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Posted: Sat Jun 25, 2011 12:43 pm
Ahahahaha okay, thanks so much Zoo! xD <33
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Posted: Wed Jun 29, 2011 9:23 am
Hallo! I have a few weapon questions. biggrin
- So the weapons can remember their past wielders. How much leeway do we have in describing said past wielders? @3@ Can we make up histories, numbers of wielders, etc.?
- Do the weapons have senses - can they see, hear, etc.? If so, can they discern these things by themselves or do they use their Hunter's senses (seeing what the Hunter sees, etc.)?
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Posted: Wed Jun 29, 2011 11:32 am
Just wanted to second Sosi's questions.. about facilities and acquiring things as well as library, food hall, etc.
We've kind of been improvising a little bit so far.
Also do the weapon and the hunter communicate ALL the time or only when the weapon is summoned?
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Posted: Thu Jun 30, 2011 8:36 pm
Sosi: they could remember past wielders, if they had any but all the fresh recruits also got fairly fresh weapons. The majority of weapons at the moment are first and second year students lured away from various schools around Halloween for the last several years.Several of the more veteran hunters on the island carry weapons that have been passed down through the generations of their families or training masters.
Weapons can see, hear, and feel when summoned.
Yeah there's a cafeteria (they get human cafeteria food, assume what you will about it) a library (and they can even read the books in it, the horror and lore sections are especially robust), and they do have a supply house they can use to grab toiletries and such from. Think of the quartermaster position as a s**t job hunters get assigned to on rotation every once in awhile. Their free time can be used for socializing, independent studies, mindless pieces of whatever, physical conditioning, and whatever hobbies they able to indulge in. They do have their cell phones and they can text other hunters using them.
iluD: they can communicate at all times
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Posted: Fri Jul 01, 2011 10:52 am
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Posted: Fri Jul 01, 2011 9:49 pm
Do weapons know how to be summoned and unsummoned, or does that require some kind of explanation/training?
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Posted: Sat Jul 02, 2011 12:37 am
Since the weapons are picking the hunters, do they know anything about their chosen hunter's experiences from the meta? Or is it just one of those resonating with each other things? For example, in our weapons ceremony solo could they refer to something their chosen hunter had done that drew their attention or something to that effect?
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Posted: Sat Jul 02, 2011 3:24 am
Weapons just know what it feels like to be summoned (and its slightly different for each one so you'll have to use your imagination)
That extra something hunters have had all their life resonates with the weapon's FEAR. Overtime, the bond will likely reveal the hunter's experiences and previous life, but that doesn't start until after the ceremony, and again, fairly slowly unless the hunter is super open and mentally chatty. So in that instance, the weapon wouldn't refer to what the hunter had already done before entering the ceremony.
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Posted: Sat Jul 02, 2011 12:47 pm
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Posted: Sat Jul 02, 2011 7:37 pm
Bix and Cass have discussed having a 'party' for the whole floor of the dorm as a way to get to know one another.
They will most likely just steal a bunch of food from the commissary/dining hall and push the limits of what they are allowed to take from any supply room.
There may also be TPing done as decoration. I can't see them acquiring any alcohol.. or if there is any even on the island. So that shouldn't be an issue. But it may be noisy as the hopes are that everyone just open their doors and have fun.
Just wanted to okay this..
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Posted: Sat Jul 02, 2011 8:41 pm
OOCly it's a-ok ~ ICly don't be surprised if someone gets in trouble for it ~
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Posted: Sat Jul 02, 2011 8:48 pm
WOO HOO trouble.
Let's see if Bix mans up or throws someone else under the bus. XD
Thanks Liz!
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iStoleYurVamps
iStoleYurVamps
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Posted: Mon Jul 04, 2011 12:18 am
Would there be things like horror movies, games, (like, Silent hill..PS1, really a**-old PC games) and such on campus for 'research' purposes that older students might have snuck in? Or old black and white horror films/just the real creepy films in library or something? Anything like these at all? Old film reals?
Can Students have picnics on the island? |D Camp fires? I ask since the whole...fog..issue kinda lingers.
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Posted: Tue Jul 05, 2011 8:10 pm
Yeah ~ newer forms of scary lore like movies and games would be hand, since they are capable of spawning TiHers.
They can have picnics in a the foggy unlovely outdoors and such. The fog doesn't affect hunters the same was it does TiHers (their weapons are fairly immune as well, due to the nature of their current form)
Basically, the fog isn't just made of FEAR but rather a chaotic FEAR as opposed to Halloweens more ordered FEAR. When TiHers are exposed to the fog for a long time, it can corrupt and disrupt the FEAR that the TiHer is made out of. This usually takes the form of severe mental instability and altered perceptions that include the senses, and even time.
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Posted: Mon Jul 25, 2011 12:15 pm
Can Hunters hold or use another Hunter's weapon? What would happen?
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