Welcome to Gaia! ::

Fairy Tail: Other Tails!

Back to Guilds

Just how many tails can we have here? 

Tags: Fairy Tail, role-play, comedy, fantasy, magic 

Reply ♦ Cᴜsᴛᴏᴍs [Mᴀɢɪᴄ ᴀɴᴅ Wᴇᴀᴘᴏɴs]
Custom Spells / Weapons / Armors / Magic Items Goto Page: [] [<] 1 2 3 ... 5 6 7 8

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Ethan Kirito Soul

Newbie Seeker

6,225 Points
  • Gaian 50
  • Dressed Up 200
  • Hygienic 200
PostPosted: Fri Jan 17, 2020 5:39 pm




BASICS
Spell Name: Dragon Blow
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: This Spell unleashes Energy stored within the Users Body,either their own,or mana absorbed from the Air or a Spell into a devastating explosive kick.
Rank: Basic

Spell Name: Lost Dragon Shout/Roar
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: This was the Final Technique that this specific type of Slayer Learns due to the Immense Power it can hold. The User takes in a ton of Energy from the Air or by Absorbing the Attacks of others and releases it all at once.

Spell Name: Dragon Drain
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: The User charges forward and latches onto the Opponent in question, and starts to drain them of their Mana and focusing it into their fist before unleashing it back into the Users Body as a fiersome Uppercut.


Spell Name: Dragon Infusion
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: The User Transfers Mana either from their Body or the Air to another person or a Object. Is effectively a Mana Transfusion similar to how one would get a Blood Transfusion, incredibly handy when a Ally or Employer needs a much needed Boost.

Spell Name: Lost Dragon Strikes
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: The User drains whomever they come into Physical Contact with of their Mana is small bursts, only needing a connection to the Opponent, not limited to Skin Contact. The effects of Mana Draining is similar to when someone runs out of the Ethernano(Mana) within their bodies, making them grow weary and weak while preventing them from casting spells for a time. The Drained Mana Refills the Users own Energy Tanks while also allowing them to embue that stolen energy into their attacks without effecting his or her own Mana Source.

Spell Name: Dragons Rain
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: The User of this Spell jumps into the air and forms what seems to be Wings of Energy from their back, before shooting them outwards as if Multiple Feathers were soaring through the air like incredibly small blasts of energy. The Range of This technique is 20-100 Feet not counting the distance from being Airborne. Duration 2 posts
http://upload2.inven.co.kr/upload/2017/11/26/bbs/i13813971211.gif

Spell Name: Dragon Fang
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description The User Infuses their Mana into a Weapon and sends it outwards as if cutting the very air and sending a Wave of Energy. ( Imagine Getsuga Tenshou from Bleach or Prana Burst from Fate Stay Night. )
ADVANCED

Spell Name: Dragons Gaze
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: One of the Passive Abilities that Effect the Lost Slayer after their intense training and bathing in the Ethernano of their Master. Their eyes always hold a Glow and can detect Magic being used around them along with how much Mana a Mage holds within their body, being able to effectively see their Aura and its flow being able to get a read on their personallity and movements.


Spell Name: Lost Dragon Strikes
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: The User drains whomever they come into Physical Contact with of their Mana is small bursts, only needing a connection to the Opponent, not limited to Skin Contact. The effects of Mana Draining is similar to when someone runs out of the Ethernano(Mana) within their bodies, making them grow weary and weak while preventing them from casting spells for a time. The Drained Mana Refills the Users own Energy Tanks while also allowing them to embue that stolen energy into their attacks without effecting his or her own Mana Source.

ULTIMATE
Spell Name: Lost Fafnir
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: This is the Ultimate Spell that this Dragon Slayer Magic holds, turning the User into a mastodonic Dragon. Resembling Acnologia of the past except that unlike the previous Incarnation of this Magic it has Spiraling Green Markings similar to that of the Users Eyes color. The Skin appears to be quite smooth and Grey in color similar to the Users Pale skin and has hardened Scales similar to the Users Armor. This Spell replaces the usual forms a Dragon Slayer would hold.

Spell Name: Devouring Dragon
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: A Special Abiltiy that the Lost Dragon Slayer is capable of doing, when facing a Dying Enemy such as a Dragon the user hits them with the Finishing Blow by biting into the Enemies body and effectively ripping their Spirit from them and devouring it. Taking in their Mana and Magic as their own. Can only be done on a Dying Being. (If RPC, must have Owners Permission along with Guild Captain or Crew Approval. If NPC must be S Rank NPC or Higher, and also have Approval.)



Thanks Kio for the awesome names!
PostPosted: Thu Jan 30, 2020 4:04 pm


Ethan Kirito Soul


BASICS
Spell Name: Dragon Blow
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: This Spell unleashes Energy stored within the Users Body,either their own,or mana absorbed from the Air or a Spell into a devastating explosive kick.
Rank: Basic

Spell Name: Lost Dragon Shout/Roar
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: This was the Final Technique that this specific type of Slayer Learns due to the Immense Power it can hold. The User takes in a ton of Energy from the Air or by Absorbing the Attacks of others and releases it all at once.

Spell Name: Dragon Drain
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: The User charges forward and latches onto the Opponent in question, and starts to drain them of their Mana and focusing it into their fist before unleashing it back into the Users Body as a fiersome Uppercut.


Spell Name: Dragon Infusion
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: The User Transfers Mana either from their Body or the Air to another person or a Object. Is effectively a Mana Transfusion similar to how one would get a Blood Transfusion, incredibly handy when a Ally or Employer needs a much needed Boost.

Spell Name: Lost Dragon Strikes
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: The User drains whomever they come into Physical Contact with of their Mana is small bursts, only needing a connection to the Opponent, not limited to Skin Contact. The effects of Mana Draining is similar to when someone runs out of the Ethernano(Mana) within their bodies, making them grow weary and weak while preventing them from casting spells for a time. The Drained Mana Refills the Users own Energy Tanks while also allowing them to embue that stolen energy into their attacks without effecting his or her own Mana Source.

Spell Name: Dragons Rain
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: The User of this Spell jumps into the air and forms what seems to be Wings of Energy from their back, before shooting them outwards as if Multiple Feathers were soaring through the air like incredibly small blasts of energy. The Range of This technique is 20-100 Feet not counting the distance from being Airborne. Duration 2 posts
http://upload2.inven.co.kr/upload/2017/11/26/bbs/i13813971211.gif

Spell Name: Dragon Fang
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description The User Infuses their Mana into a Weapon and sends it outwards as if cutting the very air and sending a Wave of Energy. ( Imagine Getsuga Tenshou from Bleach or Prana Burst from Fate Stay Night. )
ADVANCED

Spell Name: Dragons Gaze
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: One of the Passive Abilities that Effect the Lost Slayer after their intense training and bathing in the Ethernano of their Master. Their eyes always hold a Glow and can detect Magic being used around them along with how much Mana a Mage holds within their body, being able to effectively see their Aura and its flow being able to get a read on their personallity and movements.


Spell Name: Lost Dragon Strikes
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: The User drains whomever they come into Physical Contact with of their Mana is small bursts, only needing a connection to the Opponent, not limited to Skin Contact. The effects of Mana Draining is similar to when someone runs out of the Ethernano(Mana) within their bodies, making them grow weary and weak while preventing them from casting spells for a time. The Drained Mana Refills the Users own Energy Tanks while also allowing them to embue that stolen energy into their attacks without effecting his or her own Mana Source.

ULTIMATE
Spell Name: Lost Fafnir
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: This is the Ultimate Spell that this Dragon Slayer Magic holds, turning the User into a mastodonic Dragon. Resembling Acnologia of the past except that unlike the previous Incarnation of this Magic it has Spiraling Green Markings similar to that of the Users Eyes color. The Skin appears to be quite smooth and Grey in color similar to the Users Pale skin and has hardened Scales similar to the Users Armor. This Spell replaces the usual forms a Dragon Slayer would hold.

Spell Name: Devouring Dragon
Magic Name: Lost Dragon Slayer
Magic Type: Lost
Description: A Special Abiltiy that the Lost Dragon Slayer is capable of doing, when facing a Dying Enemy such as a Dragon the user hits them with the Finishing Blow by biting into the Enemies body and effectively ripping their Spirit from them and devouring it. Taking in their Mana and Magic as their own. Can only be done on a Dying Being. (If RPC, must have Owners Permission along with Guild Captain or Crew Approval. If NPC must be S Rank NPC or Higher, and also have Approval.)



Thanks Kio for the awesome names!


Approved

Kio no Tenshi
Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250

Cpt Muffin

PostPosted: Thu Feb 20, 2020 12:46 pm


Spell Name: Concussive Blows
Magic Name: Wind Magic
Magic Type: Caster
Description: Concussive blows is an offensive style of wind magic that augments the user's punching power by creating nigh invisible balls of highly compressed air in front of their knuckles. Either on command, or by coming in contact with something/someone, the balls of compressed air rapidly expand with violent force. The explosion causes great kinetic damage and can send the target flying several yards away.
Rank: Basic


Spell Name: Blessing of Boreas
Magic Name: Wind Magic
Magic Type: Caster
Description: This is a both an offensive and defensive type spell that the users implements to augment their evasive ability and increase the force of their attacks. The user creates a constant draft of wind that follows and aids there every movement, pushing them along with extra force and speed. This allows for the user to run faster, jump higher, and punch harder as each simple movement is aided by strong winds.
Rank: Basic


Spell Name: Gale Palm
Magic Name: Wind Magic
Magic Type: Caster
Description: Gale palm is a mid to long range attack that uses blunt force trauma to incapacitate enemies or to counter projectile attacks. The user begins to gather a great amount of wind into the palm of their hand, creating a visible swirl of white energy. They then thrust their palm forward and release the gathered wind in a narrow blast of intense air pressure, capable of pulverizing stone and denting most metals.
Rank: Basic


Spell Name: Notos Barrier
Magic Name: Wind Magic
Magic Type: Caster
Description: Notos Barrier is a simple, but effective, defensive spell. The user causes the wind in their immediate vicinity to quickly expand out by 10', pushing everything around them back. Then the wind begins to spend around the user at high speeds, creating a nigh impenetrable protective dome. However, while in this dome, the user has no access to oxygen as even it was pushed away from the user, which means that this spell can only be kept up for a minute or two or best before the user either reaches their limit or passes out.
Rank: Basic


Spell Name: Zephyrus Cannon
Magic Name: Wind Magic
Magic Type: Caster
Description: Similarly to that of Gale Palm, Zephyrus Cannon is an offensive type wind spell. The user begins by extending their arm out towards the sky and pulling wind into the palm of their hand in a swirling motion. The wind condenses down to the size of a baseball and the user would then throw the ball of wind at a target location. As the ball makes contact with its destination it explodes with crushing force, demolishing or uprooting everything within a 80' radius as it expands for 3 seconds.
Rank: Advanced


Spell Name: Armor of Eurus
Magic Name: Wind Magic
Magic Type: Caster
Description: A rather complex defensive technique, Armor of Eurus is preformed by the user shrouding them self in layers of high speed winds. The armor is capable of easily deflecting projectiles and conventional weapons. In fact most hand held weapons, such as swords or axes, would be met with great force that threaten to disarm an attacker. Furthermore, skin that coming into direct physical contact with the user can also be very harmful for an opponent, as the wind is also capable stripping flesh from bone if constant contact is sustained.
Rank: Advanced
PostPosted: Fri Feb 21, 2020 11:00 am


Cpt Muffin
Spell Name: Concussive Blows
Magic Name: Wind Magic
Magic Type: Caster
Description: Concussive blows is an offensive style of wind magic that augments the user's punching power by creating nigh invisible balls of highly compressed air in front of their knuckles. Either on command, or by coming in contact with something/someone, the balls of compressed air rapidly expand with violent force. The explosion causes great kinetic damage and can send the target flying several yards away.
Rank: Basic


Spell Name: Blessing of Boreas
Magic Name: Wind Magic
Magic Type: Caster
Description: This is a both an offensive and defensive type spell that the users implements to augment their evasive ability and increase the force of their attacks. The user creates a constant draft of wind that follows and aids there every movement, pushing them along with extra force and speed. This allows for the user to run faster, jump higher, and punch harder as each simple movement is aided by strong winds.
Rank: Basic


Spell Name: Gale Palm
Magic Name: Wind Magic
Magic Type: Caster
Description: Gale palm is a mid to long range attack that uses blunt force trauma to incapacitate enemies or to counter projectile attacks. The user begins to gather a great amount of wind into the palm of their hand, creating a visible swirl of white energy. They then thrust their palm forward and release the gathered wind in a narrow blast of intense air pressure, capable of pulverizing stone and denting most metals.
Rank: Basic


Spell Name: Notos Barrier
Magic Name: Wind Magic
Magic Type: Caster
Description: Notos Barrier is a simple, but effective, defensive spell. The user causes the wind in their immediate vicinity to quickly expand out by 10', pushing everything around them back. Then the wind begins to spend around the user at high speeds, creating a nigh impenetrable protective dome. However, while in this dome, the user has no access to oxygen as even it was pushed away from the user, which means that this spell can only be kept up for a minute or two or best before the user either reaches their limit or passes out.
Rank: Basic


Spell Name: Zephyrus Cannon
Magic Name: Wind Magic
Magic Type: Caster
Description: Similarly to that of Gale Palm, Zephyrus Cannon is an offensive type wind spell. The user begins by extending their arm out towards the sky and pulling wind into the palm of their hand in a swirling motion. The wind condenses down to the size of a baseball and the user would then throw the ball of wind at a target location. As the ball makes contact with its destination it explodes with crushing force, demolishing or uprooting everything within a 80' radius as it expands for 3 seconds.
Rank: Advanced


Spell Name: Armor of Eurus
Magic Name: Wind Magic
Magic Type: Caster
Description: A rather complex defensive technique, Armor of Eurus is preformed by the user shrouding them self in layers of high speed winds. The armor is capable of easily deflecting projectiles and conventional weapons. In fact most hand held weapons, such as swords or axes, would be met with great force that threaten to disarm an attacker. Furthermore, skin that coming into direct physical contact with the user can also be very harmful for an opponent, as the wind is also capable stripping flesh from bone if constant contact is sustained.
Rank: Advanced


Approved

Kio no Tenshi
Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250

Cpt Muffin

PostPosted: Sat Feb 22, 2020 6:43 am


Spell Name: Wind Piercer
Magic Name: Wind Magic
Magic Type: Caster
Description: Similar in concept to concussive blows, though much more malicious in intent, wind piercer is a offensive wind spell that greatly augments the user's punching power. However, unlike concussive blows, wind piercer was designed with the sole purpose of bringing a permanent end to the life of a target. By funneling wind around the user's
hands and arms (up to the elbows) in a spiral formation, the user creates a drill like weapon that offers both offensive and defensive capabilities. Defensively, the winds constant spiraling/rotation creates a shell that is able to deflect most conventional attacks. Offensively, the drill like weapons created around the fist provide constant pressure and friction allowing the user to push through and tear metal apart with relative ease.

Rank: Advanced


Spell Name: Jettison
Magic Name: Wind Magic
Magic Type: Caster
Description: A rather simple spell, Jettison allows for a instantaneous blast of wind from either the hands or feet of the user. The blasts lack any real offensive power, but can be used to propel the user great distances. It can be used to deliver a small amount of blunt force trauma to opponent if they are close enough, about two feet away at max. A well placed blast to the stomach could knock the wind out of someone, a blast to the head could daze someone and knock them for a loop. No serious damage can be caused though.
Rank: Basic


______________________________________________________________________________________________________________________________________________________________________________


Spell Name: Gravity Seal
Magic Name: Gravity Magic
Magic Type: Caster
Description: Gravity Seal is a unique spell created by Mountain. In most cases, gravity magic is best used to affect large areas, making it especially effective against crowds of enemies, but this also takes a large amount of magical energy to do. Those who are very skilled in gravity magic are capable of reducing the amount of targets effected while also reducing the amount of magical energy necessary to cast certain spells. Mountain, not having a strong grasp on how to limit the number of targets as well as the amount of magical energy being output, created a spell to help him focus his gravity magic. Through physical contact with another individual or object, the user can leave behind a seal about 1.5 inches in diameter that appears as a thin purple circle surrounding a bold purple dot. After the seal is placed, the next gravity spell cast will target only the individual or individuals with the seal on their body. The amount of magical energy exerted will be directly proportionate to the amount of people or objects with the seal on them.
Rank: Basic


Spell Name: Featherweight
Magic Name: Gravity Magic
Magic Type: Caster
Description: The user is capable of reducing earth's gravitational pull on themselves to whatever extent the desire, resulting in either lightweight or total weightlessness. This can produce the effects of increased speed, higher jumping, slower falling, or even floating. The effects of this spell can also be applied to other people or objects through direct physical contact or use of the gravity seal. The effects can last on objects for several minutes, but on other people it only lasts for 3 seconds unless constant contact is retained.
Rank: Basic


Spell Name: Judgment
Magic Name: Gravity Magic
Magic Type: Caster
Description: The user bends gravity to their will, directing it towards themselves by creating strong gravitational force in the palm of their hand. The user will start by extending their arm out then pulling back very quickly while closing their hand, causing everything in their path that it under 500 lbs to come flying towards them, up to 90 ft away. If the gravity seal is applied to an object or person(s), then only they will be targeted by this spell.
Rank: Basic


Spell Name: Repulsion
Magic Name: Gravity Magic
Magic Type: Caster
Description: The user bends gravity to their will, directing it away from themselves by emitting strong waves of gravitational force. The user thrusts their arm forward, causing everything in their path that is under 500 lbs to go flying several yards away from them. If the gravity seal is applied to an object or person(s) then only they will be targeted by the spell.
Rank: Basic


Spell Name: Subjugation
Magic Name: Gravity Magic
Magic Type: Caster
Description: After extending both arms to their side, the user is able to manipulate the gravitational fields of the Earth up to 60 ft around themselves. Everything caught in the field becomes subject to constantly increasing gravity, eventually forcing everything and everyone flat against the ground and preventing all movement. However, this effect can only be maintained for as long the user maintains their stance, preventing them from preforming any other action. In relation to this spell, gravity seal has a rather different effect on those marked. Rather than be subjected to the gravitational field, those marked by the gravity seal are free to move about as if the spell had never been cast in the first place.
Rank: Advanced


Spell Name: Gravity Squeeze
Magic Name: Gravity Magic
Magic Type: Caster
Description: After applying four gravity seals on a single individual, one on their back one on their chest and one on either side of their body, the user can apply great gravitational force from all sides the affected individual. Gradually the pressure increases, and given enough time the affected party will be crushed by the force. The spell requires the user to have their hand extended out towards their victim and slowly close their hand into a fist. If this process is interrupted then the spell is canceled and the affected party is let released.
Rank: Ultimate
PostPosted: Tue Feb 25, 2020 4:36 pm


Cpt Muffin
Spell Name: Wind Piercer
Magic Name: Wind Magic
Magic Type: Caster
Description: Similar in concept to concussive blows, though much more malicious in intent, wind piercer is a offensive wind spell that greatly augments the user's punching power. However, unlike concussive blows, wind piercer was designed with the sole purpose of bringing a permanent end to the life of a target. By funneling wind around the user's
hands and arms (up to the elbows) in a spiral formation, the user creates a drill like weapon that offers both offensive and defensive capabilities. Defensively, the winds constant spiraling/rotation creates a shell that is able to deflect most conventional attacks. Offensively, the drill like weapons created around the fist provide constant pressure and friction allowing the user to push through and tear metal apart with relative ease.

Rank: Advanced


Spell Name: Jettison
Magic Name: Wind Magic
Magic Type: Caster
Description: A rather simple spell, Jettison allows for a instantaneous blast of wind from either the hands or feet of the user. The blasts lack any real offensive power, but can be used to propel the user great distances. It can be used to deliver a small amount of blunt force trauma to opponent if they are close enough, about two feet away at max. A well placed blast to the stomach could knock the wind out of someone, a blast to the head could daze someone and knock them for a loop. No serious damage can be caused though.
Rank: Basic


______________________________________________________________________________________________________________________________________________________________________________


Spell Name: Gravity Seal
Magic Name: Gravity Magic
Magic Type: Caster
Description: Gravity Seal is a unique spell created by Mountain. In most cases, gravity magic is best used to affect large areas, making it especially effective against crowds of enemies, but this also takes a large amount of magical energy to do. Those who are very skilled in gravity magic are capable of reducing the amount of targets effected while also reducing the amount of magical energy necessary to cast certain spells. Mountain, not having a strong grasp on how to limit the number of targets as well as the amount of magical energy being output, created a spell to help him focus his gravity magic. Through physical contact with another individual or object, the user can leave behind a seal about 1.5 inches in diameter that appears as a thin purple circle surrounding a bold purple dot. After the seal is placed, the next gravity spell cast will target only the individual or individuals with the seal on their body. The amount of magical energy exerted will be directly proportionate to the amount of people or objects with the seal on them.
Rank: Basic


Spell Name: Featherweight
Magic Name: Gravity Magic
Magic Type: Caster
Description: The user is capable of reducing earth's gravitational pull on themselves to whatever extent the desire, resulting in either lightweight or total weightlessness. This can produce the effects of increased speed, higher jumping, slower falling, or even floating. The effects of this spell can also be applied to other people or objects through direct physical contact or use of the gravity seal. The effects can last on objects for several minutes, but on other people it only lasts for 3 seconds unless constant contact is retained.
Rank: Basic


Spell Name: Judgment
Magic Name: Gravity Magic
Magic Type: Caster
Description: The user bends gravity to their will, directing it towards themselves by creating strong gravitational force in the palm of their hand. The user will start by extending their arm out then pulling back very quickly while closing their hand, causing everything in their path that it under 500 lbs to come flying towards them, up to 90 ft away. If the gravity seal is applied to an object or person(s), then only they will be targeted by this spell.
Rank: Basic


Spell Name: Repulsion
Magic Name: Gravity Magic
Magic Type: Caster
Description: The user bends gravity to their will, directing it away from themselves by emitting strong waves of gravitational force. The user thrusts their arm forward, causing everything in their path that is under 500 lbs to go flying several yards away from them. If the gravity seal is applied to an object or person(s) then only they will be targeted by the spell.
Rank: Basic


Spell Name: Subjugation
Magic Name: Gravity Magic
Magic Type: Caster
Description: After extending both arms to their side, the user is able to manipulate the gravitational fields of the Earth up to 60 ft around themselves. Everything caught in the field becomes subject to constantly increasing gravity, eventually forcing everything and everyone flat against the ground and preventing all movement. However, this effect can only be maintained for as long the user maintains their stance, preventing them from preforming any other action. In relation to this spell, gravity seal has a rather different effect on those marked. Rather than be subjected to the gravitational field, those marked by the gravity seal are free to move about as if the spell had never been cast in the first place.
Rank: Advanced


Spell Name: Gravity Squeeze
Magic Name: Gravity Magic
Magic Type: Caster
Description: After applying four gravity seals on a single individual, one on their back one on their chest and one on either side of their body, the user can apply great gravitational force from all sides the affected individual. Gradually the pressure increases, and given enough time the affected party will be crushed by the force. The spell requires the user to have their hand extended out towards their victim and slowly close their hand into a fist. If this process is interrupted then the spell is canceled and the affected party is let released.
Rank: Ultimate


Approved

Kio no Tenshi
Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250

InariZenko

Generous Hunter

PostPosted: Wed Mar 04, 2020 10:53 pm


Spell Name: Celestial Arrow
Magic Name: Takeover: Angel Soul (all souls)
Magic Type: Caster
Description: A volley of light/dark based arrows (depends if fallen angel or not) rain down from the sky. The area can be more compact to target a single person or more spread out over an area.
Rank: Basic


Spell Name: Lightning Web
Magic Name: Angel Soul: Gabrielle
Magic Type: Caster
Description: User forms a web of lightning on the ground that spreads over an area. If a victim is caught in the web it sends out random electric shocks to damage them. While the damage isn't high it does cause great amounts of discomfort, while also allowing the user free will to navigate the field/web.
Rank: Basic


Spell Name: Lightning Claw
Magic Name: Angel Soul: Gabrielle
Magic Type: Caster
Description: The user forms lightning around their fist to add extra force behind attacks. While not only does it cause more pain and damage to the body of the victim, it also scrambles the nervous system. The user doesn't even have to land a punch but merely placed their hand about a body to slowly start scrambling the nervous systems.
Rank: Basic


Spell Name: Lightning Cloak
Magic Name: Angel Soul: Gabrielle
Magic Type: Caster
Description: The user surrounds themselves in a aura comprised of lightning. This does a couple of things. It enhances the speed and reaction time of the user as well as causes anyone that touches it to be shocked. While the shock isn't lethal it stuns the attacker. If exposure goes on for too long the victim will experience paralysis. While it is strong in and of itself it does consume magic as long as it is activated.
Rank: Advanced



Spell Name: Meteor
Magic Name: Angel Soul: Imariel
Magic Type: Caster
Description: Balls of fire form in the sky before raining down at a fast pace towards a target. While this can't track a target the projectiles are both random and quick making it difficult for one to effectively predict where is exactly safe. The target can get to safety by getting out of the area of effect.
Rank: Basic


Spell Name: Crimson Spider
Magic Name: Angel Soul: Imariel
Magic Type: Caster
Description: User forms a dome of fire around both them and the target. Tiny flames will then proceed to take the shape of spiders that will head towards the victim to attack them as a constant barrage.
Rank: Basic


Spell Name: Heavily Prison
Magic Name: Angel Soul: Imariel
Magic Type: Caster
Description: Using a combination of both light and fire magic, the user places a seal upon the targets body while a small sphere of fire forms in the users hand. The seal spreads around their body. While it may not look like it does much the magical seal slowly drains the user of their own magic. If one were to try and use spells it'll cause it to use up more than is normally acquired as well as cause a burning sensation on their body from using the magic itself. The longer a spell is used the faster it eats up ones reserves. The sphere is the weakness of the magic. It needs to be maintained for the seal to still be apply. This sphere can either be destroyed or if the target can cause the user to lose concentration it'll end as well.
Rank: Advanced


Spell Name: Fire Annihilation
Magic Name: Angel Soul: Imariel
Magic Type: Caster
Description: User forms a large magic circle that is placed in front of them. A literal "sea" of flames is expelled out from the circle devouring anything in it's path. Because of it's large size it's not easy to extinguish or contain. It ranges up 1000 ft long and 500 ft wide.
Rank: Advanced


Spell Name: Water Dragon
Magic Name: Angel Soul: Ariael
Magic Type: Caster
Description: The user forms a magic circle prompting a dragon composed of water to come forward from it. It'll attempt to capture it's target in it's jaws and clamp down causing immense pressure. It'll then roll in on itself before trapping the target in water proceeding to then implode on itself.
Rank: Basic


Spell Name: Water Bullet
Magic Name: Angel Soul: Ariael
Magic Type: Caster
Description: The user releases compact concussion projectiles of water from the mouth. Upon impact they cause intense physical and blunt damage.
Rank: Basic


Spell Name: Hidden Mist
Magic Name: Angel Soul: Ariael
Magic Type: Caster
Description: User forms a large magic circle that starts seeping out droplets of water. The water then is controlled to start changing by turning into a thick fog that spreads out to cover the user and target. This essentially cuts off visual sight for both parties along with the smell being similar to the users own scent. The user is able to locate the target based upon the movements in the mist being like an extension of the body.
Rank: Advanced


Spell Name: Lotus Rapture
Magic Name: Angel Soul: Ariael
Magic Type: Caster
Description: The user forms a magical circle in the air that causes it to start raining. Once enough rain has accumulated, the user proceeds to control the rain by forcing it to stop in midair, and change form into lotus petals. The petals actually become high pressure projectiles that are able to slice through things before being used as a way to restrict movement or to be sent towards a person.
Rank: Advanced


Spell Name: Hypnosis
Magic Name: Chimera Eye
Magic Type: Eye
Description: A unique eye magic due to the highly evolved form of Oriana's heritage. While this doesn't allow the user to control someone. They can confuse a person by making subtle suggestions for them to potentially follow. It can even trick the victim into assuming the user is someone that they're not. Essentially make enemy seem like friend and vice versa.
Rank: Advanced


Spell Name: Abyss
Magic Name: Chimera Eye
Magic Type: Eye
Description: An ultimate illusion magic that is evolved from Chimera Eye: Eclipse. While Eclipse would essentially trap the victim in an illusionary world leaving them vulnerable, Abyss takes it a step further. It invades the mind like it's parent spell, but instead of bringing the victim to an internal illusion it brings the illusion to the victim as well as messing with their natural senses. It covers a decent area to where Oriana has control over "reality". The victim can assume they're fighting the user, but are indeed fighting an illusion, while also being attacked by an "invisible" source from a different area. This can be escaped by escaping the area or figuring out a way to shatter the illusion. This also drains Oriana's magic greatly. This still requires eye contact to first begin the process of the trap.
Rank: Ultimate
PostPosted: Tue Jul 07, 2020 4:18 pm


Name: Elliot’s Necklace
Item Type: Obsidian stone necklace
Picture: Image
Description: a solid obsidian stone shaped like a bar. Originally belonged to Elliot but he gave it to Amaterasu to give to Evie once he left his sister in the woman’s care. A piece of jewelry she wears constantly since its one of the only things she has from her family. She still believes Elliot is alive but if he isn’t, its all she has left of him.
Abilities: A charm was placed on this necklace in passing from Elliot to Evie. With the male’s paranoia that someone would come after his sister. Amaterasu placed a charm on the item to block any negative thoughts from reaching into her, or for her own deeper thoughts to be read in the hopes that people wouldn’t figure out Evie and Elliot were related. If she takes it off or it gets destroyed it’s more likely her inner emotions/thoughts could be read more clearly. But in hopes of keeping Tsukuyomi (Amaterasu’s brother, the god of the moon) from being able to put thoughts into people’s minds, this was the safest way of keeping Evie safe.
Rank: Advanced

Okami Wolfen

Kawaii Werewolf


Kio no Tenshi
Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Tue Jul 07, 2020 4:40 pm


Okami Wolfen
Name: Elliot’s Necklace
Item Type: Obsidian stone necklace
Picture: Image
Description: a solid obsidian stone shaped like a bar. Originally belonged to Elliot but he gave it to Amaterasu to give to Evie once he left his sister in the woman’s care. A piece of jewelry she wears constantly since its one of the only things she has from her family. She still believes Elliot is alive but if he isn’t, its all she has left of him.
Abilities: A charm was placed on this necklace in passing from Elliot to Evie. With the male’s paranoia that someone would come after his sister. Amaterasu placed a charm on the item to block any negative thoughts from reaching into her, or for her own deeper thoughts to be read in the hopes that people wouldn’t figure out Evie and Elliot were related. If she takes it off or it gets destroyed it’s more likely her inner emotions/thoughts could be read more clearly. But in hopes of keeping Tsukuyomi (Amaterasu’s brother, the god of the moon) from being able to put thoughts into people’s minds, this was the safest way of keeping Evie safe.
Rank: Advanced

Approved
PostPosted: Tue Jun 29, 2021 5:50 am


Spell Name: Take-over
Magic Name: Demagorgon Take-over
Magic Type: Holder
Description: The user takes this form, the size being about the size of 7 feet. The monsters sting there opponents which causes extreme pain, but cannot kill. It can also grab targets or pin them.
Rank: Advanced


Labilia


Popular Star

8,650 Points
  • Window Shopper 100
  • Demonic Associate 100
  • Friendly 100

Kio no Tenshi
Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Mon Jul 12, 2021 6:40 pm


fireshadow0908
Spell Name: Celestial Arrow
Magic Name: Takeover: Angel Soul (all souls)
Magic Type: Caster
Description: A volley of light/dark based arrows (depends if fallen angel or not) rain down from the sky. The area can be more compact to target a single person or more spread out over an area.
Rank: Basic


Spell Name: Lightning Web
Magic Name: Angel Soul: Gabrielle
Magic Type: Caster
Description: User forms a web of lightning on the ground that spreads over an area. If a victim is caught in the web it sends out random electric shocks to damage them. While the damage isn't high it does cause great amounts of discomfort, while also allowing the user free will to navigate the field/web.
Rank: Basic


Spell Name: Lightning Claw
Magic Name: Angel Soul: Gabrielle
Magic Type: Caster
Description: The user forms lightning around their fist to add extra force behind attacks. While not only does it cause more pain and damage to the body of the victim, it also scrambles the nervous system. The user doesn't even have to land a punch but merely placed their hand about a body to slowly start scrambling the nervous systems.
Rank: Basic


Spell Name: Lightning Cloak
Magic Name: Angel Soul: Gabrielle
Magic Type: Caster
Description: The user surrounds themselves in a aura comprised of lightning. This does a couple of things. It enhances the speed and reaction time of the user as well as causes anyone that touches it to be shocked. While the shock isn't lethal it stuns the attacker. If exposure goes on for too long the victim will experience paralysis. While it is strong in and of itself it does consume magic as long as it is activated.
Rank: Advanced



Spell Name: Meteor
Magic Name: Angel Soul: Imariel
Magic Type: Caster
Description: Balls of fire form in the sky before raining down at a fast pace towards a target. While this can't track a target the projectiles are both random and quick making it difficult for one to effectively predict where is exactly safe. The target can get to safety by getting out of the area of effect.
Rank: Basic


Spell Name: Crimson Spider
Magic Name: Angel Soul: Imariel
Magic Type: Caster
Description: User forms a dome of fire around both them and the target. Tiny flames will then proceed to take the shape of spiders that will head towards the victim to attack them as a constant barrage.
Rank: Basic


Spell Name: Heavily Prison
Magic Name: Angel Soul: Imariel
Magic Type: Caster
Description: Using a combination of both light and fire magic, the user places a seal upon the targets body while a small sphere of fire forms in the users hand. The seal spreads around their body. While it may not look like it does much the magical seal slowly drains the user of their own magic. If one were to try and use spells it'll cause it to use up more than is normally acquired as well as cause a burning sensation on their body from using the magic itself. The longer a spell is used the faster it eats up ones reserves. The sphere is the weakness of the magic. It needs to be maintained for the seal to still be apply. This sphere can either be destroyed or if the target can cause the user to lose concentration it'll end as well.
Rank: Advanced


Spell Name: Fire Annihilation
Magic Name: Angel Soul: Imariel
Magic Type: Caster
Description: User forms a large magic circle that is placed in front of them. A literal "sea" of flames is expelled out from the circle devouring anything in it's path. Because of it's large size it's not easy to extinguish or contain. It ranges up 1000 ft long and 500 ft wide.
Rank: Advanced


Spell Name: Water Dragon
Magic Name: Angel Soul: Ariael
Magic Type: Caster
Description: The user forms a magic circle prompting a dragon composed of water to come forward from it. It'll attempt to capture it's target in it's jaws and clamp down causing immense pressure. It'll then roll in on itself before trapping the target in water proceeding to then implode on itself.
Rank: Basic


Spell Name: Water Bullet
Magic Name: Angel Soul: Ariael
Magic Type: Caster
Description: The user releases compact concussion projectiles of water from the mouth. Upon impact they cause intense physical and blunt damage.
Rank: Basic


Spell Name: Hidden Mist
Magic Name: Angel Soul: Ariael
Magic Type: Caster
Description: User forms a large magic circle that starts seeping out droplets of water. The water then is controlled to start changing by turning into a thick fog that spreads out to cover the user and target. This essentially cuts off visual sight for both parties along with the smell being similar to the users own scent. The user is able to locate the target based upon the movements in the mist being like an extension of the body.
Rank: Advanced


Spell Name: Lotus Rapture
Magic Name: Angel Soul: Ariael
Magic Type: Caster
Description: The user forms a magical circle in the air that causes it to start raining. Once enough rain has accumulated, the user proceeds to control the rain by forcing it to stop in midair, and change form into lotus petals. The petals actually become high pressure projectiles that are able to slice through things before being used as a way to restrict movement or to be sent towards a person.
Rank: Advanced


Spell Name: Hypnosis
Magic Name: Chimera Eye
Magic Type: Eye
Description: A unique eye magic due to the highly evolved form of Oriana's heritage. While this doesn't allow the user to control someone. They can confuse a person by making subtle suggestions for them to potentially follow. It can even trick the victim into assuming the user is someone that they're not. Essentially make enemy seem like friend and vice versa.
Rank: Advanced


Spell Name: Abyss
Magic Name: Chimera Eye
Magic Type: Eye
Description: An ultimate illusion magic that is evolved from Chimera Eye: Eclipse. While Eclipse would essentially trap the victim in an illusionary world leaving them vulnerable, Abyss takes it a step further. It invades the mind like it's parent spell, but instead of bringing the victim to an internal illusion it brings the illusion to the victim as well as messing with their natural senses. It covers a decent area to where Oriana has control over "reality". The victim can assume they're fighting the user, but are indeed fighting an illusion, while also being attacked by an "invisible" source from a different area. This can be escaped by escaping the area or figuring out a way to shatter the illusion. This also drains Oriana's magic greatly. This still requires eye contact to first begin the process of the trap.
Rank: Ultimate


Approved
PostPosted: Mon Jul 12, 2021 7:54 pm


Kwinera
Spell Name: Take-over
Magic Name: Demagorgon Take-over
Magic Type: Holder
Description: The user takes this form, the size being about the size of 7 feet. The monsters sting there opponents which causes extreme pain, but cannot kill. It can also grab targets or pin them.
Rank: Advanced

Approved

Kio no Tenshi
Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250

Stumpleton

Mega Waffles

PostPosted: Sun Nov 07, 2021 8:44 am


Name: Lindalë
Item Type: Guitar
Picture: []
Description: An electric guitar capable of producing sound without the need for amplification equipment by harnessing the players magical energy.
Abilities: Functions like a standard electric guitar.
Rank: Basic


Spell Name: Power Chord
Magic Name: Guitar Magic
Magic Type: Holder
Description: The caster gives a powerful strum on their guitar, sending forth a blast of sonic energy at a single target within 300ft.
Rank: Basic


Spell Name: Song of Courage
Magic Name: Guitar Magic
Magic Type: Holder
Description: A song designed to bolster the caster's allies, combating negative emotions such as fear, doubt, etc.
Rank: Basic


Spell Name: Song of Vigor
Magic Name: Guitar Magic
Magic Type: Holder
Description: A song designed to enhance the abilities of the caster's allies, increasing their speed and agility.
Rank: Basic


Spell Name: Song of Might
Magic Name: Guitar Magic
Magic Type: Holder
Description: A song designed to enhance the abilities of the caster's allies, increasing their strength.
Rank: Basic


Spell Name: Song of Respite
Magic Name: Guitar Magic
Magic Type: Holder
Description: A song designed to relax the caster's allies. Though it cannot heal wounds, it can relieve physical symptoms such as fatigue..
Rank: Basic


Spell Name: Song of Lull
Magic Name: Guitar Magic
Magic Type: Holder
Description: A song designed to make those who hear it experience feelings of drowsiness, the area of affect being a 300ft. radius. The spell will not immediately put the target to sleep but prolonged exposure will eventually send them into a deep sleep.
Rank: Basic


Spell Name: Distortion
Magic Name: Guitar Magic
Magic Type: Holder
Description: The caster alters the sound of their guitar such that it attacks their target's inner ear, inducing a sensation of vertigo.
Rank: Basic


Spell Name: Song of Dismay
Magic Name: Guitar Magic
Magic Type: Holder
Description: A song designed to induce a feeling of dread within the caster's enemies, reducing their fighting spirit. Has an area of effect of 300ft.
Rank: Basic


Spell Name: Song of Empowerment
Magic Name: Guitar Magic
Magic Type: Holder
Description: A song designed to boost the magical abilities of the caster's allies, enhancing the power of their spells.
Rank: Basic


Spell Name: Whine
Magic Name: Guitar Magic
Magic Type: Holder
Description: The caster plays at such a high pitch that it leaves a ringing in the targerts' ears, hindering their hearing.
Rank: Basic


Spell Name: Shred
Magic Name: Guitar Magic
Magic Type: Holder
Description: The caster plays a powerful rift, sending forth a torrent of sonic blasts at a target within 600ft.
Rank: Advanced


Spell Name: Song of Restoration
Magic Name: Guitar Magic
Magic Type: Holder
Description: A song designed to heal the wounds of the caster's allies.
Rank: Advanced


Spell Name: Overdrive
Magic Name: Guitar Magic
Magic Type: Holder
Description: A double edged spell, enhances the power of all other Guitar Magic spells but at great cost to the caster, quickly burning through their magical energy and putting tremendous strain on both their body and their guitar. Can only be maintained for a short period of time.
Rank: Advanced
Reply
♦ Cᴜsᴛᴏᴍs [Mᴀɢɪᴄ ᴀɴᴅ Wᴇᴀᴘᴏɴs]

Goto Page: [] [<] 1 2 3 ... 5 6 7 8
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum