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Posted: Thu Mar 22, 2007 6:53 pm
redface i only have the new codex, i didn't know if it was new or old. it was one of the things a freind didn't believe, even though he's a SM player and is trying to take advantage of any loopholes he finds. as he puts it "anything that isn't expressly forbidden is allowed" also, i'm thinking or changing some of my units in planning, what would you swap to put fire dragons in, Harlequins or Banshees?
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Posted: Fri Mar 30, 2007 6:11 am
A figment of imagination redface i only have the new codex, i didn't know if it was new or old. it was one of the things a freind didn't believe, even though he's a SM player and is trying to take advantage of any loopholes he finds. as he puts it "anything that isn't expressly forbidden is allowed" also, i'm thinking or changing some of my units in planning, what would you swap to put fire dragons in, Harlequins or Banshees? depends wot else u have in ur army and how big it is. i only use harlequins in large games coz they cost a lot. i always like 2 have a unit of Scorpions on the field, they have good armour and can take fire and also do well against horde armies, but mainly as a good distraction and it would help if they did stuff as well smile
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Posted: Fri Mar 30, 2007 3:28 pm
Well whatre some things your friend has done that he took advantage of you in a game, or anything you thought was suspicious.
Also why would you want to replace the fire dragons, and considering that then, what you replace them with will have to do with the rest of the army and all that. You want the army to work as one.
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Posted: Fri Mar 30, 2007 5:01 pm
this is all just planning at the moment, and it's not taking the dragons out, i want to put a squad in, He's made his own space marine chapter, so i think i'll need the extra tank busters.
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Posted: Sat Mar 31, 2007 9:42 pm
Alright, then I would still like to know what the rest of your army is, even if its just in planning.
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Posted: Sun Apr 01, 2007 3:24 am
it's really a bit of most things for the final plan. i have it stuck in my head that a force filling every slot on the standard chart with upgrades should be 5000 points sweatdrop but yeah, basically boils down to a farseer, 10 warlocks, an Autarch, 10 scorpions, 10 Banshees, 10 of either harlequins or dragons, 20 Avengers, 40 guardians, 10 pathfinders, 10 wraithguard, 10 Hawks, 10 spiders, 3 vypers, 5 reapers, a wraithlord and a fire prism. also 6 variously armed wave serpents to be allocated pre-game
on another thread for a 500 point force against blood angels that i don't know the composition of how do people think a farseer with Runes of witnessing, mind war, singing spear and guide, 10 guardians with brightlance, 10 guardians with starcannon and 4 reapers with a tempest launcher armed exarch would work?
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Posted: Sun Apr 01, 2007 9:43 am
Death co. is your biggest worry here, s8 ap3 is must for these guys to stay down. I would go for max missile launchers on warwalkers, dont konow haow many can you squeeze in 500 points. Add guide on farseer for better accuracy, and pray to eldar gods to kill death co. before it starts tearing your force apart in hth (grail makes possible 2d6 inches sweeps, so usual 7 inch pacing units isnt enough). Alternatively you can doom the dc and charge them with banshees, possible annihilation, but I wouldn't rely on it.
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Posted: Sun Apr 01, 2007 11:48 pm
5000? What size game are you two honestly looking at? And if this is all in the planning stage, why are you setting the points so high? 1500 or 2000 is much more realistic.
On that note, just taking maxed out squads from all over the book doesnt realy seem....I dont know what Im looking for here, coherent?
Why would you need 10 warlocks? If nothing else, send two off to join the gaurdians. Though Im not a fan of grounded seers, I like my psychers on bikes.
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Posted: Mon Apr 02, 2007 3:36 am
Upon reexamination of points, i've decided to take the farseer described above with 2 units of 10 guardians with bright lances and a fire prism with holo-field and vectored engines. i think it should work ok, to me i think my main problem is it's putting to much on one thing, but with a 60" range and what i know of what my friend will be using i think i should be safe at that distance.
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Posted: Mon Apr 02, 2007 11:56 pm
A figment of imagination Upon reexamination of points, i've decided to take the farseer described above with 2 units of 10 guardians with bright lances and a fire prism with holo-field and vectored engines. i think it should work ok, to me i think my main problem is it's putting to much on one thing, but with a 60" range and what i know of what my friend will be using i think i should be safe at that distance. Firstly, you just went from 5000 to perhaps 1000 tops. Find a happy medium.
Second, youre having the farseer all by himself, any reason for that? A seer wouldbe much better with a squad of aspect warriors or warlocks. And if thats how you want him, is he going to be in one of the gaurdian squads, and for what reason.
Third, the bright lances are going to be out of place on gaurdians, 36" range if I remember correctly, and they have BS 3 so theyll only be hitting half of the time. You should keep them to high rate of fire weapons if they have that option (im not a gaurdian type of guy so i dont know), and use dragons like you originally said.
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Posted: Wed Apr 04, 2007 4:09 am
just to clarify, i have a plan for a 5000 point eventual force that i know will take me years to build, from which i decide what to get next as i'm building my army. for 500 point games, because my 2 best friends play marines, i'm thinking of feilding a farseer with runes of witnessing, mind war, singing spear and guide, 2 units of 10 guardians with either 1 brightlance and a missile launcher, or 2 brightlances and a fire prism with holo-field and vectoered engines. the farseer, although he is by himself is more of a backup and failsafe to guide the fire prism from a safe distance and for the obligatory Hq choice.
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Posted: Wed Apr 04, 2007 3:10 pm
For 500 points dont expect many vehicles, so starcannons seem better deal for guardians, also have you thought of war walkers? they are cheap and have great firepower. And for epitome of marine-kilers , nothing beats dark reapers.
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Posted: Wed Apr 04, 2007 3:20 pm
If youre Seer is just prism backup, (which isnt necessary now that theyve upped the prisms BS) then he should be on a bike to keep up with what is a fast skimmer. And on that note if hes just chilling with the prism, then lose the spear and mindwar, hes most likely not going to see any action if youre using the prism right.
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Posted: Wed Apr 04, 2007 5:18 pm
Van Evok For 500 points dont expect many vehicles, so starcannons seem better deal for guardians, also have you thought of war walkers? they are cheap and have great firepower. And for epitome of marine-kilers , nothing beats dark reapers. i was thinking reapers, but i now know for a fact that he's going to have a whirlwind
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Posted: Thu Apr 05, 2007 4:27 am
Bad news as whirlwind kills eldar in droves (provided it hits its pie-plate of doom), and it can spend battle behind hill or building lobbing its payload your way... only safety I see is in close combat. But aside from Banshees or Harlequins, hth with marines is bad idea... Rangers in hard cover could survive ordnance bombardment, but guardians or dire avengers are pasted. No idea how to deal with this.
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