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Cloak: Art of Blood Drowning 1000 skill pionts
The subject must be touched or struck by a weapon. The subject's blood, when spilled, spills at an alarming rate, as if the subject was afflicted with hemophilia. The rate of blood loss is actually increased by this technique, and the subject is placed under the illusion that the bleeding is faster still.
Cloak: Art of Affliction 1200 skill points
The subject must be touched or struck by a weapon. The subject is suddenly stricken by a deadly disease of the technique user's choice. Not even the strongest ninja can resist this disease; it must be cured by a medical ninja. This can be used to debilitate a foe in battle or to cause an assassination to look natrual.
Cloak: Art of Decay 300 skill points
A touched object rots away. Can rust weapons, decompose corpses, destroy secret documents, and vandalize nearly anything.
Cloak: God of Decay 900 skill points
Same as the Art of Decay but can be used at range and is so powerful that it can actually cause buildings to erode away to the point of crumbling.
Cloak: Art of Muting 200 skill points
The subject of this jutsu is completely unable to speak or make any sound with his or her voice.
Cloak: Art of Silence 800 skill points
When this jutsu is used, the area around a ninja becomes completely silent, with no noise escaping it at all. This is not an illusion and thus cannot be broken with any amount of willpower. A specialized jutsu must be performed, or the user must lose focus.
Cloak: Art of Concealment 600 skill points
The user can absorb a weapon into his or her body, and recall it at well. The weapon is completely invisible, except for a small tattoo shaped like the weapon on the part of the body where the weapon was absorbed.
Cloak: Art of Cutting 500 skill points
The user can use a weapon to send the force of a strike through the air, essentially creating a razor-sharp projectile of air to strike with the same force as the weapon.
Invocation: Art of Storytelling [Clan] 500 skill points
The user of this jutsu is suddenly granted a boost in his or her abilities drawn from the significance of one of his or her's own memories. For instance, an extremely significant memory would give a boost of chakra, and a memory about an acrobat would grant the knowledge of all the acrobat's skills.
Invocation: Art of Worlds [Clan] 800 skill points
The user of this jutsu completely disappears to everyone, excluding those able to pierce illusions. Whenever this user moves, attacks, or does anything else, the movement or sound is represented by an illusionary event in the surroundings. For instance, if the user rushes towards an opponent to cut him or her with a weapon, then onlookers might see a wolf or a bird make the attack.
Invocation: Art of Replication [Clan] 1600
This jutsu targets every person in a wide area. Each one of them immediately believes that they are one of the people in the group, of the technique user's choice. They see what he sees, feel what he feels, and if he is unconscious then they see, hear, feel, and smell nothing at all. Unless the jutsu is released or the "eyes" of the vision is killed, this can result in permanent insanity.
Invocation: Art of Recognition [Clan] 700
The subject of this jutsu immediately starts to confuse two people who are present. One person is recognized as the other, and vice versa. This is not just a simple illusion-- the subject's mind is actually altered to believe that the targets have switched. This makes this illusion extremely difficult to break even for those who would generally see through them.
Invocation: Art of Alternate Recognition [Clan] 700
The subject of this jutsu no longer recognizes one person as who they truly are, but rather, as a person of the jutsu user's choosing. The person must be either known by the jutsu user or a person drawn from the subject's memories. In the latter case, this illusion is extremely hard to break, even for those who would generally see through them.