Sunako:

It's good to see you learning patience, Jin.
Vincent: Okay what here's what we're planning so far.
You know those stories where you're suppose to save the princess?
We decided how about we reverse that?
How does Bowser manage to kidanap princess Peach all the time?
Did he break into her castle and kidnap her, or did he come in with his minions?
Moving away from Bowser, you play a villain(name suggestions?) that can summon minions to his side to do his dirty work as he breaks into the (castle or Mansion?) to kidnap the princess (we might replace her with a plate of brownies instead...mmm brownies). How to summon minions is up for debate right now.
Right now I'm thinking of something similar to Fable 2 where you hold a button down to charge a meter. The longer you charge the meter the more powerful the minion you could summon (charge to rank 1, rank 2, etc). I was thinking of using slots. Let's say you have 5 slots. You can put the minion into the slot rank1, or rank2, etc, so you can spam whatever rank 1 you choose and thus adding a layer of customization.
Unfortunately there's a slight problem. Me and my partner agreed that this should be an action game (Side scroller? Platformer? Both?). If we have to charge the meter it might interrupt the flow of the game. Anybody got any ideas to work around it?
One of the things I was thinking to workaround it is to instead charge the meter by performing combos (Hitting the enemy so many times)
Another was to earn titles. If you've played Street Fighter you might have noticed the funny captions or titles the give.
"First strike, 3 hit combo, Back attack, etc"
or we could earn titles doing certain things (You earned the title Hero Beatdown, Army of One, Elite commander, Evil Destroyer. You Mastered summoning all minions. You mastered "Ignore Monologues" like the end of this
video)
That way you can unlock minions instead.
Then again I only get 2-3 minutes to demo the game, so it might take too long to demonstrate.
Feedback would be great please.