boss battle rules say, roll 2D6! For your dodge roll, listings go as follows:
If you roll a 1 or a 2, you notice too late the aquatic mines in the water. Needless to say, your boat wasn’t prepared for this. Take 5 damage, and 1 damage each roll until you roll a 6 to get out of the water (or a 4 for kids)!
If you roll a 3, you experience a huge wave as a mine explodes nearby. Barely managing to keep your boat afloat, you notice that your equipment is now overboard and your blood pusher won’t stop beating hard and fast. Take 3 damage. INTEL trolls: You MUST switch to ASSAULT, and may do so now without penalty.
If you roll a 4, you almost manage to get around a mine before it begins to activate. Realizing that it’s set to blow, you high-tail it, receiving part of the blast that fortuitously propels you forward. Take 2 damage.
If you roll a 5, you’re clear of the mines, but it took you a very long time to be so careful. You take no damage but deal 2 less damage than you would have this turn.
If you roll a 6, and are INTEL: Mines? No problem. You disarm them easily. Heal 1 HP (lusii included) per friendly coordinate rolled and deal 1 extra damage. ASSAULT: Your strategic prowess comes in handy in navigating around the mines, and you make it to the barge in time to rest. Heal 2 HP (lusii included), deal 3 extra damage per attack.
THIS ROUND ENDS AT 1:00 AM PST NEXT ROUND STARTS AT 5:00 PM PST
THE PHOENIX INITIATIVE THREATENS TO DEMOLISH A COORDINATE
FOUR FRONDS HIGHWAY [4,5] if this coordinate is rolled by intel trolls, all trolls deal 2x damage. if not rolled... there will be consequences. • • • – – – • • •
Destroyed Coordinates: THE ARMY HAS PERMANENTLY DESTROYED SERPENTINE MANSION. IF [5,5] is rolled, the troll that rolled it will take 2 damage. THE ARMY HAS PERMANENTLY DESTROYED BEACHFRONT WASTES. IF [5,3] is rolled, the troll that rolled it will be unable to act for an hour. THE PHOENIX INITIATIVE HAS PERMANENTLY DESTROYED HEMISECT CRYPTS. IF [1,1] is rolled, the troll that rolled it will bolster the rebel defense by 15. THE ARMY HAS PERMANENTLY DESTROYED DEAD FIELDS. IF [1,3] is rolled, the troll that rolled it will bolster the royalist defense by 15. THE ARMY HAS PERMANENTLY DESTROYED OLD HEMISECT OPERA HOUSE. IF [3,6] is rolled, the troll that rolled it will take 2 damage. THE PHOENIX INITIATIVE HAS PERMANENTLY DESTROYED SWIFTSCALE HILL. IF [3,5] is rolled, the troll’s entire team will take 2 damage. THE ARMY HAS PERMANENTLY DESTROYED THE LIGHTHOUSE. IF [6,2] is rolled, the troll’s entire team will take 2 damage.
Green Minuet rolled 2 6-sided dice:
3, 2Total: 5 (2-12)
Posted: Thu Aug 28, 2014 10:19 pm
Ephias is on Assault Wolly HP: 25 Grandmaster Construction: x x x x Novice Recruiting: x
Things continued to go horribly wrong. They were only a little ways out in the sea (both troll and lusus were looking a little ill) when suddenly there was a deep boom and the surface of the water bulged. Large waves formed and nearly capsized their boat. Despite himself, Ephias clung to Wolly. They were both soaked through.
Dictys is on INTEL Mommydaddy HP:12 Master Recruiting: x x x
The army had surged out onto the open water, which was in Dictys' opinion an entirely pleasant experience. Until, of course, things began to explode. This was certainly not good. Ey winced, but what was there to do? Dictys couldn't begin to imagine disabling mines.
Alifax is on INTEL HP: 13 - 5 = 8 Grandmaster Intelligence: x x x x Apprentice Construction: x Apprentice Demolition: x
Oh - oh, but that had hurt. Alifax winced, hobbling about on the boat he'd been assigned to. All right, maybe if they could patch this up it'd be all right...right?
Dictys is on INTEL Mommydaddy HP: 7 - 2 = 5 Master Recruiting: x x x
There really wasn't much Dictys could do, except perhaps radio for help. Ey began to do that immediately, although it did become a little stressful once ey noticed water was leaking into the boat. Could they bail? Dictys could certainly swim, but if ey knew anything about landdwellers, it was that they were fairly incompetent at these matters.