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Posted: Wed Feb 21, 2007 10:40 pm
Russ-san Just a couple of older classics I didn't see yet. DMoC OTK Dark Magician of Chaos + Spell Economics + Dimension Fusion + Mass Driver. A little long winded, if played right, nearly unblockable. Continuous burn of 400. Spirit/Mech Swap A Spirit monster (in my case and many other Asura Priest) + Creature Swap, take opponents monster, Spirit back to hand at EP. Ohka + Swap, take opponents monster, Ohka dies at EP. Injection Fairy Lily + Cybernetic Magician Cybernetic pump Lily, makes her 2k, attack, pump Lily, 5k, unRingable, unCylinderable, since it's the damage step. Tricky but effective. hate to burst your bubble but that first one won't work. you don't get dimension fusion's effect through the whole turn. it brings as many monsters as it can back into play then is gone for the turn.
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Posted: Thu Feb 22, 2007 5:33 am
ok then , I havent read this whole thread so this could already be up ,
empty field ,
Final attack orders + Ojama Trio + Cyber Dragon + Asura preist = GAME!
or 1 gadget + ultimate offering + limiter removal = GAME!
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Posted: Thu Feb 22, 2007 12:12 pm
a combo that worked for me for a while was insect barrier and DNA Surgery. turn all monsters to insects and my opponent's monsters can't attack. also, Bad Reaction to Simochi and any LP healing card for opponents (The Eye of Truth). you get a huge effect and your opponent takes damage.
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Posted: Wed Mar 07, 2007 4:51 pm
DevilForgmasterOfDracula Hey! Aprieon! What's up? Never mind PM me. I have a combo for Call of the Mummy and Dark Dust Spirit. First activate CotM Second make sure that you have no Zombie monsters out. Third summon Dark Dust Spirit and use it's effect! you cant special summon dark dust spirit so no go
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Posted: Thu Mar 15, 2007 12:35 pm
this is mine
cyber tutu+ heart of clear water
monster is not destroyed in battle
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Posted: Sat Mar 17, 2007 7:11 am
Sabakuhime Temari this is mine cyber tutu+ heart of clear water monster is not destroyed in battle yeah, but you still take damage. add in Spirit Barrier and you've got yourself a good combo
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Posted: Sat Mar 24, 2007 1:50 am
future fusion
1 cyber dragon and all other machine types in your deck for chimeratac overdragon. it gets like 11600 attack and can attack 20 monsters a turn. the only bad thing is you have o wait 2 turns so if you are impatient and have this card you should activate it, overload fusion to then summon that overdragon that turn from the monsters you just sent to the graveyard.
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Posted: Sat Mar 24, 2007 3:19 am
"ojama sacrifical temple" combo [1x] stone temple of the aztecs [1x] ojama trio (the trap card) [1x] staunch defender
if your opponent attacks, use staunch defender. all monsters attack your temple, reguardless of position. so its a quick win. if you have "reliable guardian", that will keep away most strong monsters also.
now, you all know the neo aqua madoor and legendary ocean combo? lets take it a step further with raregold armor. (your opponent can only attack the equipped monster). so, you can safely play MK-3 or mermaid knight without worry. any defense combo can always use a reliable guardian.
Karma cut, i think, is still a hidden gem. use it. its very... usefull 3nodding for example (based on a friend of mine's pheonix combo): your opponent has two pheonixes on the field. he attacks. use "rigeki break" or "saskuretsu armor" , or somthing else and destroy the first one. "karma cut" the second. now niether can come back scince thier both removed from play!
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Posted: Sat Mar 24, 2007 3:39 am
"ojama sacrifical temple" combo 1 stone temple of the aztecs, 1 ojama trio (the trap card), and 1 staunch defender if your opponent attacks, use staunch defender. all monsters attack your temple, reguardless of position. so its a quick win. if you have "reliable guardian", that will keep away most strong monsters also.
now, you all know the neo aqua madoor and legendary ocean combo? lets take it a step further with raregold armor. (your opponent can only attack the equipped monster). so, you can safely play MK-3 or mermaid knight without worry. any defense combo can always use a reliable guardian.
Karma cut, i think, is still a hidden gem. use it. its very... usefull 3nodding for example (based on a friend of mine's pheonix combo): your opponent has two "Sacred pheonix of the Nepheses" on the field. he attacks. use "rigeki break" or "saskuretsu armor" , or somthing else and destroy the first one. "karma cut" the second. now niether can come back scince thier both removed from play!
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Posted: Sun Mar 25, 2007 7:10 pm
dosha kenkan "ojama sacrifical temple" combo 1 stone temple of the aztecs, 1 ojama trio (the trap card), and 1 staunch defender if your opponent attacks, use staunch defender. all monsters attack your temple, reguardless of position. so its a quick win. if you have "reliable guardian", that will keep away most strong monsters also. now, you all know the neo aqua madoor and legendary ocean combo? lets take it a step further with raregold armor. (your opponent can only attack the equipped monster). so, you can safely play MK-3 or mermaid knight without worry. any defense combo can always use a reliable guardian. Karma cut, i think, is still a hidden gem. use it. its very... usefull 3nodding for example (based on a friend of mine's pheonix combo): your opponent has two "Sacred pheonix of the Nepheses" on the field. he attacks. use "rigeki break" or "saskuretsu armor" , or somthing else and destroy the first one. "karma cut" the second. now niether can come back scince thier both removed from play! the "ojama trio" + "statue of the aztecs" + "staunch defender" DOES NOT WORK!!! staunch defender will not force the opponent's monsters into attack position. i don't know how many times i've had to tell people that(i'm a judge btw)
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Posted: Sun Mar 25, 2007 7:15 pm
best combo ever=bazoo+trooper+return=win!
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Posted: Mon Mar 26, 2007 3:57 pm
my brother came up with one, snatch steal and bad reaction. similar principal with the eye of truth mentioned above.
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Posted: Tue Mar 27, 2007 8:30 am
Ameba + Shinen Spy/Creature Swap/Mystic Box = PAINFUL
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Posted: Thu Apr 05, 2007 7:23 am
heh...... 1 hit k.o.(activate only when you in critical situation with 30 or more cards in your graveyard): life equializer + blasting the ruins = 0 life points life equializer makes both players life points 3000,blasting the ruings gives 3000 damage to the opponent.....
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Posted: Thu Apr 05, 2007 9:07 pm
Hours The Black Flame Dragon LV6 + 4 dragon type monsters + Dragon's Mirror = Five-Headed Dragon and a possible Hours LV8.
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