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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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Master of Gladiators

PostPosted: Thu Mar 06, 2008 8:52 am


Lost Child Maigo

Does anyone know if I can improve my Summoner Ability as I go up in level? I couldn't find the information about that anywhere else.
I have had it explained to me that you can improve the Summon; however you are limited by your max CP. Your summon can be equal to 1/4 of your max. So, theoretically you could invest another point in the summon when you hit 28 CP.

Character approved.
PostPosted: Tue Mar 11, 2008 11:00 am


Character name: Mistress Vindicator
Attack: 1
Defense: 0
Combat Dice: 1d3 (1)
Magic: 1
Life: 4 (25)
Equip: 1
Abilities: (16)
Vindictive attack x5, Vindictive magic x5, Vindictive special x4
Backlash (special attack: 2)
Items: Buckler, Potion of Healing x2
Spells: Frost, Chill
Actions: Power Up, Punch
Money: 200

Eryka_Deathfold


Jagged Jinx

PostPosted: Thu Mar 27, 2008 2:26 pm


Character Name: Anasii
Attack:5
Defense: 5
Combat Dice: 0
Magic: 5
Life: 25 (5)
Equip: 0
Abilities: Fury
Items: Healing Potion x2, goblin patroller token
Spells: energy burst, heal
Actions: smash, stunning blow, shield bash, taunt
Money: 1,000,000,000,000,000,000,000,000,000 [one octillion chips, mwahahahahaha…I mean 0.00 chips]
PostPosted: Thu Mar 27, 2008 4:07 pm


Character added. Welcome to the guild.

FARGORE
Captain


Devil hunter lugh

PostPosted: Wed Apr 23, 2008 6:17 pm


((I hope I'm doing this right, I've been reading the rules while I waited for my approval))

Character name: Lugh
Attack: 2
Defense: 4
Combat Dice: 3d4 (5)
Magic: 0
Life: 25 (5)
Equip: 3
Abilities:
Regeneration 1
Items:
Spells: fighters heal
Actions: Retaliate, Power up, smash, spell block, special block
Money: 0 chips

also while reading the rules yesterday, I noticed I can join an organization, I would like to choose the lancers and spend my last 4cp for the skill reflect and the item lance
PostPosted: Fri Apr 25, 2008 11:03 am


Devil hunter lugh
((I hope I'm doing this right, I've been reading the rules while I waited for my approval))

Character name: Lugh
Attack: 2
Defense: 4
Combat Dice: 3d4 (5)
Magic: 0
Life: 25 (5)
Equip: 3
Abilities: Regeneration (1), Reflect (4)
Items: Lance
Spells: Fighters Heal
Actions: Retaliate, Power up, smash, spell block, special block
Money: 0 chips

Organization: The Lancers

also while reading the rules yesterday, I noticed I can join an organization, I would like to choose the lancers and spend my last 4cp for the skill reflect and the item lance
Character Approved.

Master of Gladiators


Cart Lord

PostPosted: Sat May 10, 2008 12:56 am


Character name: Darius Heldig
Attack: 4
Defense: 1
Combat Dice: 1d8 (3)
Magic: 0
Life: 25 (5)
Equip: 3
Abilities: Shockwave x2 (2), Summoner (6) "Geb: Maw of the Wasteland" Stats: {A:6, L:5(25), AB:Strike Opening (4), Healing (3)}
Items: Short Sword, Buckler, Elite Mantle
Spells: None
Actions: Smash (1 AP), Stunning Blow (1 AP), Power Up (2 AP), Retaliate (2 AP).
Money: 100
PostPosted: Sat May 10, 2008 10:59 am


Cart Lord
Character name: Darius Heldig
Attack: 4
Defense: 1
Combat Dice: 1d8 (3)
Magic: 0
Life: 25 (5)
Equip: 3
Abilities: Shockwave x2 (2), Summoner (6) "Geb: Maw of the Wasteland" Stats: {A:6, L:5(25), AB:Strike Opening (4), Healing (3)}
Items: Short Sword, Buckler, Elite Mantle
Spells: None
Actions: Smash (1 AP), Stunning Blow (1 AP), Power Up (2 AP), Retaliate (2 AP).
Money: 100
Character Approved.

Master of Gladiators


LindseyIV

PostPosted: Sun Jun 22, 2008 7:42 pm


Here is my character submission including this sketch of him to go with it.

Name: Van
Attack: 5
Defense: 3
Combat Dice: 1D12 (4)
Magic: 0
Life: 15 (3)
Equip: 3
Abilities: Regeneration (1), Fury (4), Special Attack (1) (Telekinetic Strike)
Items: Energy Sword
Spells: N/A
Actions: Guard (3AP), Power Up (2AP), Stunning Blow (1AP), Retaliate (2AP),
Money: 0 Chips

User Image
PostPosted: Mon Jun 23, 2008 6:15 pm


LindseyIV
Here is my character submission including this sketch of him to go with it.

Name: Van
Attack: 5
Defense: 3
Combat Dice: 1D12 (4)
Magic: 0
Life: 15 (3)
Equip: 3
Abilities: Regeneration (1), Fury (4), Special Attack (1) (Telekinetic Strike)
Items: Energy Sword
Spells: N/A
Actions: Guard (3AP), Power Up (2AP), Stunning Blow (1AP), Retaliate (2AP),
Money: 0 Chips

User Image

The stats look fine, but the only problem I can see is the item. You can not buy an energy sword from the regular shop. Please change the item you wish to purchase, if you wish to use all of your 1000 chips you start with. If you wish, you may make any changes you want in response to not being able to purchase this item. All of the stats, though, are correct and you would have 200 chips remaining if you did not buy anything to replace the energy sword.

Oh, and by the way, very nice sketch! ^_^

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200

LindseyIV

PostPosted: Mon Jun 23, 2008 9:47 pm


I also posted in the item/ cash transfer forum. I'm trading 200 chips with L.A.V. for her energy sword. Is that ok?
PostPosted: Tue Jun 24, 2008 7:51 pm


Ok. ^_^ Your character is now approved! Have fun in RPS! Welcome to the guild! ^_^

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200

Whalehunter

PostPosted: Wed Jul 16, 2008 12:22 pm


Character Name: Xi Darklight
Attack: 0
Defence: 0
Combat Dice: 0
Magic: 8
Life: 10 (2)
Equip: 0
Abilities: Fast Caster, Skilled Caster x2, Speedy Magic
Items: Potion of Healing (1) x 2
Spells: Over Blast, Fighters Mana shield, Heal
Actions: None
Money: 0 chips

My character idea is to basically keep up 'Fighter's Mana Shield' the entire time. While gaining 2 MP per turn and all of my spells costing but 1 MP I can use 'Over Blast' twice per turn to squish any enemies through the use of the 'Speedy Magic' skill.

Look ok or have any suggestions to make?

EDIT: Just realised that I will be 1 MP short every turn to cast twice... hmm ok so that is a sequence of 1 spell then 2 then 1 then 2 and so on. So I can cast 2 spells in a round every other round. I guess I will just need to save up CP for another Fast Caster ability rank, grrr.

EDIT 2: Oooo organisations look very nice. Am I correct in assuming that the item for the Illuminati has to be worn in order to take effect and also that it works once per monster assuming of course the conditions are met?
Would it be possible to join but not not equip said item as of yet (Seeing as 0 equip). If i can join without equipping I would like to join otherwise I will leave it till later.
PostPosted: Wed Jul 16, 2008 4:22 pm


Looks good. And don't worry 'bout the alternation spell ammounts. Most, if not all of the people who base their characters on casting two or more spells started like that... Although, there were only two others...

Now, you just have to wait for a DM to appprove this submission.

random mistakes


Kowsauni
Crew

PostPosted: Thu Jul 17, 2008 3:34 pm


You can join an organization without equipping their item, so yes you can join the Illuminati right off the bat
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