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Posted: Mon Jun 26, 2006 1:59 pm
Uh.... What exactly did you do?... wahmbulance wahmbulance
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Posted: Thu Jul 06, 2006 8:32 am
Alright, the ten rules of demolitions. Slightly modified, but all still true.
1.) Keep your butt down. The Explosives in your pack dont react well to bullets.
2.) Safety Second... to uh... not getting blown up... so I guess its still first.
3.) C4 is not Cookie Dough.
4.) Don't waste ammo. You can't carry unlimited explosives, so why waste a couple kilos of HE on say, a padlock?
5.) Stay a bit apart from the rest of your team. They'll be really pissed at you if you take a round and they get scorched.
6.) When demolishing a structure, take care to be outside.
7.) Don't be stupid. Stupid is as stupid does, and what stupid does is get you burnt.
8.) C4 is really NOT Cookie Dough. No matter what the major may occasionally think.
9.) Stay away from large heat sources, sympathetic detonations are messy
10.) Packs of explosives can be used as grenades as well as the standard use of taking out hard targets.
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Posted: Thu Jul 06, 2006 11:22 am
((What's HE? And C4? (Being asked by me, not my character. He knows already.))) "Nothing about rocket launchers in there?"
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Posted: Thu Jul 06, 2006 8:26 pm
(( Well, even if your character knows, its good to review.))
In XiTech we use several kinds of explosives. Its important to know how each works and their strengths and weaknesses.
HE stands for High Explosive. That means that the main aspect of the device is to create an intense explosion. Not big necessarily, but powerful enough to do the job. HE is the most common type of explosive, used against all types of targets. This category includes C4, a standard moldable military grade plastic explosive.
Frag means fragmentation. The main aspect of these devices is to use an initial burst to propel small shards of the casing in an arc, destroying what lies in its path. The most common fragmentation explosive is the fragmentation Grenade. Strong against soft skinned vehicles (Unarmored) and infantry. Useless against any material with a higher density than the casing. Good at keeping structural integrity of buildings, bad at keeping sensitive equpiment unharmed.
Incendiary explosives are a special kind all to themselves. These devices are meant mainly to damage equipment and structures. Deadly still if close contact to humans occurs. The specialty of these nasty buggers are to set fires. A Jeep's Engine Block wont take an Incendiary Grenade very kindly, nor will any furnishings in a building. Incendiaries put out heat more than explosive power.
Chemical Devices. Nasty. Our stockpile mostly consist of intense Acids or Bases that eat away at any material it comes in contact with. The most commonly used is White Phosphorus. Even a small drop left untended in a victem can eat its way from the inside out. Remove by cutting the acid out with a knife, and make sure you do it quickly.
Nukes. Hopefully you know what these are. Three kinds of Nukes. Standard - Massive Explosion, medium radiation. Remember though, medium radiation is still giving Japan problems to this day. Dirty - Radiation concentrated. Dirty nukes are meant to cause disease, Panic and Genetic Mutations. No, I'm not talking Spiderman... Genetic mutations are 99.9999999999% fatal. So we're talking about sterilization. hopefully, any child that comes from two parents who have been affected by this will come only horribly disfigured. Tactical - Now this is how a Nuke Should be. Small explosion, tiny radiation. Small explosion meaning only a few blocks and tiny radiation meaning only poisoning the area for half a decade or so.
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Posted: Thu Jul 13, 2006 9:25 am
OK. What's next? Something about setting bombs? Or maybe about mines and GRENADES... rofl ((I always get a kick a kick out of that...))
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Posted: Thu Jul 13, 2006 10:12 am
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Posted: Fri Jul 14, 2006 6:28 am
Hey, Seargent? I'm taking an unofficial leave for the next 2 weeks or so. You just get on with what you can of the lesssons, and everything we'll do when I get back. Maybe the number the lessons for easy reference to questions. I'd like if you could spread that around, since I have less than an hour until we leave.
Bye!
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Posted: Fri Jul 14, 2006 11:55 am
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Posted: Wed Jul 19, 2006 11:07 am
"Update the lesson, eh Tso? I dont remember that lesson. Oh well... You know what us demo guys would have fun with? Explosive/AP .50 cal rounds" Takashi smiles evily
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Posted: Wed Jul 19, 2006 6:53 pm
Takashi Ookami "Update the lesson, eh Tso? I dont remember that lesson. Oh well... You know what us demo guys would have fun with? Explosive/AP .50 cal rounds" Takashi smiles evily Yes, we might... Until one misfires and sets off the explosives in your pack stare
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Posted: Sun Jul 23, 2006 9:57 pm
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Posted: Tue Jul 25, 2006 5:27 am
I know, I know... "Tso is the voice of safety?" xd Alright, time for yet another lesson Takashi never got. The Shaped Charge. Wiki defines a shaped charge as "An explosive charge shaped to focus the effect of the explosive's energy." This definition is not precisely what we will be dealing with. For example... The Anti-Armor Rounds are shaped charges designed to pierce light armor, such as that on an APC or an armored car. The shaped charges we will be dealing with are of the hand delivered variety. Linear (Cutter)- This is the kind used in demolition work to take down structural pylons. The shape of the charge is a knifelike (planar) jet. Door Breacher- Simple, premade at XiTech for your easy personal use. Hold up to door, activate the device. It will now stick to the door. At this point it is unremovable and probably not disarmable. You have 5 seconds to get to cover. (Not due to explosive feedback... but if you have to use a breacher its a good idea to make sure nothing can shoot you after the door comes down.) I also suggest Door Breachers for taking down tank turrets if you can get to one, armored hardpoints may also be breached this way, although it may not blow a big enough hole to enter. Toss a grenade in, for kicks. I suggest reading the entire article on wikipedia for more about shaped charges.
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Posted: Tue Jul 25, 2006 11:21 am
Meh, they never have problems with that in the USMC or Army. Somethin like that. Always a good thing to keep them in those little ammo-boxes.
Also for some Anti-Tank weapons there is whats called a Compound Warhead. These things are really nice for getting through Reactive Armour. The Primary Charge blows up as the RA goes off, and a larger charge in the back can go through the hole in the armour. Im sure Lt. Reile has something more intresting then those USA Javelin AT missiles. Speeking of which, I'll have to ask her about our AA and its armour or countermeasures. ((how long has it been since anyones talked to Xemaca?))
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Posted: Tue Jul 25, 2006 6:51 pm
I talk to Xemaca frequently, just not too recently though...I dunno since she moved to Japan she doesnt seem as talkative, and seems to wonder off more. I think she is just still adjusting thats all. Oh well you still gotta luff her <3
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Boota Pouncer Vice Captain
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Posted: Tue Jul 25, 2006 7:27 pm
((I had no idea she moved to Japan... That's awesome! ))
"I've never heard of a case of it either. stare Perhaps we'll start assigning Explosive rounds. However, the Major has made it clear to me that NO explosives are to detonated without his prior WRITTEN consent. which is why I have a stack of signed papers in my desk which he thought were cookie aquisition forms ninja
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