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Angelo Inferni

O.G. Tactician

3,900 Points
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PostPosted: Tue May 03, 2011 3:08 pm


I dunno... I just feel the concept of it really. I'd rather let Qastor decide on this one; I'll let all the other pass on through. Shoot him a PM saying I referred you.
PostPosted: Wed May 04, 2011 2:47 pm


Sanbi host abilities, I guess.
Character:
Baku Neirfair

Technique Name:
Aqua-phobia

Rank:
A

Type:
Genjutsu

Element:
N/A

Description:
The host weaves the first few handsigns, and if his/her reptiles eyes lock with the opponents they have two seconds to finish the weaving and complete the Genjutsu. Once the Genjutsu is activated the victim will feel like theres nothing but water around them, cutting off air, and mobility.

-------------------------

Character:
Baku Neirfair

Technique Name:
Water Hammer

Rank:
S

Type:
Taijutsu

Element:
Water

Description:
The host drains the moister from the surrounding area around him/her, forcing it to form a thick wrapping around the hosts arm. Now what this does is it increases the hosts brute strength, while constantly draining chakra little by little. It is more of a last resort type of move that leaves the hosts arm numb afterwards. Note this will not work if there isnt any water around the host.

-------------------------

Character:
Baku Neirfair

Technique Name:
Overpower

Rank:
S

Type:
Taijutsu

Element:
None

Description:
With a flash of chakra flushing into the hosts muscles, the host gains split second increase in strength, allowing the user to increase and force out putted so long as chakra is constantly sub -staining the muscles. But the thing is with this ability the hosts physical body doesnt just have more impact, the chakra flows harder into an weapon or jutsu making them slightly more powerful. Now the draw back of recklessly using this would make the user sluggish, their perception would fall, and lower the rank of jutsu they use. EX; Chunnin would go back to only being able to use Gennin level jutus.


-------------------------

Character:
Baku Neirfair

Technique Name:
Arcane Water

Rank:
S

Type:
Bukijutsu

Element:
Water

Description:
The host using its passive ability to be able to drain water from the approved sources. Can channel the water around the users weapon of choice (Ex A katana's blade, a puppets hand or weapon attachment, spikes on a pair of knuckles, ect). And at the swing of said weapon the host could either allow the water to sharpen the end of the blade, or release it and send a razor sharp disc of water strong enough to cut into weak steel and lower metals. Now keep in mind that in order to make this water sharp the host needs to focus their chakra threw the water. Which means the blade would only travel as far as the host's chakra would allow. For examples the Puppet user classes would have the biggest range being they're used to channeling chakra over distance.

-------------------------
V FULL Possession only ability V

Character:
Baku Neirfair

Technique Name:
Isonade's Wrath

Rank:
S+

Type:


Element:
Water

Description:
The host either driven into possession through rage, or teaming with Sanbi to enter into total possession, gains this ability. As Sanbi is let out into its true form, storms form around its back, causing a thunder storm to appear above, stretching out of sight. How as the storm formed through his chakra storms he has the ability to make his own rain. Giving him the ability to use his water based jutsu's easier, now combine that with this jutsu and its a power house one time move. In its current form it raises the three tails into the air the rain being quickly abosrbed into a compressed orb, with this orb the host can send waves of giant Discs; refer back to "Arcane water". But the draw back is the chakra being drained, when the host is reverted back into human form he/she is over taken by fits of vomit and numbing of the legs.


magcookie


Sarcastic Heckler

8,925 Points
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notingles-do-po

Dangerous Streaker

PostPosted: Sun May 08, 2011 4:49 pm



Character:Ishi Tabibito
Technique Name:Greater String Reeling.
Rank: D-B
Type:[I'm not sure where to fit it... Ninjutsu?]
Element:null
Description:
D-((Gennin minimum))After utilizing the Tipical string reeling technique, the shinobi will pump chackra into the wire to make it incredibly sharp and with training, enough to cut through rock.[Note:If the wire is already made to cut, this technique can be used to make the oposite... and leave it unable to cut, and thus capture oponents as well as make it even sharper.]
C-((Chuunin minimum))By increasing the chackra flown through the wire, the ninja is able to control the wire without moving, and even use it as an extension of their hair, but with a very impaired control by comparison to the wire used by the hands.
B-((Jonin Bukijutsu class only))After mastering the past two techniques, the Shinobi shall allow an even larger burst of chackra to flow through the wire, giving the user even greater control over the wire, and even allowing them to crumb the wire into a spear head, able to pierce even hardened stone.
The effects last till canceled or to the end of th battle.

PostPosted: Sun May 08, 2011 6:05 pm



Character: Rika Minami
Technique Name: Detrimental Expansion
Rank: A
Type: Ninjutsu
Element:
Description: Through advanced study, Rika has developed a way to fire chakra from her eyes. The chakra beam is invisible to those without the Byakugan or similar kekkei genkai. When the chakra beam hits something physical, a powerful blast of kinetic energy is created that affects an area twenty feet in diameter. This is a change in chakra form.



Character: Rika Minami
Technique Name: Elemental Detriment
Rank: S
Type: Ninjutsu
Element: Wind/Fire/Earth
Description: By combining her previous change in chakra form with one of her change in chakra natures, she creates a powerful new technique.

Wind: When mixed with her wind nature, the kinetic force is replaced by a violent razor wind that slashes an opponent trapped to pieces. Winds blow in excess of two hundred miles per hour, uprooting trees and building that aren't properly grounded. Area of effect increase by ten feet.

Fire: When mixed with her fire nature, the kinetic force is replaced by a massive explosion. Flaming debris will rain down upon an area of forty feet, increasing the overall temperature of the area by nearly twenty degrees. Being caught by the explosion is lethal, the flaming debris can cause third degree burns.

Earth: When mixed with her earth nature, the kinetic force changes completely. Out of the ground comes a ten foot by ten foot by ten foot spire of obsidian. At Rika's mental command, the spire splinters as it it were hit on the inside by a powerful concussive force. The razor sharp shards fly off in every direction to a maximum range of fifty feet. Due to the sheer number of shards, dodging is extremely difficult.



These "two" count as four of her customs due to the change in nature changing the effects of the original.


Character: Rika Minami
Technique Name: Pull of Desire
Rank: S+
Type: Genjutsu
Description: Rika grins at her foe and removes her mask, revealing the curse mark on her face. Should her foe look at her now exposed face, they are snared by the Genjutsu. Bright light descends from the heavens to cover the target, and an angelic figure descends down to them. By tempting the target with what they want most, promising with the honor of angels, the target can hardly refuse. Their wildest dreams all fulfilled, in exchange for their soul...

Should they accept, the light instantly turns black and the Death God appears. He reaches in and removes the target's soul in the most painful way it can. Only those who are of strong will can resist the calling of the angel. But to refuse the aide of an angel has its consequences as well.

If the target does not have a strong willpower as a characteristic(From attributes, clan ability, etc.), they must roll a d6 using the gaia post feature. If the result is a three or below, the target is taken by the Death God. To die in ones mind is to die for real...If they pass, they are rendered stunned for a post.

If target has a strong willpower, then the target must roll a d6. If the result is two or below, the target is taken by the Death God. If they pass, they are not affected by what they had seen.

Lasts one post.


Mephis Inferni

Hilarious Smoker

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Mephis Inferni

Hilarious Smoker

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PostPosted: Mon May 09, 2011 6:59 pm



Character: Brigand
Technique Name: Kuchiyose: Yggdrasil's Coming
Rank: S
Type: Bloodline
Element: Mokuton
Description: A massive tree that can be seen from miles away, the Yggdrasil has been known as the World Tree in many mythologies. Once created, it cannot be made again by any ninja until the summoner of it dies. Requiring an inordinate amount of power, this tree has many gifts.

Any shinobi loyal to the summon can feel their injuries healing when around the great tree, small wounds heal in moments and massive injuries in a day. It helps mend bones, but cannot fully heal a broken one as time is still required to fix an injury of that nature. Furthermore, the tree is hollow and allows entry for any shinobi loyal to the summoner.

For any shinobi battling against the summoner, the tree finds it to be hostile and moves to eliminate the threat by sending massive branches and vines to snare them. Once grabbed by the tree, a kind of poison is secreted into their body that disrupts chakra flow. Then, the tree brings the disabled shinobi to the summoner to await their judgement.




Character: Brigand
Technique Name: Yggdrasil's Final Assault.
Rank: S+
Type: Bloodline
Element: Mokuton
Description: In exchange for his life, the summoner of Yggdrasil may fuse his being into the tree. Should this happen, the tree then sheds its smaller branches and leaves. It also uproots, the base of the trunk splitting into legs and the larger branches on top fuse into arms. Once in this Treant form, the summoner has become the physical embodiment of Yggdrasil and can control this massive creature for a total of five posts before the entirety of his life is extinguished.

When in Treant form, Yggdrasil has access to all Mokuton, Suiton, and Doton jutsu to assault its foes with. After the five posts are up, the tree disintegrates into nothingness...leaving behind a large seed that represents the life of the summoner. The allies of this shinobi may plant the seed in remembrance of the summoner in any location they desire and a tree will grow from it.

When in this form, user's power is comparable to a fully released Kyuubi.




Character: Brigand
Technique Name: Beast of the Waterfall
Rank: A
Type: Ninjutsu
Element: Water
Description: Brigand does a set of hand signs and raises his left arm into the air. A loud roar resounds and the target can feel the air getting cooler. An immense tiger made of water then leaps out from behind Brigand and slams itself upon the target with enough force to carve a mountainside.


Character: Brigand
Technique Name: Mokujin
Rank: B
Type: Bloodline
Element: Wood
Description: Brigand places his hands on the ground and wills his chakra into it. Large roots then form around his body and harden into a strong wood. This provides him with a kind of armored battle suit. While like this, he can still perform jutsu and fight normally with only a few changes.

Strength and Endurance increased one rank.
Speed decreased one rank.
Damage from other jutsu are lowered by one rank, except for Katon jutsu. If hit by Katon of any rank above E, the armor falls apart.



Character: Brigand
Technique Name: Leech Seed
Rank: B
Type: Bloodline
Element: Mokuton
Description: Brigand does a set of hand signs and has a release of chakra, though nothing seems to happen. Until he manages to make physical contact with his opponent, that is. In the event that he strikes his foe with Taijutsu or is struck by Taijutsu, small seeds burrow into the skin of his foe. These seeds are known as chakra seeds, as they siphon the chakra of the target and feed it to the user at the rate of one C-Rank jutsu per post.

The effect can stack with multiple use of this jutsu up to three times.

PostPosted: Tue May 10, 2011 3:32 pm


I'll approve them. But, so help me if you abuse these bitches... < <

Angelo Inferni

O.G. Tactician

3,900 Points
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Toxic Interior


Noble Rogue

PostPosted: Tue May 10, 2011 4:03 pm


Character: Jace Uchiha
Technique Name: Flames of Kagu-tsuchi
Rank: S
Type: Ninjutsu
Element: Fire
Description: Doing a fairly simple set of hand signs, the user inhales deeply and molds his fire chakra with it. Upon the exhale, the user bellows loudly and the flames explode around him. The intense flame, coupled with a concussive impact, are enough to destroy buildings within a thirty foot radius and spread fires to anything ten feet further out. Furthermore, the power of the blast is intensified the closer the user is to an object.


Character: Jace Uchiha
Technique Name: Kuchiyose: Mizuhame
Rank: S+
Type: Ninjutsu
Element: Water
Description: Requires a large source of water. Jace bites both thumbs and proceeds to do a string of hand signs while on water. He then slams both hands down against the surface of the water, initiating the summoning jutsu. The upper torso of a woman appears, made entirely of water, with Jace on her head. Directing the summon using mental commands, Mizhame grasps and gropes for his foes. If she grabs one, she brings the foe to her mouth and eats them...sending their body through the swirling vortex inside of her. In addition, she is able to use any Suiton jutsu and can even fire out the enemy ninja consumed as projectiles.
PostPosted: Tue May 10, 2011 6:37 pm


Approved.

Angelo Inferni

O.G. Tactician

3,900 Points
  • Signature Look 250
  • Hygienic 200
  • Person of Interest 200

Angelo Inferni

O.G. Tactician

3,900 Points
  • Signature Look 250
  • Hygienic 200
  • Person of Interest 200
PostPosted: Wed May 11, 2011 2:14 pm


Mag you're approved... Tolly skipped you.
PostPosted: Wed May 18, 2011 10:17 pm



Character: Shippo Inuzuka
Technique Name: Thunder God's Fang
Rank: (S)
Type: (Ninjutsu)
Element: raiton
Description: After learning lightning armor Shippo quickly remembered his science class project on elecytricity. By ignitiating lightning armor, he then follws up with piercing fang. By spinning so rapidly fast, and using lightning armor at the same time he builds large amounts of currents and voltage. This amount of friction will generate enough power collide with the Kirin jutsu, and only come out with small scratches and burns. This is physically draing however, and the user will be left wide open afterwards( 1 post). The size of this attack is comparable to a modern day rocket from a jet plane making it hard to avoid.

Sparxx Inferni

O.G. Knight

4,450 Points
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Qastor

Dangerous Hunter

9,200 Points
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PostPosted: Thu May 19, 2011 11:50 am


Okay, accepted, but rank it S+.
PostPosted: Fri May 20, 2011 2:15 am



Character: Ichiro Minami
Technique Name: Suiton: Yakkaina jōkyō (Sticky Situation)
Rank: D
Type: Ninjutsu
Element: Water
Description: Basically the same concept of Suiton :Starch Syrup Capture Field Technique but instead of expelling water from the user’s mouth, the user could just simply execute the technique using the existing water on the area. By forming the necessary hand seals the user will send their chakra to the water through his foot or any part of his body that is touching the water to make it sticky and capture the opponent/s




Character: Ichiro Mikami
Technique Name: Suiton: Mizu no Kagayaki (Water Sparkle)
Rank: E
Type: Ninjutsu
Element: Water
Description: An Ichiro Mikami special. A basic water manipulation technique in which the user combines his chakra with a small quantity of water altering its characteristics making it emit a noticeable and unique sparkle / glow that can be seen even in the midst of the darkness when it comes in contact with any solid material. the glow that the technique will emit would be the same color as that user's chakra making the user and possibly allies easy to distinguish if it the glow was replica or not. In-addition The technique would make the manipulated water to deeply soak in and quickly dry making it quite impossible to eliminate, although, the effect of the technique would vanish by itself in approximately 6-7 hours. Perfect for leaving trails

Kamote Chronicles


Qastor

Dangerous Hunter

9,200 Points
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PostPosted: Fri May 20, 2011 11:55 am


Accepted
PostPosted: Tue May 24, 2011 2:34 pm



Character: Hex Alabaster
Technique Name: Joint Elemental Snap
Rank: B
Type: Ninjutsu
Element: Fire/Lightning
Description: Snapping, the user draws his chakra to his fingers, causing a spark of electricity that the user can bend to a form, to flow out of his hand. On impact, the electricity busts in a large explosion and sends fire flying in every direction.

Bearhunter Inferni

Dapper Capitalist

5,300 Points
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Qastor

Dangerous Hunter

9,200 Points
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PostPosted: Tue May 24, 2011 2:48 pm


Accepted.
Reply
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