v00t! I finally remembered it!
xd Nero's Abilities
PassiveDouble Pain: As long as the ring of Punishment is worn by Nero, any injury inflicted upon will seem more severe than it truly is. Example: A shallow laceration will be felt as a deep gash.
Transferrence: When Nero suffers Double Pain, the effect of the ability will transfer into his weapon and be stored until released in one of his active abilities (ex: Repentance Strike).
Rebound: When disarmed, Nero is in grave danger of death through an accumulation of Double Pain. To compensate, the power of the ring allows any of Nero's weapons, if lost, to return to his being, so that Transferrence may be maintained.
ActiveRepentance Strike: Upon sustaining injury, Nero can make an attack upon his opponent. Should the attack succeed, the effects of
Double Pain will be transferred and multiplied upon the opponent. Example: As in the example for
Double Pain. Nero then successfully attacks his opponent with a strike to the leg. The opponent now feels pain equivalent to the leg being broken, instead of severely bruised.
Edit: I just realized that, so far, Nero's abilities are compatible with his secondary class skills...
xd