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Posted: Wed Feb 23, 2011 1:53 pm
Also Luis have a similar face to Aragon... I said Aragon and not the guy that played that role cause he can change, Aragon cant... and the militar guy Mark have a guy that is similar to him, I dont remember whats his name is but I think I saw it on Mission imposible 2 and 3 they guy in the van I think he is the base to do Mark. And there were other leaving RE aside, Like a certain character of MGS is similar to Clint Eastwood on a role of cowboy back on his starter days
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Posted: Mon Mar 07, 2011 6:21 pm
I was replaying some Resident Evil games and I noticed Wesker had plenty of oppertunities to kill Chirs and aviod being killed in Resident Evil 5. One time is in Resident Evil. Instead of showing Chris the Tyrant he could have shot him in the head. In Code: Veronica X every time he hit Chris, in all of their encounter, he could have just snapped his neck instead of letting him live or just countinuing hitting him. In Darkside Chronicles he could have just jumped onto the plane, break the glass, grab Chris and Claire, and throw them out. Then they die from the explosion in the base or falling from thousands of feet in the air. In the DLC Lost in Nightmares he could have once again snapped Chris's neck. In 5 once again could have just broke his neck.
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Posted: Mon Mar 07, 2011 7:54 pm
Well obviously Capcom couldn't have Wesker kill the protagonist. The problem lies in the fact that Wesker was built up to this overpowered character, and gameplay-wise that is difficult to pull-off in RE games, I mean, The Tyrant is the ultimate life-form, yet it can be killed by a skilled dude with a rocket launcher?
No I'll try to address each of your observations...see how well I can do. - RE1: Wesker could not have guessed that Chris would survive the Tyrant battle. To leave him with the Tyrant was the same as death in his mind. After all, he spent years creating it, so one could also argue he subjectively overestimated his creation. Also, Wesker being an intelligence agent, has a flair for deception, showmanship and not doing anything straight up.
- CV:X: It's been often argued that he still had little control over his new powers. I tend to agree with that idea; after all it had been just a few months since he obtained them. Also, and much more simple to accept, he was having to much fun torturing Chris. He seemed to want to stretch the suffering out till something always got in his way (E.I. Alexia, Alexia again, the fire at the end). If he had a little more control over his powers (if he was E5 Wesker) Chris would not have survived the game's final cutscene.
- DC: Most of the same reasons of CV:X. Not to mention that Jumping unto a fighter jet just to kill someone, risk getting injured or ending up away from your exit plan is not very smart, and Wesker is smart.
- Lost DLC: As I said, a super-powered being is hard to do in an RE game. That is why the battle with Wesker was a cutscene in Code Veronica. And indeed if you want to Chris day, there's plenty of fun videos. Lastly I'll say I'm not a super fan of RE5 Wesker. The character seemed to shift personality somewhat from the established characteristics set in Umbrella Chronicles, Darkside, and RE4. That being said....give Chris and Jill credit. They survived multiple Biohazards over ten years. If anyone could survive a 2 minute fight with Wesker it's them.
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Posted: Tue Mar 08, 2011 5:46 am
True enough with that. Or skilled woman. For me I don't know which is canon Chris's story or Jill's.
Fair enough. Well as long as you time it right otherwise it can knock it out of the way. Or mybe I'm thinking of a different Tyrant.
Seems odd that after all that time he had little cotrol over his powers. Than again if I remember right I don't think he even managed to hit Alexia. Well the fire is somethig odd since we know he can easily jump over a wall with what seems to be no effort, how could he have not jumped over that little fire?
Come to think of it they don't really explain how he got away, but I see your point.
Well yes I do give them credit and it's obvouis they could survive a 2 min. battle with Wesker considering (But with Wesker being able to perform so odd type of teleport one would think he wouldn't have to much trouble getting behind one of them) the fact they could be knocked half way across the arena in RE:1 by Tyrant in the second battle with it. And that being their first biohazard. More or less unprepared.
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Posted: Sun Mar 13, 2011 7:48 pm
Wesker doesn't teleport, it's super speed like it is with the hunters. The hunters themselves (of course being my favorite BOW), were able to dodge shot gun blasts. So there is a limit to what Wesker can do, He can't instantly teleport behind people such as say Dr. Strange, or Nightcrawler. He's a lot more like Flash in a sense if you want to compare him to heroes or anything, but a little underpowered compared to Flash's speed.
I'm trying to think of the best comparison...Honestly yeah, the best comparison i could come up with is The Hunter's, he's just really fast like the hunters. I'm sure you can see what I'm saying right? That Wesker Himself has limitations to his speed.
As for how things were working out in CVX, I do believe that Wesker didn't want to waste too much time with Chris, so perhaps another reason why he let him live. He was in a rush to get the T-Veronica virus.
But yeah, there were plenty of times Wesker could have easily killed Chris, He and Chris were basic equals when it came to being dead shots, so I honestly don't know why he didn't just put a bullet between Chris's and Jill's heads. But then again, we wouldn't have the amazing story we have now in the RE History. It's just like every other comic book, you always gotta drag it out with the villain and protagonist. You have to drag the ultimate battle out. Heck, Joker is still alive in Batman comics after all these years lol, when we all know it'd be best if someone were to just kill him off due to just how horrible that he is. But we Fans don't want that. So even though it defies logic, that the best thing you should do should be to kill the problem off, if we did that, we lose a fan favorite, and end something that honestly we don't want ended. ^_^
So it's just like any good comic book franchise. You always drag out the final battle, until you feel that you should end it, which in Batman's case, won't ever happen, and i hope to god it doesn't happen lol. ^_^
Honestly, I would love to See an alternate ending for RE where Wesker came out on top, such as with Soul Caliber's very first video game in the franchise, Soul Blade. if you played as Sigfried, you had two possible out comes, he becomes Nightmare at the end, or He destroys Cervantes' sword and ends the evil of Cervantes. With Cervantes, if you played as him, you unleash Hell on Earth at the end of Soul Blade.
So If they had put two different Cinematographic endings to RE 5, one where the BSAA takes out Wesker (our standing ending we have so far), or one where Wesker Kills off Chris and the others, and Fulfills his plans, i would have loved that.
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Posted: Mon Mar 14, 2011 12:19 pm
Just read some news on the Resident Evil: Revelations title. The producers say they are going back to the more puzzle driven elements in the original RE games, and that it'll also feature the over the shoulder look that RE 4 and 5 had, but you'll be able to walk and aim at the same time as reload while running or walking.
Revelations is set between RE4 and 5, so it will be a sequel to 4, but a prequel to RE5.
It also said that it'll be more horror based, especially with the elements available for the 3D aspects, and that there will be a limited Item resource such as with the original RE games as well.
It seems that It's gonna be a pretty good game just from what i've read so far with this new info. You'll also be able to Run and shoot in the mercenaries game as well they said.
I want to think there was something more I was wanting to say about it, but i can't remember now. lol.
Oh! and that you'll be able also to switch between the 3rd person view to a First Person view if you would like to while aiming. I thought that was the best news lol.
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Posted: Mon Mar 14, 2011 2:05 pm
Ya it wasn't teleporting but it really looked like. Like he was constantly doing the instant transmition move.
Amazingly enough Hunters have the most varitions than any other B.O.W. MA-121 Hunter α, MA-121 Hunter β, MA-124 Hunter γ, MA-125 Hunter R, Enhanced Hunter, Sweeper, Hunter Elite.
Fun fact about Hunters. In the Sega Saturn version of Resident Evil the Hunters are replaced with an exclusive B.O.W known as the Tick which instead of claws features two sickle like hands, a brown body two antennas and a new sound effect. The Ticks have never been seen in another Resident Evil game.
Well according to what I remeber he said he already had his men get Steve before the fight, so I'm so sure on that.
Funny. They always have the perfect chance to just end their arch enemy but what do they do? They don't do it.
Problem. I don't own a 3DS. Sigh. Sometimes I wish they didn't need to come out with new consoles but than again without the PS3 I wouldn't have played RE biggrin irectors Cut (I played Archives first), RE: 2, and RE: 3 Nemisis. Mybe I'll find the money somehow.
According to what I read, the reason Resident Evil its thrid person is because they belived that first person wasn't scary enough. But would first person be scarier? I mean you wouldn't be able to see behind you so enimies could sneak atack and easily freak you out instead of "Oh theres a zombie behind me. Well than I'll just run/kill it."
The walk and fire isn't really new to Resident Evil. In Outbreak file 2 your able to. However I'm glad is over the shoulder. I've grown to like being able to shoot more than just the legs, torso, and head and only be able to hit the torso at a long range.
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Posted: Mon Mar 14, 2011 2:53 pm
Wow, I didn't know there was a sega version of RE. The ticks must not be cannon, they're not listed in my archives. Must have been a special feature for the sega version.
I myself do enjoy the over the shoulder look, I didn't like how RE 0 and remake kept the features like they had in the original RE with not being able to see behind you, so you can aim properly at the enemy, but then the auto aim came in handy with that.
I personally wish they'd re-release 0 and remake with the features that were first introduced with 4, where you could actually aim, and get head shots. It'd make it a lot more easier, but I don't like coming across crimson heads when i have to get to a specific place by crossing paths i had already been at lol. But the crimson heads were a fun added feature, I guess they made up for the lack of aiming in the original RE games with Umbrella Chronicles.
Yeah, I read about the walk and shoot ability in the archives, i'm interested to actually see how it'll pan out for this new RE adventure, I'm betting it's going to be amazing, especially since they're using the same graphic engine they used for 5 in the Revelations 3DS games. At least I think they said they'd be using the same engine.
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Posted: Mon Mar 14, 2011 3:26 pm
They are probably not. I might have them in the "Matt's B.O.W. Journal" though. But ya probably not canon but than again about a 1/4 of the B.O.W.s in there probably aren't.
Auto-aim one of the many reasons people beat a Resident Evil game for the first time.
I kinda wish they'd remake 2 and 3. I mean RE:2 only remade as duel shock which probably had little to not diffrence to the orignal. To me... Umbrella Chronicles and Darkside doesn't count, since there an abrigded verson. Fun fact: Brad Vickers is the only member of S.T.A.R.S to not be remade with updated graphics, he is unseen in the Remake (only his voice was heard). Also Brad is the only character to appear in the first three games of the series. As opposed to Jill, Brad makes genuine character appearances, rather than merely on the S.T.A.R.S. photograph.
Well by the time it comes out hopfully I'll have enough money to by the 3DS
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Posted: Mon Mar 14, 2011 4:05 pm
Lol, I would say so myslef, if auto aim had not been there, instant death lol, especially with the slow turning mostion, and the 180 option not be available in the first two.
I'm pretty sure that Umbrella and Darkside chronicles do count, for the simple fact that they all added to the story of RE with what went down between Sergei and Wesker, and how Leon First met Krauser. the other points in the game were basically just reviews of what had happened, though with some new content added that also supports the RE story.
Yeah, that's pretty cool too, i guess Brad wasn't all that hated to have at least appeared in the first 3 games lol, though only as a zombie in 2, and then got killed in Three. I honestly wish they'd take 3 off of RE3 and just call it Resident Evil Nemisis, or at least Resident Evil 2: Nemisis, and make another installment as RE3, because with the numbered titles, they're all recording different events, happening in different areas for the most part, but with 2 and 3 they're happening at the same time in the same place, though 3 covers a longer spand of time, i don't feel that 3 is worthy to hold a Stand Alone Set Number as 3, if that makes any sense to any of you.
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Posted: Mon Mar 14, 2011 4:20 pm
Can't really deny that.
Oh those stories? Ya those ones. The new stories due. I just don't think the others. I was lost when Kruaser came into the picture in RE:4. I mean Resident Evil dosen't seem like a serise to introduce a character that the main one knows but never madean apperance before that game.
It makes...some sense. If you could explain a little more I might understand completly.
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Posted: Mon Mar 14, 2011 5:00 pm
I think that was what Darksides main focus was on, to give a backing to how Leon Met Krauser.
As for what I mean, with the location in 3 being the same for 2, i think the two should have been like the same set number, RE2 only with the difference reflected in RE2:Nemisis, and with an actual 3rd instalment that took place at another place important to the story line of RE. I'll have to go through my time lines and see the events that weren't exactly covered in the games, but had happened at some point. honestly, with RE2, Nemisis, and Code Veronica, I believe they should all be considered 2, and perhaps a RE3 that would have happened maybe in 1999, or during those years. Because if you look at it, with RE up to 4, a large amount of unaccounted time had passed, and I feel that a True RE3 instalment should have covered events before then, and after Nemisis and CV.
Does it make more sense now? because basically we jump from 1998, to 2004 in RE4. What happened in between the 5 years leading up to 4? we get 2003 covered in Umbrella Chronicles, but not 1999, 2000, 2001, or 2002.
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Posted: Mon Mar 14, 2011 5:38 pm
Mybe.
Well its not the same exact location but I get what your saying. For the most part. So you think Code Veronica should take place after a year?
Well mybe since the Raccon City incident Umbrella was unable to act. Because of suspuicion of them.
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Posted: Mon Mar 14, 2011 5:46 pm
Yeah, i think it would have been a good idea to have CV take place like in 1999, instead of December of 98, because I mean, it just looks like so much more time had passed between Raccoon incident and the CV area. Claire obviously looks older than she did in 2 compared to CV, so why didn't they want to make it happen like a year later? I think it would have made a lot of sense to do so.
Because Chris and Jill had been at the tracking of Wesker for quite some time during those times between games. so I think it would have made sense to make it happen like a year or so later, instead of like 2 months after the raccoon incident.
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