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SilvernKnight

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PostPosted: Sat Jan 15, 2005 6:06 am


Neh, I think I will write up some history and put up more stuff. This place is still pretty dead and tattered.

Must revive the Uber Jedi. That is what I live for. scream

And yeah, we need stats for all NPC.

Oh, I just realise DRAGON EXIST IN STAR WARS. eek Not really Dragon, but I am sure you all know about the Kragh(Something like that) Dragon in Tatoonie in the KOTOR... Right?

And yeah, lots of skills, new and old and ancient...

Revive tah Star Wars guild! Your glory shall cover upon all!!! domokun
PostPosted: Sat Jan 15, 2005 6:08 am


krayt dragon 3nodding
3PO walks near the skeleton of one in the crash part of ANH

Mr. Maniac


SilvernKnight

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PostPosted: Sat Jan 15, 2005 6:11 am


Mr. Maniac
krayt dragon 3nodding
3PO walks near the skeleton of one in the crash part of ANH
Yeah that. Too bad they don't have wings. crying But we can always make some up like in Bespin twisted
PostPosted: Sat Jan 15, 2005 6:28 am


Following changes suggested:

Species list:

Strength:
Dexterity: Instead of Speed.
Vitality: Instead of Defense.
Constitution/Stamina:
Wisdom:
Intelligence:
Charisma:

(Ever play KOTOR before. twisted )

The maximum point are, 49 if you want to create a race. Extra points given are 25.

Example: Human: THe most well-balanced race.
Strength: 7
Dexterity: 7
Vitality: 7
Constitution/Stamina: 7
Wisdom: 7
Intelligence: 7
Charisma: 7

Free will to put extra 25 points on any of the stats.

Strength: 7 + 5
Dexterity: 7 + 5
Vitality: 7 + 5
Constitution/Stamina: 7 +5
Wisdom: 7 + 5
Intelligence: 7
Charisma: 7

And so-on.

NPC creation. All NPC especially monster and enemies must also fulfill the above stats position. However, some larger monster or so can increase the stats further more. Making them impossible for one vs. one duel for monster like dragon. twisted .

Leveling system: mods may award level to players giving them stronger and higher stats although such level comes about rarely. And I mean, VERY RARELY. Mostly given to those that had prove themself capable of having it. Jedi or non- force user are the same. Jedi are not entitled extra stats point. But instead, their skills may passively increase their stats which make them stronger. But not invisible.

Items to temporary increase stats.

Vial of Alacricity (Something like that, and Xiao, stop punishing me for my english. xd ): Increases Dexterity depending on level of Vial.

Vial of Strength: Increases Strength depending on level of Vial.

Vial of Vitality: Increases Vitality depending on level of Vial.

Vial levels:
+1 Vial.
+2 Vial.
+3 Vial.
+4 Vial.
+5 Vial.

If using +5 Vial of Strength, increase Strength by 5.

Some force power will increase stats. For example, Force Meditation and etc.

SilvernKnight

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Mr. Maniac

PostPosted: Sat Jan 15, 2005 6:34 am


it all sounds really good, but will the newbies pick it up? how far are this stats going to lead us, are they a referrance may conflicts appear, or do they decide every move? won't we make it all too complicated for or own good?
PostPosted: Sat Jan 15, 2005 6:37 am


Newbies... If they don't we will give them the standard stats. Which in any case, the extra points are not given until they decided to add in. (Serve them right.)

Stats serve as a referrance alright. And at some point restrict god-moding. They doesn't decide our move, but I am rather positive I don't want some newbie go up to a Krayt and say, "I stab his head and he die". We all know even Jedi Master have problems with Dragons.

SilvernKnight

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Mr. Maniac

PostPosted: Sat Jan 15, 2005 6:40 am


big problems, you didn't have to let them walk into a grenade for nothing
On the other hand, a lot of choosing stats may be found irritating. the first force system was based on choosing, and didn't really work. that's why it now has a standart rank pattern

damn, I need to play kotor light again... I erased my savegames, and kotor II uses them, and I NEED to be light first game gonk
PostPosted: Sat Jan 15, 2005 6:45 am


Mr. Maniac
big problems, you didn't have to let them walk into a grenade for nothing
On the other hand, a lot of choosing stats may be found irritating. the first force system was based on choosing, and didn't really work. that's why it now has a standart rank pattern

damn, I need to play kotor light again... I erased my savegames, and kotor II uses them, and I NEED to be light first game gonk


Stats choosing. Well, it is only one in while in choosing. What will happen? Not like they will kill us? Right?

...

Right?

SilvernKnight

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Mr. Maniac

PostPosted: Sat Jan 15, 2005 6:46 am


no, we will be forced to kill them then...and now I really need to study gonk
PostPosted: Sat Jan 15, 2005 6:47 am


Mr. Maniac
no, we will be forced to kill them then...and now I really need to study gonk


Okay, go study... Maybe you are right? Maybe I just need some sleep. gonk Too.. gonk

SilvernKnight

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Mr. Maniac

PostPosted: Sat Jan 15, 2005 8:19 am


why did I hate making hands again... gonk
PostPosted: Sat Jan 15, 2005 8:23 am


Because they're a royal pain in the a** to get in proportion?

K 19
Vice Captain


Mr. Maniac

PostPosted: Sat Jan 15, 2005 8:36 am


especially if they need to hold a lightsaber and the character is small sweatdrop
PostPosted: Sat Jan 15, 2005 8:38 am


I ususally find small figures easier to draw... you don't need to put in as much detail. >_<

K 19
Vice Captain


Sephiroth_2000
Vice Captain

PostPosted: Sat Jan 15, 2005 8:42 am


Also, on the topic of dragons, there are Kimiloga Dragons that live on Lok
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The Rancor Bar (OOC section)

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