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Posted: Mon Oct 11, 2004 6:20 pm
Yahiko_Meoshine Dark-Krazy Yahiko_Meoshine I just understodd how I can use Warp Spiders and make them become the ultimate H2H squad. They might not be as effective as Scorpions but I just found out how to do some serious damage. LoL nasty arn't they ^^. I know I oftern field a 10 man tooled sqad of them. But Unless you're facing light armoured troops or toughness 3. They really need support. They are more of a surprise flaning unit than an assault unit. Mind you they are also damn good at taking out vehicles. They might not have a huge strength but if you do it right you can just decimate Orc's or possibly Tyranid's with my new strategy. well, what statagy is this? im currious because i frequently use them to beat on orks and i'd like to see if it matches up at all.
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Posted: Mon Oct 11, 2004 6:23 pm
Faeruithir Yahiko_Meoshine Dark-Krazy Yahiko_Meoshine I just understodd how I can use Warp Spiders and make them become the ultimate H2H squad. They might not be as effective as Scorpions but I just found out how to do some serious damage. LoL nasty arn't they ^^. I know I oftern field a 10 man tooled sqad of them. But Unless you're facing light armoured troops or toughness 3. They really need support. They are more of a surprise flaning unit than an assault unit. Mind you they are also damn good at taking out vehicles. They might not have a huge strength but if you do it right you can just decimate Orc's or possibly Tyranid's with my new strategy. well, what statagy is this? im currious because i frequently use them to beat on orks and i'd like to see if it matches up at all. I like to keep my strategies secret. ninja
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Posted: Mon Oct 11, 2004 6:45 pm
Yahiko_Meoshine Faeruithir Yahiko_Meoshine Dark-Krazy Yahiko_Meoshine I just understodd how I can use Warp Spiders and make them become the ultimate H2H squad. They might not be as effective as Scorpions but I just found out how to do some serious damage. LoL nasty arn't they ^^. I know I oftern field a 10 man tooled sqad of them. But Unless you're facing light armoured troops or toughness 3. They really need support. They are more of a surprise flaning unit than an assault unit. Mind you they are also damn good at taking out vehicles. They might not have a huge strength but if you do it right you can just decimate Orc's or possibly Tyranid's with my new strategy. well, what statagy is this? im currious because i frequently use them to beat on orks and i'd like to see if it matches up at all. I like to keep my strategies secret. ninja fair enough, but tell me...does it have anything to do with the nifty second jump or withdrawl abilities of a good warp spider squad?
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Posted: Mon Oct 11, 2004 8:28 pm
Faeruithir fair enough, but tell me...does it have anything to do with the nifty second jump or withdrawl abilities of a good warp spider squad? LoL I use them in my combination pincer for three purposes: 1) 11 x str 6 shots to thin the ranks or remove the vehicle 2) 32 attacks on said squad 3) potential 24" movement through difficult terrain to strike at the least expected place. heck I usually take 10 of them exarch, power blades, surprise assault and withdraw.
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Posted: Mon Oct 11, 2004 9:07 pm
Dark-Krazy Faeruithir fair enough, but tell me...does it have anything to do with the nifty second jump or withdrawl abilities of a good warp spider squad? LoL I use them in my combination pincer for three purposes: 1) 11 x str 6 shots to thin the ranks or remove the vehicle 2) 32 attacks on said squad 3) potential 24" movement through difficult terrain to strike at the least expected place. heck I usually take 10 of them exarch, power blades, surprise assault and withdraw. I take the same squad only I put an Executioner on my Exarch. Power Weapon.
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Posted: Mon Oct 11, 2004 9:12 pm
the eldar are a neat group to play..though i had to get my wave serpents from expensice as cheese forge world
the aspects are powerfull for what they do, especially things like how ALL howling banshees have power weapons for example.
i do wish though that the avatar had a better save then 5+, the fact that it is invulrable isnt enough i think..its described as peices of a god and having armour of the hardest metals and blood of magma..unless the magma weakens the armour or something, i think the save should be better, as i can almost never get the avatar into close combat because it gets shot down by las cannons
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Posted: Mon Oct 11, 2004 9:13 pm
Michael Archangel the eldar are a neat group to play..though i had to get my wave serpents from expensice as cheese forge world the aspects are powerfull for what they do, especially things like how ALL howling banshees have power weapons for example. i do wish though that the avatar had a better save then 5+, the fact that it is invulrable isnt enough i think..its described as peices of a god and having armour of the hardest metals and blood of magma..unless the magma weakens the armour or something, i think the save should be better, as i can almost never get the avatar into close combat because it gets shot down by las cannons This is true. That's why I never take an avatar.
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Posted: Tue Oct 12, 2004 8:22 pm
Yahiko: Your confusing Spiders for banshees there. A spider can't have an executioner other wise I'd give him one. Also getting an avatar in to H2H is easy. I usually attach him to my farseer's command retinue and fortune the group as well as enhance them.
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Posted: Tue Oct 12, 2004 8:42 pm
Dark-Krazy Yahiko: Your confusing Spiders for banshees there. A spider can't have an executioner other wise I'd give him one. Also getting an avatar in to H2H is easy. I usually attach him to my farseer's command retinue and fortune the group as well as enhance them. I am? Sorry I lost my codex so I can't look it up at this point. And that's a good idea but I like having Nevrantha Va (My Shadow Ranger Phoenix Lord.) in there instead.
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Posted: Tue Oct 26, 2004 3:03 pm
Michael Archangel the eldar are a neat group to play..though i had to get my wave serpents from expensice as cheese forge world the aspects are powerfull for what they do, especially things like how ALL howling banshees have power weapons for example. i do wish though that the avatar had a better save then 5+, the fact that it is invulrable isnt enough i think..its described as peices of a god and having armour of the hardest metals and blood of magma..unless the magma weakens the armour or something, i think the save should be better, as i can almost never get the avatar into close combat because it gets shot down by las cannons I have to agree with this. The Avatar has less wounds and far weaker states (after consideration) than something like the Nightbringer, and it still has a better armour save than the Avatar. It would be nice if it were just a little beefier I think, seeing as it is supposed to be one of the most feared single models in close combat (note: not saying it is, just it would seem like it is after you read the description and hear how some people talk about it).
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Posted: Tue Oct 26, 2004 3:18 pm
Faeruithir The Avatar has less wounds and far weaker states (after consideration) than something like the Nightbringer, and it still has a better armour save than the Avatar. Well the Nightbringer itself is a star god while the avatar is just an avatar of a god. Plus the Nightbringer cost a s**t load more points then an avatar. Though people are right, fluff wise it doesn't make a whole lot of sense but it seems most of these non-special character daemonic creatures that are supposed to be so powerful have a 5+ save. The greater daemons for chaos have the same (I think, chaos players may correct me, I don't have the codex on me). Fluffwise doesn't make much sense, but balance wise it does. If they had a better save they should cost more points. I've also been under the impression from a few eldar players I've met that the avatar is meant to sit there and be a big distraction. While it's doing that, the rest of your army shoots your opponent to death because they forgot to shoot at those aspect warriors wink
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Posted: Tue Oct 26, 2004 3:50 pm
For the chaos thing, blood letters have a 3/5 save, Horrors, flamers, nurglings, Plauge Bearers, and Daemonettes have a -/5 save, All greater demons have a -/4 save(Except The Khornate one which has a3/4 save).
That isn't what you use for soaking up shots, use Wraithlords, they REALLY soak up the shots.
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Posted: Tue Oct 26, 2004 4:30 pm
sephirothclone000 For the chaos thing, blood letters have a 3/5 save, Horrors, flamers, nurglings, Plauge Bearers, and Daemonettes have a -/5 save, All greater demons have a -/4 save(Except The Khornate one which has a3/4 save). Thanks for the correction. I thought Khorne gave better saves and thought the greater daemons were a 4+ but wasn't sure Also, Khorne's smart, he gives his daemons normal armor saves along with invulnerable! I like shooting stuff that claim to be awesome with psycannons and telling my opponent they don't get their invulnerable armor save XD Doesn't quite work on Khorne players.
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Posted: Tue Oct 26, 2004 4:55 pm
PS, if u buy the demonic aura gift for your armies characters, it gives a 5+ invulnerable save. Plus, I have no psykers in my chaos army, so no benefits to Demon Hunters(or witch hunters, i forgot)
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Posted: Tue Oct 26, 2004 5:14 pm
so then are you saying that even greater deamons have a 4+ invulnerable save?
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