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Posted: Thu Mar 06, 2008 8:52 am
Lost Child Maigo Does anyone know if I can improve my Summoner Ability as I go up in level? I couldn't find the information about that anywhere else. I have had it explained to me that you can improve the Summon; however you are limited by your max CP. Your summon can be equal to 1/4 of your max. So, theoretically you could invest another point in the summon when you hit 28 CP. Character approved.
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Posted: Tue Mar 11, 2008 11:00 am
Character name: Mistress Vindicator Attack: 1 Defense: 0 Combat Dice: 1d3 (1) Magic: 1 Life: 4 (25) Equip: 1 Abilities: (16) Vindictive attack x5, Vindictive magic x5, Vindictive special x4 Backlash (special attack: 2) Items: Buckler, Potion of Healing x2 Spells: Frost, Chill Actions: Power Up, Punch Money: 200
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Posted: Thu Mar 27, 2008 2:26 pm
Character Name: Anasii Attack:5 Defense: 5 Combat Dice: 0 Magic: 5 Life: 25 (5) Equip: 0 Abilities: Fury Items: Healing Potion x2, goblin patroller token Spells: energy burst, heal Actions: smash, stunning blow, shield bash, taunt Money: 1,000,000,000,000,000,000,000,000,000 [one octillion chips, mwahahahahaha…I mean 0.00 chips]
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Posted: Thu Mar 27, 2008 4:07 pm
Character added. Welcome to the guild.
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Posted: Wed Apr 23, 2008 6:17 pm
((I hope I'm doing this right, I've been reading the rules while I waited for my approval))
Character name: Lugh Attack: 2 Defense: 4 Combat Dice: 3d4 (5) Magic: 0 Life: 25 (5) Equip: 3 Abilities: Regeneration 1 Items: Spells: fighters heal Actions: Retaliate, Power up, smash, spell block, special block Money: 0 chips
also while reading the rules yesterday, I noticed I can join an organization, I would like to choose the lancers and spend my last 4cp for the skill reflect and the item lance
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Posted: Fri Apr 25, 2008 11:03 am
Devil hunter lugh ((I hope I'm doing this right, I've been reading the rules while I waited for my approval)) Character name: Lugh Attack: 2 Defense: 4 Combat Dice: 3d4 (5) Magic: 0 Life: 25 (5) Equip: 3 Abilities: Regeneration (1), Reflect (4) Items: Lance Spells: Fighters Heal Actions: Retaliate, Power up, smash, spell block, special block Money: 0 chips Organization: The Lancersalso while reading the rules yesterday, I noticed I can join an organization, I would like to choose the lancers and spend my last 4cp for the skill reflect and the item lance Character Approved.
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Posted: Sat May 10, 2008 12:56 am
Character name: Darius Heldig Attack: 4 Defense: 1 Combat Dice: 1d8 (3) Magic: 0 Life: 25 (5) Equip: 3 Abilities: Shockwave x2 (2), Summoner (6) "Geb: Maw of the Wasteland" Stats: {A:6, L:5(25), AB:Strike Opening (4), Healing (3)} Items: Short Sword, Buckler, Elite Mantle Spells: None Actions: Smash (1 AP), Stunning Blow (1 AP), Power Up (2 AP), Retaliate (2 AP). Money: 100
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Posted: Sat May 10, 2008 10:59 am
Cart Lord Character name: Darius Heldig Attack: 4 Defense: 1 Combat Dice: 1d8 (3) Magic: 0 Life: 25 (5) Equip: 3 Abilities: Shockwave x2 (2), Summoner (6) "Geb: Maw of the Wasteland" Stats: {A:6, L:5(25), AB:Strike Opening (4), Healing (3)} Items: Short Sword, Buckler, Elite Mantle Spells: None Actions: Smash (1 AP), Stunning Blow (1 AP), Power Up (2 AP), Retaliate (2 AP). Money: 100 Character Approved.
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Posted: Sun Jun 22, 2008 7:42 pm
Here is my character submission including this sketch of him to go with it. Name: Van Attack: 5 Defense: 3 Combat Dice: 1D12 (4) Magic: 0 Life: 15 (3) Equip: 3 Abilities: Regeneration (1), Fury (4), Special Attack (1) (Telekinetic Strike) Items: Energy Sword Spells: N/A Actions: Guard (3AP), Power Up (2AP), Stunning Blow (1AP), Retaliate (2AP), Money: 0 Chips
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Posted: Mon Jun 23, 2008 6:15 pm
LindseyIV Here is my character submission including this sketch of him to go with it. Name: Van Attack: 5 Defense: 3 Combat Dice: 1D12 (4) Magic: 0 Life: 15 (3) Equip: 3 Abilities: Regeneration (1), Fury (4), Special Attack (1) (Telekinetic Strike) Items: Energy Sword Spells: N/A Actions: Guard (3AP), Power Up (2AP), Stunning Blow (1AP), Retaliate (2AP), Money: 0 Chips  The stats look fine, but the only problem I can see is the item. You can not buy an energy sword from the regular shop. Please change the item you wish to purchase, if you wish to use all of your 1000 chips you start with. If you wish, you may make any changes you want in response to not being able to purchase this item. All of the stats, though, are correct and you would have 200 chips remaining if you did not buy anything to replace the energy sword. Oh, and by the way, very nice sketch! ^_^
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Posted: Mon Jun 23, 2008 9:47 pm
I also posted in the item/ cash transfer forum. I'm trading 200 chips with L.A.V. for her energy sword. Is that ok?
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Posted: Tue Jun 24, 2008 7:51 pm
Ok. ^_^ Your character is now approved! Have fun in RPS! Welcome to the guild! ^_^
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Posted: Wed Jul 16, 2008 12:22 pm
Character Name: Xi Darklight Attack: 0 Defence: 0 Combat Dice: 0 Magic: 8 Life: 10 (2) Equip: 0 Abilities: Fast Caster, Skilled Caster x2, Speedy Magic Items: Potion of Healing (1) x 2 Spells: Over Blast, Fighters Mana shield, Heal Actions: None Money: 0 chips
My character idea is to basically keep up 'Fighter's Mana Shield' the entire time. While gaining 2 MP per turn and all of my spells costing but 1 MP I can use 'Over Blast' twice per turn to squish any enemies through the use of the 'Speedy Magic' skill.
Look ok or have any suggestions to make?
EDIT: Just realised that I will be 1 MP short every turn to cast twice... hmm ok so that is a sequence of 1 spell then 2 then 1 then 2 and so on. So I can cast 2 spells in a round every other round. I guess I will just need to save up CP for another Fast Caster ability rank, grrr.
EDIT 2: Oooo organisations look very nice. Am I correct in assuming that the item for the Illuminati has to be worn in order to take effect and also that it works once per monster assuming of course the conditions are met? Would it be possible to join but not not equip said item as of yet (Seeing as 0 equip). If i can join without equipping I would like to join otherwise I will leave it till later.
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Posted: Wed Jul 16, 2008 4:22 pm
Looks good. And don't worry 'bout the alternation spell ammounts. Most, if not all of the people who base their characters on casting two or more spells started like that... Although, there were only two others...
Now, you just have to wait for a DM to appprove this submission.
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Posted: Thu Jul 17, 2008 3:34 pm
You can join an organization without equipping their item, so yes you can join the Illuminati right off the bat
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