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Kazuma Ryuuzaki rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Distinct Conversationalist
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Posted: Sun Mar 29, 2009 7:51 pm
((19 + 3 = 22; I hit.))
Kazuma hand was sent flying back due to the force of the hit, the arrows sent flying up into the air. 'For a girl she hits pretty' he thought to himself. But that was when compared to the damage he could do hard which surprised him. This was a misjudgement he wouldn't make again. As his hand flew up from the strike he took control of it to grab a new arrow out of the quiver and managed to notch yet again another arrow. He would just jump back hand numb from the smack, pull back his newly notched arrow on the bowstring, and aim at her forehead. Though honestly it was something he shouldn't do since he wouldn't be considered a master at aiming yet. So if he messed up he could have probably hurt her very badly, but it wasn't as if he would mean to hurt her. In fact he thought a hit on the forehead would probably be consider just a prank one would do to someone to have fun. He would laugh if it actually hit, and at such a close range, how couldn't it? He knew with his toy bow and arrow he could easily make the hit. But that was with a toy bow and arrow, they were light-weight and fun to use. He smiled as it was released thinking that he was going to connect where he had wanted to hit.
Hp: 10/16
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Kazuma Ryuuzaki generated a random number between
3 and 8 ...
5!
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Posted: Sun Mar 29, 2009 7:54 pm
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Distinct Conversationalist
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Nosfouratwo rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Sun Mar 29, 2009 8:09 pm
Mag was suprised at how hard her hit way, in gact it stung her own hand a little bit. But what caught her more off guard wsa the fact the he had replaced the arrow so quickly, and instead made a nice recovery being able to fire a nice shot. She watched as the arrow flew in her direction, unable to move in time even with Fubuki grace she was hit square in the neck by the arrow. Kazuma must have been aiming for her head and miscalculated either the weight of the arrow or gravitys pull. Either way she felt her air way constrict, she would be able to get only a few more hit's it at most before she started pushing herself to places she didn't want to be. She could tell that the black screen was now a yellowish orange, a warning, however not to high. Mag looked at Kazuma, perhaps she could rush him and hit the bow out of his hand before he had a chance to notch another arrow. With blind determination she rushed him. However she misjudged his distance and her kick missed by inches.
((Hp: 13/18 Attack bonus melee: 1 Dodge bonus: 12 Gamibuyou no Fubuki (normal): 1 - 6 + Str mod. (+Dex mod. to max damage) = 1 - 6 + -2 (+2 Dexterity to max) = 1 - 6
9 + 1 = 10 ((miss))
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Posted: Sun Mar 29, 2009 8:10 pm
((If you are using a bow again then she gets an opprotunity attack on you. You are at melee range and to use a bow without using the tumble skill means you are walking away from melee range to attack which enables her to get a swing at you first.
Tumble: (Dex) You can dive, roll, somersault, flip, and execute other types of gymnastic moves. Many types of armor, and any excessive load of carried items, make it more difficult to use this skill. You can also use tumble to avoid damage while falling from a high height and escape attacks of opportunity only. �Example you can use a back flip to evade the attack you would have provoked by running away.
Avowing damage from a fall DC 15 + 5 per 10 feets. Ignore an attack of opportunity from moving DC 15 Tumbling over an enemy�s head to land behind him. DC = Enemy attack roll halved. So you can go for that so she wouldn't get the attack, but the problem is you only have one action since you are below level 6, so you cant tumble away and attack the same round I believe. So there isn't much you can do but let her take the swing, but since you didn't know you can make a melee attack instead and ignore the one you just made.))
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Kazuma Ryuuzaki rolled 1 20-sided dice:
17
Total: 17 (1-20)
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Distinct Conversationalist
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Posted: Sun Mar 29, 2009 8:21 pm
((I dropped the arrow, and grabbed another. And I would much rather take the hit then roll out of the way at this point in the game.
17 + 3 = 20))
Kazuma felt bad as he saw the arrow connect to her throat. He didn't think that the arrow would fly so low. One day he knew that he would get it down and not make mistakes and hit where ever he intends to. But as she countered a bead of sweat went traveling down the side of his face as he saw the kick fly past his face. He would respond to her attack by reaching for another arrow setting it on his bow string. He would then follow this by doing a light little jump backwards and to the side. He couldn't get very far away from her at this point without her pursuing him. This might have left him more wide open for an attack then he would have liked. But he couldn't think of a way to increase the distance any. He pulled back on the arrow, feeling the tension on the bowstring as he tried to get in a really good shot. As he aimed it carefully, but as also as swiftly as he could. This time he wouldn't try to pull a prank on her by aiming for a part that could end in a disaster like the previous attempt had. It was something that he knew if he had done with more force then he did the last time it could possibly kill her. Something he wasn't planning on ever doing. As the pressure reached it's peak he let it loose, and aimed at hit her chest. One that he thought couldn't end in her getting hurt, though he never thought about the fact he could knock the air out of her.
Hp: 10/16
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Kazuma Ryuuzaki generated a random number between
3 and 8 ...
8!
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Posted: Sun Mar 29, 2009 8:23 pm
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Distinct Conversationalist
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Posted: Sun Mar 29, 2009 8:27 pm
((It wasnt a qyestion of where the arrow came from, just the opprotunity attack. So Nosfouratu, after Kazuma does damage just do three attacks (Two opprotunity attacks and your one attack for your turn) and it'll be square away))
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Posted: Sun Mar 29, 2009 8:30 pm
((Thought that you said we can't tumble and attack in the same turn?))
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Distinct Conversationalist
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Posted: Sun Mar 29, 2009 8:32 pm
Kazuma Ryuuzaki ((Thought that you said we can't tumble and attack in the same turn?)) You cant but you can move and attack, but that provokes an attack of opprotunity, so everytime you attack with your bow, you provoke an attack. And Im not sure about the moving and tumbling, thats stuff Im looking up right now
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Posted: Sun Mar 29, 2009 8:34 pm
((Actualy I was planning on her going down after getting hit in the neck so it's not a huge deal. But it is a good thing to know.))
Mag let out an audable grunt as she felt the beanbag colide with her chest. It pushed the air out of her lungs, and was obviously just enough to send her over the endge. A loud beep emited from Mag's braclets fallowed by a female voice, much like a receptionist, "Warning: Medicate immediatly. Warning: Medicate immediatly" Mag got on her hands and knees, she looked at the bracelet, the red screen flashing rapidly, blood pressure thru the roof. Reaching for the plastic vile Mag pulled out two blue pills downing them as quickly as she could. Maggie rolled onto her back raising her hand in the air and clutching her chest. "I... I give!" Maggie shouted out between gulping breaths. Mag had to close her eyes because the clouds in the sky where spinning, and if she watched them for to long she was sure she would vomit. Maggies senses started drifting as words started to mash together. "Warning: Immediatly. Warn: Edicate."
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Posted: Sun Mar 29, 2009 8:46 pm
((Haha yeah everyone gets the attack and dodge thing, but if you know when certain skills or opprotunity attacks apply, you got an advantage because a lot of people don't. I swear not ranged specialists use tumble as much as they should. And grappling, that one has been recently tooled I think and the new way seems to work a lot more. Also Nos, do you have medicine on your person, cause teacher is searching you for any))
Nadiya watched the fight with a distinct intrest. Their fighting styles were quite intruiging. The girl's because she could hold her own quite well. She threw strong punches and even took some rough hits that even made Nadiya flinch a little. The boy's fighting style was brash and fascinating. He stuck to what he was efficient with, despite letting a few holes in hie defense, he disregarded that just so he could get in a better hit. It was a good show, until the boy got a bit too good a hit in. Something started beeping words and it was serious. Nadiya jumped up and ran to the girl. She grabbed her and lifted her before all consciousness was lost. Nadiya felt her around in case she had medicine on her immediate person, because if not they would have to rush to the hospital. . .
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Posted: Sun Mar 29, 2009 8:50 pm
((Yeah I do. Plastic vile in a pouch under her skirt xD. I think I said something about it in my intro post so >.<.))
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Distinct Conversationalist
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Posted: Sun Mar 29, 2009 8:59 pm
((Yeah she has medicine, she took it.))
Kazuma kept a distinct focus on the bracelet and her reactions. They were all strange to him. He knew what a disease did. The actions of them weren't that sudden or normally had those symptoms. He would note this and see the reaction next time. It would take him sometime before he would know.
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Posted: Sun Mar 29, 2009 9:01 pm
((Just making sure I wasnt redundant in my post so Im redoing it.))
Nadiya set the girl down as she began to stabilize and went to her tent. She pulled out a canteen, kettle, and kindling. Bringing it over to where the girl lay she set a small fire and began boiling water. It would take awhile for it to get hot enough to mix with herbs to compose tea. In the meantime Nadiya sat aside the girl, observing to see how she was recovering.
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Posted: Sun Mar 29, 2009 9:41 pm
Gwen watched as Kazuma had to start his next task, she just went back to looking at her hands intensely as she tried to preform the fourth handseal perfectly. She didn't quiet do it right but she knows she is improving, slowly but surely.
[one fail, pass then another fail left.. ]
[(Handseal practice razz ractice using each of the handseals.) DC:11 Seals learned: 3/12 Successes: 7/24 Failed: 18 ]
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