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Reply Templar Archives: Epic Replays
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Immortal Nobody
Crew

PostPosted: Fri Feb 18, 2011 2:54 pm


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1v1 Gold Biohazard vs Silver ALWR

My opponent gets his pool up long before me and goes mass Zerglings. I barely hold him off while I quickly tech to Mutalisks and go mass Roach. He attempts to counter by massing Queens at his natural expo but against both Mutas and Roaches they don't last long. By the time he gets his own Mutas in the air mine already had +2 attack upgrades so I took the game.

I would like to note a small bit of ingenuity. When he pushed into my base with his own Roaches I killed my own Evolution Chamber (he had already put it way into the red but decided against killing it) to get the added Broodling reinforcements.
PostPosted: Fri Feb 18, 2011 2:58 pm


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Holy. ********. There are four Zergs in the top 20 in my division, including me. I'm at first. The other three are at 18, 19, and 20. o.o
Seven Terran, six Protoss, and three Random. 22 Zergs in total in the division.

Immortal Nobody
Crew


ecstasy frost
Crew

Victory

PostPosted: Fri Feb 18, 2011 5:06 pm


Immortal Nobody
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Holy. ********. There are four Zergs in the top 20 in my division, including me. I'm at first. The other three are at 18, 19, and 20. o.o
Seven Terran, six Protoss, and three Random. 22 Zergs in total in the division.

overall for each region's ladder:
NA top10 has 1 zerg
EU top10 has 1 zerg
KR top10 has 2 zergs

4/30
olo.

rare race. let me know if you want to play some games sometime.
PostPosted: Sat Feb 19, 2011 12:34 am


amphetamine x love
Immortal Nobody
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Holy. ********. There are four Zergs in the top 20 in my division, including me. I'm at first. The other three are at 18, 19, and 20. o.o
Seven Terran, six Protoss, and three Random. 22 Zergs in total in the division.

overall for each region's ladder:
NA top10 has 1 zerg
EU top10 has 1 zerg
KR top10 has 2 zergs

4/30
olo.

rare race. let me know if you want to play some games sometime.
I think it's more that zerg are considered harder to play, while terran is the easiest. I'd be maining zerg if it weren't for,
1. I like to play all the races from time to time
2. I like the random portraits too
3. I get so ******** mad at losing to the stupidest things as zerg. You can make tons of mistakes as terran, some as protoss, but you make any mistake as zerg and you're going to pay it with your a**.

Onos


Immortal Nobody
Crew

PostPosted: Sat Feb 19, 2011 1:27 am


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I don't think that's necessarily true. I think it's more about how well you yourself recover from the mistake. Me, I make plenty of mistakes and bounce back. I bounce back because I immediately realize I screwed up and start working to fix it. A few of my replays showcase that very fact. It's about taking advantage of the little things. ...Like killing your own buildings for the Broodling support. xD
PostPosted: Sun Feb 20, 2011 12:02 am


There is just more going on with a zerg player at any given time in comparison to the other races imo.

Onos


Immortal Nobody
Crew

PostPosted: Sun Feb 20, 2011 12:09 am


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Not "imo". It's a fact.
PostPosted: Sun Feb 27, 2011 7:46 pm


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1v1 League Gold Biohazard vs Silver Pieman

I've been trying to incorporate more Infestors into my standard play. However, I lost focus in this game and allowed my opponent to mass a very large death ball the likes of which I had no hopes of defeating, even with Fungal Growth. Oh well, on to the next game.

Immortal Nobody
Crew


Immortal Nobody
Crew

PostPosted: Sun Feb 27, 2011 7:49 pm


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1v1 League Gold Biohazard vs Gold TonyTsoflias

Yet another Random player who knows nothing except cheese. I went for a 14gas 14pool build while my opponent went for that 8pool Spine Crawler rush. He had decent micro but when someone scouts your cheese you don't stand a chance.
PostPosted: Sun Feb 27, 2011 7:53 pm


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1v1 League Gold Biohazard vs Gold Drama

ZvP on the new version of Lost Temple, Shattered Temple. As luck would have it this is the map I've been practicing my Infestor play on. I start out with the 14gas 14pool and then my build gets fuzzy from there and I begin building everything I might need. I get my Infestors out and harass a bit before attacking with my Roach force. Fungal Growth played a key role in this game while I macro'd and expanded like a madman.

Umm...this game is not on Shakuras Plateau.

Immortal Nobody
Crew


Primity Aurora
Vice Captain

PostPosted: Sun Feb 27, 2011 10:12 pm


i'll rate more of these. gimme a sec.
PostPosted: Mon Feb 28, 2011 12:23 am


before I delve into dissecting these replays, it appears that you have a limited experience in Infestor-based play. so before I criticize you twice for the same mistakes, I'm just going to give a basic synopsis of Infestors and I'll just leave more specific mistakes in further responses.

if you do an Infestor-based build order, you have committed to that line of tech. Infestors mean you are surmounting a ground-based offensive, and they will be your gas dump. as Zerg T2, you either pick Spire for air control, or you pick Infestors for ground control. you do not pick both.

Infestors mean that you will have a lot of surplus gas. although the individual unit is very expensive per gas, you don't need to mass them in a fashion that you do with Mutalisks. throw down Evolution Chambers and research upgrades as soon as you can.

Zerglings are to be the main unit composition, and thus should be upgraded accordingly. the weakness of the Zergling is painfully obvious, as they are extremely larva inefficient and are prone to kiting, but coupled with 1-1 upgrades and FG roots, they can deal insane amounts of damage.

at the early to mid-game stage when you will be dumping gas into Infestors and upgrades, Zerglings will be the only things you can afford then. Roach/Hydra or Speedling/Baneling transition should be done mid-game once you've finished investing gas into the necessary upgrades, working towards the late-game phase.

Infestors are not intended to be a sneak-type unit. although they can be used like one, it's mostly inefficient to send them to wander off on their own. keep them with your army all the time and FG in engagements to gain an edge in the fight. High Templars can similarly be used to wander around the map and storm units, but they are much better used in the Protoss army as a support unit in engagements. a bad analogy, but you should get the point.

Primity Aurora
Vice Captain


Primity Aurora
Vice Captain

PostPosted: Mon Feb 28, 2011 12:24 am


Immortal Nobody
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after finally catching a glimpse of your late-game, I openly admit that it seriously needs some work. we'll start at the beginning, though.


1. the build is 10 OL -> Extractor Trick. not 10 Extractor Trick -> OL.
2. natural expansion came late. you had 700 minerals before you started on it.
3. maynard. a very simple point. you need to practice Maynarding.
4. keep scouting. you blindly engaged and lost all your units. if he had immediately counter-attacked you would've lost because he had 4 Void Rays and your Hydraden did not come along until much later.
5. the Mutalisk harass was ineffective. you killed two Twilight Councils but he still managed to finish his Blink research anyway, which he didn't even use in the entire game. deal damage with the Mutas; attack workers and get out.
6. you didn't macro Hatch at all this game.
7. the unit composition is very poor, but I think that mostly stems from inexperience in using Infestors. your army had a good backbone, but no muscle to it.

i'm being extremely critical of this replay in particular because any way you look at it, you should have won this. you were ahead on upgrades the entire time (at engagements it was 2-2 vs 0-0-1 and 3-3 vs 1-1-2) and you had a working third very early. despite having a large amount of resource, you never managed to max your supply out.
PostPosted: Mon Feb 28, 2011 12:25 am


Immortal Nobody
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very difficult to critique a short match like this one, but anyways...


1. if you scout a cheese like this coming, immediately take workers off gas. you won't use it anytime soon. and to further illustrate, you didn't use it at all. they should be mining minerals so you can get Lings/Queen/Spine defense out faster.

Primity Aurora
Vice Captain


Primity Aurora
Vice Captain

PostPosted: Mon Feb 28, 2011 12:27 am


Immortal Nobody
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interesting map changes.


1. to be more specific on timing, you need to take off gas workers after Speed research is in production so you can get the expansion up faster. once the Hatch is built, you can resume mining from one gas. 2nd, 3rd, and 4th gas should be built when the expansion finishes so you can transition into the gas-heavy Infestor play. in this case the second gas was too early and the expansion wasn't as early as it should be.
2. maynard, again.
3. in the initial aggression you have an opportunity to do a Zergling run-by and potentially deal worker damage. instead, you target a small force you know you can't defeat, and you lose both opportunities. place the emphasis on scouting and harassing.
4. inspect the mineral line every so often. your 3rd didn't have any workers on the Extractors, leading to a surplus of minerals (7000+!).
5. even with 3000+ minerals, you're not maxing out the supply cap. if you seriously have that much, just make 8 Overlords, be done with supply blocking yourself, set more macro Hatch/Queen, and dump Zerglings.
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Templar Archives: Epic Replays

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