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A semi-canon Naruto based guild with a splash of many things mixed in. 

Tags: Naruto, Ninja, Non Canon, Role Play, Rping 

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el cabong

PostPosted: Mon Apr 30, 2007 12:03 pm


Name: Sage's Woodland: Belladonna Root Technique (Chisa Jukai: Beradonna Kinomoto no Jutsu)
Classification: Ninjutsu (hand to hand-mid range)
Element: Wood
Description:
After a short series of hand signs the user can summon forth a barage of sharp roots from the Belladonna plant to shoot up and impale or strike their opponent, as well as 1 Belladonna tree. They stand upwards 10 feet in height and like all of the Sage's Woodland techniques, bend to the users will. The berries and leaves from the original tree can be used for an anti venom as well as shrinking or enlarging either a portion or whole human body (Depending on how much of the stuff is used.)
If the opponent is scratched or hit by a root, the poison will take effect in the next post. There are 3 stages to this attack if it is not treated:
First Stage (2nd post): Victim starts to feel a bit woozy, sense of balance is thrown off.
2nd stage (6th post): Blurred vision
3rd stage (12th post): Suffocation. if not treated by 13th post (by admitted loss or treatment) the victim is killed.



Name: Sage's Woodland: Fern Trap Technique (Chisa Jukai: Shida Ashikase no Jutsu )
Classification: Ninjutsu (mid-long range)
Element: Wood
Description:
After as short series of handsigns, the user can call forth a forrest floor or a small patch of ferns. Using this long and skiny plant, the user can extend its growth inot a thick whip to attack with from far away or use the plant as an ensanrement. Escape is only possible with a body flicker once caught.
Using the fern in medicine, enhances a persons reflexes x2 for 10 posts.

Name: Sage's Woodland: Oak Bark Technique (Chisa Jukai: Haku Juhi no Jutsu)
Classification: Ninjutsu (Hand to Hand)
Element: Wood
Description:
Spending his days wandering through wood and admiring the scenery has given Usagi the ideas to use the wood itself into his fighting style. After using the sign of the Ox, the bark from an oak tree will give itself to Usagi in the form of a rotating armor around his body. It give him maxium mobility and the rotating peices can be used seperatly to block an attack or all together to form a shield. After blocking an attack the peice of bark is no longer useable
If used in medicines, its pill form can enhance a persons strength and defense x2.5 for 10 posts.

Name: Sage's Woodland: Hemlock Blood Technique (Chisa Jukai: Dokuninjin Akuchi no Jutsu)
Classification: Ninjutsu (Hand to Hand - Mid range)
Element: Wood
Description:
This technique has two uses. The first use is a Hemlock plant being summond with large berries. These berries can be deployed like smoke bombs, only when inhaled, it's terrible smell can dissorient an opponent and paralyze them in 4 posts if not treated.
The second used is splitting a berries juices on a weapon (which can be done before battle as well) It gives the weapon in question a Purplish hue and when contact is made, paralyzation occurs in 5 posts.
When used in medicine, the Hemlock can cure paralyzation and enhance speed x2 for 4 posts.

antidotes and antivenoms can only be brewed and used by hunters, medics, anbu or any of the three in training....MUST have the plant in question though to get the medicines.
PostPosted: Mon Apr 30, 2007 12:10 pm


Drago_the_Blackrose
ElementPro
Mangetsu Shoumei: Hakkyokuken (Full Moon Illumination: Eight Extremities Fist)
S-Rank
Range: Close (0m-5m)
Desc.: Shigure, using this fighting style of MA (Martial Arts) uses his hands and shins as his primary weapons, also employing swords into the mix. It also adds some Jiu-Jitsu and Muay Thai. Shigure, though, uses this style to it's max potential, by adding his own spin on it. By combining his Chakra Aura and fighting style, he can tell where everybody is and attack when needed. With this style, paralyzing medical chakra is erupted when his fists, in whatever style they are in, can shock the persons body, causing a spasm of the muscles or temporary paralysis of the area. Any power strike to the back of the skull or directly over the heart can cause instant death.

Mangetsu Shoumei: Hakke Chi Shaku (Full Moon Illumination: Eight Divination Signs Blood Convulsions)
A-Rank
Range: Close (0m-5m), Mid (6m-10m)
Desc.: Shigure gets as close as he can to his opponent, going around them in a circle by using incredible footwork to basically glide around smoothly. While Shigure does this, He impacts the opponents main body points where the blood flows (Shoulders, thighs, around heart, head) with straight blows using a Tiger Fist style attack (Pinky to Wrist of hand) to make the blood and muscles temporarily stop, thus causing the body to convulse.

Mangetsu Shoumei: Namami (Full Moon Illumination: Flesh and Blood)
A-Rank
Range: Close (0m-5m), Mid (6m-10m), Far (11m-15m)
Desc.: Shigure puts the opponent into a deep Genjutsu. In it, it seems as though there are knives, cutting away the flesh of the enemy letting their blood flow freely, making them lose the ability to lose their bodily control, but are perfectly alive. Then, major amounts of salt, barbed wire, hot irons, daggers, kamas & kunai are being jammed into the enemy's non-existent flesh, piercing them like never before. After it is all over, the enemies body is extremely exhausted, and their muscles are sore. This can last for 5 minutes to 5 hours is done correctly and Shigure's focus is kept.
All Cleared

Hells Yea

CircaNineOne


Drago_the_Blackrose

Anxious Pirate

14,450 Points
  • Invisibility 100
  • Battle: KO 200
  • Jolly Roger 50
PostPosted: Mon Apr 30, 2007 8:41 pm


pawntakesknight
Name: Sage's Woodland: Belladonna Root Technique (Chisa Jukai: Beradonna Kinomoto no Jutsu)
Classification: Ninjutsu (hand to hand-mid range)
Element: Wood
Description:
After a short series of hand signs the user can summon forth a barage of sharp roots from the Belladonna plant to shoot up and impale or strike their opponent, as well as 1 Belladonna tree. They stand upwards 10 feet in height and like all of the Sage's Woodland techniques, bend to the users will. The berries and leaves from the original tree can be used for an anti venom as well as shrinking or enlarging either a portion or whole human body (Depending on how much of the stuff is used.)
If the opponent is scratched or hit by a root, the poison will take effect in the next post. There are 3 stages to this attack if it is not treated:
First Stage (2nd post): Victim starts to feel a bit woozy, sense of balance is thrown off.
2nd stage (6th post): Blurred vision
3rd stage (12th post): Suffocation. if not treated by 13th post (by admitted loss or treatment) the victim is killed.



Name: Sage's Woodland: Fern Trap Technique (Chisa Jukai: Shida Ashikase no Jutsu )
Classification: Ninjutsu (mid-long range)
Element: Wood
Description:
After as short series of handsigns, the user can call forth a forrest floor or a small patch of ferns. Using this long and skiny plant, the user can extend its growth inot a thick whip to attack with from far away or use the plant as an ensanrement. Escape is only possible with a body flicker once caught.
Using the fern in medicine, enhances a persons reflexes x2 for 10 posts.

Name: Sage's Woodland: Oak Bark Technique (Chisa Jukai: Haku Juhi no Jutsu)
Classification: Ninjutsu (Hand to Hand)
Element: Wood
Description:
Spending his days wandering through wood and admiring the scenery has given Usagi the ideas to use the wood itself into his fighting style. After using the sign of the Ox, the bark from an oak tree will give itself to Usagi in the form of a rotating armor around his body. It give him maxium mobility and the rotating peices can be used seperatly to block an attack or all together to form a shield. After blocking an attack the peice of bark is no longer useable
If used in medicines, its pill form can enhance a persons strength and defense x2.5 for 10 posts.

Name: Sage's Woodland: Hemlock Blood Technique (Chisa Jukai: Dokuninjin Akuchi no Jutsu)
Classification: Ninjutsu (Hand to Hand - Mid range)
Element: Wood
Description:
This technique has two uses. The first use is a Hemlock plant being summond with large berries. These berries can be deployed like smoke bombs, only when inhaled, it's terrible smell can dissorient an opponent and paralyze them in 4 posts if not treated.
The second used is splitting a berries juices on a weapon (which can be done before battle as well) It gives the weapon in question a Purplish hue and when contact is made, paralyzation occurs in 5 posts.
When used in medicine, the Hemlock can cure paralyzation and enhance speed x2 for 4 posts.

antidotes and antivenoms can only be brewed and used by hunters, medics, anbu or any of the three in training....MUST have the plant in question though to get the medicines.


*CLear*
PostPosted: Mon Apr 30, 2007 8:42 pm


Ace Zero
Mega Clasher-The user charges up chakra into his hands to make a strong blast.More powerful then rasengan and chidori but without the cutting power of a chidori.This attack is powered up more the Acension Forms.This blast is a straight like attack and can only be countered by something with the same force
no

Drago_the_Blackrose

Anxious Pirate

14,450 Points
  • Invisibility 100
  • Battle: KO 200
  • Jolly Roger 50

Drago_the_Blackrose

Anxious Pirate

14,450 Points
  • Invisibility 100
  • Battle: KO 200
  • Jolly Roger 50
PostPosted: Mon Apr 30, 2007 8:44 pm


ElementPro
Mangetsu Massatsu (Full Moon Obliteration)
Shigure somehow makes Hundreds of Clones, not using the Kage Bushin no Jutsu. The enormous force of this jutsu puts immense strain on Shigure. All off the clones dive, attack, and try to completely obliterate their enemy, all in formations of the Moon. New, Crescent, Half & Full. All formations they attack in. In the "New" stage, the clones attack from the shadows. In the "Crescent" stage, they make a semi-circle around their opponent in the Crescent shape. In the "Half" stage, they form a half circle charging towards their opponent. In the final stage, "Full", the clones encircle their enemy, and all attack in a pattern unknown to anybody but Shigure.
Clear
PostPosted: Tue May 01, 2007 10:27 am


Hydrophobia- passive ability. The next evolution in the progression of Hedoro's unique biostructure, this one is a less physically obvious ability. Instead it deals more with her precise make-up. Due to her structure basically being composed of water that is highly-saturated with her own unique chakra, if it is introduced into a foreign body, the two are incompatible, leading to the spread of a genetic malady.
In simplest terms, if Hedoro were to have a portion of her body enter an opponent's (usually through forming her hand into a blade and cutting them, and it must be her normal form, not any variations from Aqua Mirabilis) they will develop a disorder very similar to rabies. The foreign particles of Hedoro's enter the nervous system and travel to the central nervous system. At this point, there are few symptoms(slight or partial paralysis, cerebral dysfunction, anxiety, insomnia, confusion, agitation, abnormal behavior, paranoia, hallucinations, progressing to delirium), and it is easily cured by getting away from her and taking proper medicative procedures. (Medic-nins, several other options) If not treated, it continues on to the brain and spinal cord, where it inflames and infects them, causing them to enlarge and leading up to paralysis and death. (Encephalitis and myelitis, respectively) The early symptoms begin on the second post after being infected, and if not treated near-complete paralysis sets in after ten posts. If still untreated, death would come by the fifteenth post.
This is only against organisms who actually have nervous systems and brains and things like that. Against other things, such as clones, beings like her and other non-humans, the infection functions much like a regenerating acid. It continues to burn and burn until removed, drawing upon the host's energy and moisture to keep itself viable.
There is one symptom in common regardless of what sort of being is infected. It starts gradually, but increases more and more, subjecting the opponent to a severe fear and paranoia of everything, Hedoro in particular. This is no Genjutsu, but their body's natural inclination to be rid of her infection.

Hedoro Koutai

8,700 Points
  • Invisibility 100
  • Signature Look 250
  • Consumer 100

Komenusai

PostPosted: Wed May 02, 2007 12:09 pm


Chakra Spike Connection - This move requires both the Chakra Spike Armor and the Chakra Conenction technique. As the spikes form, they are connected to Komen via chakra strings, where he can lash them out and pull them back at will causing serious physical damage. Which in turn gives Komen the versatility of movement (like tentacles of a octopus) This technique is projected from all of komen's Tenketsu Points. The range of these whip like spikes extend 3 meters every 10k of chakra the user possesses.

With this technique, A Hyuuga User is able to strike at Tenketsu points from a distance rather then with their fingers to stop the tenketsu point from working. Deadly accuracy and contact with vital organ tenketsu's (heart, brain, kidney etc) Will cause that organ to stop functioning for the rest of the battle. Causing serious internal injuries throughout the entire battle.
PostPosted: Wed May 02, 2007 12:13 pm


Hedoro Koutai
Hydrophobia- passive ability. The next evolution in the progression of Hedoro's unique biostructure, this one is a less physically obvious ability. Instead it deals more with her precise make-up. Due to her structure basically being composed of water that is highly-saturated with her own unique chakra, if it is introduced into a foreign body, the two are incompatible, leading to the spread of a genetic malady.
In simplest terms, if Hedoro were to have a portion of her body enter an opponent's (usually through forming her hand into a blade and cutting them, and it must be her normal form, not any variations from Aqua Mirabilis) they will develop a disorder very similar to rabies. The foreign particles of Hedoro's enter the nervous system and travel to the central nervous system. At this point, there are few symptoms(slight or partial paralysis, cerebral dysfunction, anxiety, insomnia, confusion, agitation, abnormal behavior, paranoia, hallucinations, progressing to delirium), and it is easily cured by getting away from her and taking proper medicative procedures. (Medic-nins, several other options) If not treated, it continues on to the brain and spinal cord, where it inflames and infects them, causing them to enlarge and leading up to paralysis and death. (Encephalitis and myelitis, respectively) The early symptoms begin on the second post after being infected, and if not treated near-complete paralysis sets in after ten posts. If still untreated, death would come by the fifteenth post.
This is only against organisms who actually have nervous systems and brains and things like that. Against other things, such as clones, beings like her and other non-humans, the infection functions much like a regenerating acid. It continues to burn and burn until removed, drawing upon the host's energy and moisture to keep itself viable.
There is one symptom in common regardless of what sort of being is infected. It starts gradually, but increases more and more, subjecting the opponent to a severe fear and paranoia of everything, Hedoro in particular. This is no Genjutsu, but their body's natural inclination to be rid of her infection.



Don't know if I can say cleared But I personally Clear this one. A Multi Symptom Attack is very ingenious 3nodding Though i think you might have a hard time making other rpers fear you out of a paranoia symptom ^^;;;;

Komenusai


The Jashu

PostPosted: Wed May 02, 2007 1:14 pm


[ I'd like to just say how proud I am of the well thought out Made Up techniques these days. biggrin ]
PostPosted: Mon May 07, 2007 12:16 am


Komenusai
Chakra Spike Connection - This move requires both the Chakra Spike Armor and the Chakra Conenction technique. As the spikes form, they are connected to Komen via chakra strings, where he can lash them out and pull them back at will causing serious physical damage. Which in turn gives Komen the versatility of movement (like tentacles of a octopus) This technique is projected from all of komen's Tenketsu Points. The range of these whip like spikes extend 3 meters every 10k of chakra the user possesses.

With this technique, A Hyuuga User is able to strike at Tenketsu points from a distance rather then with their fingers to stop the tenketsu point from working. Deadly accuracy and contact with vital organ tenketsu's (heart, brain, kidney etc) Will cause that organ to stop functioning for the rest of the battle. Causing serious internal injuries throughout the entire battle.

Komenusai


noir_kama

PostPosted: Tue May 08, 2007 6:56 am


Silver Secret Technique: The Mystical Preformance- Grand Finale

This fuuinjutsu is used to keep an opponent within a certain range. After using All The World is A Stage, the user can create a barrier on stage that seems to only be a chalk line on the stage in a star shape. If anyone including the user passes over the line they will be engulfed in a wash of blue flames. Atempting to move even farther out from the star will result in having poisonous gas being released from vents in the stage. This poison is created using a desert spiders venom which can paralyze a cow in near 3 seconds flat. Once paralyzed they will be struck with a volley of needles filled with poison of a rattlesnake.



Silver Secret Technique: The Mystical Preformance- The Last Samurai

This advanced genjutsu is the follow up to Grand Finale. The area in a 1 mile radius falls into darkness leaving only the combatants iluminated by what seems to be spot lights. Then the user disapears to be replaced by a samurai puuppet in full battle armor. Then traditional Kabuki music begins to play in the background seeming to come from everywhere at the same time, but the real genjutsu only starts after the user who disapeared when he was replaced by the samurai strikes a huge gong 3 times. While the music is playing and the user is striking the gong the opponent will most of the time be stuck fighting the samurai puppet which seems to be operated without the use of chakra strings. Once the user strikes the gong 3 times (once per post) the opponent will fall into the genjlutsu. When in the genjutsu the user believes that they are strung up like a marionette with strings trailing off both the samurai and themselves leading up to a giant Kama above them controlling their every movement. Then in the opponent's mind they will fight the samurai for 3 days straight with the samurai receiving little to no damage and the opponent receiving many minor injuries. Then at the end of the three days the giant Kama will control the strings to create an opening for the samurai who will plunge it's blade through the opponents chest. This mental torture is Kama's ultimate technique causing the opponent to feel 3 days fatigue of fighting in 3 seconds of time and causing shcok to the body due to the preceived fatal blow. After the genjutsu which only lasts 3 seconds the real samurai will attempt to drive the blade into the weakened opponents chest.
PostPosted: Tue May 08, 2007 10:28 am


Name: Sage's Woodland: Nightingale's Absence (Chisa Jukai: Kouchou Fusan)
Classification: Genjutsu (hand to hand-mid range)
Element: None
Description:
A simple genjutsu done with the users palm. It almost looks like a strike but is intended to miss as the user pushes out a small gust of black wind (the size of a small bird that finds its way into the users vocal chords. (The victim imagines all of this). It then disables the victims ability to speak and use Ninjutsu and Genjutsu for 6 turns.
At such a close range for the technique, its incredibly hard to avoid.

el cabong


metal mist

PostPosted: Tue May 08, 2007 3:19 pm


Dark Abiss of Torment-(genjutsu)- straps the opponent onto a strong metal cross and the person falls through a never ending abiss and pressure squeezes them as they go down farther and farther, if they hit the bottom it means that they died from the pressure or physical attacks, because they are in a sleep-like state while under the technique.

The Voids Power, Level 1-(taijutsu)- allows user to move at twice as fast as normal and inceases streangth 25%

The Voids Power, Level 2-(taijutsu)- has to use level 1 first, allows user to move at 3 times normal speed and increases streangth 50%

~Mystery mod's decisions~

Dark Abiss ~ Maybe when you hit Jounin level.
Void Power 1 ~ Alright.
Void Power 2 ~ Alright.
PostPosted: Wed May 09, 2007 12:58 pm


1.Cold Blood

All the Blood that Frios asorbs from other Ninja (If I kill someone in a battle and drain there blood) gets placed in a special organ, that allows him to focus his chakara to it. The blood also has the chakara of the previous ninja, so this blood is highly saturated, and extremly dark red in color. Frios can manipulate this blood at will, and the more he kills and gathers, the larger the amount of blood is. It is released from the pores in his skin.

hurdy13

2,200 Points
  • Dressed Up 200
  • Hygienic 200
  • Autobiographer 200

metal mist

PostPosted: Wed May 09, 2007 5:46 pm


Zakun's Wrath Seal-(genjutsu) Zakun charges his charkra to his palm and fingures of one hand and hits the face of his apponent leaving a mark on his face, after the opponent makes one post he enters a genjutsu where he has to make a decission between 2 doors by rolling a die he determines what will happen odds he starts over even he advances to the next room, there are 2 rooms to go throughonce he hits the end he is back to normal, otherwise he can break it by regular wase of breaking a genjutsu.(changes adding 2 rooms every time upgrades level, genin- chunin and Chunin- jounin)
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