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Posted: Thu Dec 18, 2008 11:25 pm
I was thinking for the PI as the main character, that's why I didn't mention him, it's the standard. A drink move for recovery or stat boost but lowers accuracy. Could use the bottle as a melee weapon, increasing damage if it breaks in combat. Maybe has a moltov move. Probably has the highest accuracy naturally. I thought of a boxer, but more of an enemy or npc for a case, which could be the story and chapters of the game. A banned boxer may be a nice one, at the very least a temporary playable when starting his case. That would even out the number of characters, you could use him and the hitman as front row guys, maybe the cop too, if you want to use more of his billy club and melee abilties, the PI as middle, and the newsy and love intrest as backrow. The boxer could have a bunch of glove types, regular, barb wire covered, brass knuckles, bare hands, he'd probably have the biggest raw physical damage. The Hitman, more of a linking combo guy, with lots of medium damage attacks, like the tommy gun, maybe add in abilities like cement shoes to slow down opponets, glasglow smile which would have little damage but would add damage gradually when attacked, or poisoning. The cop would have highest defense due to his bullet proof vest, largest distence damage with the hand cannon. The Journalist and singer more of a statis effect people, very poor attacks. As for special attacks, well, I just keep thinking of random things that I associate with the types that could be the names for the specials, like police brutality, freedom of the press, dempsy roll, make it look like an accident, shoot from the hip, and full house.
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Posted: Sun Dec 21, 2008 8:51 pm
You should be on the development team....
once I actually create it...which with my luck will be when I'm like 35.
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Posted: Sun Dec 21, 2008 8:58 pm
I'd love to be, or at least acknowledge me in the credits. Tons of stories to make out of it, either a bunch of unrelated cases, cases leading to one guy, or a combination, tons of related cases with unrelated cases being side quests. All ending up taking down the top crime boss in what ever city you choose.
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Posted: Thu Dec 25, 2008 12:29 pm
Right, I will. A mention in the credits is due. hat is if I couldn't get you to move to Sac...than again I want to move out of this armpit of a city.
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Posted: Thu Dec 25, 2008 3:06 pm
Depends on the headquarters for the company would be. Of course there could be like online conferences and such.
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Posted: Fri Dec 26, 2008 1:24 pm
All I ask is that you wear clothes...
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Posted: Fri Dec 26, 2008 3:30 pm
For an online confrence? It's not like it needs to be video, could just be audio.
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Posted: Fri Jan 02, 2009 12:37 pm
So the clothes is the deal breaker???
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Posted: Fri Jan 02, 2009 5:47 pm
Nah, I can put on shorts.
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Posted: Mon Jan 19, 2009 2:08 pm
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Posted: Mon Jan 19, 2009 8:31 pm
No...It'll probably just be above the waist or neck up anyways.
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Posted: Mon Jan 19, 2009 8:36 pm
Oh yeah, they need to come out with another Capcom Classics Collection, with the FF sequels on it, Rival Schools, AVP, Punisher, Dinosaurs and Cadilliacs, and some others.
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Posted: Mon Jan 19, 2009 9:52 pm
An all beat em up edition. I like it. also that nice Dungeon's & Dragons beat em up they made too.
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Posted: Tue Jan 20, 2009 6:26 pm
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Posted: Thu Jan 22, 2009 1:44 am
You visit that site too? I love that site.
Thankfully the Capcom Classic Collection has a couple of them. Konami could release one of these too. With the Turtle games and The Simpsons.
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