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AstoriaFallen rolled 1 8-sided dice: 1 Total: 1 (1-8)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Thu May 04, 2017 5:50 pm
Quote:

You need to get to your goal by fighting you way through the barrier - but the thorns, while not dangerous, certainly hurt.

Each time you attack the barrier, it does 1 HP damage when you kick it, and 2 HP damage when you bite it - your mouth is sensitive. The barrier has 20 HP.


Biting at it again she tried to rip more away.

OOC Footnote

Current HP: 16/30
Current Trust: 19
Section notes: 17/20;
 
AstoriaFallen rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Thu May 04, 2017 6:02 pm
Quote:

You need to get to your goal by fighting you way through the barrier - but the thorns, while not dangerous, certainly hurt.

Each time you attack the barrier, it does 1 HP damage when you kick it, and 2 HP damage when you bite it - your mouth is sensitive. The barrier has 20 HP.


Taking a chance to kick at it she was able to do a little more damage.

OOC Footnote

Current HP: 15/30
Current Trust: 19
Section notes: 15/20;
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 1 8-sided dice: 1 Total: 1 (1-8)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Thu May 04, 2017 6:03 pm
Quote:

You need to get to your goal by fighting you way through the barrier - but the thorns, while not dangerous, certainly hurt.

Each time you attack the barrier, it does 1 HP damage when you kick it, and 2 HP damage when you bite it - your mouth is sensitive. The barrier has 20 HP.


Taking a chance to bite at it again she did her best to try and get back to the animal.

OOC Footnote

Current HP: 13/30
Current Trust: 19
Section notes: 14/20;
 
AstoriaFallen rolled 1 8-sided dice: 6 Total: 6 (1-8)
PostPosted: Thu May 04, 2017 6:06 pm
Quote:

You need to get to your goal by fighting you way through the barrier - but the thorns, while not dangerous, certainly hurt.

Each time you attack the barrier, it does 1 HP damage when you kick it, and 2 HP damage when you bite it - your mouth is sensitive. The barrier has 20 HP.


Taking a chance to bite at it again she did her best to try and get back to the animal.

OOC Footnote

Current HP: 11/30
Current Trust: 19
Section notes: 8/20;
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 1 8-sided dice: 2 Total: 2 (1-8)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Thu May 04, 2017 6:07 pm
Quote:

You need to get to your goal by fighting you way through the barrier - but the thorns, while not dangerous, certainly hurt.

Each time you attack the barrier, it does 1 HP damage when you kick it, and 2 HP damage when you bite it - your mouth is sensitive. The barrier has 20 HP.


Taking a chance to bite at it again she did her best to try and get back to the animal.

OOC Footnote

Current HP: 9/30
Current Trust: 19
Section notes: 6/20;
 
AstoriaFallen rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Thu May 04, 2017 6:08 pm
Quote:

You need to get to your goal by fighting you way through the barrier - but the thorns, while not dangerous, certainly hurt.

Each time you attack the barrier, it does 1 HP damage when you kick it, and 2 HP damage when you bite it - your mouth is sensitive. The barrier has 20 HP.


Taking a chance to bite at it again she did her best to try and get back to the animal. Finally she broke through and made her way back to it's side.

OOC Footnote

Current HP: 7/30
Current Trust: 19
Section notes: 0/20;
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 2 10-sided dice: 8, 1 Total: 9 (2-20)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Thu May 04, 2017 6:14 pm
Quote:
Roll 2d10 and compare your results to the table below. Once you succeed, you are done, and you must follow the end prompt and the wake up prompt to conclude your adventure. Fill out your posts!

Your character must gain 30 progress points to finish constructing the cure. Once they've administered it, describe what it is and how it helps - then describe your kin waking up to realize it was all a dream.

The first die represents the amount of progress points you gain on that turn.
The second die represents additional effects as follows.
1. The animal observes you, and seems to like what it sees you doing. +3 trust
2. The animal seems spooked by a smell or a sound that you make unintentionally as you work. -2 trust
3. Ouch! You've hurt yourself in your haste. -3 HP
4. You hum as you work. The animal seems pleased. +1 trust
5. Maybe it's the scent of whatever you're working on, or maybe it's the relief of being in your safe space again...you're relaxed enough that your muscles seem significantly less fatigued. +5 HP
6. The animal bites you playfully as you work, but its injury has made it unsure of its own strength, and it bites harder than it intends. -1 HP
7. The animal seems almost familiar with what you're doing. It can't really help, but its esteem of you has grown. +3 trust
8. You need to retrieve something behind the animal, and you move to do so. In response, it swings around, intimidated. -2 trust
9. You work slowly and methodically, leaving the animal to its own devices. +1 trust
10. After working a bit, you step back and allow the animal to approach and examine your work more closely. +2 trust


As she started to mix stuff together she noticed the animal watching her and it made her smile.

OOC Footnote

Current HP: 7/30
Current Trust: 22
Section notes: 8/30;
 
AstoriaFallen rolled 2 10-sided dice: 8, 3 Total: 11 (2-20)
PostPosted: Thu May 04, 2017 6:16 pm
Quote:
Roll 2d10 and compare your results to the table below. Once you succeed, you are done, and you must follow the end prompt and the wake up prompt to conclude your adventure. Fill out your posts!

Your character must gain 30 progress points to finish constructing the cure. Once they've administered it, describe what it is and how it helps - then describe your kin waking up to realize it was all a dream.

The first die represents the amount of progress points you gain on that turn.
The second die represents additional effects as follows.
1. The animal observes you, and seems to like what it sees you doing. +3 trust
2. The animal seems spooked by a smell or a sound that you make unintentionally as you work. -2 trust
3. Ouch! You've hurt yourself in your haste. -3 HP
4. You hum as you work. The animal seems pleased. +1 trust
5. Maybe it's the scent of whatever you're working on, or maybe it's the relief of being in your safe space again...you're relaxed enough that your muscles seem significantly less fatigued. +5 HP
6. The animal bites you playfully as you work, but its injury has made it unsure of its own strength, and it bites harder than it intends. -1 HP
7. The animal seems almost familiar with what you're doing. It can't really help, but its esteem of you has grown. +3 trust
8. You need to retrieve something behind the animal, and you move to do so. In response, it swings around, intimidated. -2 trust
9. You work slowly and methodically, leaving the animal to its own devices. +1 trust
10. After working a bit, you step back and allow the animal to approach and examine your work more closely. +2 trust


As she worked to get the medication mixed she accidentally hurt herself.

OOC Footnote

Current HP: 4/30
Current Trust: 22
Section notes: 16/30;
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 2 10-sided dice: 7, 6 Total: 13 (2-20)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Thu May 04, 2017 6:18 pm
Quote:
Roll 2d10 and compare your results to the table below. Once you succeed, you are done, and you must follow the end prompt and the wake up prompt to conclude your adventure. Fill out your posts!

Your character must gain 30 progress points to finish constructing the cure. Once they've administered it, describe what it is and how it helps - then describe your kin waking up to realize it was all a dream.

The first die represents the amount of progress points you gain on that turn.
The second die represents additional effects as follows.
1. The animal observes you, and seems to like what it sees you doing. +3 trust
2. The animal seems spooked by a smell or a sound that you make unintentionally as you work. -2 trust
3. Ouch! You've hurt yourself in your haste. -3 HP
4. You hum as you work. The animal seems pleased. +1 trust
5. Maybe it's the scent of whatever you're working on, or maybe it's the relief of being in your safe space again...you're relaxed enough that your muscles seem significantly less fatigued. +5 HP
6. The animal bites you playfully as you work, but its injury has made it unsure of its own strength, and it bites harder than it intends. -1 HP
7. The animal seems almost familiar with what you're doing. It can't really help, but its esteem of you has grown. +3 trust
8. You need to retrieve something behind the animal, and you move to do so. In response, it swings around, intimidated. -2 trust
9. You work slowly and methodically, leaving the animal to its own devices. +1 trust
10. After working a bit, you step back and allow the animal to approach and examine your work more closely. +2 trust


As she worked her little friend bit her a little hard.

OOC Footnote

Current HP: 3/30
Current Trust: 22
Section notes: 23/30;
 
AstoriaFallen rolled 2 10-sided dice: 5, 10 Total: 15 (2-20)
PostPosted: Thu May 04, 2017 6:21 pm
Quote:
Roll 2d10 and compare your results to the table below. Once you succeed, you are done, and you must follow the end prompt and the wake up prompt to conclude your adventure. Fill out your posts!

Your character must gain 30 progress points to finish constructing the cure. Once they've administered it, describe what it is and how it helps - then describe your kin waking up to realize it was all a dream.

The first die represents the amount of progress points you gain on that turn.
The second die represents additional effects as follows.
1. The animal observes you, and seems to like what it sees you doing. +3 trust
2. The animal seems spooked by a smell or a sound that you make unintentionally as you work. -2 trust
3. Ouch! You've hurt yourself in your haste. -3 HP
4. You hum as you work. The animal seems pleased. +1 trust
5. Maybe it's the scent of whatever you're working on, or maybe it's the relief of being in your safe space again...you're relaxed enough that your muscles seem significantly less fatigued. +5 HP
6. The animal bites you playfully as you work, but its injury has made it unsure of its own strength, and it bites harder than it intends. -1 HP
7. The animal seems almost familiar with what you're doing. It can't really help, but its esteem of you has grown. +3 trust
8. You need to retrieve something behind the animal, and you move to do so. In response, it swings around, intimidated. -2 trust
9. You work slowly and methodically, leaving the animal to its own devices. +1 trust
10. After working a bit, you step back and allow the animal to approach and examine your work more closely. +2 trust


After doing some decent work the animal came and inspected the work she had done so far.

OOC Footnote

Current HP: 3/30
Current Trust: 24
Section notes: 28/30;
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 2 10-sided dice: 8, 8 Total: 16 (2-20)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Thu May 04, 2017 6:24 pm
Quote:
Roll 2d10 and compare your results to the table below. Once you succeed, you are done, and you must follow the end prompt and the wake up prompt to conclude your adventure. Fill out your posts!

Your character must gain 30 progress points to finish constructing the cure. Once they've administered it, describe what it is and how it helps - then describe your kin waking up to realize it was all a dream.

The first die represents the amount of progress points you gain on that turn.
The second die represents additional effects as follows.
1. The animal observes you, and seems to like what it sees you doing. +3 trust
2. The animal seems spooked by a smell or a sound that you make unintentionally as you work. -2 trust
3. Ouch! You've hurt yourself in your haste. -3 HP
4. You hum as you work. The animal seems pleased. +1 trust
5. Maybe it's the scent of whatever you're working on, or maybe it's the relief of being in your safe space again...you're relaxed enough that your muscles seem significantly less fatigued. +5 HP
6. The animal bites you playfully as you work, but its injury has made it unsure of its own strength, and it bites harder than it intends. -1 HP
7. The animal seems almost familiar with what you're doing. It can't really help, but its esteem of you has grown. +3 trust
8. You need to retrieve something behind the animal, and you move to do so. In response, it swings around, intimidated. -2 trust
9. You work slowly and methodically, leaving the animal to its own devices. +1 trust
10. After working a bit, you step back and allow the animal to approach and examine your work more closely. +2 trust


Applying the work she had done to the animal it smiled and she woke up from her dream.

OOC Footnote

Current HP: 3/30
Current Trust: 22
Section notes: 30/30; complete
 
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