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Posted: Tue Feb 15, 2011 3:13 pm
Again, it's getting more and more "game-ee". I knew what you meant by it, but the more features we add in that are mechanics, like these attributes, you're bogging down on the role-playing. So I'm still unsure about this. I think just having stats in general is enough. It's not like without these attributes you can't have someone have their kidou backfire on them. That's inexperience, not an attribute. And if they're skin is so hard to hurt, all you'd have to do is reflect that in the stats. And 'absorbing knowledge' falls under a high intelligent stat. Besides, absorbing knowledge doesn't mean you can actually use it. "Knowing" and "Doing" are two different things.
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Posted: Tue Feb 15, 2011 3:37 pm

It was an idea I asked Mana, and he liked it. But I wanted everyone's opinion xD And YOU of all people got the point of the stats. THANK GOD! xD
So no attributes.
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Posted: Tue Feb 15, 2011 3:53 pm
Well, technicall this whole roleplay thing is a game, so what's wrong with adding more mechanics to our game?
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Posted: Tue Feb 15, 2011 4:05 pm
A "Roleplay" and a "Game" are two different things. A Roleplay is creating a story, building a world, and developing characters with others. A Game has built in limitations and built in rules and the world and story are ALREADY there, pre-built. A Roleplay has much fewer limitations, because you are rarely limited by 'I want to use this attack' or 'make this action'. They are more robust then that. One 'action' in a roleplay has many different effects. One 'action' in a game has only 1 clearly defined effect.
I could go on, but I think I made my point. And I before we go 'well, we're already using a pre-existing world' let's point out that we've already taken our own liberties and added and changed things that wasn't already there. We couldn't do that with a game. We can in a role-play.
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Posted: Tue Feb 15, 2011 4:19 pm
*hugs Vucas and refuses to release*
Roleplaying has it's roots in improv acting, and larping.((live action role play. It used to just be called role playing before rpg's and forum rp's existed)) Too many people see roleplaying games (rpg's) And try to match their roleplays to them. This creates a circle because you're basing your roleplay on something that was VERY loosely based on something that was very loosely based on roleplay. Rpg's derived from D&d, which was derived from freeform roleplay. I personally loved freeform, and am a regular larper. Roleplaying is very much a group based activity. And it is very much done solely for fun, however the rules aren't actually necessary until you start getting a huge player populace. And they should be tailored to the use you need them for, not created for their own sake.
~~~~~~~~~~~~~~~~~~~~~~~~~ that said, this guild appears to be built for a huge player populous, and it seems to be where we are aiming. This limits the effectiveness of simple peer moderation, and calls for more stringent rules as a result. Thus the stats. Zenpakus and releases have their own personalization already, but in a regular, normal form you should be a normal human, hollow, martian, etc, with more experience and different strengths. ((WELL. humans not so much, but that's an exception of its own calibur))
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Posted: Tue Feb 15, 2011 4:29 pm
Seeing as it'd be really, really retarded to argue about the difference between forum roleplaying and games, I'm going to agree to disagree.
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Royal Taorito Vice Captain
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Posted: Tue Feb 15, 2011 4:30 pm
I agree, though not quite for the same thing. Roleplaying is about the story, not how strong your character is. D:< Think of manga/anime. Does the stronger guy always win? No. Same thing with the protagonist. They don't always win either. But roleplaying is exactly what the name suggested: taking up a character's role and playing as them. It's the STORY that makes it good. There's more to it than prancing around saying 'Oh, I'm better than you. You're dead.'
So the whole thing with stats, I believe, should just reflect where the character's strengths lie, not necessarily how strong they are. Same thing with ranks, but I don't have much sway in changing that.
And if that was a bunch of gibberish: + Storyline and character development - Systems and mechanics
At least that's my opinion. xD
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Posted: Tue Feb 15, 2011 4:34 pm
*releases Vucas and hugs Tao*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I.M.O. Roleplaying is like group fiction writing. It should be as easy to turn into a book as it is to turn a play into a book, or a book into a play. It takes writing, and turns it into a social activity, but the spirit of creating a work of art should still be there.
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Posted: Tue Feb 15, 2011 4:36 pm
Well, the problem with that, Tao, is that the strongest does always win in Bleach.
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Posted: Tue Feb 15, 2011 4:39 pm
Actually, as far as I can tell, the winner is the one who can suddenly get a power boost in battle, not the actual strongest.
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Posted: Tue Feb 15, 2011 4:40 pm

Tends to. Not always. But I see Anon's point.
Hm...alright. I'm considering all thoughts, and I'll decide in about...10 minutes?....if Attributes will be accepted or not.
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Posted: Tue Feb 15, 2011 4:41 pm
And this is why I don't have a Bleach related character. :3
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Royal Taorito Vice Captain
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Posted: Tue Feb 15, 2011 4:42 pm
It's not about role-playing anymore. It's game mechanics. The strongest goes on a God-Modding rampage through the story. And makes everyone sad face.
Not to mention, that if it WAS still about developing your character, it wouldn't be a damn CHORE to write the standard MLA format's paragraph requirement. Ten sentences. Character development is dead.
Much to my dismay.
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Posted: Tue Feb 15, 2011 4:44 pm

Yep. Moni knows full well how much I strive for 10 sentences at least.
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Royal Taorito Vice Captain
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Posted: Tue Feb 15, 2011 4:45 pm
*nods in agreement* =D And it hath been said.
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