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Posted: Fri Apr 06, 2012 8:04 am
"Yeah. Let's not go back that way." Calder pointed to the doors, and walked off to breathe some fresh air on ground level.
Exit
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Posted: Fri Apr 06, 2012 6:18 pm
The Stadium:There is a small stadium for young War Horsemen set up away from the larger training fields, several circles set out for pairs to spar against each other in. A rather rugged looking female stands, dark skinned, light haired, covered in scars and warpaint, her hair unevenly cut in the back to a short length and ridiculously long and braided in the front, wrapped around itself, several feathers tucked into both it and the dark stained fabric, bones from several different types of creatures weaved into jewelry she wears, her wings colored like a golden eagle. On one arm, she has several slashes of paint – what looks like hundreds, trailing down it. After staring too long she finally speaks up:
“There is one for each battle I have won.” She said simply, shifting the pole she held to her other hand before turning to show her other arm, which is spotted with paint of a different color – and much more numerous. “I have one for each battle I have lost as well. To become a true warrior, you must climb your way to the top from the very bottom, and the best place to start is practicing against those who may just be better than you.” She explained, before motioning to one of the circles and an individual that was practicing on their own.
“Go join them.” She says, “If you think you’re ready. If you win, you will be paired up with the winner of another spar. So on, and so forth. After five victories, a break will be allowed for the day.” She says, the only explanation she gives as she hands off a small staff.Mechanics There are 5 roundsRoll 2d8 each post First dice is how hard you hit Second dice is how hard the opponent hit You want to roll higher than your NPC opponent. If you roll a tie roll a tiebreaker between them (same as the above) If you lose a match any matches you roll -for fun- afterwards cannot be counted towards points, but you can keep rolling spars! Please fill in each of your posts with a small summary of how your spar went! It could be more than one hit, despite having only rolled one! Have fun with it! Horsemen Points Distribution [ Horsemen Points Distribution: ] (Select only one option based on your results) You win one point if you win rounds 1 or 2! You win two points if you win round 3 or 4! You win all three points if you win round 5 (or higher if you keep rolling for fun!)
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Blade Kuroda rolled 2 8-sided dice:
3, 2
Total: 5 (2-16)
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Posted: Fri Apr 06, 2012 6:20 pm
After the class, Shun decided that he wasn't quite done with combat for the day. He made his way over to the stadium to get in some more practice. As he was tossed a staff to fight with, he sought out an opponent, bowing to them before things began.
Fighting with the staff was still awkward to the Reaper. It didn't feel as natural as hand to hand or using daggers. His movements were a little clumsy, but he managed to block a few strikes, as well as get in a couple of his own. At some point during the spar, he took a sharp hit to the side, but it wasn't before he got the clansmen up the side of the head, knocking them over.
Rubbing his ribcage gingerly, he rolled his arm. That hit smarted some.
Shun: 3 NPC: 2 Winner: Shun Round: 1
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Blade Kuroda rolled 2 8-sided dice:
6, 7
Total: 13 (2-16)
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Posted: Fri Apr 06, 2012 6:22 pm
The next battle Shun went through was another close call. The Reaper wasn't as cumbersome with his movies, but it wasn't quite enough to best his current opponent. After a bit of back and forth between the two, the horseman managed to sweep his legs before smacking the staff hard into his midsection. With a groan, he slowly rolled over so he could get back to his feet. Staff fighting was not easy to say in the least. Shun: 6 NPC: 7 Winner: NPC Round: 2 Quote: You win one point if you win rounds 1 or 2!
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MoonKitsune rolled 2 8-sided dice:
2, 8
Total: 10 (2-16)
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Posted: Fri Apr 06, 2012 10:44 pm
Calder stopped by the sparring platform, a lover of pain apparently as he was already stiff and sore, but popping couldn't hurt, right?
Wrong!
The moment he stepped into the ring, he was hit in the chest, the side, and then flipped on his back.
And as much as he wanted to get up and continue, to impress everyone with his endurance, he was spent.
Rising up, he passed the staff over and limped his way away.
Ouchies.
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