Welcome to Gaia! ::

Fire Emblem Forever

Back to Guilds

Together We Ride! 

Tags: Fire Emblem, Roleplay, Nintendo, Video Games, Anime 

Reply Boardgame
FEF Boardgame Discussion Topic Goto Page: [] [<<] [<] 1 2 3 ... 79 80 81 82

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

What kind of format should games be done in?
  Games that are played slowly and casually over longer periods of time
  Scheduled games, perhaps done in phases, where all players come online together for an hour or so and take turns together
  Other (please explain in post)
View Results

Nomad Rath
Vice Captain

Dedicated Guildsman

PostPosted: Tue Sep 05, 2023 5:24 pm


P A T C H 7.2


SKILLS
Changes
I have gone through and reworked the wording on a number of skills to designate whether they are attributed towards bonus stats or towards damage dealt/taken.
_Damage Dealt/Taken:
__Anethema
__Hex
__Daunt
__Demoiselle/Gentilhomme
__Dual Guard/Strike
__Prayer
__Resolve
__Special Performance

_Parity: In combat, ignore all bonus stats on unit and opponent, except meals and supports; passive
_Breath of Life: Increasing to heal 5HP from 3
_Fury: Reducing damage taken after each combat to 2
_Healtouch: Increasing to heal 5HP from 3
_Spendthrift: Reducing 1kg to 500g
_Pursuit: Completely changed. Now: Add 1d4 to any attack and counterattack you make; passive
New
_Alert Stance: If unit takes no movement or action, 1 SKL counts as 2 until end of next turn; passive
_Quickened Pulse: Skill cooldowns (other than patience) are reduced by 1; passive
_Transmute: If unit is hit with a magic attack, +2 damage dealt and -2 damage taken until end of next turn. Magic units only; passive

WEAPONS
Changes
_Slim Weapons: No longer will use Pursuit, instead give +3 SPD
_Heavy Silver Weapons: Reducing the -3 SPD to -2

MECHANICS
Action Phase
_Move Again: From now on, after moving and proceeding into the action phase of their turn, a player may choose to move again as their action.
_Free Actions: These actions will be clarified separately as actions that can be performed at any time during a player's turn. Current Free Actions are Direct and Trade/Use Convoy
Status Effects: When a status makes a unit unable to act, it nullifies ALL skills, active and passive.

TERRAIN
*New* Swamp: -1 movement to all unit types except flying. 1d4 damage at start of turn.
*Updated* Inn: +2 RES, may visit to purchase meals or a room for 300g where you may rest for 1 turn to recover all health, skill, restore condition, and reset skills

FIELD CONDITIONS
Airborne: This is the term that will be used when referring to instances of flying units being permitted to stop on normally unlandable spaces due to being in flight. Spaces of this field condition will be marked by a different color other than black (normal) or red (secret/hidden). Unit types that do not fly will not be allowed to traverse the airborne spaces unless being rescued. Examples of maps that might use this field condition are being out at sea and defending against flying assailants, or being high above the clouds.
PostPosted: Mon Jan 08, 2024 6:11 pm


Kit reclaims her items from Game 9 that were put in the guild office, including:

-Second Seal X2
-Ellight (40/40)
-Arms Scroll X1
-Purfiy (15/15)
- Leather Shield (Def+1)
-Javelin (25/25)

Kowsauni

Reply
Boardgame

Goto Page: [] [<<] [<] 1 2 3 ... 79 80 81 82
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum