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Posted: Tue Dec 18, 2007 3:37 am
Nudge three hundred and ninety-two
142. Anyone I imprison will be stripped, scanned, and given a prison uniform. This will prevent them from assembling weapons from pieces hidden in their regular clothes.
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Posted: Tue Dec 18, 2007 3:41 am
Nudge three hundred and ninety-three
143. Any crew member who begins to act strangely will be immediately relieved of duty and confined to the sick bay, pending a complete screening to determine if their personality has been subverted.
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Posted: Tue Dec 18, 2007 3:44 am
Nudge three hundred and ninety-four
144. I will not let the Whiz Kid conduct research aboard my ship. If he's got a theory that he's itching to test, I will deposit him on an uninhabited planet in friendly space, and make sure that I'm out of the system before he's done unpacking. heart
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Posted: Tue Dec 18, 2007 3:46 am
Nudge three hundred and ninety-five
145. I will not depart the starbase unless my complement of Marines are on board.
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Posted: Tue Dec 18, 2007 3:49 am
Nudge three hundred and ninety-six
146. I will hold repel-boarders drills on my ship. These drills will be held at random hours so that everyone learns what in Klotho's name they're supposed to be doing, no matter what the circumstances.
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Posted: Tue Dec 18, 2007 3:51 am
Nudge three hundred and ninety-seven
147. My junior officers will be notified that Academy cadets cannot be field-commissioned, and should they come upon a ship crewed entirely by such, they will immediately take command and return them to where they can receive adult supervision. heart
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Posted: Tue Dec 18, 2007 3:52 am
Nudge three hundred and ninety-eight
148. I will never send the infantry down on missions that are better suited for orbital bombardment.
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Posted: Tue Dec 18, 2007 3:55 am
Nudge three hundred and ninety-nine
149. If the issued zap guns have "stun" and "kill" modes, they will be set to the former only when the user is about to fire at something that is wanted alive.
Ok, so the ones that take up too much space in your ship seem to have disappeared. Maybe I imagined them. Still, I don't like this list nearly as much as the others.
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Posted: Tue Dec 18, 2007 3:55 am
bump 446.
ahh. how'd you get that far?
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Posted: Tue Dec 18, 2007 3:56 am
Nudge four hundred
150. If my opponent can adapt to various forms of attack, rendering them useless, I will use some imagination and start attacking in as many different ways as possible.
*dies of blissfullness*
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Posted: Tue Dec 18, 2007 3:56 am
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Posted: Tue Dec 18, 2007 3:57 am
Nudge four hundred and one
Section C: Auxiliary Characters (Evil)
Tips for the Evil Henchman:
1. Avoid getting sent to rough up the Hero. Ransacking hotel rooms is probably safe, but going 'round to beat up the good guys is a sure ticket to the bottom of the Thames. Remember, however, that all Heroes get roughed up at least once, so if this has never happened to the Hero, go for it! heart
Oh, those lovable henchmen!
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Posted: Tue Dec 18, 2007 3:57 am
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Posted: Tue Dec 18, 2007 3:58 am
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Posted: Tue Dec 18, 2007 3:59 am
Nudge four hundred and two
2. Avoid killing people not actively involved in the rebellion; the Evil Overlord has enough enemies as it is. Especially don't kill relatives, significant others, or best friends of the Hero. Normally after the Evil Overlord is overthrown, henchmen can get off with a few hundred hours of community service, but if you off the Hero's loved ones, he'll make lasagna out of you. heart
Aw man, come to steal my moment of glory, Shoafy? ^^
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