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Ameh

PostPosted: Thu Mar 18, 2010 2:05 pm



Owner: Ameh
God: Bast
Domain: Night
Temporary Powers: (note: Bast is only active at night, and thus, these powers are only available to use during nighttime as well.)
Tender is the Night - Bast can sense or hear the "call" of anyone that needs her during the night, and thus answer it. Calling is usually activated through prayer, and Bast answers as soon as she can. Depending on the severity of the reason she is called, Bast would hear the ones of those in more peril or immediate need louder than calls or prayers out of mere whim.

Children of the Night - Bast can issue her "protection" on others during the night. She can cast this over an individual, and it lasts for three nights (the night she casts it in counts as one of those nights), and is active only when Bast wakes up to bring the night in, until she sleeps when day comes. During this time period, an individual is safe from worry throughout the night from being attacked; for example, if they sleep in an open field, predators will naturally pass by and not cause harm. It does not work if the individual goes out themselves to seek trouble, however. In extenuating circumstances, Bast herself will show up to guard the individual herself.

All Night Long - Bast can cause an individual to be active for the duration of the night; it only lasts for one night. Bast would use this power to influence an individual if they request because perhaps they need to stay up for the rest of the night to do something. A consequence of this is that they would feel drained once day came, so would have to sleep or rest for the time they spent up at night.
Permanent Power: 30 Days of Night - Bast is able to cast an eternal night over a particular region (i.e. a prideland) so that elements of the night (i.e. darkness, moon, stars) are never absent, and thus remain more or less static and present in the sky. Consequently, elements of the other half of the day, daytime, are not found (i.e. sun). Bast would only cast this spell with good reason, and Bast has to be in the region to both place and lift the spell; both actions require a lot of strength and willpower on the goddess's behalf, and so she can only perform either the placing or lifting every few months (meaning if she casts it over a region, it HAS to be night there for at least that amount of time because she needs to rehabilitate).
Contact: PM



Owner: Ameh
God: Mushkeli
Domain: Obscurity
Temporary Powers:
The Obscure - More of a punishment for those this power is used on, an individual will have trouble seeing and understanding others; everything would become sort of dark and dim, and hard to see, but not to a drastically hindering extent. The individual's mind processing also seems to slow down, as in order to comprehend another's words, they have to be very clear and concise; otherwise, the individual will not be able to interpret it.

Take Me Under Your Wings - Getting under Mushkeli's very large wingspan will completely hide an individual, silence their noise, and make their scent disappear to anyone outside of it, and Mushkeli can stretch and enlarge his wings if he willed to cover anyone under it. Multiple animals can be under it at the same time, but it would then be difficult to move (as whoever is under Mushkeli's wings would have to move along with him to keep hidden).

Shrouded in Darkness - A metaphorical fog makes it so that those within it are not seen right away, or are hard to notice. Those unaffected by it don't see haze or anything, but just find it difficult to discern the affected individuals, especially if they are not directly seeking them. Wherever Mushkeli is present, an area around him is susceptible to this power; the range depends on how Mushkeli is feeling at the moment - if he is carefree about his surroundings, an individual would have to stand right next to him for the effect to occur. If Mushkeli is particularly moody, the range can go up to one mile. Mushkeli can remove this from affecting an individual if he wishes, and the effect is amplified when it is dark. Mushkeli is always subject to this, so in order for him to be seen, he has to be revealing himself on purpose.
Permanent Power: Lost in Obscurity - Either a curse or blessing depending on what the individual makes of it, Mushkeli can put a spell on an object, place, individual or group of individuals and their descendants that makes them almost completely obscure to others. Their memory is nearly lost to the outside world, and seem vague if brought up; it is akin to erasing the target's existence, except the it still exists, technically, and is not fully gone to those who know about them. However, a cursed individual cannot interact with others because they cannot be perceived; this goes so far as to limit interactions with living, sentient organisms, so a lion under this would have to survive off of plants, vegetation, or scavenge dead bodies, as hunting is ineffective. Only Mushkeli can see, hear, and interact with them. If and when he lifts the curse, all effects of this are gone, but others would not realize that they have mentally suppressed memories of what was cursed.
Contact: PM
PostPosted: Wed Mar 24, 2010 5:42 am


Powers okayed by tuesdaycat (five senses) and Mimsey (healing)

Owner: Annchen
God: Veri
Domain: Blood
Temporary Powers:
1 – Scent of blood: She is surrounded by a faint scent of blood. Mortals in her presence can feel a metallic taste in their mouth or feel a scent of blood coming from an undefined direction. The scent can range from the stink of old rotten blood to the scent of fresh blood depending on her mood. Power is only active within a radius of 10 metres or so and it becomes less noticeable and eventually vanishes completely if a mortal stays in her presence for a long period of time. Gods can feel the scent of blood too but can always pinpoint the smell to her.
2 – Song of salix: Mortals in her presence are more prone to bleeding and they will bleed more if they are injured after being exposed to her. Existing wounds will start to bleed more and freshly healed ones might start to ooze blood again. Weak creatures with large open wounds run a risk of bleeding to death. (no characters will die from this unless the player wants them to of course) Lasts for 1 hour after exposure. Doesn’t affect gods.
3 – Curse of blood: When angered she can cause bleeding (usually from the nose, ears or eyes) in a mortal. This is not painful or fatal, but can certainly be unpleasant. Bleeding lasts for 1-3 hours depending on how miffed she is, and the injury then disappears without a trace (more than the blood left behind). Can be used on gods, but in that case the strain on her is great and it only bleeds for a minute at most. Not worth it unless she’s extremely angry and doesn’t think before acting.

Permanent Power:
Transfusion: The goddess can give a mortal creature some of her own blood to counteract a blood loss or cure anemia. (after an injury, after a complicated birth, to cure someone that is anemic etc.) This is extremely taxing and she can’t save someone that’s too badly injured or has huge gaping wounds since her mere presence will make existing wounds bleed more. For best effect any wounds needs to be as healed as possible before she does this, otherwise she might just drain herself and still have the creature bleed to death.
Contact: PM

Annchen

Sparkly Bibliophile


endejester

Feral Cat

PostPosted: Thu Mar 25, 2010 9:41 pm


Powers cleared with Animals and Plants - (lilwere owns both)

Owner: endejester
God: Mopani
Domain: butterflies

Temporary Powers -

- Float like a butterfly - Mopani can perch on anything that would support the weight of a single butterfly when using this gift. Hitting her would resunt in the person pouncing trying to displace her normal weight however raher than trying to dislodge a butterfly so she may not be flicked asside so easily.

- Small summons - Mopani can summon/create a small 'swarm' of butterflies to her. Max of 30 butterflies per summoning.

- Disipate - Mopani may swap her goddess form for the form of a butterfly to pass un noticed.


--

Permanent power
Metomorphosis - following in her father's footsteps Mopani may cause one creature to cocoon itself, and metomorphize into a butterfly.
PostPosted: Sun Mar 28, 2010 9:04 pm


((coral path cleared with Lil ))
Owner:Naysha Aysha
God: Lulu
Domain: Coral
Temporary Powers:
1:Coral path: Just like her mother, Lulu leaves coral growths in her path. The coral growth dies off after one minute.
2: Underwater breathing: Lulu can stay under water for up to 24 hours.
3:~need to contact other god/goddess owners~
Permanent Power:
~need to contact other god/goddess owners~
Contact:PM

Valdmir Talamore

Savage Shapeshifter

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demon_pachabel

Beloved Werewolf

PostPosted: Tue Apr 06, 2010 3:34 pm



Owner:demon_pachabel
God: Dormin
Domain: Epics (Epic Feats? I'll do a cert change if it needs to be that specific)
Temporary Powers:
Guidance of the Feat - Dormin cannot make a mortal (nor a god, on that note) do anything. However, he can give insight towards what he feels is a proper solution. He may have a tendency to make a mountain out of a molehill for his own amusement, however.....

Mountain out of a Molehill - Only within his own physical power (or if he has favors he can cash in...) can Dormin make life hard for you. However, this also only within the restraints that the one who has life made difficult for them, as he can't just throw random stuff out there and he only does this rarely, so for someone who encounters trial and overcomes them a lot, this may be seen as a challenge to the god for 'Give me something more epic!'. This is limited by Dormin being within a reasonable range (which can vary based on the terrain) of the feat he wishes to exaggerate.

Time and Time Again - Dormin is attracted (magnetically, not romantically) towards those who would be possibly 'blessed' with his powers.

Permanent Power:

Ongoing Feat - This is essentially the same as 'Mountain out of a Molehill', only this one isn't restricted by Dormin's presence in the immediate area and it may 'stalk' the 'blessed'.

Contact:PM
PostPosted: Mon Apr 19, 2010 10:54 am


Cleared with Change (Dusty), Flight (Tahja), and Mind (Eskimo, there was a different possible temp power that she didn't approve of, so it was not chosen as the third)
Owner: Reeshie Hack
God: Tarishi
Domain: Messengers
Temporary Powers: Wings of Ill Tidings- Basically, when she needs to fly fast to carry a message, she flies as fast as bad news travels.
Convocation- If a message needs to be given to a group of creatures, she can send out a summon that draws that group to her. The summon only lasts for a day and a half, though, so the others have to remember the direction the summon was pulling them towards.
Don't Shoot The Messenger- This power allows her to automatically assume the proper appearance when crossing pridal lines, to allow her to be better accepted by those she's delivering a message to. So if a pride only accepts lions of a certain color, she appears as that color. This also works for species, but she has to know which species she needs to be prior to entering the lands.

Permanent Power: A Messenger's Blessing- If she so chooses, she can bless those that follow her ways of spreading news/word to others, giving this specific creature slightly improved running/flight, stamina, or memorization abilities when acting as a messenger (They will not be able to tap into these abilities at any other time).
Contact: PM, AIM (reeshiehack)

Reeshie Hack

Dapper Hunter


[Eskimo]

Anxious Cat

PostPosted: Tue May 25, 2010 9:28 am


((I'm unsure if his permanent power would be allowed (or any of his powers for that matter), so by all means PM me about it if you think it's not right. I'll definitely work something out! XD
And I have no idea whom I should PM if any of these powers could possibly clash with an existing gods', so yeah, I am up for adjusting absolutely anything, just toss me a PM. <3))

Owner: [Eskimo]
God: Kafele
Domain: Mind
Temporary Powers:

.:. Mind's Eye .:. Manipulates another's mind and makes them see and experience as if in real life whatever Kafele chooses, but it must be something already existing within that individual's mind. He can make them experience anything in their imagination, whether it is re-living a memory, living a fantasy, or experiencing their worst fear (all these things are parts of the Mind.) This can only occur if Kafele first looks directly into the individual's eyes, and can only continue to happen if Kafele is relatively close to that individual. This power wears off when the influenced individual either falls asleep, Kafele stops the power, Kafele goes too far away from the individual, or three days have passed.

.:. Mind Control .:. Kafele can influence someone's mind into doing what he wants. He can make someone believe what he wants them to, do what he wants them to, say what he wants them to, etc. It's mind control. "You didn't see me walk past just now." The command does not necessarily have to be spoken, but can be transferred to the other's mind through thought*. Kafele must first have eye contact with the individual in order for the power to initiate. This power can last anywhere from a few minutes to a couple of days depending on Kafele's wishes.

*(see permanent power)

Permanent Power:

.:. Telepathy .:. "Knowledge conveyed from one individual to another without means of the five senses; mind reading." Kafele can speak to others using only his mind, as well as hear another's responses to him through their minds. In this way, he can read others' minds and speak without words. It is a process of mind reading, and he cannot only receive words from the individual he is communicating with, but images and feelings as well. He can see anything within the other person's mind. This power is constant and cannot be turned off, but Kafele can choose which mind he wishes to communicate with and which he does not. He does, however, constantly "hear" the thoughts of others, though he can tone this down to a minimal level with some concentration.

Contact: PM, please!
PostPosted: Sun May 30, 2010 6:10 pm


This is an update(Belated) to his permanent power ^^ heart Worked the details of this out with DFA a while ago xd ;;


Owner: Andranis
God: Xavier
Domain: The Cursed
Temporary Powers: --
Permanent Power: Curse sponge - Absorb the curse another God has laid upon an SoA. In a converse, he may lay a curse, but only the last curse he asbsorbed. Most commonly, the curse absorbed/laid is permanent adolescence.
Please note! It is required, if you wish for Xavier to use his power, that you get the permission of the owner of the god who cursed and, depending on the curse(IE, perma-adolescence), the colorist! If it's removal of a curse mark(Best example in mind being the curse mark in the Koya line), additional permission is required from the owner(s) of the source of the curse mark! Quoting in PM to me is fine. And, finally, he may NOT absorb a curse if he's still got one aborsbed. Like a real sponge, he needs to expell Curse A before he can suck up Curse B.
Contact: PM preferably, but if you have my AIM, you may poke me :3

Andranis

Sweet Kitten

15,100 Points
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Marsh the Sex Panda

Dapper Lover

PostPosted: Fri Jun 11, 2010 1:59 pm


((I've cleared her powers with Imbalance, Grace, Gravity, and Confusion))
Owner: MarshMallowPanda
God: Jazi'bahati
Domain: Clumsiness
Temporary Powers: -Those in the nearby vicinity to her (~15 yards or so) find themselves to be more clumsy than usual.
-She can curse a creature to be extremely clumsy anywhere from 4 hours to 3 days.
Permanent Power: -She can permanently curse a creature to be extremely clumsy. She can't revert the curse, and it would only be able to be lifted by a God(dess) of a polar god, i.e. Grace.
Contact: PM
PostPosted: Tue Jun 22, 2010 7:10 pm



Owner: Moriko Omori
God: Ziirahdane
Domain: Despair
Temporary Powers: [Up to three. Be very specific with what they can do/can't do.]

Depression: While within range (~25ft), an overwhelmingly heavy cloak of despair is released upon the individual, may reduce some to tears or worse - whether it is related to her own feelings or theirs depends on the situation. Lifted as soon as she leaves or the individual leaves. She is able to concentrate on one individual in a group to up the effect, and it is always active. Not applicable to other gods.

Solemn Beckoning: Ziirahdane will appear wherever sorrow (or the chance for sorrow i.e - funerals, wars, hard times, breakups, whatever) is abundant. She will attempt to feed on it, strengthening her powers, then add to it, ultimately trying to get those in question into such a state as to abandon hope completely before the feeling begins to fade (3 days).

Permanent Power: [Only one. Be very specific with what they can/can't do.]

Choking Sorrow (Curse): To those who have somehow wronged the Goddess, the crushing despair that she normally has around her will extend to them anywhere they go. They will feel hopeless and depressed even when the opportunity arises where they normally would be the opposite. There is no physical pain unless the cursed causes it themselves. Leaves her very weak for up to two weeks.

Lifting of the curse can only be undone by Ziirahdane or counteracted by a god/dess of hope/happy/faith.

Contact: PM or AIM: ziirahdane


Moriko Omori



Azure Desiderium

Eloquent Lunatic

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PostPosted: Sat Jul 10, 2010 4:17 pm


+Sephiros Immortal+
Quote:
God: Morifaer
Domain: Demons
Temporary Powers:
Demonic illusion - The ability to cast illusions of 'demons' for his own purposes.
Demonic draw - The power to reach into the mind of another and draw out those things which haunt and plague them, their 'inner demons', and bring them to the fore, oftentimes this is used in tandem with demonic illusion.
Demon's curse - An ability which allows him to cast a spell on a mortal so that those around them, unless they are accepting of such or particularly forgiving, see them as a 'demon' or monster, something to be reviled.

Permanent Power: Blood bind - Morifaer can bind a mortal to him, should he land a blow on them, using their own blood to seal his mark in their flesh until which point he, or another god sees fit to release them.
If someone is interested in having this power used on their particular SoA, how would you like them to contact you? Via IM or PM. xD IM's are: MSN - elvendreamerchild@hotmail.com & AIM - sephirosimmortal


PM sent



Just an FYI, never got said PM. :/ As this account has long been lost.
PostPosted: Wed Jul 14, 2010 6:32 am



Updated powers >w< heart

Owner: Kijani
God: Juuku
Domain: Surf
Temporary Powers:
•Call of the Surf: Being a god whose passion and life is devoted to the surf, Juuku has the ability to breathe into ones ear which gives the illusion and / or the experience of hearing the surf. This creates a rather tranquil, relaxed and easy-going sensation; a mood which can put even the most high strung of creatures at ease for a few moments.
•Swells: If there is water underfoot or nearby, a simple tap of his foot or a silent focus can conjure waves to begin to create sets of waves within even the stillest of waters.
•Surf Session: Juuku is just as adapted in the water like he is on land. He can breathe fine underwater and can cause his body to become one with the waves of the surf; his body can materialize into the waves and direct them, freely conjuring up even more strength and speed to the wave or taking away its power and making it more docile. Although it is rather impossible to materialize another to become one with the surf, Juuku can enable an individual to breathe underwater for a period of time by breathing on them.
Permanent Power:
•Surf's Up!: As a blessing to the surf junkies and beach bumming lions, Juuku can permanently bless an individual to bombard the waves with a kosher nature- a swell seeker would find a 'oneness' with the waves and be able to enjoy the 'Hawaiian Roller Coaster' ride with no harm or misfortune. Surf's up, dude!
Contact: PM




Owner: Kijani
God: Pele
Domain: Volcanoes
Temporary Powers:
•Lava flow- Rocky substances / surfaces can be reverted back into lava. This is used to create new pathways above or below ground for where the old volcano flows would meet with the sea. Once the lava cools it can either create a place which would drive others away from walking into by forming a surface of a'a, sharp, jagged lava rocks which could potentially slice through flesh if one is not careful. Aside from a’a, Pele also can create pathways of pahoehoe, or cooled lava flows that are smooth with the appearance of coiled rope, which would enable anyone to walk across for means of easy and safe travel / passage.
•Hot Spots: Pele can accurately sense where potential volcanoes lie as well as decrypt what their activity status / potential is.
•Eruption: Her temper often dictates her action and in the most infuriating emotional state the Goddess can summon small tremors or even stir an inactive volcano to awaken with plumes of smoke, ash and ,very rarely, lava flows. This can be very destructive and is only used when necessary.
Permanent Power:
•Activation / Extinction: The Goddess can cause a volcano to fall either into a prolonged dormancy, permanent extinction (essentially 'retiring' the old volcano, or re-activating it with new life. Pele uses this as she sees fit; the effect is permanent although Pele can change it however she sees fit and / or necessary.
Contact: PM




Owner: Kijani
God: Ezriel
Domain: Rebellion
Temporary Powers:
•Hearts Desires- Ezriel can hear and sense the true ‘rebellious’ desires of the heart.
•Persuasion- He can help in persuading and reasoning with the individual and eventually lead them to acts of rebellion against the ‘status-quo’ and the ‘norm’. Ezriel can help formulate a need inside an individual to break away from traditions, to take risks and defy authority.
•Pushing the Limits- Ezriel can help fuel an individual to push / explore beyond their own limitations.
Permanent Power:
•Defiant Disorder- Be it seen as a curse or blessing, Ezriel can instill a disobedient, hostile, and defiant behavior in an individual that is projected toward authoritative figures. Individuals find themselves drawn to bullying, acts of vandalism, and have an overpowering need to revolt which feels insatiable. They become ballsy and bold, to say the least, although they aren't exempt or immune from punishment; they're at their own risk. This can be negated and reversed by polar Gods/Goddess's.
Contact: PM




Owner: Kijani
God: Dakota
Domain: Outlaws
Temporary Powers:
•Rouse the Ruffians: Dakota can simply look at an individual and decipher where they stand in accordance with the law; often she uses this to better judge who she can trust and who she needs to evade. This is a good indicator also to the Goddess as to who would be a suitable candidate for a small band or mob to accompany her. In her presence those who are wanted or are considered outlaws would feel a likeness, a strange ‘brotherhood’ and a sense of trust while those who uphold the law and moral principles would feel cautious, unsettled and somewhat frightened. This also can cause an outlaw in Dakota’s presence to feel invigorated and empowered.
•Robin Hood Complex : Whether its Dakota herself or those who accompany her that are viewed by the local ‘authority’ as criminals, Dakota can create a temporary safe haven amongst another society - meaning wherever this society is established its residence would see her, or those present with her, as a hero, avenger or an admired figure rather than an outlaw. Temporarily this power stirs a change of heart, while pulling the wool over the eyes, of the residence which can incur help and support to Dakota and those present with her while trying to give the law the slip. This temporary power can last for a night up to three day.
•Sweet Success: The likelihood of a successful heist or outlawed deed is increase along with the odds of evading the law and making it out relatively unscathed- at least having no major harm come upon the individual(s). This only can work if Dakota is present or in a close proximity.
Permanent Power:
•Outlaws Brand- Those whom Outlaws finds unfavorable whether they’re black-ballers or conspirators aligned with the law will be cursed; plans, true intentions and schemes are unintentionally unveiled and disclosed by the individual who is cursed. Essentially they become the epitome of the ‘worst outlaw ever’ with a lack of success and a potent magnetism that seems to attract the 'authorities'. Outlaws' Brand has no effect on Gods and can be negated by polar Gods/Goddess's.
Contact: PM


(Powers previously cleared with Souls and Identity~ :3)
Owner: Kijani
God: Cael
Domain: Individuality
Temporary Powers:
• You = Awesome: While in the presence of others, Cael can help inspire others with a deeper / more elated sense of unique self-worth and individuality; it's a gung-ho "I AM AWESOME" feeling.
•I'll Beat the Boring Out of You!: Cael can help persuade an individual to diversify ones self from the stereotypes and cliche's of life and inspire them to re-define themselves.
•Scissor-Kicking That Stereotype : Cael can help others discover and emphasize someones unique quirks and individual peculiarities that set an individual apart from the next. While in proximity, an individual can find that their quirk, peculiarities and talents are extenuated in a captivating and unique sense rather than something that others would draw away from or mock someone on behalf of.
Permanent Power:
•Individual Intensity: Cael can permanently bless an individual with a special trademark by means of a permanent mark(ings) upon their fur or changing their fur and markings completely for a 'refreshed' / 'rejuvenated' appearance ; this not only seals a sense of individuality upon someone but this 'newness' of uniqueness helps set an individual apart from the mundane crowd.
Contact: PM

Kijani


Tahja Estes

Fashionable Loiterer

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PostPosted: Sun Aug 01, 2010 9:43 pm


Owner: Tahja Estes
God: Kairi
Domain: Instinct
Temporary Powers: Sense, Drive, and Subdue. Drive and Subdue may not be used in concurrence with one another, or within the same time frame of one another on the same individual, so please note that she will not bless or curse any individual more than once (Not only could it possibly drive them to their death but it takes up her own power to do so.). If Subdue is used then she must wait three days before she can use Drive, and vice versa, on that SOA again. This is to prevent her from overwhelming any mortals with any kind of back and forth.

Sense - This isn’t a power so much as a radar. She will feel it within her soul (sort of) within one mile of an individual or group with very active/high or very dormant/low levels of instinct.

Drive - This is a general power that allows Kairi to bless an individual with an increase or emphasis on their instincts by loaning out some of her own (As the goddess OF Instinct she has plenty to spare.). She cannot control which instincts are affected precisely, only their instincts in general, so the individual would more or less simply experience their usual baser urges much more strongly than usual. The only way they’ll feel a particular tug in any one area is based on what they are doing at the time (or during the time span) that this power is used, or if they already are following a particular instinct’s call. (IE: A pregnant lioness would have a stronger urge/instinct to find a den away from others, as this is a natural action for a lioness to take when birth is imminent. Someone that is going on a hunt soon will be acutely aware of how their instinct is telling them to act while stalking or attacking.) This will last for up to three days.

Subdue - The exact opposite of Drive, this power takes away an individual’s instincts completely, meaning that they will not feel that guiding “voice” that allows them to function on the most basic of levels.

Permanent Power:

Pure Instinct: Call of the Wild - This ability is Drive and Subdue wrapped into one. It let’s Kairi permanently adjust the levels of an SOA’s instincts until the day that SOA dies or the curse/blessing is lifted, however she sees fit.

Contact: PM's, please!
PostPosted: Fri Aug 06, 2010 12:19 pm



Owner: ~Masamune~
God: Filisiwa
Domain: Thirst
Temporary Powers:
- Whenever a mortal is within close range of him, they become thirsty very quickly. If the mortal is near him for an extended period of time, it will just get worse. Their mouth will become dry, their throat will hurt and they won't get better until they've moved away from Fili and had a drink. This power is NOT intentional, it simply happens naturally.
- If a mortal has a great desire for a certain thing, he can instill in them the thirst that they need to get it. Meaning, if someone craves power but lacks the confidence to attempt to obtain it, Fili can cause them to thirst for it. It is a terribly strong thirst, but it will wear off after a certain period of time, so the mortal has to make the most of it. The mortal won't know that it's only temporary though, and so they will think that the thirst will only be satisfied once they've obtained whatever it is that they wanted.
Permanent Power:
- This power is a lot like his second temporary power, only it is far more severe and it is permanent. Although his second temporary power can often be seen as a blessing, his permanant power is most definatly a curse. It works in the same way in that if a mortal has a great desire for a certain thing, he can instill in them the thirst that will drive them to achieve it. However, the thirst from this power will be almost unbearable, as it will cause the mortal's mind to be bent solely on obtaining the thing that they thirst for. They will struggle to sleep, they will not be able to focus well enough to hunt. All they will care about is quenching the horrific thirst that they have. It could end up causing the mortal to do dreadful things, as eventually they may become desperate. This curse can only be broken by Fili himself, or when the mortal is actually able to satisfy their thirst.
Contact: PM

~Masamune~

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