|
|
|
|
|
|
|
|
|
Posted: Tue May 03, 2011 2:21 am
BOYS, take any further Tau discussion to the Tau Empire thread please.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue May 03, 2011 2:34 am
Lady Blodwynn BOYS, take any further Tau discussion to the Tau Empire thread please. moved...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue May 03, 2011 3:37 am
Thank you, all off-topic banter has been removed.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue May 03, 2011 5:18 pm
I remember seeing an old piece of fluff that the current wave of Necrons that are awakening are the builders/workers. As subsequent waves awaken, they will be the warriors, colonists, conquerors, etc. Seems like it would be the most sound fluff means of advancing their equipment and army list.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue May 03, 2011 11:37 pm
Caleidah I remember seeing an old piece of fluff that the current wave of Necrons that are awakening are the builders/workers. As subsequent waves awaken, they will be the warriors, colonists, conquerors, etc. Seems like it would be the most sound fluff means of advancing their equipment and army list. The question is if we are facing awakening or fully awakened tomb world as "standard" army list...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed May 04, 2011 7:58 am
Well in all the books I have read concerning Necrons, not including Fall of Damnos, the Tombs have only recently started to come alive and active.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu May 05, 2011 12:48 am
Fall of Damnos is said to be the go-to source for info on the upcoming codex.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu May 05, 2011 8:37 am
Any one, most likely Mac, give some info on what we should be expecting?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu May 05, 2011 11:15 am
Still going through it at a crawl due to work and leechness, but uncovered so far:
Necrons send out a simple binary message to all devices that can be translated into a warning: Surrender and die.
Necrons have massive phase generators that can warp entire armies of Necrons into cities, structures and whatnot.
At one point a column of Imperial tanks is destroyed and then scavenged by a swarm of scarabs who turn the wrecks into more "constructs".
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu May 05, 2011 10:25 pm
Quote:Surrender and die Endquote that is bad message, there is no incentive to surrender at all... twisted
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri May 06, 2011 9:02 am
Newest rumors regarding necron activity...
Okay continuing on here with some nice stuff:
13) Necron Warriors have the same basic statline they had before except they now have a 4+ save. Now before you go crazy, also note that their points cost is 12 points, which is a 1/3 price drop (down from 18 points). That means you get 1/3 more Warrior models in the army for the same amount of points...it also makes losing an entire unit due to sweeping advance, not nearly as painful.
I know a lot of cynical people will hate this and accuse GW from simply making the change to sell more Warrior models, and you could be right. But personally I was always hoping they were going to make Necron Warriors not quite as tough and dump the points cost on them, so you could really take a ton of them...given in my mind they are supposed to be more like a shambling horde of undead robots than some sort of small elite force of super-warriors (but that could just be me).
So this change alone totally changes the army from out of the 'MEQ' umbrella and makes their base statline unique in the game (which is good, IMHO).
14) Immortals have lost their T5 (down to T4), but keep their 3+ save. However, their points cost has dropped to 17 pts a model, which is an 11 point drop (more than 1/3 a drop from the previous cost of 28 pts)!
15) All units in the army benefit from the new WBB rule, not just the units that were formerly classified as 'Necrons' in the current codex (even Scarabs!). So although you're only getting a 5+ save in many cases, you're still getting it on some of the more expensive stuff in the army as well (and there are some pricey new units to counterbalance the relatively cheap Warriors and Immortals). Also the vehicle that can add models back into the unit is also able to use this ability on any unit.
15) Rez Orb is still in the game and boosts the new WBB rule to a 4+ instead of a 5+, but only affects the unit it is in. I have a strong suspicion that this is an upgrade that Crypteks can take (I'll confirm if I find out), so I'd imagine you can get quite a few units in the game getting the 4+ bonus save if you want to pay the points to take them for your Crypteks and then split those Crypteks off to lead units.
16) Veil of Darkness is now definitely something Crypteks can take (so you can have a bunch of 'em in the army), but it no longer allows a unit to be pulled out of combat (and neither does the Monolith), except in the case of the Veil carried by one of the named Lords.
17) In the new fluff it sounds like the C'Tan were mainly killed off by the Necrons (or something like that), so the C'Tan that you field in the game are just remaining shards of their power. They're naturally still a really mean Monstrous Creature who rocks in combat, but you can also purchase a bunch of different abilities. These abilities are in line with a lot of the things we've seen in the last few codexes, things like: messing around with Deep Striking enemy units, making enemies moving through terrain differently, and allowing the Necron player to change some of his deployment, etc. So it sounds like you have a lot of different options with the C'Tan that really mess with the enemy army and/or supplement your own. And they are not one per army (so you can have 3 if you want to use up all your Elites on them, although it sounds like the other Elites choices are pretty awesome as well).
1 cool Some of those six new vehicles include flyers (not sure how many), which can move at cruising speed and fire all their weapons.
19) Besides a few units that are Fearless (Wraiths, Tomb Spyders and Scarabs), the army doesn't have any sort of blanket immunity to morale. They are still Ld10, but obviously we know that still leaves them very vulnerable to being run down in combat, and it looks like that will remain a big Achilles heel.
20) Scarabs sound great. They are cheap, have the new WBB rule, move like beasts and have an ability that erodes enemy armor when they get into combat with it. Any non-vehicle model they wound, but don't kill, has its armor save turned to a dash (i.e. nothing) for the rest of the game. If they hit a vehicle, on a 4+ the vehicle loses a point of armor value on ALL facings, and if any facing is reduced to zero, then the vehicle is destroyed (I'm not sure if this ability kicks in for each hit they get on the vehicle, or just once no matter how many hits they cause). There are some items in the army that also have a similar ability to erode armor, including one of the C'Tan powers.
So it sounds like Scarabs may play a major role in most Necron armies!
21) Overall, CC is definitely still the weak point of the army, but it looks like they've got a lot of different places they can take special rules to slow down or screw with approaching enemy, including some of the C'Tan powers, but also some of the different gear they can take. But they also have some different potential counter-assault units, which mainly come out of the Elites section (besides the new Walker, the C'Tan and the flayed ones in Elites there are 3 OTHER brand new units in there as well, for a grand total of 6 Elites choices). The Flayed ones are, being consistent, cheaper than they were and now have 3 Attacks base (but their save is now 4+ as with standard Warriors). One of the other new Elite units is also CC oriented, but is very pricey points wise (but is S5/T5/3+save). This unit can wield a Warscythe, but they are not called Pariahs (no idea if that's what Pariahs have 'turned into' or not).
Another new Elites choice is a sniper style unit that can Deep Strike into play normally or it can choose to immediately Deep Strike immediately after the opponent brings an enemy unit on from Reserves, and they have some nasty additional damage ability against one nominated unit...obviously we need more info to know how useful this will really be, but the concept of countering an opponent's Reserve deployment immediately sounds interesting at least.
The last new Elites choice is an Elite Jump Infantry unit with very close range shooting and some decent CC ability (and are also S5/T5/3+save).
22) Fast Attack has 4 choices...Wraiths, Tomb Blades (jetbikes), Scarabs & Destroyers.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri May 13, 2011 12:30 am
Having gone over these a few times now, it all does sound reasonable.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Asmusei -Faceless Hunter-
|
Posted: Wed Jul 27, 2011 2:37 pm
I haven't seen many play the Necrons at all, but this should definitely get more players in the door. It also looks like it's becoming a very expansive army choice with plenty of options for changing the whole thing on a whim.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 27, 2011 3:46 pm
Do you know if the "We'll Be Back" roll will work more like the "Feel No Pain" universal rule or will it be the same as it was in the old Necron codex?
|
 |
 |
|
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|