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foils

Invisible Noob

PostPosted: Sat Jul 23, 2005 1:39 am


wellwisher
1313.EXE
-i got tired of re-animator deq's. sweatdrop
-i did it ol' skoo' way like animate
dead+necromancy+dance etc.
actually for this deck i'm trying to use as little sorceries and as much creatures as possible. and go lite on the instants as well. so its sort of a creature enchantment deck.


-wha's good is it gonna do.? sweatdrop
PostPosted: Sat Jul 23, 2005 1:42 am


1313.EXE
wellwisher
1313.EXE
-i got tired of re-animator deq's. sweatdrop
-i did it ol' skoo' way like animate
dead+necromancy+dance etc.
actually for this deck i'm trying to use as little sorceries and as much creatures as possible. and go lite on the instants as well. so its sort of a creature enchantment deck.


-wha's good is it gonna do.? sweatdrop
not entirely sure yet. i sometimes start building a deck beofre i know whta it's gonna be about...umm this has actually gotten me some unusual decks. like my elf one, (yes i know, stressed elves) i'll psot it tommorow on the post your decks thread.

wellwisher


foils

Invisible Noob

PostPosted: Sat Jul 23, 2005 1:44 am


wellwisher
1313.EXE
wellwisher
1313.EXE
-i got tired of re-animator deq's. sweatdrop
-i did it ol' skoo' way like animate
dead+necromancy+dance etc.
actually for this deck i'm trying to use as little sorceries and as much creatures as possible. and go lite on the instants as well. so its sort of a creature enchantment deck.


-wha's good is it gonna do.? sweatdrop
not entirely sure yet. i sometimes start building a deck beofre i know whta it's gonna be about...umm this has actually gotten me some unusual decks. like my elf one, (yes i know, stressed elves) i'll psot it tommorow on the post your decks thread.


-o.k. then. neutral
PostPosted: Sat Jul 30, 2005 11:29 pm


i think taht in red is sharpnel blast cause it does direct damage and destroy an artifact
white exalted angel flyng powerfull gain lifes

blackstriker


-Hellkjuhh-

PostPosted: Sun Jul 31, 2005 3:40 am


wellwisher
bah! too may people dislike green cause it's balanced perfectly between it's kinds of cards? that doesn't add up then. people choose blue because of it's instants, people choose red because of it's sorceries (and instants as well but only fiy our making a speed burn deck), people choose black because of it's creature abilities, and people choose white because of their enchantments, but no one chooses green because of it's enchantments, or because of it's sorceries, or even just because of it's creatures abilities. they choose it for a perfect blend of the card types. and why is green used less? because it can't stop a strong white enchantment deck, or a counterspell deck, or a sorcery burn deck, or even a black creature ability deck? no Green can defeat each and every one of those, but the cards and combos are hidden, the strategies that can be played in green are incredible! but you need so many different cards, from different sets, for them to actually be all powerful.

o yeah and for some odd reason a lot of more experianced plaers that i have met during tournies say that Green is the color to start out with. but they never say it's the color to stick with. now how fair is that to WotC for blending everything together and then have it be stomped on by experianced players?


I agree. I heart green, only second to blue. I see where you are coming from about black being the ""Weak"" colour. Sure, it has the demons, but most of them seem to have something like "During your upkeep, lose 5 life" or some other painful upkeep. Whereas Green has ones like tornado elemental, the elves and other things that dont have some sort of outrageous upkeep.
PostPosted: Sun Jul 31, 2005 7:44 pm


metaljesse
I think that every color has a card that opitomizes it, that shows what it's about. Here's my list.

Blue-Force of Will : It shows blue's strongest suit, counterspells, and also shows the underhanded trickery inherent to blue. When needed, blue will sacrifice itself to bring the downfall of an opponent. Other possibles: Ancestral Recall

Red-Lightning Bolt: It's the most efficient creature kill spell in the game. Not even black has such a powerful spell in it's arsenal of creature kill. Lightning Bolt can kill 75% of the creatures in Magic, and that's saying a lot. Other Possible: Fireblast, Fireball, Pyroclasm

Black-Necropotence (and Yawgmoth's Bargain): This shows one of the staples of black's power, self sacrifice. Necro shows that black isn't afraid of loosing life, especially when it will help in it's struggle to defeat the opponent. Other Possible: Duress, Phyrexian Negator, Dark Ritual

White-Balance: Balance is the most powerful spell in the game, mostly because of it's supposed 'fairness'. Balance is a Wrath of God, Armegeddon, and Mind Twist all in one simple, 1W sorcery (plus, Stagg is in the picture, who could want more?). This shows how White isn't afraid of reseting the board, and making things fair. The lawful side of white allows for mass destruction, but only if it's both ways. Other Possibles:Serra Angel, Orim's Chant

Green-Ravenous Baloth: The Baloth displays one of greens greatest boons, efficiency. Green's creatures give the most bang for the buck, and are some of the best in the game. Baloth is one of the best creatures, pound for pound, in green. 4 for a 4/4 that allows you to sacrifice Beasts (one of greens major creature types) to gain 4 life. It's insane how good that is. Other Possibles: Bird of Paradise, Sakura-Tribe Elder

Gold-Pernicious Deed: More than likely one of the best mass-destruction spells, it shows how the two colors it uses (black and green) can coexist very nicely. The ability to destroy creatures (black), enchantments, and artifacts (green) in a tidy, 3 cost enchantment that can be controlled is unprecidented. Others: Vindicate, Terminate, Spiritmonger

Land-Cabal Coffers, Tolarian Academy, Gaia's Cradle, Serra's Sanctum, Balduvian Trading Post: Each of these lands, one for each color, all represent powerful aspects of their respective color. The only one I feel needs explaning is the Balduvian trading post. Red has a problem with protection creatures, and also has a problem with running out of damage. A land that can deal damage is the perfect solution to that problem, however, seems to warrant inclusion in any red deck that can run it.

Worst card ever! *drumroll*

Sorrow's Path
Land Rare The Dark
***************************
Tap: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Sorrow’s Path deals 2 damage to you and 2 damage to each creature you control.

First, to get the blocking to happen is nearly impossible to do. Unless you're opponent is chump blocking with something that's not important, but you don't care about killing it, and you want to kill the other thing your opponent is blocking with, and it's killable with the creature you want to block it with (assuming the opponent will block with a key creature, anyway).

Second, it turns into a Shock to you and a Pyroclasm to all your creatures, which is just bad bad bad. Most of the creatures played during that time were pretty small, and this card could kill all of them, especially after combat damage.

Totaly AGREE WITH YOU and have a play set fo all of the mentioned cards except that terrible card 3nodding blaugh

Fantomex


foils

Invisible Noob

PostPosted: Mon Aug 01, 2005 8:28 am


blackstriker
i think taht in red is sharpnel blast cause it does direct damage and destroy an artifact
white exalted angel flyng powerfull gain lifes


-erm.?
-that explain's your longevity
in the game.
sweatdrop
PostPosted: Sun Aug 07, 2005 12:15 pm


I think that the red one should be the ball lightning because red is usually supposed to be very fast and deal damage and kill the opponent in less than ten turns, so this card is good because it has haste, 6/1, and trample.

fire mage of madness


foils

Invisible Noob

PostPosted: Mon Aug 08, 2005 1:04 am


darkelfsage
I think that the red one should be the ball lightning because red is usually supposed to be very fast and deal damage and kill the opponent in less than ten turns, so this card is good because it has haste, 6/1, and trample.


-and the rest. question
PostPosted: Sat Aug 13, 2005 12:42 am


1313.EXE
darkelfsage
I think that the red one should be the ball lightning because red is usually supposed to be very fast and deal damage and kill the opponent in less than ten turns, so this card is good because it has haste, 6/1, and trample.


-and the rest. question
oh don't mind him. he's a little slow on the whole understanding how all the posts end up working. he'll catch on

wellwisher


foils

Invisible Noob

PostPosted: Sun Aug 14, 2005 12:15 am


wellwisher
1313.EXE
darkelfsage
I think that the red one should be the ball lightning because red is usually supposed to be very fast and deal damage and kill the opponent in less than ten turns, so this card is good because it has haste, 6/1, and trample.


-and the rest. question
oh don't mind him. he's a little slow on the whole understanding how all the posts end up working. he'll catch on


-hmm...i see the connection,
two elve's.
neutral
PostPosted: Sun Aug 14, 2005 10:54 pm


1313.EXE
wellwisher
1313.EXE
darkelfsage
I think that the red one should be the ball lightning because red is usually supposed to be very fast and deal damage and kill the opponent in less than ten turns, so this card is good because it has haste, 6/1, and trample.


-and the rest. question
oh don't mind him. he's a little slow on the whole understanding how all the posts end up working. he'll catch on


-hmm...i see the connection,
two elve's.
neutral
stare elves arent stupid. and i had no trouble adapting to any and all rules of this guild or in the threads....he DES! how is that burn deck coming along?

wellwisher


Blade of Stormwind

PostPosted: Sun Aug 14, 2005 11:00 pm


Bloodline Shaman for green.
Blistering Firecat for red.
Skinthinner for black.
Mother of Rune for white.
Raven Guild Master for blue.
PostPosted: Sun Aug 14, 2005 11:08 pm


Thorngod
Bloodline Shaman for green.
Blistering Firecat for red.
Skinthinner for black.
Mother of Rune for white.
Raven Guild Master for blue.
but why for each?

wellwisher


Blade of Stormwind

PostPosted: Sun Aug 14, 2005 11:14 pm


wellwisher
Thorngod
Bloodline Shaman for green.
Blistering Firecat for red.
Skinthinner for black.
Mother of Rune for white.
Raven Guild Master for blue.
but why for each?

Bloodline Shaman because of the ability to get a creature out.
Blistering Firecat because of the difference in power and toughness and haste.
Skinthinner because of the ability to destroy a creature.
Mother of Rune because of the ability to protect a creature from a color.
Raven Guild Master because of the dicard ability.
Reply
The Original Magic the Gathering Guild

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