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NightshadeV1

Shy Borg

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PostPosted: Wed Apr 06, 2016 6:43 am



Character: Hiro Tanaka
Technique Name: Digit Seals
Rank: C, training must be done as S+ (Six posts, and not as one post, broken up into six parts for the training. Six legitimate posts)
Type: Taijutsu - Passive
Element: Formless
Description: Through diligent practice of the basic hand seals, Hiro Tanaka has cultivated the acts of performing each seal for jutsu with a single finger.

Monkey - point upward
Dragon - cross in front of other finger
Rat - Tight finger curl
Bird - Loose finger curl (like over the thumb)
Snake - single poke forward
Ox - Bent at second knuckle
Dog - point forward
Horse - vertical wag
Tiger - Bent at first knuckle
Boar - fist position
Ram - point upward
Hare - cross behind other finger

Wolfe Whitehorn
PostPosted: Wed Apr 06, 2016 8:50 am



Character: Nanami Hyuuga
Technique Name: Tenketsu Regeneration
Rank: X [ Trained as B-rank ]
Type: Bloodline/ Eiseijutsu
Element: Maruton
Description: Using her mixed knowledge of not only her bloodline, but medical practices, Nanami has learned how to change her own chakra points in to regeneration nodes within her body. By opening one or several chakra points, Nanami can send eiseijutsu chakra surging through her body to heal various wounds and injuries, though larger injuries cause more significant chakra drain to heal. The regenerative effects of this jutsu last for four [ 4 ] posts before fading, and cannot be used within a three [ 3 ] post period of each other without causing tenketsu burnout.

E-rank [ 1 Tenketsu ]: Superficial cuts and bruises
D-rank [ 2 Tenketsu ]: Moderate sprains and cuts
C-rank [ 3 Tenketsu ]: Severe sprains, moderate burns, and acute poisoning
B-rank [ 4 Tenketsu ]: Severe burns, Moderate poisoning, fractured bones, severe cuts and gashes
A-rank [ 5 Tenketsu ]: Severe Poisoning, broken bones, Hemorrhaging, Immuno problems
S-rank [ 6 Tenketsu ]: Severed limbs, crushed bones, tenketsu rot, Hemolytic Anemia
S+rank [ 7 Tenketsu ]: Any bodily injury, including life-threatining injuries, but cannot regenerate something that would kill them instantly ( such as a severed head )

Koresephone

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Nyx_Nightshade_7656

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PostPosted: Wed Apr 06, 2016 9:39 am



Character: Kaori Raigyo
Technique Name: Chakurarōtasu [ Chakra Lotus ]
Rank: S
Type: Ninjutsu
Element: Maruton
Description: The Chakra Lotus must be created out of battle, and it takes an S rank amount of chakra to do so (160 Chakra). The chakra lotus holds exactly Kaori's Chakra limit (865 at the moment). The user can create only two (2) Chakra Lotus at any one time, and each lotus requires the S rank amount to create. However, the Lotus is empty when created, and must be filled over a series of posts ( 5 posts at 160 chakra per post ) and Kaori can only use one per battle. Once used, the chakra lotus shatters, meaning a new one must be made.
PostPosted: Wed Apr 06, 2016 9:50 am



Character: Kaori Raigyo
Technique Name: Akuma no burossamu [Demon Blossom]
Rank: E-S
Type: Ninjutsu
Element: Maruton
Description: The flowers created with this jutsu are unique, in that they almost seem to have a mind of their own, a hive-mind, but a mind none the less. They will only listen to their creator, and have an insatiable hunger, and can move along the ground on their roots, though they do need to reroot themselves every fifteen feet or so, if they don't reach a target. But if they do reach their target, and manage to ensnare them, the target is then devoured alive, down to the bones. The flowers start out as pure white, and turn red after feeding. The flowers are moderately fast, but their strength is in the surprise (who is going to expect living flowers with teeth?) The flowers either live in Kaori's hair, dormant until activated by the appropriate amount of chakra (E-1 D-2 C-4 B-8 A-16 S-32) or can be created in battle in a pinch, but the ones created in battle are harder to control, and often weaker by half a rank to the ones created out of battle. They all have a natural weakness to fire, but the ones created on the fly are a full rank weaker to fire than the normal flowers. These demon flowers can also be used just like regular flowers for Kihakugan jutsu.

Nyx_Nightshade_7656

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NecroPlant

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PostPosted: Fri Apr 08, 2016 3:44 am


Wolfe Whitehorn

AandOE

XAyame_HatakeX

Taorito

Lanfaer


Since I was recently informed Custom slots are 8 across all characters. A lot of these were included in my proposition for Yozen buffs/nerfs I've sent to Lan. Until then I'll have them put here and treated as customs.


~Custom Slot Totals After Receiving this Information~
Tosou: 10/11
Nakicho: 2/10
Kumotake: 0/8
Kyomei: 11/11


Character:Kyomei Nenemaru (Suna)
Technique Name: Tō no Hito Noroi {Wickerman Curse}
Rank: A
Type: Fuuinjutsu
Element: Fuuinjutsu
Description: The practitioner forms a seal which is administered through touch either by hand or thrown inscribed conduits. Once the afflicted finds this seal placed on themselves another seal is placed on an object. The object must bear similarities to the afflicted individual(i.e when placed on a human the object must have human like qualities or features). The more complex the similarities and likeness the more effective the seals prowess. The two connected targets are treated not unlike a voodoo doll. Causing excruciating pain in the area's the object is damaged on the target. (I.e A nail driven through the torso would leave an agonizing some would say crippling pain in that area until the nail is removed.) However, no actual damage is done. This seal cannot be Kai'd and can only be removed with the destruction of the connected object. The seal is effective within a five mile radius. The selected object will burn up and vanish after a three post duration. Specific targets, eyes,nose,heart,lungs,etc must be in some way drawn on the object to affect the area otherwise it defaults to simply the limbs, torso, and head. Once the seal is in place on both the object and the afflicted no new additions can be made. This Technique can be retrained to S-rank enabling it to affect large and powerful individuals such as Bijuu assuming an accurate model is made similar to the target.


Character:Kyomei Nenemaru (Suna)
Technique Name: Unmei no ketsugō (Bond of Destiny)
Rank: X (Trained As A)
Type: Fuuinjutsu
Element: Fuuinjutsu
Description: The practitioner forms a seal which is administered through touch either by hand or thrown inscribed conduits. The afflicted will receive the same damage and recovery as the user of the fuuin-up to the rank expended. (ie. A C-ranked cut to shoulder will produce a similar C-ranked cut to the shoulder on the opponent. assuming up to C-rank Chakra was expended vise a versa with healing.) This Fuuin cannot be Kai'd and lasts for a duration of five posts before dispersing. Death, Unconsciousness, & Genjutsu effects are not replicated.



Character:Kyomei Nenemaru (Suna)
Technique Name: Ishi [Will]
Rank: X (Trained As B)
Type: Bloodline
Element: Bloodline
Description: Natural stamina usage can be affected, which includes both Styles and Formless Styles. Negation causes natural stamina affected objects, techniques, abilities, attributes, stamina pools, people, et cetera to stop receiving the bonuses from it, or to double the requirements, double the negatives, et cetera. Reinforcement makes them twice as good, doubling bonuses, halving requirements, halving the negatives, or et cetera. Saying this clearly, only one type can be affected at a time, so that one can't do both 'double the requirements' and 'double the negatives' unless otherwise specified. Style stages can be sealed but not the entire style.



Character:Kyomei Nenemaru (Suna)
Technique Name: Kankaku [Senses]
Rank: B
Type: Bloodline
Element: Bloodline
Description: The Five Senses Can Be Effected, Sight, Taste, Touch, Smell, Hearing. Reinforcement doubles the natural effectiveness of the selected sense or increases their sensitivity. Negation blocks out the selected sense. Doujutsu users if Reinforced have their Doujutsu increased by two ranks, if under the effects of negation their Doujutsu is reduced by two ranks however, they are not subject to being blinded.



Character:Kyomei Nenemaru (Suna)
Technique Yūrei Aruku [Ghost Walk]
Rank: B
Type: Fuuinjutsu
Element: Fuuinjutsu
Description: The user emblazons a seal either upon themselves or another that lasts for a number of posts. Initially a weaker version of Tandokuhikou [ Solo Flight ]. Confers flight over a 10 posts duration. However, ascension must be done in step, like climbing stairs. Movement is restricted to land speed. Feet must be firmly downward at all times or the user will begin descending. If placed on an object the object will hover in place until struck. Can be retrained to A also allowing free range levitation on the user for up to a 10 post duration (movement speed is jogging pace). Can be retrained at S to last indefinitely until the seal is removed with an unsealing method of equal rank. (movement speed is walking pace). The seal must be fed Chakra when it's duration runs out equal to the desired rank of usage.



Character:Kyomei Nenemaru (Suna)
Technique: Kanashimi no omo-sa (Weight of Grief)
Rank: C(Cost)
Type: Fuuinjutsu
Element: Fuuinjutsu
Description: The weight of grief is a measure of an individual's sin for the most part the weight increases in size and power based on certain factors. Only some factors by proxy are unforgivable for the most part the weight is determined by an rping individual's level of guilt. Although Sociopathy doesn't make one immune. The user places the seal through touch or a conduit. The affected will find regardless of where they run or go a looming ghostly weight floats above them, the afflicted is then plagued by memories of their past if there are any such memories to plague them. The weight then falls with the full force of it's weight on the target marked with the seal. The ghostly weight only crushing them in the process. The weight of grief can be used for supplementary purposes to determine an individual's level of grief and distress and even their malicious tendencies by judging the size.

Factors:
Every Lie The Afflicted Recalls That They Have Told: 50lbs Per Lie
Every Regret The Afflicted Recalls(Turning down a lover, being too weak, being too strict): 100lbs Per Regret
Every Sin The Afflicted Recalls(Thievery, Adultery, Abuse, Injury Inflicted) : 200lbs Per Sin
Every Death The Afflicted Recalls They Blame Themselves For: 500 lbs Per Blamed Death

Locked Factors:
Murder: 1 Ton Per Murder
Rape: 1 Ton Per Rape
Torture: 1 Ton Per Torture
Genocide: 20 Tons Per Race/Clan Wiped

Rank and Size is Affected By The Weight The Individual Has accumulated
<100lbs: E
<200lbs: D
<500lbs: C
<1000lbs: B
<1 Ton: A
<2 Tons: S
<3 Tons: S+



Character:Kyomei Nenemaru (Suna)
Technique: Itami [Pain]
Rank: C
Type: Bloodline
Element: Bloodline
Description: Pain can be affected. Reinforcement doubles. Negation Negates.
PostPosted: Sat Apr 09, 2016 5:30 pm


NightshadeV1


Alrighty if you want to use just one finger you'll have to use more chakra. Half of what the original jutsu cost.
E-Don't even worry about it
D-5 for a total of 15
C-10 for a total of 30
B-20 for a total of 60
A-40 for a total 120
S-80 for a total of 240


I Tortured Sleep I

Approved

Nyx_Nightshade_7656

Approved

NecroPlant


Wickerman Curse, Bond of Ddestiny, and Senses I will have to speak to Mam about. All others are approved

XAyame_HatakeX
Vice Captain

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NightshadeV1

Shy Borg

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PostPosted: Sat Apr 09, 2016 7:12 pm


XAyame_HatakeX
Alrighty if you want to use just one finger you'll have to use more chakra. Half of what the original jutsu cost.
E-Don't even worry about it
D-5 for a total of 15
C-10 for a total of 30
B-20 for a total of 60
A-40 for a total 120
S-80 for a total of 240
That's cool by me. I'm all right with it.
PostPosted: Sun Apr 10, 2016 11:51 am



Character: Kaori Raigyo
Technique Name: Hanabira harikēn (Petal Hurricane)
Rank: B
Type: Bloodline (Raigyo)
Element: Wind
Description: The user creates a blizzard of flower petals. This distracts and unsettles all targets in the thread. After a full post of this blizzard the storm will end. In that time several petals will have found their home in or on the targets clothing. Any of these petals has a very distinct pheromone scent to the user, making them capable of tracking this scent however far it might be. Creating an endless tugging at their nose. They can end this jutsu at any time. Can only track up to three targets at one time.

Nyx_Nightshade_7656

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Tenshuyami

Obsessive Hunter

PostPosted: Thu May 05, 2016 10:06 pm



Character: Musunde "Soraru" Hitaite
Technique Name: Flourish of Twelve Steel Goodbye's
Rank: B
Type: Bloodline (Hakemoto)
Element: Varies
Description: Soraru entrusts both his katana and wakizashi with chakra, reinforcing them before swiftly lashing out with six strikes (six each) from his blades. At Chuunin, he can use his own elemental chakra* for these strikes.

* Fuuton: Causes cutting arcs of Fuuton chakra to leave his blade, strong enough to cut through light armor and leave deep cuts on an opponent. Each small wave is the size of whichever blade used.

* Suiton: Creates forward beams of condensed Suiton whenever a stab is made. These are reduced greatly by armor, however can stab holes through unprotected, fleshy targets. These beams extend six feet.




Character: Musunde "Soraru" Hitaite
Technique Name: Dance of Six Steps
Rank: C
Type: Bloodline (Hakemoto)
Element: Varies
Description: Infusing his legs and nervous system with Chakra, Soraru puts a turn on the Dash of Six Feet. Rather than attacking, Soraru can propel himself in a direction quickly, although only across short distances. Unlike Shunshin, which can span miles, this only extends a maximum of five meters, however has no windup. Either exceptional reflexes or the Sharingan (Clarity) can pick up on the movements while it's happening, however it's in no way instant, and requires the body to be facing/leaning towards the direction it's about to take off in. At Chuunin, Soraru will be able to imbue this with his own elemental chakra*. Given that this technique is a crude, novice version of quick movement, it cannot be used more than three times in combat at all title ranks without tearing muscle/sacrificing 50 chakra.

* Fuuton: Allows Soraru to propel without restriction six times in the air. This can propel himself upwards or shift position.

* Suiton: Allows Soraru to propel without restriction six times in the water.




Character: Musunde "Soraru" Hitaite
Technique Name: Shimmering Exhale
Rank: B
Type: Bloodline (Hakemoto)
Element: N/A
Description: Drawing on his Hakemoto chakra into his fingertips, he drags a hand along the top of his blade. This action causes a bust of blinding light blue chakra to fire forwards from the blade, potentially causing severe harm to whoever was in front. It can leave several cuts on those grazed by the edge of the beam, along with minor chakra burns, while those hit directly can find themselves absolutely pierced through, and burned. The jutsu has a ten foot range, seven feet wide, and five feet tall.
PostPosted: Wed May 11, 2016 2:26 pm


Wolfe Whitehorn

AandOE

XAyame_HatakeX

Taorito

Lanfaer


Since I haven't heard anything regarding Kyomei's questionable custom techniques I'll just label them as null for now. I figured I'd finish up Toso and produce the quote tree since I'm uncertain if Nyx's custom which was posted April Tenth has been reviewed.


~Custom Slot Totals~
Tosou: 11/11
Nakicho: 2/10
Kumotake: 0/8
Kyomei: 8/11


Character:Tosokurui Ashi Hojo
Technique: Ika-Nejiru [Squid Twist]
Rank: X (Trained as C)
Type: Bloodline (Hojo)
Element: None
Description: The Hojo applies their unique gift to extend their arms up to ten yards to their entire body as well. Their body ultimately becomes malleable as if lacking a spine like their invertebrate ancestors and can stretch to twice the user's height or contort to half the user's height. Almost becoming fluid in nature all evasive techniques can be used requiring only half the stamina and chakra required for a duration of [1] post per rankof chakra expended. Unfortunately malleability comes at the cost of strength. Physical Bukijutsu and Taijutsu techniques designed to inflict direct harm are treated as one rank lower in strength when used in conjunction with this technique. This technique also applies the user's clothing but not weaponry.

NecroPlant

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Lanfaer

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PostPosted: Wed May 11, 2016 6:50 pm


I do apologize for the backlog. I will be monitoring this closely from this day forward to ensure that you are all being dealt with fairly.

Nyx_Nightshade_7656


• Hanabira Hariken
This technique is lacking in details that I would need to have verified before I can either approve or deny it. Firstly, "distracts and unsettles". While in the case of a Genjutsu one can claim such reactions as a requirement, scattering an enormous amount of flowers does not automatically guarantee someone's reaction to it. Meaning, that this particular sentence would need to be removed, as it would fall under the "puppeteering" form of god-moding. Now, if I am reading this right, you scatter an enormous amount of flower petals that fill an entire thread (which, depending on the thread, can literally mean miles in all directions). This would be extremely unrealistic for a B-ranked technique that is designed for you to target specifically three people. I would suggest lowering it to, say, a five hundred [500] foot radius, allowing you to target enemies. Now, mind you, I wouldn't have an issue if you increased the duration of this petal storm to as long as three [3] posts, thereby giving you a much better chance to put flowers into their clothing. And this is a chance, as an automatic hit would fall under the "auto-hitting" policy of god-modding. As for the tracking capability, it cannot be something that lasts forever unless you are planning on this being an S or S+ ranked technique. No, I would say could last anywhere from 10 - 15 of your posts before the scent would diminish, or until the flower is removed or dies. A happy medium would be that the flower's life (noticeably be days) would be the length of time, and 10 posts after the flowers are removed.



The Shenpai


• Flourish
Denied for the simple reasoning that your one technique you are attacking someone twelve times. Given that each attack can even cut through light armor, all twelve hitting the same spot would likely cut deep enough to sever someone's spine. Twelve beams, too, are even asking much as it largely acts like an enormous shotgun. Now, if all can be defended against by one, single B-ranked defense, I'll okay this. Otherwise, denied. Even if this is the case, though, the technique needs to be A - rank

• Dance
Remove the sacrifice of 50 Chakra, unless you're saying it's a permanent loss. If it is, it's a compounded loss, meaning each additional loss would stack. One use costing fifty [50] and a second use costing one hundred [100], and a third costing two hundred [200], etc. Otherwise approved.

• Shimmering
So a laser beam fired from a sword. Cool. I'll okay it, as long as, of course, you are aware that an equal ranked defense would defend against it.



Quote:


• Ika-Neijiru
I...okay, well, I'm going to say no to the clothing. One, because it makes it more hilarious, and two, it doesn't make sense for your body to contort and move like a legit squid but somehow your body does, too. Now, I will suggest a chance. I would have it where there is an initial cost of a B - rank, but have it where it costs C - rank chakra per post to maintain, meaning as long as you are pumping chakra into it you'll be flexible.

PostPosted: Thu May 12, 2016 6:56 pm


Lanfaer

Hmmmmm, I see where you're coming from, In defense of Ika-Neijiru I bring up Nurari. Now Nurari is a normal nin the only exception being his Slime suit and the suit being explained as one that is just preventing his chakra for the usage of his techniques from being lost. In other words he too has a spine, yet Hinata makes the perceptive conclusion that the man's flexibility and malleability are being produced solely from the man's chakra itself, and it's not just Nurari, Soft Physique Modification is actually a recurring theme more dominantly in Orochimaru. My basis for Toso's flexible body is the Hojo have already demonstrated the evolutionary trait of being capable of extending their arms without the need for body augmentations like other nin so it seemed only a matter of chakra manipulation to be able to apply this to the rest of their body.

The main problem with the chance you propose is this. The technique is supposed to be used in conjunction with existing evasive techniques, like Soft Physical Formless and it's main purpose is to conserve stamina.

If I used a B-ranks Chakra to Activate 40 and had to sustain it with C-Rank 20 Here are the totals when using the most basic evasionary skill, that being soft evasion. The technique halves the raw stamina costs for the evasion.

Evasion E: 5+40= Chakra 40 Stam 5: Net Loss 45
Evasion D: 5+40= Chakra 40 Stam 5: Net Loss 45
Evasion C: 10+40= Chakra 40 Stam 10 : Net Loss 50
Evasion B: 20+40= Chakra 40 Stam 20 : Net Loss 60
Evasion A: 40+40= Chakra 40 Stam 40 : Net Loss 80

Now that was assumed instant use having to be executed in Conjunction on the turn of attack. Now let's assume from there we use sustain cost

E: 20 Chakra, 5 Stam: Net loss 25
D: 20 Chakra, 5 Stam: Net loss 25
C: 20 Chakra, 10 Stam: Net loss 30
B: 20 Chakra, 20 Stam: Net loss 40
A: 20 Chakra, 40 Stam: Net loss 60

Now let's do Raw Evasion:
E: 5 St: Net loss 5
D: 10 St: Net loss 10
C: 20 St: Net loss 20
B: 40 St: Net loss 40
A: 80 St: Net loss 80

Already the Raw Activation Cost of B Makes it detrimental to use at anything less than A. The same applies for upkeep cost except anything under B makes it detrimental to bother sustaining. Now I'll do a Chakra Stam 300/300 Comparison.

Initial Activation:
E: 260/295
D: 260/295
C: 260/290
B: 260/280
A: 260/260

Raw Stam:
E:300:295
D:300:290
C:300:280
B:300:260
A:300:220

Sustained:
E:240/290
D:240/290
C:240/280
B:240/270
A:240/250

The Gain to To Loss Ratio is 30:60. I Saved Comparatively 30 Stamina on Post Two By Expending 60 Chakra. That's if and only if, using A ranked evasion however, because this is a raw Ratio it skews everything.

Gain Loss Ratio's for Stamina alone

Initial
0:40
0:40
10:40
20:40<
40:40<

Only those two ratio's I can agree with as classifying as a balanced usage. But let's continue if these are the ratios. Then what is durational cost since its multiplicative? The next 4 Turns will require C upkeep.

0:120
0:120
40:120>Paying Over 1/3rd Chakra for 1/8th Saved
60:120>Paying Over 1/3rd Chakra for 1/5th Saved
120:120> Paying Over 1/3rd Chakra for over 1/3rd Saved
Now Doing A Raw Per Duration Activation Yield:

0:5
5:5
10:20
20:40
40:80

NOW I GET YOU. Here's the problem let's say I applied the same usages I did to the prior. Because the raw costs also is equivalent to durational usage.

Ratio's here are determined by using the same level dodge technique as the rank for it's duration. (i.e using 5 A ranked dodges on a A rank activation which would last 5 Turns in duration.)
0:5
10:5
30:20
80:40
200:80

Now I see where this can be exploited because I could use an E ranked Activation to Save 40 Stamina from an A Ranked dodge making that a 40:5 Ratio which is obviously unbalanced. So how's this sound as a equal ground Duration is also lost depending on what type of dodge it's used in Unison with. For example. I used an A-rank activation cost. It's duration is usually 5 but I use it to reduce the cost of a Rank B dodge. Instead We'd drop the duration to [1] Remaining. That way the Ratio for Dodge/Duration/Saved/and Lost are all on equal ground with each other. Then if recast, that 1 duration can roll over to the next cast or be used for an E ranked evasion etc. As for not affecting clothes I'm cool with that. See there'd be no problems here really if I wanted to be a spammy cathy mashing the A and B rank dodge buttons but I like to think I'm classier than that...also I partially want the freedom to use this technique for fun general odd purposes.

NecroPlant

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Lanfaer

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PostPosted: Thu May 12, 2016 7:52 pm


NecroPlant



I'll accept your middle ground. Rewrite it, resubmit, and I'll accept it.
PostPosted: Sun May 15, 2016 12:03 pm


Lanfaer


Lanfaer


~Custom Slot Totals~
Tosou: 11/11
Nakicho: 2/10
Kumotake: 4/8
Kyomei: 8/11


Character:Tosokurui Ashi Hojo
Technique: Ika-Nejiru [Squid Twist]
Rank: X (Trained as C)
Type: Bloodline (Hojo)
Element: None
Description: The Hojo applies their unique gift to extend their arms up to ten yards to their entire body as well. Their body ultimately becomes malleable as if lacking a spine like their invertebrate ancestors and can stretch to twice the user's height or contort to half the user's height. Almost becoming fluid in nature all evasive techniques can be used requiring only half the stamina and chakra required for a duration of [1] post per rank of chakra expended. This technique consumes duration based on the Rank of the evasive technique it's used in conjunction with. (i.e [3] post duration at minimum is required for reducing the cost of a C-ranked evasion and said duration is consumed when doing so.) Unused duration can roll over to a subsequent activation but to be used in conjunction with equivalent evasive techniques the minimum duration rank must be met. If the duration is not 'refreshed' upon reaching it's final post said [1] duration does not roll over. Unfortunately malleability comes at the cost of strength. Physical Bukijutsu and Taijutsu techniques designed to inflict direct harm are treated as one rank lower in strength when used in conjunction with this technique.


I'll Also Add Kumotake's Third Animal Trait, and Some Customs for him I suppose.

Adhesive Pores:
Kumotake can now crawl or crabwalk creepily on all fours. When doing so he can climb flat surfaces and cling without the need for the water walking jutsu. Still, this is incredibly slow and inefficient for any purpose other than stealth. It's also incredibly unsettling to watch.


Character:Kumotake Saisho [Kir]
Technique: Kikaijutsu: Oru (Destruction Bug Technique: Weave)
Rank: A [4000 Insects]
Type: Bloodline (Aburame)
Element: None
Description: The Aburame scatters their insects wide enough to cover a thread in thin but powerful silk if the user so wishes. The insects form a connection with each thread they weave. They then return to the host. When a thread is disrupted or destroyed the Kikaichu that created it will inform its host of the disruption and the location of the disruption. If the host wishes if they are within range of the threads they can perform a single hand sign to cause all the threads to converge on whatever triggered it to attempt to bind it but these threads do not inflict harm like garrote wire or steel thread.



Character:Kumotake Saisho [Kir]
Technique: Kikaijutsu: Gekihen (Destruction Bug Technique: Upheaval)
Rank: A [3000 Insects]
Type: Bloodline (Aburame)
Element: None
Description: The Aburame scatters their insects across the ground where they lay in wait buried beneath the surface of the earth. The host can then perform a single handsign or inform the Kikaichu to trigger on movement. When signaled the Kikaichu launch the target into the air then form a gaping maw like a bear trap and snap shut on the target in a fierce dispersion devouring whatever amount of chakra they can in that instant before returning to the host.


Character:Kumotake Saisho [Kir]
Technique: Kikaijutsu: Don'yokuna nami (Destruction Bug Technique: Ravenous Wave)
Rank: B [3000 Insects]
Type: Bloodline (Aburame)
Element: None
Description: The Aburame Host Pools their insects beneath them. they then rise up to form a giant wave not unlike the Suiton Justu [Bursting Water Collision Waves] The insects will then crash down on the target or targeted are devouring their chakra in the process before dispersing and returning as a cloud around the host.


Character:Kumotake Saisho [Kir]
Technique: Kikaijutsu: Tsubasa (Destruction Bug Technique: Wings)
Rank: C [1000 Insects]
Type: Bloodline (Aburame)
Element: None
Description: The Kikaichu will take the shape of either a pair of wings or a cloud for the host to ride on or utilize. This confers flight to the user. This technique must be replenished every [5] posts with insects and chakra less the host wishes to fall to their death. This technique weighs heavily on the insects and the concentration needed to instruct them in both senses so other insect techniques cannot be used while flight is active. However, insects do still continue to regenerate. Flight Speed is determined by the hosts speed.


(( I don't know why I deleted the previous post when I could have just edited it. /tired))

NecroPlant

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