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Aqua Fall 12
Crew

PostPosted: Mon Sep 21, 2009 3:02 pm


I am not too sure about the whole Voodoo thing. And I think it's up ot me if they start out chuunin or not.
PostPosted: Mon Sep 21, 2009 3:38 pm


I am sorry if it is going to cause problems i will change it.

kitten of dreams13

Timid Sex Symbol


Aqua Fall 12
Crew

PostPosted: Mon Sep 21, 2009 3:49 pm


Ima just messin'
You can go ahead and have it, so long you don't go too over-board with it. Have fun RPing.
PostPosted: Mon Sep 21, 2009 4:06 pm


User Image


Full Name: Hatsake Uzumaki
Nicknames: Hoshi
Age: 15
Birthdate: 3/20
Gender: male
Ethnicity: Hispanic/Pacific islander

Nindo: Never Give in, Thats my Nindo!
Behavior: Very active and pays attention is a little mischeivous at times
Personality: Hatsake is a bit of a pervert not able to control himself around beautiful women and he's a little clown and lovs to make people laugh but when it comes to mission he shoves twelve pairs of granny pantys right in his------.

Village: Kumogakure
Rank: Genin
Shinobi Type: (Do not fill out yet)
Ninja Class: (do not fill out yet)


________________________________________|B|attle |I|nformation

Summoning:
Bloodline:
Curse Mark:

Weapon of Choice: HoshiKen

Strengths:
● both long range and close range fighting
● sword fighting
● distractions
Weaknesses:
● women
● his temper




Shinobi Skills:
● ninjutsu
● sword fighting


Chakra Element(s): wind/water
Chakra Color: green

Shinobi Skills


________________________________________|S|tat |I|nformation

Strength Rank: 5
Speed Rank: 8
Stamina Rank: 10
Defense Rank: 4
Chakra Level: 10
Chakra Control Level: 7


________________________________________|S|quad |I|nformation

Sensei:
Team Mate:
Team Mate:


________________________________________|J|utsu |I|nformation

[Non-Elemental
Henge no Jutsu (Transformation Technique)
Bunshin no Jutsu (Clone Technique)
Kawarimi no Jutsu (Substitution Jutsu)
Kai - Dispell


Element - Fuuton
Fuuton - Fuusajin (Dust Wind)
Skill: Ninjutsu
Rank: D Rank
Description: This is a Ninjutsu that utilizes the wind element. Using a fan or with the correct elemental affinity, the user can blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.
Limits: Fan Type Weapon or Elemental to Fuuton; can only be used ONCE per turn.

Kaze Ya no Jutsu (Wind Arrow Technique)
Type: Ninjutsu
Rank: D Rank
Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.

Fuuton Kaze no Senbon (Needles of the Wind)
Type: Ninjutsu
Rank: D Rank
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.

Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Kaze Fuuchuufuyuu (Wind Levitation)
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.

Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.

Yadama Henshin Bakuha (Projectile Deflection Blast)
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.

Okuridashi Kaze (Propelling Winds)
Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.
Bouseki Tate no Kaze (Spinning Shield of Winds)
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.

Kaze no Yoroi (Armor of Wind)
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.

Yadama Furooseigyo (Projectile Control Skill)
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.

Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.

Fuuton: Tei Hakusha (Wind Release: Air Riding)
Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.



Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.

Kaze no Yaiba (Wind Sword)
Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.


Element - Suiton
Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.

Mizu no Yaiba (Water Sword)
Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.

Mizu no Waruasobi (Trick of Water)
Description: A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision.

Mizu Kagami no Jutsu (Water Mirror Technique)
Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique.

Uo Tsuba (Fish Spit)
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.

Mizu Bunshin no Jutsu (Water Clone Technique)
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

Mizu Soujuu (Water Manipulation)
Description: Any Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.

Mizu Peretto (Water Pellet)
Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist. The higher the rank, the stronger the attack will be. at Kage lvl the pellet will be strong enougg to knock someone back and create a crator on the ground.

Mizutamari no Jutsu (Water Puddle Technique)
Description: By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.

Isonagi no Jutsu (Beach Crab)
Description: A jutsu that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this technique causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water. An important difference between this technique and Doton: Shinjuu Zanshu is that in this technique the target is fully enveloped in the earth or water. If strong enough, the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival.

Mizu Tate no Jutsu (Water Shield Technique)
Description: A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can manipulate the water, allowing for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable against ninjutsu. However, an opponent who is strong enough can break through the shield.


Kekkai Genkai - Bloodline
Hoshime ((if I can get accepted))






________________________________________|A|pparel + |W|eapon |I|nformation


Weapon Type: Katana
Weapon Range: adustable
Special Properties: It can channel chakra
Weapon Location: back

Headband Location | Style | Color: hand, glove, blue
|
Flack Jacket Style | Color: vest and white

Kunai Holster Location | Color: left butt cheek
|
Projectile Holster Location | Color: right hip
|
Scroll Holster Location | Color: none
|

Exploding Smoke Grenade: in pack 20
Makibishi: in pack 20
Shuriken: in pack 46
Flash Bombs: 10


________________________________________|C|haracter |I|nformation

Height: 6'1
Weight: 144
Body Build: (dont fill out yet)
Eye Color: blue
Hair Color: white
Family: Grandfather and Grandmother
Theme song: Numb by: Linkin Park


________________________________________|M|ission |I|nformation

S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Luke Tensai

Dapper Genius

6,925 Points
  • Signature Look 250
  • Dressed Up 200
  • Hygienic 200

Aqua Fall 12
Crew

PostPosted: Mon Sep 21, 2009 4:12 pm


Denied
PostPosted: Mon Sep 21, 2009 4:18 pm


User Image


Full Name: Hatsake Uzumaki
Nicknames: Hoshi
Age: 15
Birthdate: 3/20
Gender: male
Ethnicity: Hispanic/Pacific islander

Nindo: Never Give in, Thats my Nindo!
Behavior: Very active and pays attention is a little mischeivous at times
Personality: Hatsake is a bit of a pervert not able to control himself around beautiful women and he's a little clown and lovs to make people laugh but when it comes to mission he shoves twelve pairs of granny pantys right in his------.

Village: Kumogakure
Rank: Academy Student
Shinobi Type: (Do not fill out yet)
Ninja Class: (do not fill out yet)


________________________________________|B|attle |I|nformation

Summoning:
Bloodline:
Curse Mark:

Weapon of Choice: HoshiKen

Strengths:
● both long range and close range fighting
● sword fighting
● distractions
Weaknesses:
● women
● his temper




Shinobi Skills:
● ninjutsu
● sword fighting


Chakra Element(s): wind/water
Chakra Color: green

Shinobi Skills


________________________________________|S|tat |I|nformation

Strength Rank: 5
Speed Rank: 8
Stamina Rank: 10
Defense Rank: 4
Chakra Level: 10
Chakra Control Level: 7


________________________________________|S|quad |I|nformation

Sensei:
Team Mate:
Team Mate:


________________________________________|J|utsu |I|nformation

[Non-Elemental
Henge no Jutsu (Transformation Technique)
Bunshin no Jutsu (Clone Technique)
Kawarimi no Jutsu (Substitution Jutsu)
Kai - Dispell


Element - Fuuton
((future jutsus))
Fuuton - Fuusajin (Dust Wind)
Skill: Ninjutsu
Rank: D Rank
Description: This is a Ninjutsu that utilizes the wind element. Using a fan or with the correct elemental affinity, the user can blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.
Limits: Fan Type Weapon or Elemental to Fuuton; can only be used ONCE per turn.

Kaze Ya no Jutsu (Wind Arrow Technique)
Type: Ninjutsu
Rank: D Rank
Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.

Fuuton Kaze no Senbon (Needles of the Wind)
Type: Ninjutsu
Rank: D Rank
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.

Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Kaze Fuuchuufuyuu (Wind Levitation)
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.

Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.

Yadama Henshin Bakuha (Projectile Deflection Blast)
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.

Okuridashi Kaze (Propelling Winds)
Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.

Fuuton: Tei Hakusha (Wind Release: Air Riding)
Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.

Kaze no Yaiba (Wind Sword)
Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.


Element - Suiton
((future jutsus))
Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.

Mizu no Yaiba (Water Sword)
Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.

Mizu no Waruasobi (Trick of Water)
Description: A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision.

Mizu Kagami no Jutsu (Water Mirror Technique)
Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique.

Uo Tsuba (Fish Spit)
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.

Mizu Bunshin no Jutsu (Water Clone Technique)
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

Mizu Soujuu (Water Manipulation)
Description: Any Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.

Mizu Peretto (Water Pellet)
Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist. The higher the rank, the stronger the attack will be. at Kage lvl the pellet will be strong enougg to knock someone back and create a crator on the ground.

Mizutamari no Jutsu (Water Puddle Technique)
Description: By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.

Isonagi no Jutsu (Beach Crab)
Description: A jutsu that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this technique causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water. An important difference between this technique and Doton: Shinjuu Zanshu is that in this technique the target is fully enveloped in the earth or water. If strong enough, the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival.

Mizu Tate no Jutsu (Water Shield Technique)
Description: A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can manipulate the water, allowing for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable against ninjutsu. However, an opponent who is strong enough can break through the shield.


Kekkai Genkai - Bloodline
Hoshime ((if I can get accepted))






________________________________________|A|pparel + |W|eapon |I|nformation


Weapon Type: Katana
Weapon Range: adustable
Special Properties: It can channel chakra
Weapon Location: back

Headband Location | Style | Color: hand, glove, blue
|
Flack Jacket Style | Color: vest and white

Kunai Holster Location | Color: left butt cheek
|
Projectile Holster Location | Color: right hip
|
Scroll Holster Location | Color: none
|

Exploding Smoke Grenade: in pack 20
Makibishi: in pack 20
Shuriken: in pack 46
Flash Bombs: 10


________________________________________|C|haracter |I|nformation

Height: 6'1
Weight: 144
Body Build: (dont fill out yet)
Eye Color: blue
Hair Color: white
Family: Grandfather and Grandmother
Theme song: Numb by: Linkin Park


________________________________________|M|ission |I|nformation

S Rank:
A Rank:
B Rank:
C Rank:
D Rank:
((how bout now))

Luke Tensai

Dapper Genius

6,925 Points
  • Signature Look 250
  • Dressed Up 200
  • Hygienic 200

Shinji Inawa

PostPosted: Mon Sep 21, 2009 4:37 pm


Cory@ you need to explain how to detail to him if you said "denied" then just do it..

Kookie@: let me explain you if you are a genin then you must take all jutsus out until only have 3 jutsus.. Thank you..
PostPosted: Mon Sep 21, 2009 4:42 pm


O I see now...do you mind if I just keep those there as future jutsus I'm seriously lazy at times and dont feeel like doing all that work to go back to my source just to add all of that again.

Luke Tensai

Dapper Genius

6,925 Points
  • Signature Look 250
  • Dressed Up 200
  • Hygienic 200

onipanda379

6,950 Points
  • Signature Look 250
  • Peoplewatcher 100
  • Invisibility 100
PostPosted: Mon Sep 21, 2009 4:49 pm


Look, a distraction!




I do not want to be a chunin to start with. Voodoo just seemed right for that character. I will not change her. If you do not like it, I can make a new character from scratch. She is old for a student, but in her history I made, she failed a few times.




Aww, you missed it. :'(
PostPosted: Mon Sep 21, 2009 5:00 pm


Kookie@: alright you have to put " strike" in your jutsu list thank you...

Oni@: alright well I understand what you say.. ya i like it.. but its up to Cory (the owner)

Shinji Inawa


Aqua Fall 12
Crew

PostPosted: Mon Sep 21, 2009 5:22 pm


It's fine
PostPosted: Mon Sep 21, 2009 7:27 pm


KESO


User Image

Full Name: Keso judiko
Nicknames: keso
Age: 12
Birthdate: 20,july
Gender: male
Ethnicity: straight

Nindo: you cant stop what you cant see
Behavior: unknown (changes often)
Personality: calm (holds all anger in but when he gets mad he feels invencible)

Village: cloud
Rank: genin
Shinobi Type:
Ninja Class:


________________________________________|B|attle |I|nformation

Summoning:
Bloodline:
Curse Mark:

Weapon of Choice: guthook blade

User Image

Strengths:
● speed
● mutiple attacks
● fast reacting
Weaknesses:
● random thinking
● doton




Shinobi Skills:




Chakra Element(s):

fuuton




suton
Chakra Color: red with black outline

Shinobi Skills


________________________________________|S|tat |I|nformation

Strength Rank:4
Speed Rank: 8
Stamina Rank: 6
Defense Rank: 6
Chakra Level: 6
Chakra Control Level:8


________________________________________|S|quad |I|nformation

Sensei:
Team Mate:
Team Mate:


________________________________________|J|utsu |I|nformation

Non-Elemental
Henge no Jutsu (Transformation Technique)
Bunshin no Jutsu (Clone Technique)
Kawarimi no Jutsu (Substitution Jutsu)
Kai - Dispell


Element - fuuton











Element - suiton






Kekkai Genkai - Bloodline







________________________________________|A|pparel + |W|eapon |I|nformation


Weapon Type: long guthook blade
Weapon Range: 5.5 feet
Special Properties: lethium alloid
Weapon Location: its a chakra weapon with peices of it covered around my body

Headband Location | Style | Color: hidden under scarf red
|
Flack Jacket Style | Color: ???

Kunai Holster Location | Color: under the metal by hand
|
Projectile Holster Location | Color: its on my platelegs
|
Scroll Holster Location | Color: none
|

Exploding Smoke Grenade: 5
Makibishi: 1
Shuriken: 35
Flash Bombs:5


________________________________________|C|haracter |I|nformation

Height: 5.6
Weight: 103 (with suit 154)
Body Build: (dont fill out yet)
Eye Color: red and blue
Hair Color: black
Family:they dead
Theme song:invincible


________________________________________|M|ission |I|nformation

S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

the one smooth criminal


Light Of The Damned
Vice Captain

Lonely Phantom

PostPosted: Mon Sep 21, 2009 7:29 pm


Approved Must start as Genin Though
PostPosted: Tue Sep 22, 2009 12:57 am


User Image


Full Name: Triskal
Nicknames: None... yet.
Age: 14
Birthdate: First day of Fall
Gender: Male
Ethnicity: Caucasian

Nindo: Have faith in what you believe... because faith is all we have left.
Behavior: Can be friendly when he wants to, but usually, is just down-right mysterious.
Personality: Triskal had originally despised being looked down upon, being left out, and having rumors being spread around about him. Now he uses it to his advantage. He continues to be mysterious and to speak very little. He would rather bide his time studying and mastering jutsu.

Village: Leaf
Rank: Genin
Shinobi Type: (Do not fill out yet)
Ninja Class: (do not fill out yet)


________________________________________|B|attle |I|nformation

Summoning:
Bloodline: None.
Curse Mark: Nope.

Weapon of Choice: Shuriken

Strengths:
● Ranged Combat
● Intimidation
● Stealth
Weaknesses:
● Taijutsu
● Hand to hand combat
● Genjutsu
● Team work


Shinobi Skills:
● Exceptional Speed
● Skilled with Shuriken
● Not easily fooled by Genjutsu

Chakra Element(s): Katon
Chakra Color: Black. Swirly, but black.

Shinobi Skills


________________________________________|S|tat |I|nformation

Strength Rank:
Speed Rank:
Stamina Rank:
Defense Rank:
Chakra Level:
Chakra Control Level:


________________________________________|S|quad |I|nformation

Sensei: None yet.
Team Mate: Nope.
Team Mate:
Nada.

________________________________________|J|utsu |I|nformation

Non-Elemental
Henge no Jutsu (Transformation Technique)
Bunshin no Jutsu (Clone Technique)
Kawarimi no Jutsu (Substitution Jutsu)
Kai - Dispell


Element - Katon












Element - Doton











________________________________________|A|pparel + |W|eapon |I|nformation


Weapon Type: Shuriken
Weapon Range: Long ranged
Special Properties: None
Weapon Location: In backpack.

Headband Location | Style | Color:
| Resting on Neck/Basic/Black
Flack Jacket Style | Color:
None
Kunai Holster Location | Color:
| None
Projectile Holster Location | Color:
| On back, in backpack/Black
Scroll Holster Location | Color:
| None

Exploding Smoke Grenade:
Makibishi:
Shuriken:
Flash Bombs:


________________________________________|C|haracter |I|nformation

Height: 6.1
Weight: 172
Body Build: (dont fill out yet)
Eye Color: Dull black
Hair Color: Black
Family: A family who has trained Triskal to be the perfect student... boy, were they disappointed.
Theme song:
Living on a Prayer!

________________________________________|M|ission |I|nformation

S Rank:
A Rank: 0
B Rank: 0
C Rank: 0
D Rank: 0


*crosses fingers*

La Muffin Lord


Aqua Fall 12
Crew

PostPosted: Tue Sep 22, 2009 7:04 am


Approved. You guys need to put in the stats as the ranks, not numbers.
Reply
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