Character: Wix Orion Rizzal Linnis Dimmeci Technique Name: Sight of the World. Rank: B -- E Upkeep Type: Sensory Element: None Description: This technique is a very simple. yet useful technique created by Wix during his study of sensory techniques. The technique focuses chakra into the eyes, and is then used as though the chakra is scanning that which he is looking at. It is not visible that this is happening, and it's range is limited to his normal line of sight. [Approximately 20 Feet.] The technique itself is specifically tailored to his innate sensory capabilities. This very simply means it allows him to gather the information about jutsu being used that he can see being used, or gather information about a person by simply looking at them with this active, such as their bloodline and how much chakra they have. It has no other purpose other than a channel for Wix's Innate Sensory Capabilities.
Posted: Wed May 06, 2015 3:17 pm
Avedis Angelus
I like this...I like it a lot. Nice thinking, one thing though if it's all right with you could you make it cost a B rank to activate then an E to keep up? That's a lot of info you're getting just for an E amount of chakra.
I like this...I like it a lot. Nice thinking, one thing though if it's all right with you could you make it cost a B rank to activate then an E to keep up? That's a lot of info you're getting just for an E amount of chakra.
No issue with that, although he only gets that information because it's what his Class Perks give him. xD So, it's been done = w=
Character: Sonyo Rue Technique Name: Chill of a Frozen Spirit Rank: B Type:Ninjutsu Element: Ice [ Hyouton ] Description:By embedding the air with her Hyouton chakra, Sonyo decreases the air temperature of her surroundings to 30 degrees Fahrenheit. The radius of this technique is 10 ft in every direction, giving her a cold area in which it's very implausible her ice will melt. Using an A-rank Katon technique for two posts in a row will return the area back to its normal temperature. This can't be used in junction with her dry ice technique.
Character: Miko Tengoku Technique Name: Kugutsu no Jutsu Conversion Rank: X-Rank Type: Kugutsu Element: Kugutsu Description: Adapting the basic Kugutsu no jutsu technique Miko is capable of training it so that the strings are stronger and hold a more viable density. Thus her techniques or weapons involving these trainable strings can increase their potential strength in (stamina) effective rank(s) damage. Prolonged generation of strings has an up keep equal to the initial cost per post.
Posted: Sat Jun 13, 2015 9:44 am
AD Reaper Elyse
Character: Miko Tengoku Technique Name: Kugutsu no Jutsu Conversion Rank: X-Rank Type: Kugutsu Element: Kugutsu Description: Adapting the basic Kugutsu no jutsu technique Miko is capable of training it so that the strings are stronger and hold a more viable density. Thus her techniques or weapons involving these trainable strings can increase their potential strength in (stamina) effective rank(s) damage. Prolonged generation of strings has an up keep equal to the initial cost per post.
Character: Sonyo Rue Technique Name: Chill of a Frozen Spirit Rank: B Type:Ninjutsu Element: Ice [ Hyouton ] Description:By embedding the air with her Hyouton chakra, Sonyo decreases the air temperature of her surroundings to 30 degrees Fahrenheit. The radius of this technique is 10 ft in every direction, giving her a cold area in which it's very implausible her ice will melt. Using an A-rank Katon technique for two posts in a row will return the area back to its normal temperature. This can't be used in junction with her dry ice technique.
O_o I just so happened to see this here...
Hm. I can't see anything offsetting about this, so APPROVED.
Posted: Sat Jun 13, 2015 12:19 pm
AandOE
I Tortured Sleep I
Character: Sonyo Rue Technique Name: Chill of a Frozen Spirit Rank: B Type:Ninjutsu Element: Ice [ Hyouton ] Description:By embedding the air with her Hyouton chakra, Sonyo decreases the air temperature of her surroundings to 30 degrees Fahrenheit. The radius of this technique is 10 ft in every direction, giving her a cold area in which it's very implausible her ice will melt. Using an A-rank Katon technique for two posts in a row will return the area back to its normal temperature. This can't be used in junction with her dry ice technique.
O_o I just so happened to see this here...
Hm. I can't see anything offsetting about this, so APPROVED.
Character: Miko Tengoku Technique Name: Buraindotacchi: Douteki Giketsu [Blind Touch: Kinetic Resolution] Rank: X-Rank (E-S) Type: Taijutsu_Training Element: Taijutsu Description: A trained physical sensory ability that is an extended and refined blend between ones muscle memory and a heightened sense of touch. Trough training one can “read” and remember kinetic motion of physical objects around the themselves as long as some form of motion (vibration) is happening around them, and there after differentiates them specifically committing the sensation to memory. (New sensations are responded to vaguely if not committed to memory/identified already.) This ability has only a 6-yard cubic range, and works better on the ground/in water. Where vibrations are involved mid-air sensing isn’t exact. The practitioner retains a slight increase in reflexes over their current Rank standard from this ability, and when retrained this boost also increase from slightly, to mildly, to moderately and etc. Though passive this ability drains stamina when used to dodge equal to the rank of the technique being avoided with in the trained limit.
Character: Miko Tengoku Technique Name: Kugutsu no Tachikomaru [Puppet Shroud] Rank: D-B Type: Kugutsu (Yin), Genjutsu Element: Kugutsu (Yin) Description: Leaning more heavily on the Yinton side of Kugutsu chakra the practitioner manipulates the kugutsu chakra to weave its self as a thin illusion veil around the puppet, and there after working it along with genjutsu activation(s). Genjutsu's when performed in conjunction with the veil can be produced from the puppets actions to activate the jutsu and further focus on the puppet(s) at hand as the center of the jutsu (rather than the shinobi manipulating them).This ranges from clone techniques copying the puppet, false body techniques working on the puppet and by extension it's strings, false surroundings including shrouded puppets, etc; Provided hand signs where necessary. This ability only works on one Puppet at a time and for it to work on an added puppet the rank cost raises, at most this jutsu can work on up to three puppets at a time, but as a benefit for the higher cost the Genjutsu used can work on all shrouded Puppets with the cost of one, and a single up keep (including the shrouds) if required with no duration mentioned.
Posted: Mon Jun 22, 2015 10:09 pm
Character: Akarui Hoshi Technique Name: Oxygen Mask Rank: C-rank ( E-rank upkeep per post ) Type: Eiseijutsu Element: Fuuton Description:The user covers the mouth and nose of the target in a thin layer of chakra. This layer of chakra creates a selectively semipermeable membrane that lets only oxygen in and letting all exhalation waste out. This has many positive benefits like helping those with troubles getting enough oxygen in to their system. It also filters the air breathed in by the person effected; filtering out any toxins, spores, viruses, and other unwanted particles like sand, dust, and ash out of the air before entering the lungs. This jutsu has the appearence of a bubble like film covering the mouth and nose.
Character: Miko Tengoku Technique Name: Buraindotacchi: Douteki Giketsu [Blind Touch: Kinetic Resolution] Rank: X-Rank (E-S) Type: Taijutsu_Training Element: Taijutsu Description: A trained physical sensory ability that is an extended and refined blend between ones muscle memory and a heightened sense of touch. Trough training one can “read” and remember kinetic motion of physical objects around the themselves as long as some form of motion (vibration) is happening around them, and there after differentiates them specifically committing the sensation to memory. (New sensations are responded to vaguely if not committed to memory/identified already.) This ability has only a 6-yard cubic range, and works better on the ground/in water. Where vibrations are involved mid-air sensing isn’t exact. The practitioner retains a slight increase in reflexes over their current Rank standard from this ability, and when retrained this boost also increase from slightly, to mildly, to moderately and etc. Though passive this ability drains stamina when used to dodge equal to the rank of the technique being avoided with in the trained limit.
Character: Miko Tengoku Technique Name: Kugutsu no Tachikomaru [Puppet Shroud] Rank: D-B Type: Kugutsu (Yin), Genjutsu Element: Kugutsu (Yin) Description: Leaning more heavily on the Yinton side of Kugutsu chakra the practitioner manipulates the kugutsu chakra to weave its self as a thin illusion veil around the puppet, and there after working it along with genjutsu activation(s). Genjutsu's when performed in conjunction with the veil can be produced from the puppets actions to activate the jutsu and further focus on the puppet(s) at hand as the center of the jutsu (rather than the shinobi manipulating them).This ranges from clone techniques copying the puppet, false body techniques working on the puppet and by extension it's strings, false surroundings including shrouded puppets, etc; Provided hand signs where necessary. This ability only works on one Puppet at a time and for it to work on an added puppet the rank cost raises, at most this jutsu can work on up to three puppets at a time, but as a benefit for the higher cost the Genjutsu used can work on all shrouded Puppets with the cost of one, and a single up keep (including the shrouds) if required with no duration mentioned.
Don't forget that sensory distances are reduced by your discipline.
Also, soooooomeone's been reading into Kugutsu chakra-types. ^_^
Approved.
I Tortured Sleep I
Approved.
Posted: Mon Jun 29, 2015 4:12 pm
AandOE
AD Reaper Elyse
AandOE
Character: Miko Tengoku Technique Name: Buraindotacchi: Douteki Giketsu [Blind Touch: Kinetic Resolution] Rank: X-Rank (E-S) Type: Taijutsu_Training Element: Taijutsu Description: A trained physical sensory ability that is an extended and refined blend between ones muscle memory and a heightened sense of touch. Trough training one can “read” and remember kinetic motion of physical objects around the themselves as long as some form of motion (vibration) is happening around them, and there after differentiates them specifically committing the sensation to memory. (New sensations are responded to vaguely if not committed to memory/identified already.) This ability has only a 6-yard cubic range, and works better on the ground/in water. Where vibrations are involved mid-air sensing isn’t exact. The practitioner retains a slight increase in reflexes over their current Rank standard from this ability, and when retrained this boost also increase from slightly, to mildly, to moderately and etc. Though passive this ability drains stamina when used to dodge equal to the rank of the technique being avoided with in the trained limit.
Character: Miko Tengoku Technique Name: Kugutsu no Tachikomaru [Puppet Shroud] Rank: D-B Type: Kugutsu (Yin), Genjutsu Element: Kugutsu (Yin) Description: Leaning more heavily on the Yinton side of Kugutsu chakra the practitioner manipulates the kugutsu chakra to weave its self as a thin illusion veil around the puppet, and there after working it along with genjutsu activation(s). Genjutsu's when performed in conjunction with the veil can be produced from the puppets actions to activate the jutsu and further focus on the puppet(s) at hand as the center of the jutsu (rather than the shinobi manipulating them).This ranges from clone techniques copying the puppet, false body techniques working on the puppet and by extension it's strings, false surroundings including shrouded puppets, etc; Provided hand signs where necessary. This ability only works on one Puppet at a time and for it to work on an added puppet the rank cost raises, at most this jutsu can work on up to three puppets at a time, but as a benefit for the higher cost the Genjutsu used can work on all shrouded Puppets with the cost of one, and a single up keep (including the shrouds) if required with no duration mentioned.
Don't forget that sensory distances are reduced by your discipline.
Also, soooooomeone's been reading into Kugutsu chakra-types. ^_^
Approved.
Ah, so that even extend to non chakra sensory techniques like this too? So does that mean the benefits of my reduced range carry over into this as well?
Also ye~ah, sweatdrop
I've been looking into various kugutsu and puppet types as well as it's origins and the dispute of it's two sources in history and the differences between them/ benefits. Also looking into that recent yamanka esque puppet technique that showed up in the series recently. So yeah I'm developing some idea's for the long haul when I'm not posting.
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Enduring Vet
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Posted: Sat Jul 04, 2015 7:12 am
Character: Satemy, Kurama Technique Name: Mistakes Rank: C Type: Genjutsu Description: A genjutsu used by Satemy in an attempt to stop his opponents from attacking him. Satemy will first make sure his opponents are able to hear him. The jutsu is started by him saying something like "we dont need to fight." but any phrase will do. He will then place a genjutsu onto his opponent that causes them to remembered the signs for there jutsu slightly differently. usually messing up the last handseal needed to complete a jutsu. The affected will see that they are indeed doing the jutsu correctly but it wont "fire" Affects any justsu that require signs.
Lasts 4 posts unless a handsign is maintained then takes C ranked chakra every 4 posts.