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FrostyPeaches rolled 1 8-sided dice: 3 Total: 3 (1-8)


FrostyPeaches


Hungry Bunny

30,900 Points
  • Little Bunny Foo Foo 100
  • Protector of Cuteness 150
  • Bunny Hoarder 150
PostPosted: Wed May 03, 2017 10:28 am



He really didn't want the animal to run off on its own
so Light let the critter attack him until it calmed down.

With a heavy sigh, he broke off a low hanging branch
with a ripe dangling apple that fruited from it.

He offered it to the Mongoose with slow slow steps.
It was happy and bit into the fruit, biting mouthfuls
at a time as if someone were to steal it from him.

Light stared, but still cannot find out what was wrong
with the furry critter in front of him.


OOC Footnote
3. You're careful to keep your bribe in full view of the animal as you make your approach. It seems pleased with you, but you can't tell what's wrong. +1 trust

Current HP: 25 / 30
Current Trust: 16 + 01 = 17
Section notes: 02 / 03 clues
FrostyPeaches rolled 1 8-sided dice: 1 Total: 1 (1-8)
PostPosted: Wed May 03, 2017 10:29 am



The Mongoose kept eating the apple.
Half his body hoisted up and reaching towards the fruit.

Light took a step back and kept staring.

There! he shouted in his mind again,
not wanting to freak the Mongoose away.

Another open wound!
And then he knew and every clue clicked into place.

This Mongoose was being preyed upon!

The two wounds, he realised, were cuts from
an animal with sharp claws.

Claws that were much much sharper than
the ones the Mongoose had.


OOC Footnote
1. You take a step back, careful not to spook the animal. Stepping away, surprisingly, actually helps you get a better idea of the full situation. +1 clue

Current HP: 25 / 30
Current Trust: 17
Section notes: 03 / 03 clues


FrostyPeaches


Hungry Bunny

30,900 Points
  • Little Bunny Foo Foo 100
  • Protector of Cuteness 150
  • Bunny Hoarder 150
FrostyPeaches rolled 1 4-sided dice: 3 Total: 3 (1-4)


FrostyPeaches


Hungry Bunny

30,900 Points
  • Little Bunny Foo Foo 100
  • Protector of Cuteness 150
  • Bunny Hoarder 150
PostPosted: Wed May 03, 2017 10:36 am


THIRD TASK: Defense

Light wanted to guide the critter to safety
and stay with it until its wounds were healed
but he noticed that they were not alone.

A snake had picked up the scent of blood
and appeared into the clearing-- its mouth
wide open, revealing its sharp fangs and
Light could see poison dripping off of its teeth...

Acting upon instinct, the acha charged and
kicked it with his hind legs.


OOC Footnote


Current HP: 25 - 02 = 23 / 30
Current Trust: 17
Section notes: Intruder HP 10 - 03 = 07 / 10
Bite attack: 1d8 damage dealt. does 3 HP damage every time you bite it
Kick attack: 1d4 damage dealt. does 2 HP damage every time you kick it.

You're pretty sure you know how you can help the animal now. Unfortunately, it seems like you're not alone.

Something dangerous - a predator, another kin with ill intent, or a scavenger looking to capitalize on potentially injured prey - shows up, and it definitely wants to harm your new charge.

In your RP (especially the first post of the fight), make sure to describe the intruder specifically. It should be something that your kin is genuinely intimidated by in their real life - remember, it's a dream, so it can be a little more menacing than it would be in real life, or it can be something that your kin is unlikely to encounter in real life (like someone or something from their past).
FrostyPeaches rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Wed May 03, 2017 10:37 am



Light forgot how poisonous snakes could damage his nerves if he got bit,
but without thinking, he bit into the snake and heaved him high into the air.

The acha ran back towards the Mongoose, ready to defend it again.

The snake, seeing that it will be a long battle with an animal thrice its size,
retreated and slithered back into the bushes.


OOC Footnote


Current HP: 23 - 03 = 20 / 30
Current Trust: 17
Section notes: Intruder HP 07 - 07 = 00 / 10
Bite attack: 1d8 damage dealt. does 3 HP damage every time you bite it
Kick attack: 1d4 damage dealt. does 2 HP damage every time you kick it.


When it is defeated, it is up to you what condition it's in, depending on the sort of intruder. It can mysteriously dissipate, or perhaps just be so tired out that it decides to run away.


FrostyPeaches


Hungry Bunny

30,900 Points
  • Little Bunny Foo Foo 100
  • Protector of Cuteness 150
  • Bunny Hoarder 150
FrostyPeaches rolled 1 20-sided dice: 6 Total: 6 (1-20)


FrostyPeaches


Hungry Bunny

30,900 Points
  • Little Bunny Foo Foo 100
  • Protector of Cuteness 150
  • Bunny Hoarder 150
PostPosted: Wed May 03, 2017 10:39 am


FOURTH TASK: Escape

The next area Light came across with the Mongoose staying closeby,
somehow trusting him, he recalled what his son, Waterfall, had told him.

This is the area where the Royal Rainbow Troupe would come and perform.
Just somewhere, perhaps, to the right or up ahead, is where they are gathered.

Light had no clue where to go first, but trotted straight ahead, watching where
he went as he kept close watch at the furry animal darting between his legs.


OOC Footnote
6-8: You and your charge move forwards 5 units.

Current HP: 20 / 30
Current Trust: 17
Section notes: distance travelled 00 + 05 = 05 / 20.
1d20

You're safe - for now. But your experience has impressed upon you that the animal isn't safe, and it'll be less safe if you abandon it.

This stretch of the Swamp isn't entirely unfamiliar to you. There's somewhere nearby that you know will be safe - either somewhere defensible, or somewhere where the animal will be guarded by someone you trust. But you'll need to travel there...
FrostyPeaches rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Wed May 03, 2017 10:42 am



Taking a right he spotted a sleeping bear in their path..

"Uh let's try another path," he told the mongoose and turned to walk
in the direction far far away from the feral bear.


OOC Footnote
15-18: You chose a bad path: the route is occupied by something or someone dangerous. You can make a run for it, probably hurting yourself in the process, or backtrack. Lose 2 HP OR travel back 3 units. Any travel that would put you below 0 units puts you at 0 instead.

Current HP: 20 / 30
Current Trust: 17
Section notes: distance travelled 05 - 03 = 02 / 20.
1d20


FrostyPeaches


Hungry Bunny

30,900 Points
  • Little Bunny Foo Foo 100
  • Protector of Cuteness 150
  • Bunny Hoarder 150
FrostyPeaches rolled 1 20-sided dice: 5 Total: 5 (1-20)


FrostyPeaches


Hungry Bunny

30,900 Points
  • Little Bunny Foo Foo 100
  • Protector of Cuteness 150
  • Bunny Hoarder 150
PostPosted: Wed May 03, 2017 10:43 am



The Mongoose, noticed the acha's haste but couldn't keep up for its wounds were still painful.

Light turned and saw the critter struggling to keep up.

Feeling sorry for his action, he laid down beside the Mongoose like a boulder, and let it rest for a little while before moving again.


OOC Footnote
2 - 5: You're not traveling alone, and the animal isn't too excited about moving and possibly doing something to its injury. You have to spend a few minutes reassuring it - but afterwards, it seems much calmer. +3 trust

Current HP: 20 / 30
Current Trust: 17 + 03 = 20
Section notes: distance travelled 02 / 20.
1d20
FrostyPeaches rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Wed May 03, 2017 10:46 am



Both Light and the Mongoose darted ahead through the swamp down a mossy grove.


OOC Footnote
6-8: You and your charge move forwards 5 units.

Current HP: 20 / 30
Current Trust: 20
Section notes: distance travelled 02 + 05 = 07 / 20.
1d20
[


FrostyPeaches


Hungry Bunny

30,900 Points
  • Little Bunny Foo Foo 100
  • Protector of Cuteness 150
  • Bunny Hoarder 150
FrostyPeaches rolled 1 20-sided dice: 2 Total: 2 (1-20)


FrostyPeaches


Hungry Bunny

30,900 Points
  • Little Bunny Foo Foo 100
  • Protector of Cuteness 150
  • Bunny Hoarder 150
PostPosted: Wed May 03, 2017 10:47 am



Light let the Mongoose rest as much as it could before
picking up haste again. Just in case there are predators nearby.


OOC Footnote
2 - 5: You're not traveling alone, and the animal isn't too excited about moving and possibly doing something to its injury. You have to spend a few minutes reassuring it - but afterwards, it seems much calmer. +3 trust

Current HP: 20 / 30
Current Trust: 20 + 03 = 23
Section notes: distance travelled 07 / 20.
1d20
FrostyPeaches rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Wed May 03, 2017 10:51 am



He let the critter continue to rest, even take a short nap before waking it up.
Light in the Ocean did not sleep as he had more stamina to keep watch for
sneaky predators wanting to make a meal out of the Mongoose.


OOC Footnote
2 - 5: You're not traveling alone, and the animal isn't too excited about moving and possibly doing something to its injury. You have to spend a few minutes reassuring it - but afterwards, it seems much calmer. +3 trust

Current HP: 20 / 30
Current Trust: 23 + 03 = 26
Section notes: distance travelled 07 / 20.
1d20


FrostyPeaches


Hungry Bunny

30,900 Points
  • Little Bunny Foo Foo 100
  • Protector of Cuteness 150
  • Bunny Hoarder 150
FrostyPeaches rolled 1 20-sided dice: 12 Total: 12 (1-20)


FrostyPeaches


Hungry Bunny

30,900 Points
  • Little Bunny Foo Foo 100
  • Protector of Cuteness 150
  • Bunny Hoarder 150
PostPosted: Wed May 03, 2017 10:54 am



He darted off ahead, scouting and circled back towards the Mongoose.
Light could see that it did not run smoothly with the wounds.
Quietly and carefully, he took the Mongoose in its mouth,
making sure his teeth did not sink into the furry critter,
and carried it off towards where the acha though was 'safety.'


OOC Footnote
9-14: You travel with your charge 5 units. You help bear its weight or alleviate its pain as you travel, gaining 3 trust.

Current HP: 20 / 30
Current Trust: 26 + 03 = 29
Section notes: distance travelled 07 + 05 = 12 / 20.
1d20
FrostyPeaches rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Wed May 03, 2017 10:55 am



He;d spotted a cave up ahead and darted towards it.

Putting the Mongoose down just inches away from the cave's opening,
Light went inside to quickly investigate the cave and ran back out.

Mongoose still there, he nudged the critter into the shadows of the cave.

"Rest little one," he spoke to it as if it could understand him.
"You're safe inside this cave."


OOC Footnote
2 - 5: You're not traveling alone, and the animal isn't too excited about moving and possibly doing something to its injury. You have to spend a few minutes reassuring it - but afterwards, it seems much calmer. +3 trust

Current HP: 20 / 30
Current Trust: 29 + 03 = 32
Section notes: distance travelled 12 / 20.
1d20


FrostyPeaches


Hungry Bunny

30,900 Points
  • Little Bunny Foo Foo 100
  • Protector of Cuteness 150
  • Bunny Hoarder 150
FrostyPeaches rolled 1 20-sided dice: 17 Total: 17 (1-20)


FrostyPeaches


Hungry Bunny

30,900 Points
  • Little Bunny Foo Foo 100
  • Protector of Cuteness 150
  • Bunny Hoarder 150
PostPosted: Wed May 03, 2017 10:59 am



With the Mongoose temporarily safe, Light stayed nearby to scavenge for food.

He knew they needed to eat something before running off again.

Prodding his nose here and there, he wanted to find something quick and easy to eat.

He noticed bright green leaves near the stream but there were piranhas inhabiting the entire area.......

Sighing heavily, he turned around and went in another direction close to the cave.


OOC Footnote
15-18: You chose a bad path: the route is occupied by something or someone dangerous. You can make a run for it, probably hurting yourself in the process, or backtrack. Lose 2 HP OR travel back 3 units. Any travel that would put you below 0 units puts you at 0 instead.

Current HP: 20 / 30
Current Trust: 32
Section notes: distance travelled 12 - 03 = 09 / 20.
1d20
FrostyPeaches rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Wed May 03, 2017 11:02 am



Light went back to the cave to check on the Mongoose before looking for food again.
Quietly, he peered into the cave's mouth and walked a little bit deeper inside of it.
In the very corner, almost blending in with the beige rocks, the critter was still asleep.


OOC Footnote
2 - 5: You're not traveling alone, and the animal isn't too excited about moving and possibly doing something to its injury. You have to spend a few minutes reassuring it - but afterwards, it seems much calmer. +3 trust

Current HP: 20 / 30
Current Trust: 32 + 03 = 35
Section notes: distance travelled 09 / 20.
1d20


FrostyPeaches


Hungry Bunny

30,900 Points
  • Little Bunny Foo Foo 100
  • Protector of Cuteness 150
  • Bunny Hoarder 150
FrostyPeaches rolled 1 20-sided dice: 19 Total: 19 (1-20)


FrostyPeaches


Hungry Bunny

30,900 Points
  • Little Bunny Foo Foo 100
  • Protector of Cuteness 150
  • Bunny Hoarder 150
PostPosted: Wed May 03, 2017 11:04 am



Light walked back out of the cave and circled around.

Against the wall, he saw herbs, leaves lush green
and sprouting almost everywhere.

Without hesitation, Light feasted upon the leaves
and rested against the cave's outer wall
for a quick break.


OOC Footnote
19: You find an herb known for its curative properties on your way to your safe spot. You take a break to eat some and recoup. Heal 5 HP.

Current HP: 20 + 05 = 25 / 30
Current Trust: 35
Section notes: distance travelled 09 / 20.
1d20
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