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Posted: Sun Jan 31, 2010 1:01 am
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Southern Cross Nemesis rolled 6 4-sided dice:
2, 2, 1, 2, 3, 4
Total: 14 (6-24)
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Posted: Mon Feb 01, 2010 1:52 am
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Southern Cross Nemesis rolled 4 10-sided dice:
1, 7, 4, 6
Total: 18 (4-40)
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Posted: Mon Feb 01, 2010 1:53 am
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Southern Cross Nemesis rolled 2 8-sided dice:
1, 8
Total: 9 (2-16)
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Posted: Mon Feb 01, 2010 1:54 am
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Posted: Mon Feb 01, 2010 1:59 am
I wanted to try out a sorcerer/mindspy/fighter combo, but I have to agree with Eye, we had enough spell people.
I hope this works, my computer is having problems loading the online character sheets.
Edit: Oh, I hope you don't mind that I made a backstory. I know you said in the intro that we could, but no one else was and you didn't put much about the large city we are in. So I didn't have much to go off of.
Name - Justin Lee Race and Gender - Human Male Alignment - LG Classes - Fighter 5 Order of the bow 2
Strength- 11 (0) Dexterity- 16 (3) Constitution- 11(0) Intelligence- 14 (2) Wisdom- 14 (2) Charisma- 9 (-1)
HP -37 AC: -17 (10 + 3 Dex+ 4 Armor) Init: - 3 Speed: - 30
Attack: +7 Ranged Attack: +10 Grapple: +7
Saves: Fort - 4 Ref - 7 Will - 6
Languages: - Common, Elven, Halfling
Feats: - Able Learner - Point blank Shot - Far Shot - Mountain Warrior
Racial Abilities: - Bonus Feat - Bonus skill points
Class abilities: - Rapid Shot - Precise Shot - Weapon Focus (Longbow) - Ranged Precision +1d8 - Close Combat Shot
Skills: - Climb 10 (10 Ranks+ 0 Str) - Craft[Bowmaking] 12 (10 Ranks+ 2 Int) - Handle Animal - Intimidate - Jump - Knowledge[Religion] 12 (10 Ranks+ 2 Int) - Ride - Spot 12 (10 Ranks+ 2 Wis) - Swim =Cross Class Survival 12 (10 Ranks+ 2 Wis)
Backpack: 665+ Starting gold left
Wearing Head:
Eyes:
Neck:
Torso:
Armor: Chain shirt.
Waist:
Shoulders:
Bracers: Bracers of Archery, Lesser: These wristbands function as greater bracers of archery, except that they grant a +1 competence bonus on attack rolls and no bonus on damage rolls.
Gloves:
Ring one: Sustenance: This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.
Ring two: Jumping: This ring continually allows the wearer to leap about, providing a +5 competence bonus on all his Jump checks.
Boots:
Weapons: +2 Longbow: -Attack: 14 -Ammo: --Normal: 20 ---Damage: 1d8 +2 --Blunt: 20 ---Damage: 1d8 +2 -- Dragonbreath: 20 ---Damage:1d6 +2 +1 point of fire Dc 15 to resist catching on fire.
Short sword -Attack: 7 -Damage: 1d6
Bio: Born to a woodsmen and a priestess of Pelor, Justin became a city guard after placing third in an open-city archery contest. His skills with a bow granted him a post on the walls surrounding the city. It was an easy post and most of the other guards hated the wall archers believing that they had it to easy. But, the moment something would happen and they needed help taking down a scum bag, An arrow would already be airborne or in the lawbreaker's back, all without asking. This would be his 5th year on the wall and will be his last year on the wall. He had put in a transfer to walk the streets with the other guards wanting to make a real difference with the people of the city.
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Posted: Mon Feb 01, 2010 10:50 am
Sorry, Some things came up and I won't be able to play like I wanted to. Again sorry.
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Posted: Wed Feb 03, 2010 2:30 pm
Sorry everyone for the no response in awhile. I have been working on homework. give me a little more time and I will have the map and Campaign intro up and be ready to start.
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Posted: Wed Feb 03, 2010 8:53 pm
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