Haunted House (01/10) 1-4: Nothing happens 5-6: Something spoOOooOoky happens! 7: You found a TM! 8-11: Something spoOOooOoky happens! 12: You find 10 tickets!
1] The shadow of a Hypno leads what looks like a small child away, and then disappears. 2] A phantump is seen floating next to a tree with the remains of a child barely visible in a hallowed out shelter in the trunk. 3] A cubone with a bloody, fresh skull 4] A sandygast lurking through black sand, with skeletal remains protruding from the sand. 5] A mimikyu stares you down from the other side of a hallway and quickly extends a large shadowy arm towards you. Just when you think it's going to grab you, it disappears, but you swear you see it still lurking around in dark corners. 6] A sweet aroma drifts in, but as you draw closer, it begins to turn sour, until you see a shadowed Victreebel lurking in the darkness, half-digested remains, arms and legs, hanging from its mouth 7] Look into a mirror and you don't see yourself. Alternatively, look into another mirror and you see a warped version, bloody, zombified, or otherwise. 8] You see a cofagrigus and hear banging and screaming from inside it.
1-4: Nothing happens 5-6: Something spoOOooOoky happens! 7: You found a TM! 8-11: Something spoOOooOoky happens! 12: You find 10 tickets!
Razpitan rolled 1 12-sided dice:
5Total: 5 (1-12)
Posted: Tue Nov 27, 2018 7:04 pm
Esben 1/3
Corn Maze Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
Corn Maze Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
Razpitan rolled 1 12-sided dice:
1Total: 1 (1-12)
Posted: Tue Nov 27, 2018 7:06 pm
Esben 3/3
Corn Maze Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
1] The typical cardboard figures, or smaller pokemon, popping out 2] Ghost pokemon phasing in and out of the room and walls to scare people 3] Things are oozing out of the walls... 4] You hear a bone-chilling howl! 5] Flickering lights, or lights suddenly going out for a long time 6] You hear the cackling similar to that of a croagunk in the distance. 7] You open a door and a flock of zubat or murkrow all fly out at you all at once.
8] The shadow of a Hypno leads what looks like a small child away, and then disappears. 9] A phantump is seen floating next to a tree with the remains of a child barely visible in a hallowed out shelter in the trunk. 10] A cubone with a bloody, fresh skull 11] A sandygast lurking through black sand, with skeletal remains protruding from the sand. 12] A mimikyu stares you down from the other side of a hallway and quickly extends a large shadowy arm towards you. Just when you think it's going to grab you, it disappears, but you swear you see it still lurking around in dark corners. 13] A sweet aroma drifts in, but as you draw closer, it begins to turn sour, until you see a shadowed Victreebel lurking in the darkness, half-digested remains, arms and legs, hanging from its mouth 14] Look into a mirror and you don't see yourself. Alternatively, look into another mirror and you see a warped version, bloody, zombified, or otherwise. 15] You see a cofagrigus and hear banging and screaming from inside it.