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Posted: Fri May 13, 2005 1:10 pm
Lozt_1 xUnknownxAngelx Angels Of Vengeance Divergent Traits: Take The Fight To Them, Uphold The Honour of The Emperor Major Drawback: Eye To Eye HQ Master of Sancity: Bolt Pistol, Crozius Arcanum, Rosarius, Frag Grenades, Melta Bombs, Terminator Honours Very effective Command Squad: Nine Battle Brothers, Two Meltaguns , Frag Grenades, Veteran Sergeant, Terminator Honours, Plasma Pistol, Power Fist, Power Swords Who has what? How do you get a plsama pistol power fist and power sword? Elites Veteran Squad: Five Battle Brothers, Veteran Sergeant, Lightning Claws , Power Weapon, Power Fist, Terminator Honours, Furious Charge Not bad but a squad of this size only need a few wnds and is useless. Dreadnought: Assault Cannon, Power Fist, Heavy Flamer, Venerable, Tank Hunter, Smoke Launcher, Extra Armour very good Troops Tactical Squad: Nine Battle Brothers, Frag Grenades, Plasma Cannon, Veteran Sergeant, Plasma Pistol The vet sgt with a pistol is a waste he will be out of range to ever really get to use it. Give him a storm bolter instead. Tactical Squad: Ten Battle Brothers, Veteran Sergeant, Storm Bolter, Lightning Claw, Frag Grenades, Krak Grenades a few arm switches and you are good to go. Transport: Rhino: Storm Bolter, Smoke Launchers Scouts: Ten Scouts, Veteran Sergeant, Plasma Pistol, Power Weapon, Two Shotguns, Heavy Bolter, Frag Grenades Scouts only have a few uses. Either infiltrateing to get terminators close with a THomer or staying away and pinning with cnipers. Your squad is set to assault and the hvy bolter is out of place. Either you move to accomodate the range of the pistol and shotguns or they are wasted while the HB is takein shots at range... Scouts: Nine Scouts, Veteran Sergeant, Power Weapon, Missile Launcher, Seven Bolters, Frag Grenades Here it is only the power weapoon that is out of place. These guys should never be that close. They should be in cover supporting another unit like tacticals or covering the flank of a whirlwind. Heavy Support Land Raider: Twin Linked Heavy Bolter, Two Twin Linked Lascannons, Power of The Machine Spirit, Pintle Mounted Storm Bolter, Hunter Killer Missile, Smoke Launchers Drop the HK it is over rated and for its cost you could have a whole marine. Predator Annihilator: Lascannon Sponsons, Dozer Blades, Pintle Mounted Storm Bolter, Smoke Launchers I never use one of these but they work for my mates. So good choice. What do you guys think? I'm going for a Space Marine horde type of tactic. Lots of bodies, and lots of attacks. I counted 57 models which is a great number. I try to use 40 in 1500 points and at least 50 in 2000 points I average 55 in 1500 with alllies so you have a solid troop number just need to tweek your list a little so all the units are fluid not frozen or goopy... Agreed. It is also rather heavy on vehicles for A Horde army. I say drop the predator, and go with something else, if that is your goal. Keep the LR, as it has its uses, and can function as A fire target to protect the rest of your army. 3nodding
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Posted: Fri May 13, 2005 3:22 pm
Lozt_1 Elites Veteran Squad: Five Battle Brothers, Veteran Sergeant, Lightning Claws , Power Weapon, Power Fist, Terminator Honours, Furious Charge Not bad but a squad of this size only need a few wnds and is useless. That's why I planned on putting them in the LR to shield them and bring them up to the enemy. Then when they get close enough disembark and send a whirling dervish of choppy power weapon death scything through the enemy's lines.
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Posted: Fri May 13, 2005 3:23 pm
xUnknownxAngelx Lozt_1 Elites Veteran Squad: Five Battle Brothers, Veteran Sergeant, Lightning Claws , Power Weapon, Power Fist, Terminator Honours, Furious Charge Not bad but a squad of this size only need a few wnds and is useless. That's why I planned on putting them in the LR to shield them and bring them up to the enemy. Then when they get close enough disembark and send a whirling dervish of choppy power weapon death scything through the enemy's lines. Hint, do not put them IN the Land Raider, put them behind it. They are safer that way. Just my opinion though.
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Posted: Fri May 13, 2005 3:27 pm
Relkin9 xUnknownxAngelx Lozt_1 Elites Veteran Squad: Five Battle Brothers, Veteran Sergeant, Lightning Claws , Power Weapon, Power Fist, Terminator Honours, Furious Charge Not bad but a squad of this size only need a few wnds and is useless. That's why I planned on putting them in the LR to shield them and bring them up to the enemy. Then when they get close enough disembark and send a whirling dervish of choppy power weapon death scything through the enemy's lines. Hint, do not put them IN the Land Raider, put them behind it. They are safer that way. Just my opinion though. that's true, but knowing my luck they will get shot from that squad I forgot about or a Lictor will pop up right beside them. But then again knowing my luck if I put them in the Land Raider something bad will really happen. *Remembers the time his LR full of Berzerkers took a direct hit from a Basilisk. Not a single survivor. A sad day in Khornate history crying *
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Posted: Fri May 13, 2005 3:28 pm
xUnknownxAngelx Relkin9 xUnknownxAngelx Lozt_1 Elites Veteran Squad: Five Battle Brothers, Veteran Sergeant, Lightning Claws , Power Weapon, Power Fist, Terminator Honours, Furious Charge Not bad but a squad of this size only need a few wnds and is useless. That's why I planned on putting them in the LR to shield them and bring them up to the enemy. Then when they get close enough disembark and send a whirling dervish of choppy power weapon death scything through the enemy's lines. Hint, do not put them IN the Land Raider, put them behind it. They are safer that way. Just my opinion though. that's true, but knowing my luck they will get shot from that squad I forgot about or a Lictor will pop up right beside them. But then again knowing my luck if I put them in the Land Raider something bad will really happen. *Remembers the time his LR full of Berzerkers took a direct hit from a Basilisk. Not a single survivor. A sad day in Khornate history crying * Exactly my point. The Land Raider is your fire magnet, it allows you to get them into CC. That is the point.
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Posted: Fri May 13, 2005 3:39 pm
Relkin9 xUnknownxAngelx Relkin9 xUnknownxAngelx Lozt_1 Elites Veteran Squad: Five Battle Brothers, Veteran Sergeant, Lightning Claws , Power Weapon, Power Fist, Terminator Honours, Furious Charge Not bad but a squad of this size only need a few wnds and is useless. That's why I planned on putting them in the LR to shield them and bring them up to the enemy. Then when they get close enough disembark and send a whirling dervish of choppy power weapon death scything through the enemy's lines. Hint, do not put them IN the Land Raider, put them behind it. They are safer that way. Just my opinion though. that's true, but knowing my luck they will get shot from that squad I forgot about or a Lictor will pop up right beside them. But then again knowing my luck if I put them in the Land Raider something bad will really happen. *Remembers the time his LR full of Berzerkers took a direct hit from a Basilisk. Not a single survivor. A sad day in Khornate history crying * Exactly my point. The Land Raider is your fire magnet, it allows you to get them into CC. That is the point. He could always put them in the rhino and have a regular saquad in reserves to confuse his opponent... As you do not have to divulge whats in what...
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Posted: Fri May 13, 2005 3:42 pm
Lozt_1 Relkin9 xUnknownxAngelx Relkin9 xUnknownxAngelx Lozt_1 Elites Veteran Squad: Five Battle Brothers, Veteran Sergeant, Lightning Claws , Power Weapon, Power Fist, Terminator Honours, Furious Charge Not bad but a squad of this size only need a few wnds and is useless. That's why I planned on putting them in the LR to shield them and bring them up to the enemy. Then when they get close enough disembark and send a whirling dervish of choppy power weapon death scything through the enemy's lines. Hint, do not put them IN the Land Raider, put them behind it. They are safer that way. Just my opinion though. that's true, but knowing my luck they will get shot from that squad I forgot about or a Lictor will pop up right beside them. But then again knowing my luck if I put them in the Land Raider something bad will really happen. *Remembers the time his LR full of Berzerkers took a direct hit from a Basilisk. Not a single survivor. A sad day in Khornate history crying * Exactly my point. The Land Raider is your fire magnet, it allows you to get them into CC. That is the point. He could always put them in the rhino and have a regular saquad in reserves to confuse his opponent... As you do not have to divulge whats in what... True, so do not put ANYONE in the Raider, and then have your command squad in the Rhino. Good thinking. Unless someone decides to go for the Rhino first, I know some people who would do that. sweatdrop
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Posted: Fri May 13, 2005 3:49 pm
lets see? Shoot the rhino that has a wimpy SB or shoot that huge battle fortress???
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Posted: Fri May 13, 2005 3:53 pm
Lozt_1 lets see? Shoot the rhino that has a wimpy SB or shoot that huge battle fortress??? Personaly I usually go for the Rhino's first. The LR's most of the time aren't carrying anyone, and they can usually take down 3-4 people a turn. The Rhino's however always carry some one, and rush down the field as fast as possible. If their are no transports, then the infantry have to foot slog it slowly into my rapid fire bolters.
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Posted: Fri May 13, 2005 3:57 pm
xUnknownxAngelx Lozt_1 lets see? Shoot the rhino that has a wimpy SB or shoot that huge battle fortress??? Personaly I usually go for the Rhino's first. The LR's most of the time aren't carrying anyone, and they can usually take down 3-4 people a turn. The Rhino's however always carry some one, and rush down the field as fast as possible. If their are no transports, then the infantry have to foot slog it slowly into my rapid fire bolters. Yup, and to boot, it has become A common tactic to try and misdirect. It is almost too predictable. Now, what would be really good is 5 rhinos going down the feild, along with 2 land raiders. That would be helpful. 3nodding
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Posted: Fri May 13, 2005 4:01 pm
Question: If the LR Crusader can carry 15 Tactical Marines or 8 Termies, how do I fit 15 Tac Marines into it when the most you can have is 10 in a squad. Can I put a 10 Marine squad, and a 5 Marine squad into it? Or are transports restricted to one squad?
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Posted: Fri May 13, 2005 4:03 pm
xUnknownxAngelx Question: If the LR Crusader can carry 15 Tactical Marines or 8 Termies, how do I fit 15 Tac Marines into it when the most you can have is 10 in a squad. Can I put a 10 Marine squad, and a 5 Marine squad into it? Or are transports restricted to one squad? You forget, you can have ALOT more models in your HQ, given that they can take one of each, plus AQ full complement of the others. So you can fit up to 13 models, or more perhaps.
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Posted: Fri May 13, 2005 4:17 pm
Relkin9 xUnknownxAngelx Question: If the LR Crusader can carry 15 Tactical Marines or 8 Termies, how do I fit 15 Tac Marines into it when the most you can have is 10 in a squad. Can I put a 10 Marine squad, and a 5 Marine squad into it? Or are transports restricted to one squad? You forget, you can have ALOT more models in your HQ, given that they can take one of each, plus AQ full complement of the others. So you can fit up to 13 models, or more perhaps. Right, I keep forgetting that new ability. But I think 13 is the max, seeing how Familiars do not take up any space in a transport. There's the Chaplain, Master, Librarian, and a full 10 man Command Squad, and as far as I know you can't combine two command squads into one squad.
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Posted: Fri May 13, 2005 4:21 pm
xUnknownxAngelx Relkin9 xUnknownxAngelx Question: If the LR Crusader can carry 15 Tactical Marines or 8 Termies, how do I fit 15 Tac Marines into it when the most you can have is 10 in a squad. Can I put a 10 Marine squad, and a 5 Marine squad into it? Or are transports restricted to one squad? You forget, you can have ALOT more models in your HQ, given that they can take one of each, plus AQ full complement of the others. So you can fit up to 13 models, or more perhaps. Right, I keep forgetting that new ability. But I think 13 is the max, seeing how Familiars do not take up any space in a transport. There's the Chaplain, Master, Librarian, and a full 10 man Command Squad, and as far as I know you can't combine two command squads into one squad. Nope, but there are other armies that use them as well, so it makes sense to give them that limitation. Instead of smaller, I mean.
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Posted: Fri May 13, 2005 9:27 pm
xUnknownxAngelx Question: If the LR Crusader can carry 15 Tactical Marines or 8 Termies, how do I fit 15 Tac Marines into it when the most you can have is 10 in a squad. Can I put a 10 Marine squad, and a 5 Marine squad into it? Or are transports restricted to one squad? It is a BT thing. They are the reason the LRC was created. They can have 15 man tactical squads. SW can have 15 man BC squads also i do believe...
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