Picture: (if any)
Character Name: Abret Leoheart, Losar Drakula
Semblance Name: Grimmvolution
Semblance description: Abret controls the mist from the corpse of grimm that he and others killed. The amount of the mist depends on its size, he gets more mist to control for those he killed himself (twice the amount). Abret can put the mist into a dust bottle, if he put a certain amount of mist of the same type into the bottle, he creates a bottle he called a G-Mist bottle. Unlike dust, the G-Mist does not run out like its a grimm body and can be swapped out with any other bottle with the equipment made for it without any trouble but only to the person who made it or for the items for it. Abret can take mist from only one grimm at a time but Losar Can take from two at a time in full amount even if another killed the Grimm. Abret can gain the skill to do the same, but it will take time.
Post duration: 1-2 post
Cooldown: 1 post
G-Mist list: Beowulf bottle - The armor enhance speed and reflexes. It will also have a five fingered Beowulf claw, and can penetrate Grimm hide. Weapon - sword form adds jagged shaped like teeth onto the sword, causing more damage to grimm and aura opponent. Weapon - gun mode enhances the bullets to go faster and causes more damage to armor then to the opponent of Human, Faunus, and Grimm. (Rarity - Common)
Beringel bottle - The armor enhanced strength and endurance with the ability to climb both buildings and trees with ease, the looks when it is used will have some plates with a larger hand and forearm. Weapon - sword form becomes bigger, thicker, and a lot heavier so he has to wield it with two hands instead of one. Weapon - gun form makes it larger that it needs to be held with two hands and when it fires, its like a miniaturize cannon that can tear though unprotected enemy like Swiss cheese. (Rarity - Uncommon)
Boarbatusk bottle - The armor enhances strength and speed with the effect of causing the armor of being much more armored with the affect of being able to go faster in a straight line. Weapon - sword mode will have four set of hooks, two large ones on the top with two more in the middle that are small that can catch weapons and extend the blades wideness for both a offensive and defensive effect. Weapon - gun mode causes the bullet to sun the opponent each time it impacts them for a short time (1 post), but it can last longer if it hits a joint or vital area of the opponent and can even be used to disarm them. (Rarity - Common)
Creep bottle - The armor enhances reflexes and perception with the effects of small plate at the head for protection with short five finger claws for attacking and for shooting skills. Also capable to dig underground with enough strength. Weapon - sword mode changes the blade to become that like a whip, making it combat capable for mid range fighting. Weapon - gun mode causes the ammunition to damage aura heavily on impact while on grimm or non-using aura opponents to puncture non defended flesh and go through them completely. (Rarity - Common)
Death Stalker bottle - The armor enhances perception and toughness, it covers most of the person using the bottle while large pincers at the wrist as used to grip and crush enemies. The stinger which is hidden in the lower arm can be used to take aura from the enemy to heal himself or to be used to give aura to your comrades. Weapon - sword mode changes color to have a similar glow as the stinger of the death stalker, however the effects it would have is just as lethal but instead of death, it will cause a temporary paralysis that will take some time to recover from without aura (7 turns) while with aura it will drain you. Weapon - gun mode will shoot glowing tipped bullets that can paralyze the opponent and lightly damage aura (1 turn). The effects can be felt to all species of grimm, humans, and faunus. (Rarity - Rare)
Dragon bottle - The armor enhances strength, toughness and endurance will form scale like plates and the claw will be sharp enough to cut even through the thickest plate of grimm. It gives the user the ability to fly with dragon wings while also be able to make fireballs in the hand that the armor formed in. Weapon - sword mode makes the blade catch on fire, causing the grimm to catch on fire for those with fur or feathers. Includes humans and faunus with clothes, hair and fur. Weapon - gun mode makes it shoot small fireballs that detonate on impact that causes moderate damage to aura but heavily to non aura or grimm targets. the size of the fire balls are 4 inches but expand on explosion to 10 inches. (Rarity - Super Rare)
Geist bottle - The armor enhances reflexes and speed. It allows the user to go through objects and manipulate light or small items, even go though any kind of binding that is on the wearer. The hand would have the index finger being longer then the rest with it being sharp like a knife with the user covered in a black misty cloak where he is not armored except the helmet. Weapon - sword mode makes the blade only cut through inanimate objects or grimm, not people. However, it only takes one cut and the damage takes effect automatically. Weapon - gun mode makes the bullets go through people or faunus without injury but damage object and grimm extremely with a small implosion of 3 inches of diamiters to the object. (Rarity - Rare)
Goliath bottle - The armor enhances toughness, strength and intelligence. It gives a thicker hide for the armor and small amount of plates around the body except a thick one for the head for protection with a medium side shield on the arm on the transformed side shaped like the head of the Goliath. Weapon - sword mode makes the blade sharper and have two large hooks at the end of the blade, making it reach farther and capable to cut the heads off of grimm. Weapon - gun mode blast air to the enemy so they are sent away, it is short small blasts but is highly pressurized so can be dangerous if released too close to the target. (Rarity - Super Rare)
Griffon bottle - The armor enhances speed and endurance. It creates feathers over the non protected area of the armor where a small line of white spikes go down the spinal column, a three finger talon with a beak like helmet and capable to fly with its large wings. Weapon - sword mode makes it have three smaller blades forming in the middle of it, making it look like a fan that can be used defensively and offensively. Weapon - gun mode makes the bullets blast faster into that of a sub machine gun with a point at the end of each bullet. (Rarity - Rare)
King Taijitu bottle - The armor enhances speed and reflexes. It makes a double of the user that thinks and acts like them except one has a black color and the other is white with a chain connecting then to their wrist. (Left wrist to right wrist). Weapon mode splits into both sword and gun mode but cannot shift to be both sword or gun, only one each. (Rarity - Super Rare)
Lancer bottle - The armor enhances perception and speed. It makes a insect like helmet with wings, on the lower arm there is a stinger that can be launched 5 feet and can be returned with armor protecting the wings when they are not out and over the chest and above with insect like leg armor. Weapon - sword mode makes the blade have small spikes to dig into non protected enemies. Weapon - gun mode makes the bullets go farther then normal, also capable to cause damage to aura drastically but non protected targets, it will go through completely. (Rarity - Uncommon, Kill 12 himself - 18 with others with this species)
Nevermore bottle - The armor enhances speed and reflexes. It takes a crow base helmet and armor with feathers going all around it with a cape that helps to glide distances. The feet will have three form talons for gripping on ledges and other uneven surfaces. Weapon - sword mode makes one side of the blade be shaped like a beak that can go through thick hide, making it easier to kill grimm. Weapon - gun mode gives the handle a point where the bullets go out so it can be used in melee combat despite it being a ranged weapon. (Rarity - Super Rare)
Nuckelavee bottle - The armor enhances perception and reflexes. It makes the lower half into that of a horse, making the user into a centaur also making one arm stretchable for two and a half feet. Weapon - sword mode makes the sword lighter, also causing to become sharper. Weapon - gun mode makes the bullets capable to curve, so they can be shot around non-hostiles or objects. (Rarity - Ultra Rare)
Sea Feilong bottle - The armor enhances strength and toughness. It makes the user look like a sea dragon and give the user the ability to breath underwater. Weapon - sword mode makes the blade to be shaped at the tip to be formed like a trident, giving the person capability to stab as well as slashing capability. Weapon - gun mode shoots lightning blasts, shocking the opponent into submission for a time (3 turns), but if they are in water, it's effects are more leathel (6 turns). (Rarity - Ultra Rare)
Ursa bottle - The armor enhances toughness and endurance. It makes the user bulkier in shape, giving them a easier time to use larger equipment. there is few more plates on the chest and the arms then the leg. The hand will have a five finger claw that can moderately capable to go through grimm hide but able to slam down smaller or same size enemies easier. (Rarity - Uncommon)
Rarity Kill Count:
Common - Kill 10 himself - 20 with everyone else
Uncommon - Kill 6 himself - 12 with everyone else
Rare - Kill 2 himself - 4 with everyone else
Super Rare/Ultra Rare - Kill 1 himself or with everyone else
Transformation time: 6 posts
Cool Down: 10 posts
Once exceed transformation time, he has to change out both bottles or has to exit out of his transformation so it doesn't injure him.
Mist hazard level (Way to increase transformation time)
lvl1 - 1.9 takes 5 transformations each to increase it 1 post at lvl 2
lvl 2 - 2.9 takes 6
lvl 3 - 3.9 takes 7
lvl 4 - 4.9 takes 8
lvl 5 - 5.9 takes 9
lvl 6 - 6.9 takes 10
lvl 7 - 7.9 takes 11
lvl 8 - 8.9 takes 12
lvl 9 - 9.9 takes 13
lvl 10 is the max, transformation at this point will last for 15 posts.