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Posted: Sun Jul 09, 2006 10:34 pm
Vincent_Fenrir LoL, seems you've been in contact with the bard from the Order of the Stick and have joined his religion.... HAIL HOLY BANJO INFIDEL OR PREPARE TO BE SMOTTEN!
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Posted: Sun Jul 09, 2006 10:34 pm
So what is the range of classes we have now?
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Posted: Mon Jul 10, 2006 8:28 am
pad-fu DimitriFate pad-fu TionneDawnstar Well... I find the bard class lacking. I've played high level bards, and the music is next to useless until you get up into really high levels, and the spells suck until you are really high level. I played a bard just so I could have experiance in every class, and I played him how you have to in order to not die right off, and I got bored LOL. If you are totally fine only being support, then the bard class is definitely for you. Me... I'm rather blood thirsty and can't stay in the back. However... that was a very very funny joke about the kobold. Dwayna, just turn in your character, there are only 2 spots left! thanks much, and bards arn't useless, they're just, low-usable.of course, mine can effect plants and dead guys so he has more usefulness. *sees dead guys part of it* Umm, bards are too weak, anyways what are the chances of meeting undead sweatdrop ? *more shifty eyes* hey, it's good, requim means my bardic music can effect any undead can be effected. and bards are support characters anyhow... they make everyone else better. http://www.sylnae.net/3eprofiler/view.php?id=27988 when i finish i'll add public veiw. Banjo... that's funny, but if you multiclass as a cleric, it can't be in Banjoism... though... very funny... rofl Ok... you're accepted, the only thing is, that you might want to change is weight. We all no extra pounds makes it harder to move, so if you keep it that weight, I'm going to place restrictions on your Dex and Movement rate. If you want him to be heavy, that's fine, but anything over 300 pounds and I'm going to have to impose restrictions. We can't have a 600 pound guy running the same speed as a elf... I know it's D&D, but it has to be at least a bit realisitic... not to mention there are small places you might have to squeeze through. Accepted
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Posted: Mon Jul 10, 2006 10:25 am
TionneDawnstar pad-fu DimitriFate pad-fu TionneDawnstar Well... I find the bard class lacking. I've played high level bards, and the music is next to useless until you get up into really high levels, and the spells suck until you are really high level. I played a bard just so I could have experiance in every class, and I played him how you have to in order to not die right off, and I got bored LOL. If you are totally fine only being support, then the bard class is definitely for you. Me... I'm rather blood thirsty and can't stay in the back. However... that was a very very funny joke about the kobold. Dwayna, just turn in your character, there are only 2 spots left! thanks much, and bards arn't useless, they're just, low-usable.of course, mine can effect plants and dead guys so he has more usefulness. *sees dead guys part of it* Umm, bards are too weak, anyways what are the chances of meeting undead sweatdrop ? *more shifty eyes* hey, it's good, requim means my bardic music can effect any undead can be effected. and bards are support characters anyhow... they make everyone else better. http://www.sylnae.net/3eprofiler/view.php?id=27988 when i finish i'll add public veiw. Banjo... that's funny, but if you multiclass as a cleric, it can't be in Banjoism... though... very funny... rofl Ok... you're accepted, the only thing is, that you might want to change is weight. We all no extra pounds makes it harder to move, so if you keep it that weight, I'm going to place restrictions on your Dex and Movement rate. If you want him to be heavy, that's fine, but anything over 300 pounds and I'm going to have to impose restrictions. We can't have a 600 pound guy running the same speed as a elf... I know it's D&D, but it has to be at least a bit realisitic... not to mention there are small places you might have to squeeze through. Accepted i noticed, the dnd system said that he should be that weight. and he isn't as fast, he's ten pounds slower wearing his armor... and what do you mean no clerics of banjo? i shall smite you infidel! *comicly small stormcloud appears and teeny tiny lightning bolt zaps tionne dawnstar* ah well... maybe if i convert enough people to banjoism, he'll be powerful enough xd
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Posted: Mon Jul 10, 2006 10:40 am
pad-fu TionneDawnstar pad-fu DimitriFate pad-fu TionneDawnstar Well... I find the bard class lacking. I've played high level bards, and the music is next to useless until you get up into really high levels, and the spells suck until you are really high level. I played a bard just so I could have experiance in every class, and I played him how you have to in order to not die right off, and I got bored LOL. If you are totally fine only being support, then the bard class is definitely for you. Me... I'm rather blood thirsty and can't stay in the back. However... that was a very very funny joke about the kobold. Dwayna, just turn in your character, there are only 2 spots left! thanks much, and bards arn't useless, they're just, low-usable.of course, mine can effect plants and dead guys so he has more usefulness. *sees dead guys part of it* Umm, bards are too weak, anyways what are the chances of meeting undead sweatdrop ? *more shifty eyes* hey, it's good, requim means my bardic music can effect any undead can be effected. and bards are support characters anyhow... they make everyone else better. http://www.sylnae.net/3eprofiler/view.php?id=27988 when i finish i'll add public veiw. Banjo... that's funny, but if you multiclass as a cleric, it can't be in Banjoism... though... very funny... rofl Ok... you're accepted, the only thing is, that you might want to change is weight. We all no extra pounds makes it harder to move, so if you keep it that weight, I'm going to place restrictions on your Dex and Movement rate. If you want him to be heavy, that's fine, but anything over 300 pounds and I'm going to have to impose restrictions. We can't have a 600 pound guy running the same speed as a elf... I know it's D&D, but it has to be at least a bit realisitic... not to mention there are small places you might have to squeeze through. Accepted i noticed, the dnd system said that he should be that weight. and he isn't as fast, he's ten pounds slower wearing his armor... and what do you mean no clerics of banjo? i shall smite you infidel! *comicly small stormcloud appears and teeny tiny lightning bolt zaps tionne dawnstar* ah well... maybe if i convert enough people to banjoism, he'll be powerful enough xd LOL... I guess you can try, under the new rules for gods in Faerun, a gods power is directly related to number of worshippers LOL. Well... I would through random height and weight out the window... I don't require you to role it... just make it whatever you're comfortable with. Right now I'm going to make your move rates equal to a halfling or gnome... then armer will apply as well. And... you'll take a -2 on your dex...
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Posted: Mon Jul 10, 2006 10:50 am
Lol, looks like he lost some weight... about 380 pounds!
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Posted: Mon Jul 10, 2006 10:52 am
actually it would have been oh so hilarious to see a 400 lb bard keeping pace with my elf ranger...................
just thinking about it is kinda scary..............
EDIT: not that he was 400 lbs i was just making a point
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Posted: Mon Jul 10, 2006 11:22 am
Ahhh I see that... excellent! One more spot to go! Right now we have a Wizard, Cleric, Druid, Ranger, Duskblade, Bard, and Rogue... you all kind of need a fighter.
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Posted: Mon Jul 10, 2006 12:39 pm
TionneDawnstar pad-fu TionneDawnstar pad-fu DimitriFate *sees dead guys part of it* Umm, bards are too weak, anyways what are the chances of meeting undead sweatdrop ? *more shifty eyes* hey, it's good, requim means my bardic music can effect any undead can be effected. and bards are support characters anyhow... they make everyone else better. http://www.sylnae.net/3eprofiler/view.php?id=27988 when i finish i'll add public veiw. Banjo... that's funny, but if you multiclass as a cleric, it can't be in Banjoism... though... very funny... rofl Ok... you're accepted, the only thing is, that you might want to change is weight. We all no extra pounds makes it harder to move, so if you keep it that weight, I'm going to place restrictions on your Dex and Movement rate. If you want him to be heavy, that's fine, but anything over 300 pounds and I'm going to have to impose restrictions. We can't have a 600 pound guy running the same speed as a elf... I know it's D&D, but it has to be at least a bit realisitic... not to mention there are small places you might have to squeeze through. Accepted i noticed, the dnd system said that he should be that weight. and he isn't as fast, he's ten pounds slower wearing his armor... and what do you mean no clerics of banjo? i shall smite you infidel! *comicly small stormcloud appears and teeny tiny lightning bolt zaps tionne dawnstar* ah well... maybe if i convert enough people to banjoism, he'll be powerful enough xd LOL... I guess you can try, under the new rules for gods in Faerun, a gods power is directly related to number of worshippers LOL. Well... I would through random height and weight out the window... I don't require you to role it... just make it whatever you're comfortable with. Right now I'm going to make your move rates equal to a halfling or gnome... then armer will apply as well. And... you'll take a -2 on your dex... if that's the case maybe i'll lower the weight a little more..
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Posted: Mon Jul 10, 2006 12:52 pm
pad-fu TionneDawnstar pad-fu TionneDawnstar pad-fu DimitriFate *sees dead guys part of it* Umm, bards are too weak, anyways what are the chances of meeting undead sweatdrop ? *more shifty eyes* hey, it's good, requim means my bardic music can effect any undead can be effected. and bards are support characters anyhow... they make everyone else better. http://www.sylnae.net/3eprofiler/view.php?id=27988 when i finish i'll add public veiw. Banjo... that's funny, but if you multiclass as a cleric, it can't be in Banjoism... though... very funny... rofl Ok... you're accepted, the only thing is, that you might want to change is weight. We all no extra pounds makes it harder to move, so if you keep it that weight, I'm going to place restrictions on your Dex and Movement rate. If you want him to be heavy, that's fine, but anything over 300 pounds and I'm going to have to impose restrictions. We can't have a 600 pound guy running the same speed as a elf... I know it's D&D, but it has to be at least a bit realisitic... not to mention there are small places you might have to squeeze through. Accepted i noticed, the dnd system said that he should be that weight. and he isn't as fast, he's ten pounds slower wearing his armor... and what do you mean no clerics of banjo? i shall smite you infidel! *comicly small stormcloud appears and teeny tiny lightning bolt zaps tionne dawnstar* ah well... maybe if i convert enough people to banjoism, he'll be powerful enough xd LOL... I guess you can try, under the new rules for gods in Faerun, a gods power is directly related to number of worshippers LOL. Well... I would through random height and weight out the window... I don't require you to role it... just make it whatever you're comfortable with. Right now I'm going to make your move rates equal to a halfling or gnome... then armer will apply as well. And... you'll take a -2 on your dex... if that's the case maybe i'll lower the weight a little more.. It's fine, as long as it's under 300, there is no penality!
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Posted: Mon Jul 10, 2006 7:52 pm
eek eek We have no fighter!?! Not even a barbarian?
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Posted: Tue Jul 11, 2006 7:32 am
my bard need a meatsheild, err... person whocan use a weapon...
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Posted: Tue Jul 11, 2006 8:17 am
Nope... this could be very bd you know... pray your wizard knows lots of spells to blow things up...
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Posted: Tue Jul 11, 2006 9:29 am
well, we do have one spot left, maybe someone will come with a fighter character.
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