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[PRP Quest] Treasure Hunting [Jake/Sherry] Goto Page: [] [<] 1 2 3 ... 7 8 9 10 11 12 ... 19 20 21 22 [>] [>>] [»|]

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[A.V.]


Dangerous Hunter

PostPosted: Sun Nov 11, 2012 12:44 pm


gaia_crown [ Round 3: ]

- You must now make it past the molten lava pits. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party.
- All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results:
1: Instant death (just for you, return to Round 1)
2: Nothing happens
3: - 50% of your remaining HP
4: Instant death (for everyone, game over)
5: Nothing happens
6: Nothing happens
7: - 50% of your remaining HP
8: Nothing happens
9: -25% of your remaining HP
10: Instant death

- All players need to roll 3 times to make it to the next round EACH
[A.V.] rolled 1 10-sided dice: 8 Total: 8 (1-10)
PostPosted: Sun Nov 11, 2012 12:50 pm


He only snickered as she whined that she wasn't whining. How ironic.
At her question, he rolled his eyes.
"I am. Are YOU?"

And then her comment just make him scoff.
"Pretty. Right. Just don't do something stupid like get us nearly killed last time. We aren't in golems, you know."


GrnGriff
Oh wow. His deathie instincts are kicking in. xD


[A.V.]


Dangerous Hunter

Grifferie rolled 1 10-sided dice: 1 Total: 1 (1-10)


Grifferie

Crew

Deus Sherry

PostPosted: Sun Nov 11, 2012 1:53 pm


Sherry scowled at him. Then she scowled some more. "Yes, of course I'm ready." She knew lava was coming. She'd spent half the trip up that mountain trying to prepare herself for this.

"And excuse me for trying to find something nice in these moments life throws us," ok, so she may have been whining. "I don't like to go around thinking about doom and gloom, you know." She stopped and took a deep breath.

"I promise I'll try," she looked back at the lava pits. "I know we're not in golems...and I still feel really bad last time." She also remembered when, at the base of the mountain, he'd basically called her useless again. "I swear I'm not trying to get us killed."

She took a deep breath, and moved closer to the pit, trying to prove she could do it. Huge mistake, really. Something gave way, and she almost ended up in the pit. Thank heaven for pendants.

...She knew Jake was going to give her so much crap for this.

[A.V.]
At least she just killed herself? xD
[A.V.] rolled 1 10-sided dice: 3 Total: 3 (1-10)
PostPosted: Sun Nov 11, 2012 2:16 pm


Whatever few shards of respect Jake held for Sherry was now gone.
... there wasn't much to begin with anyways.


[A.V.]


Dangerous Hunter

[A.V.] rolled 1 10-sided dice: 9 Total: 9 (1-10)


[A.V.]


Dangerous Hunter

PostPosted: Sun Nov 11, 2012 2:18 pm


And then he stepped into some lava and started to curse.
Good news: He was wearing steel boots. His leg didn't melt.
Bad news: He was wearing steel boots. It conducted heat.

HP: 20/40
PostPosted: Sun Nov 11, 2012 2:23 pm


gaia_crown [ Round 4: ]

- You finally make your way to the very top of the shrine. You see the statues of the old gods, several of them. However, the area is very unstable. Roll 1d12. This is the item you end up with, congratulations! This is now your item to keep! Match the correct roll of yours to the item, and read the results carefully!
- There is only one of EACH item so if you manage to claim the item in your quest, please come back to THIS THREAD to post the form below to claim that item. Make sure you also pick up its image HERE and read general instructions of use.
- Once again the max you can ever obtain period of these items per character is one status effect and one battle effect item throughout all the class C items.
- These are first come first serve that means if someone else has already posted here claiming that item, you cannot get it! Instead, you can look one number above or below the item and select that item instead. Ie: I roll a 1, but 1 is already claimed. I can look at 2 and claim that instead IF I can.
- New items, will be imported in once this list gets cleared up/ claimed almost all the way up.

1. The Acorn of Zeus: A seed from the tree symbolic to the God Zeus, it glows with a green yellow light, a small thunderbolt like crack running down the side.
Battle Effect: When thrown, the acorn shatters, creating a small paralyzing electric field that nullifies one target at the sacrifice of the user's own turn. Targets must be stated at the time of it’s use, and using the acorn counts as a turn in battle.

2. Hephaestus' Lucky Coin: A battered, worn coin, oozing mystical power despite it's tarnished appearance.
Status Effect : Roll a 6-sided dice. If odd, your face becomes so beautiful, so overwhelmingly beautiful... it sparkles... and hurts to look at because of its sheer beauty. If even it looks like someone mashed your face up with a blender and then mashed up again. It sends small scarelings screaming and crying the other direction (only lasts 1 IC hour, can be used once per 24 OOC hours)

3. Milk of Hera: A small, handheld jug of what smell like fresh milk made from clay carries an odd lettering on it. You can’t help but feel like it’s going to make you better somehow…
Effect: Drinking the milk not only imbibes your with the feeling of superiority, but for those romantically involved, should the object of your affections look at another? You are swept into a jealous rage. Lasts 24 IC hours.

4. Reins of Poseidon: Simple leather reins that smell a bit like the ocean and have barnacles along the buckles, it drips water endlessly.
Effect: Throwing this on a target causes them turn into a pony version of themselves and become a little more docile. If used on a horseman: they turn into this mount form. This lasts 2 hours for Y1s, 1 hour for horsemen/ Y2, and 30 min for Y3. It does not work on higher than Y3.

5. Laurels of Demeter: Golden laurels in the shape of wheat and grains seem ordinary at first, but once they rest upon your head, small stalks of grains grow here and their into your hair. Along with a single red poppy.
Battle effect: Upon witnessing an ally being harmed, you feel a need to protect them. Rolling 1d6, this represents how much damage two targets are defended from. Stacks with other defense rolls unless otherwise noted.

6. The Spearhead of Athena: A bronze spearhead, it’s actually rather simple. Smooth minus the few dents on the blade edges, it gives no signs that it’s anything but ordinary bronze spearhead aside from a small owl emblem on the base.
Battle effect: Holding the spears fills you with thoughts of heroism and courage, however unfound. It spurs you to battle, causing an additional +5 damage for ONE turn. Must be stated before rolling attack.

7. The Flame of Hestia: The flame rests in a small clay jar. If put into a new vessel, that is where it will stay. It does not burn flesh or any objects, not even undead.
Effect: The flame acts as water, poured out onto a surface it will illuminate the area. BE AWARE! If the flame falls into a vessel, such as a jar, bucket, anything that can be carried, it will have transferred ‘source’. no battle bonus.

8. Dionysus’s Wine: A small glass vial of deep red aromatic red wine flows endlessly.
Battle Effect: Can be used endlessly. Every time you sip, gives you +1 attack damage. However, your also have lower accuracy making you -1 attack damage. Can also recover 10 HP (can be used once any time per battle).

9. The Arrowhead of Apollo : A bronze arrowhead emblazoned with the sun, it feels warm in your hand. Best to not lose it.
Battle effect: Cutting your target with this arrowhead fills them with a gold healing light, making them glow brightly for one turn before they are healed for 25% of their total health. Cannot go over their max health. Can only be used once per battle. Cannot be used on Bosses. Consumes a turn.

10. The Arrowhead of Artemis: A bronze arrowhead emblazoned with the moon, it feels cool in your hand. Best to not lose it.
Battle effect: Cutting your target with this artifact fills them with a glowing silver light making them glow brightly for one turn. For one turn user is protected for 25% of damage next turn. SPECIAL: For women or virgins, this is upped to 50%. This can only be used once in battle. Cannot be used on Bosses. consumes one turn.

11. The Tusk of Ares: A bleached boar tusk, it is carved with gruesome battle scenes, ever changing. If you watch closely, you might see a famous halloweener… or maybe even a horseman or hunter.
Battle effect: For one turn, the wielder may do +8 additional damage. Hit or miss, they take a -2 to accuracy for next 4 turns. Must be stated at time of roll, can be used in same turn of attack once per battle.

12. The rose of Aphrodite: A rose that changes color in the light, it never wilts and it’s petals, color change included can be removed. They simply regrow as they are removed.
Effect: Placing them rose or petal on a person makes them appear unnaturally beautiful to all who see them, yet the person will not feel attracted to anyone and will feel a need to spurn all advances. Last 24 hours.

13. The Sandals of Hermes: A pair of winged sandals that seem to adjust to any foot, the wings change time to time. Bird to insect, alternating with the wearer.
Effect: Once a week, the wearer can use the sandals to go anywhere they have been to for 1 hour. At the end of the hours, the sandals take them back to where they were. While traveling the sandals cannot be removed. Cannot carry others.


[A.V.]


Dangerous Hunter

[A.V.] rolled 1 12-sided dice: 11 Total: 11 (1-12)


[A.V.]


Dangerous Hunter

PostPosted: Sun Nov 11, 2012 2:30 pm


Somehow... just somehow, he managed to survive. Sure, one leg was covered with molten lava and he had some burns here and there, but HE MADE IT.

He walked slowly, a boot still dripping and making hissing sounds with each step he took.

<...You should probably take that off if you don't want to lose your leg.>
"It's fine. The air will harden it."

True to his word, it finally hardened, giving the impression of a rocky peg leg. He would deal with removing it later. There were MORE important things to do right now.

Admiring the statues, he finally turned his eyes on the prizes.
The artifacts.

"Which one should I pick?"
They all looked pretty amazing.

However, a deep rumbling sound alerted the both of them to their current predicament.
Molten lava pits. Highly unstable.


He groaned. Just when he thought he was done with this. He didn't want to come back, but it wouldn't be fair if only he got something out of this. She helped too... somewhat.
"...Fine."

Before he could grab anything though (because he was taking his sweet time), stuff exploded, and he had to portal out.

(OOC: Didn't claim anything)

[ Exit ]
[A.V.] rolled 4 20-sided dice: 5, 1, 6, 14 Total: 26 (4-80)
PostPosted: Sun Nov 11, 2012 2:43 pm


Stamina Roll

Jake: 6
Sherry: 20

------------------------

gaia_crown [ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!


[A.V.]


Dangerous Hunter

[A.V.] rolled 1 6-sided dice: 1 Total: 1 (1-6)


[A.V.]


Dangerous Hunter

PostPosted: Sun Nov 11, 2012 2:50 pm


[ Enter ]

Wounds freshly bandaged, he was in a slightly more chipper mood, despite having to run this again.
"You ready?"


GrnGriff
I swear. He really likes to fight or something. :T
Grifferie rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sun Nov 11, 2012 3:43 pm


"Yes." Sherry was feeling a little bad the whole failing at the lava pits again thing. "Thanks for coming back with me."

Apart from the nearly dying, it was kind of entertaining, though.

[A.V.]
Welp. I was gonna make a comment about him summoning bosses....but..... >_> xD


Grifferie

Crew

Deus Sherry

[A.V.] rolled 1 6-sided dice: 6 Total: 6 (1-6)


[A.V.]


Dangerous Hunter

PostPosted: Sun Nov 11, 2012 3:56 pm


Her only response was a nod, because they had visitors.

Seriously. They had AMAZING luck.
Still. Nothing could get Jake down at the moment.

He summoned the tonfas and raised them up defensively.
"You can get the first one."

---------------

Boss 1 HP: 50/50
Action: Defending Sherry for 6 dmg
Grifferie rolled 2 8-sided dice: 1, 7 Total: 8 (2-16)
PostPosted: Sun Nov 11, 2012 4:04 pm


The tell-tale sign of their shadowy friends. Great.

Sherry might have shot Jake a look of shock at his comment, though. He was letting her take the lead in the fight, and seemed happy? She was not going to complain.

"Why, thank you," she grinned, and stepped up to attack. Hitting something would help her feel better about the whole lava thing.

Right on schedule, Armagnac was purring.

HP: 40/40
Target: Shadow Boss 1
Damage: 2

Boss HP: 48/50


Grifferie

Crew

Deus Sherry

[A.V.] rolled 1 6-sided dice: 3 Total: 3 (1-6)


[A.V.]


Dangerous Hunter

PostPosted: Sun Nov 11, 2012 4:09 pm


What are you talking about, Sherry?
Jake was ALWAYS a gentleman, yup.

<...Are you suffering from head trauma?>

---------------

Boss 1 HP: 48/50
Action: Defending Sherry for 3 dmg
Grifferie rolled 2 8-sided dice: 8, 1 Total: 9 (2-16)
PostPosted: Sun Nov 11, 2012 4:12 pm


Lies. Everyone knew that.

Sherry really wasn't going to question it, though. Focusing on attacking was so much easier than thinking about that lava pit up ahead.

HP: 38/40
Target: Shadow Boss 1
Damage: 3

Boss HP: 45/50


Grifferie

Crew

Deus Sherry

[A.V.] rolled 1 6-sided dice: 2 Total: 2 (1-6)


[A.V.]


Dangerous Hunter

PostPosted: Sun Nov 11, 2012 4:18 pm


"Keep it up!" he called out.

<...OH JACK what happened to you??!>

---------------

Boss 1 HP: 45/50
Action: Defending Sherry for 2 dmg
Reply
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