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Toshihiko Two rolled 2 20-sided dice:
2, 17
Total: 19 (2-40)
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Posted: Wed Nov 07, 2012 8:35 am
Quote: - Roll 1 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. Player 1 - Harrison (2 stamina) Player 2 - Rep (17 stamina) Quote: [ Round 1: ] - All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
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Toshihiko Two rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Wed Nov 07, 2012 8:37 am
"Yeah, well, you see any fancy cups, don't drink out of them."
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Baneful rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Wed Nov 07, 2012 8:37 am
[enter]
Same old drippy damp dungeon.
"If they are full of hot chocolate I can't promise anything."
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Posted: Wed Nov 07, 2012 8:38 am
Quote: - All players must now navigate the labyrinth. Roll 1d100. - If you roll 90 or higher you have made it to the center! You're kind of amazing you know - If you did NOT roll 90 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 90 or higher. - For ever time you do not roll 90 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
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Baneful rolled 17 100-sided dice:
19, 90, 84, 61, 63, 73, 89, 66, 23, 82, 38, 92, 71, 70, 3, 40, 91
Total: 1055 (17-1700)
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Posted: Wed Nov 07, 2012 8:40 am
Rep - Stamina 17
"Cause I mean, sometimes you just can't ******** help yourself. I mean you know how it is."
He found the grate along the way and waited patiently in the hope Harrison made it too.
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Toshihiko Two rolled 2 100-sided dice:
17, 33
Total: 50 (2-200)
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Posted: Wed Nov 07, 2012 8:43 am
"Guess you never know. Might end up with immortality chocolate."
Harrison got lost.
[exit]
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Posted: Wed Nov 07, 2012 8:44 am
Quote: [ Round 3: ] - You must now make it past the trap bit in the center of the labyrinth, an old failsafe mechanic to keep the titans inside. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party. Traps from large snake pits to rooms full of spears and daggers litter this area. - All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results: 1: Instant death (just for you) 2: Nothing happens 3: Instant death (just for you) 4: Instant death (for everyone, game over) 5: Nothing happens 6: Nothing happens 7: - 50% of your remaining HP 8: Nothing happens 9: -50% of your remaining HP 10: Instant death - All players need to roll 3 times to make it to the next round EACH
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Baneful rolled 3 6-sided dice:
5, 3, 3
Total: 11 (3-18)
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Posted: Wed Nov 07, 2012 8:44 am
Rep didn't even take his hand off his pendant. It was always over the minute he took a step.
He wasn't ******** wrong.
[EXIT]
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Toshihiko Two rolled 2 20-sided dice:
16, 9
Total: 25 (2-40)
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Posted: Wed Nov 07, 2012 8:56 am
Quote: - Roll 1 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. Player 1 - Harrison (16 stamina) Player 2 - Rep (9 stamina) Quote: [ Round 1: ] - All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
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Baneful rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Wed Nov 07, 2012 8:58 am
He just hoped there wasn't a welcoming party. For whatever fortunate reason there wasn't.
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Toshihiko Two rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Wed Nov 07, 2012 8:58 am
Harrison shrugged, "Some," he stepped into the dank, "guess I took it more serious than they did."
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Posted: Wed Nov 07, 2012 8:59 am
Quote: - All players must now navigate the labyrinth. Roll 1d100. - If you roll 90 or higher you have made it to the center! You're kind of amazing you know - If you did NOT roll 90 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 90 or higher. - For ever time you do not roll 90 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
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Baneful rolled 9 100-sided dice:
37, 21, 90, 68, 49, 46, 66, 57, 97
Total: 531 (9-900)
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Posted: Wed Nov 07, 2012 9:00 am
Rep - 9 stamina
The twist of anxiety got worse and it wasn't the dungeon's fault this time that it did. "Guys?"
The grate was familiar this time, he was getting the hang of this shithole. Maybe.
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Toshihiko Two rolled 16 100-sided dice:
83, 67, 66, 80, 71, 61, 32, 33, 1, 44, 72, 70, 55, 54, 68, 65
Total: 922 (16-1600)
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Posted: Wed Nov 07, 2012 9:14 am
"Yeah, I told you before, I never- uh, I mean. You know. Been with girls. One way or another, I was always the one that ended up getting dumped. Must have heard that speech more than my fair share."
Harrison moved trough the corridors
"Back in highschool, there was this guy I thought- like I woulda stayed with him. But when he graduated he said he was going places and I wasn't going anywhere."
Harrison examined a dead end by the light of B0nez's main blade.
"Shows what he knew. ...Rep?"
[exit]
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Posted: Wed Nov 07, 2012 9:18 am
Quote: [ Round 3: ] - You must now make it past the trap bit in the center of the labyrinth, an old failsafe mechanic to keep the titans inside. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party. Traps from large snake pits to rooms full of spears and daggers litter this area. - All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results: 1: Instant death (just for you) 2: Nothing happens 3: Instant death (just for you) 4: Instant death (for everyone, game over) 5: Nothing happens 6: Nothing happens 7: - 50% of your remaining HP 8: Nothing happens 9: -50% of your remaining HP 10: Instant death - All players need to roll 3 times to make it to the next round EACH
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