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Jes-sama

PostPosted: Mon Jan 18, 2010 9:29 pm


Aw, I'm not all that. I promise XD

Where would you like to do this? You can start out here if you'd like 3nodding
PostPosted: Mon Feb 01, 2010 7:37 am


Right. This is important as I would like to get one of these for my Fraccion at some point if they're up for it.

You know you said that Arrancar may have summons as long as they're well thought out and harmonious, right?

You also stated that in the tournament that if you get something cut off it's gone for good, right?

When Allon was summoned the three Fraccion all knew him and what he was capable of suggesting they've used it before.

If that's the case then doesn't that disprove the losing arms thing or would there be special rules for when you summon or does that mean summons are out of bounds now.

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Jes-sama

PostPosted: Mon Feb 01, 2010 7:42 am


That proves an exception to the rule. Think about it-- their arms are special. They have a summoning capability (and yes, this is still viable, if you want that for your Fraccion). BUT, if you consider Grimmjow's arm (blasted to smithereens), he had no way of getting it back until Orihime came along and did her whole fate-rejection thing.

Similarly, recall that in Yammy's case, Ulquiorra makes the comment that it was lucky they had brought his severed arm back with them to be reattached. This implies that he would have been unable to regrow his arm under normal circumstances. Neither Grimmjow's arm nor Yammy's arm had a special summoning capability, so what I said about severed arms/legs/variousotherbodyparts still stands UNLESS you have a summoning capability that requires the sacrifice of an appendage. In that case, I would assume that once the summons is completed or recalled, the users get their respective appendages back. Of course, if their summoned beast is destroyed, their arms are as good as lost.
PostPosted: Mon Feb 01, 2010 8:22 am


Well there's another problem with what you said about losing arms.

Yammy directly says.

"I know it'll get better sooner or later." In the adult Swim translation of the Anime and in the fan translation of the Manga he doesn't say anything.

Considering the Adult Swim translation is probably going to be a lot more accurate why aren't we going with that? Does it just make the Hollow too powerful?

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PostPosted: Mon Feb 01, 2010 8:27 am


If I may interject a little here:

It's said that most Arrancar's give up there regeneration abilities for increased strength. Now it doesn't exactly say which Arrancars have used this. So going by Yammy's arm needing to be reattached and Grimmjow needing Orihime, they both probably did give up there regeneration for strength.

Halibel's Fraccion may have not given up there regeneration for strength. Making it quite possible for them to regrow limbs - as far as I remember the regeneration was powerful enough to do so.
PostPosted: Mon Feb 01, 2010 8:37 am


That's absolutely true and is why Pa Rot suggested that we have stat points. So we know what each Arrancar's capabilities are.

Don't worry Jes. I'm not Pa Rot. We just talk to each other so I know his plans.

However. I've always assumed that all Arrancar have some level of regeneration and that it's greater than that of humans. So what's the call on this?

Rather, I'd like to go into detail about levels of Regeneration.

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PostPosted: Mon Feb 01, 2010 8:47 am


Well from personal observation and reading the Bleach wiki. I'd put Regeneration in two categories. Offensive and Defensive, this is why.

Those who are Defensive like Nnoitra Jiruga who boasted the strongest Hierro in the history of the Espada could go far enough to regenerate limbs with ease.

Those who are Offensive like Yammy and Grimmjow can go far enough to recuperate something like stab wounds or small slashes. But they will leave behind scars (on Grimmjow the wound Ichigo left on him with Getsuga Tenshou was still there as was the scar for when his Espada tattoo was forcibly removed).

I'd like to shy away from stat points as they can become overly confusing on profiles - I've dealt with them before in another Bleach guild.
PostPosted: Mon Feb 01, 2010 8:57 am


Stat points are pretty crap. I will give you that.

But the way Arrancar work seems to be very stat based and that's the problem.

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PostPosted: Mon Feb 01, 2010 9:01 am


If only they were jelly based...

Although they do seem stat based - we just need to collaborate a different view for it. After all there's really only three ways about it:

An Offensive Arrancar, boasting more strength but less defense

A Defensive Arrancar, boasting more defense but less strength

Or a Well Balanced Arrancar, boasting neither but keeping them at a balance where there not too powerful in either regard but not lacking in them at the same time.

So for a quick number thing it's be like this

Offensive: 150 Strength, 50 Defense

Defensive: 50 Strength, 150 Defense

Balanded: 100 Strength, 100 Defense
PostPosted: Mon Feb 01, 2010 9:07 am


Need I remind everyone (again) that this GUILD not just Las Noches, is COMPLETELY stat free? Since that is the case, we would do well to eliminate such topics from our conversations, yes? Danke.

Now.. on to my two cents.

The way I see it, Arrancar have aspects, not stats.
For instance.

Strength Aspect
Hierro Aspect
Reiatsu Aspect
Regeneration Aspect

Now, in order for one to be higher than another, one must be weaker, meaning that if you have intense strength, SOMETHING must be sacrificed. That doesn't mean your hierro, it means that you have to give something up.
Since the reiatsu aspect is mostly determined by age and power, the three that can be inter-exchanged are strength, hierro, and regeneration. If you notice, Nnoitra had INSANE amount of physical strength, *and* Hierro, but his regen was crap. (His rez allowed him to restore only his arms, it wasn't his regen.)

So, it's pretty much been established that if you boast high regen, (like Bikou) you MUST have one of your other aspects weakened. There is no need for stats, or any other such nonsense, you just have to recognize and be fair. (Stating it in your profile, for instance.)

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PostPosted: Mon Feb 01, 2010 9:11 am


What about Cero and Bala?

Are they not counted as aspects too? Or do they come under Reiatsu?

Because we've seen one Arrancar who specialised in Cero.
PostPosted: Mon Feb 01, 2010 9:13 am


Those fall under reiatsu IMO.
Specialized techniques don't really affect your other things I don't think, as they come with experience and power.

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PostPosted: Mon Feb 01, 2010 9:15 am


So if this is the case. Don't you think we should say what we specialise in on our profiles?

I mean. I only stated strength because when I first wrote the character I wasn't thinking of it as a whole. I was only thinking of one aspect.

Now I want to do an overview and completely rewrite it but with the same powers and things just more specific on everything.
PostPosted: Mon Feb 01, 2010 9:16 am


I would suggest stating it in your profiles, yes. But if you're revamping, talk to Jes first. 3nodding

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PostPosted: Mon Feb 01, 2010 9:20 am


So in these four aspects which one does speed go under? - just curious, after all there was Zommari who could create after images that could actually move and think on there own.
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