Tamiya is on INTEL Kabukidad HP: 35 - 2 = 33 Grandmaster Recruiting: x x x x Apprentice Intelligence: x
Tamiya screamed as a piece of shrapnel embedded itself in Kabukidad's skin. "Father!" She yelped. She scrambled to the back lines to help him, but he was too busy being involved with his own vicious rampage.
In the meantime, Tamiya returned to her maps. This was Sinter's job. She moped and fretted about her father, but at the same time had a sense of pride. He was helping purge the city of the royals. She found her zen and soon uncovered a rebel-targeted location.
Tamiya deals 2 damage! ROYALISTS GET DOUBLE DAMAGE THIS ROUND!
Green Minuet rolled 2 6-sided dice:
2, 3Total: 5 (2-12)
Posted: Thu Aug 28, 2014 2:14 pm
Ephias is on Assault Wolly HP: 34 - 1 - 1 = 32 Grandmaster Construction: x x x x Novice Recruiting: x
They were at the front lines again! How did this keep happening? Ephias ducked down to avoid the artillery fire, clapping his hands over his hear ducts. He really just wanted to go home to his hive. Then again, maybe it was still flooded. No, he was willing to deal with that. This was definitely worse.
Wolly nosed his charge forcefully, trying to move him away from the front lines. A bit of blood dribbled down the side of his muzzle and smeared onto Ephias' jacket.
VULPIN is on the ASSAULT HP: 36 - 3 (2 rounds afk) = 33 - 2 = 31 Con: X Demo: X Rec: X
Vulpin received the dreaded news of the demise of his favorite base, the Hemisect Crypts. How dare the rebels destroy all of his hard work. He charged into battle, daggers at the ready. The transport exploded behind him, flinging him off his lusus. He sat up and spit sand out of his mouth.
Etsali is on INTEL Keeper HP: 23-1=22 Journeytroll Intelligence: xx Journeytroll Construction: x x Apprentice Demolition: x
That weird old troll had known plenty of stuff that she'd been able to drag out thanks to her fancy Intel training (and also Keeper's teeth, couldn't forget those). Now that she'd given him over to someone more official like to see to, she tried to get back to work.
[5,4] rolled!
KitsuneAura
Magical Detective
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Green Minuet rolled 1 4-sided dice:
4Total: 4 (1-4)
Green Minuet
Greedy Trickster
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Posted: Thu Aug 28, 2014 3:47 pm
Ephias is on Assault Wolly HP: 32 Grandmaster Construction: x x x x Novice Recruiting: x
Ephias had begun to complain about how roughly Wolly was treating him. He could walk on his own, thank you very much! The sheep bleated with frustration and pushed harder on the troll's back. Speed was of utmost importance. Ephias might be able to walk all right, but could he maybe try running?
Out of the corner of his eye, Wolly saw a redblood rebel swinging a club—or was it a frying pan?—towards his charge. He gave him one last forceful shove then hopped out of the way of the attack, kicking out with his tiny back legs. It was effective nonetheless.
NEW RULES OF NOTE: Kid battle mechanics have changed somewhat for this battle event.
If you're a kid on assault: Roll 2d6 for your first turn after the boss attacks. The first die is the damage you take and any effects that happen, and the second die is your (lusus') damage roll as normal.
Additionally, at half-hour opportunities between rounds, lusii can attack. They roll 1d4 damage that automatically hits. Lusii cannot be healed or support trinketed.
With the City Hall cleared, the royalists marched on. The next stop was the lighthouse—but first, they had to trek through the Beachfront Wastes. The rebel base had been utterly destroyed by Mapuye’s onslaught, so it was said to be an easy passage. But, like everything this expedition, it was not.
A herd of dainty-limbed, nub-horned hoofbeasts grazes in the destruction of the wastes. The beachgrass was quite sparse, however, leading the leaders of your squadron to believe that it was not just grass and roots that the hungry creatures were seeking. These particular hoofbeasts were as frightening as they were cute. And they were not herbivores.
The troops set off quietly, so to avoid attracting the attention of the dangerous creatures. Tread lightly.
Like the boss battle rules say, roll 2D6! For your dodge roll, listings go as follows:
If you roll a 1, 2, or 3… CRACK. You step on an ill-placed twig. The hoofbeasts look up for a deadly moment before stampeding. You are caught in the stampede! You take 1 damage each time you roll, and deal half damage this round.
If you roll a 4, you tread as quietly as possible, but get a little too close to one of the hoofbeasts, who gives you a gentle lovebite when you intrude on her young. Take 2 damage. If the stampede is going on: take 4 damage and get the heck out of there!
If you roll a 5, and are INTEL: you end up using the royalist transports as a distraction while ASSAULT trolls can make their way through. INTEL trolls take 1 damage, and ASSAULT trolls take no damage. If the stampede is going on: INTEL trolls take 3 damage, and ASSAULT trolls take 2 damage.
If you roll a 6, and are INTEL: you never thought that, in recording sounds during your intelligence collecting, that this hoofbeast mating call would be useful. You blast it over a microphone and the crowd seems to calm. You can change one of the die numbers of a coordinate roll. If you are ASSAULT: The amorous hoofbeasts are quite distracted, which allows you to pass through undetected. You get your squad through without any trouble. You deal 3 extra damage this turn. If the hoofbeasts are stampeding, you stop the stampede.
NEXT ROUND STARTS AT 7:00PM PST
THE PHOENIX INITIATIVE THREATENS TO DEMOLISH A COORDINATE
GLADIATORIAL SHOWGROUND [3,2] if this coordinate is rolled by intel trolls, all trolls deal 2x damage. if not rolled... there will be consequences. • • • – – – • • •
Destroyed Coordinates: THE ARMY HAS PERMANENTLY DESTROYED SERPENTINE MANSION. IF [5,5] is rolled, the troll that rolled it will take 2 damage. THE ARMY HAS PERMANENTLY DESTROYED BEACHFRONT WASTES. IF [5,3] is rolled, the troll that rolled it will be unable to act for an hour. THE PHOENIX INITIATIVE HAS PERMANENTLY DESTROYED HEMISECT CRYPTS. IF [1,1] is rolled, the troll that rolled it will bolster the rebel defense by 15. THE ARMY HAS PERMANENTLY DESTROYED DEAD FIELDS. IF [1,3] is rolled, the troll that rolled it will bolster the royalist defense by 15. THE ARMY HAS PERMANENTLY DESTROYED OLD HEMISECT OPERA HOUSE. IF [3,6] is rolled, the troll that rolled it will take 2 damage.
Hivestuck Captain
Alien Datemate
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Green Minuet rolled 2 6-sided dice:
5, 4Total: 9 (2-12)
Green Minuet
Greedy Trickster
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Posted: Thu Aug 28, 2014 4:13 pm
Ephias is on Assault Wolly HP: 32 Grandmaster Construction: x x x x Novice Recruiting: x
Wolly stopped, sniffing the air. Something was amiss. "Wolly?" Ephias asked, looking back over his shoulder. "What's wrong?" Since the attack on the city hall, the march had been peaceful. There were supposed to be no rebels in the wastes. Suddenly, the sheep butted Ephias in the back, causing him to topple forward. "W-Wolly, what's the big...?" The lusus had stepped over him, covering the boy in wooly fluff. They were to proceed through the wastes, with the redblood hiding underneath.
"This is weird," Ephias complained.
At least he build some good upper arm strength, the sheep argued.
Etsali is on INTEL Keeper HP: 22-1=21 Journeytroll Intelligence: xx Journeytroll Construction: x x Apprentice Demolition: x
She'd been so stupid, staring at the hoofbeasts instead of watching where she was walking. The older trolls had been whispering about staying quiet and not alerting the vicious beasts, but then she'd turned to look and they hadn't seemed so scary at all and she'd let her guard down. It wasn't sneaky at all and she'd be so embarrassed if she wasn't so terrified because the moment her boot had crunched down on that twig those cute little things had snapped to attention, staring right at her.
Etsali froze and beside her Keeper tensed, but it was too late to pretend she wasn't here. The hoofbeasts could see them now. "Keeper..." She whispered, reaching out, and then the whole herd was moving just like that, barreling down towards the Loyalists with no hesitation. The orangeblood screamed and her lusus scooped her up quickly, deposited her on her back, and began to run. Etsali was too scared to do anything but hold on for dear life.
[2,3] rolled!
Keeper deals 1 damage and takes 1 damage! STAMPEDE!
Sinter is on INTEL Location Rolled: Beachfront Wastes (DESTROYED) Lophie's HP: 37 - 5 = 32 Journeytroll Intelligence: xx Master Recruiting: xxx
[ Sinter felt like he was going to pass out. He'd almost been left behind at the City Hall and had run the entire way to the Wastes in order to catch up. He nearly collapsed on the spot once he rejoined his team. However, before he could so much as even out his breathing, everyone around Sinter started to run themselves. Sinter didn't even bother turning to look at what was chasing them. Hundreds of rapid little hoof beats were all the motivation he needed. ]
Sinter does 0 damage and takes 5. (-3 from the dodge roll, -1 from rolling a rebel coord, and -1 to missing the last round.)
Etsali is on INTEL Keeper HP: 21-2= 19 Journeytroll Intelligence: xx Journeytroll Construction: x x Apprentice Demolition: x
Keeper was having a hard time staying clear of hoofbeasts, but she was running for all she had to stay ahead of those behind her. Etsali winced every time one bumped into them and hoped her lusus could keep going.
VULPIN is on the ASSAULT HP: 31 - 1 = 30 Con: X Demo: X Rec: X
Vulpin tripped over his own shoelaces. Wait, he didn't wear shoes. What the hell did he trip on? Where did all of these hoofbeasts come from? He hopped back aboard his lusus and made a run for it. He kicked Sly into high gear and nearly trampled another troll himself if it weren't for his killer instincts. Passing by, he noticed it was his orangeblood teammate.
"Etsali!" He yelled as loud as he could over the herd. "Where the hell are the others?"
Dealt 1 damage. Took 1 damage.
Posted: Thu Aug 28, 2014 6:25 pm
nuh uh. tamiya hides behind sinter, who is a hoofbeast and can speak the language of the hoofies
NEW RULES OF NOTE: Kid battle mechanics have changed somewhat for this battle event.
If you're a kid on assault: Roll 2d6 for your first turn after the boss attacks. The first die is the damage you take and any effects that happen, and the second die is your (lusus') damage roll as normal.
Additionally, at half-hour opportunities between rounds, lusii can attack. They roll 1d4 damage that automatically hits. Lusii cannot be healed or support trinketed.
After the fiasco with the dangerous hoofbeasts, the royalists were happy to see the lighthouse in sight. The light was off, and rebels were known to have taken it over. The objective was simple: turn on the beam of the lighthouse to signal in Military reinforcements. However, in practice it was not so simple.
The lighthousekeeper informed the leaders of the assault that there had been two particularly nasty rebels that had set up traps in the place, in addition to the rebel defense. It would be perilous making it to the top of the lighthouse.
Like the boss battle rules say, roll 2D6! For your dodge roll, listings go as follows:
If you roll a 1, you are not so lucky. Immediately upon entering the lighthouse you encounter a deadly electrical boobytrap. You take 5 damage. If you are INTEL: Your gear shorts out – any damage you receive from searching coordinates is doubled. If you are ASSAULT: You’re momentarily incapacitated and deal half damage for the duration of this round.
If you roll a 2, you stumble and, while fighting off a rebel in the base of the lighthouse, end up activating a trap. You’re covered in a re-purposed fishing net, which electrocutes you as well as snares you. You take 3 damage, and cannot roll for an hour.
If you roll a 3, you encounter a rebel while climbing up the long stairway, and a tussle ensues. In a very short manner of time you realize the importance of higher ground and start tumbling down the stairs. Ow. Ow. Ow. Ow. Ow. It feels like it’ll never end! You take 3 damage.
If you roll a 4, your brush with some poor troll rolling down the stairs makes you lose your balance. You’re unable to keep your balance without bracing yourself and touch an electrical sensor which gives you a jolt. You take 2 damage.
If you roll a 5, you make it up to the top of the lighthouse, and encounter the rebel defenders stationed there. A harried battle ensues, and you manage to dish out damage while feeling like a badass. You take 2 damage, but deal 2 extra damage. INTEL: You allow the assault team to go forward and immediately get to work on the lighthouse. You can see for miles! This will be very useful for your studies. You take 2 damage from the fray, but don’t take damage from enemy coordinates this round.
If you roll a 6, and are INTEL: the top of the lighthouse is a battle, but you manage to you’re your way into the control area to turn on the beam of light. The dazzling ray blinds a couple of the rebels, who are unable to move! You deal 6 damage with this attack, and deal 1 extra damage per friendly coordinate rolled. If you are ASSAULT: The lighthouse turning on is the perfect opportunity for you to get an upper hand. You face away from the light and allow your opponents to be blinded while you attack. Deal 2 additional damage per attack during the duration of this round.
NEXT ROUND STARTS AT 10:00PM PST
THE PHOENIX INITIATIVE THREATENS TO DEMOLISH A COORDINATE
SWIFTSCALE HILL [3,5] if this coordinate is rolled by intel trolls, all trolls deal 2x damage. if not rolled... there will be consequences. • • • – – – • • •
Destroyed Coordinates: THE ARMY HAS PERMANENTLY DESTROYED SERPENTINE MANSION. IF [5,5] is rolled, the troll that rolled it will take 2 damage. THE ARMY HAS PERMANENTLY DESTROYED BEACHFRONT WASTES. IF [5,3] is rolled, the troll that rolled it will be unable to act for an hour. THE PHOENIX INITIATIVE HAS PERMANENTLY DESTROYED HEMISECT CRYPTS. IF [1,1] is rolled, the troll that rolled it will bolster the rebel defense by 15. THE ARMY HAS PERMANENTLY DESTROYED DEAD FIELDS. IF [1,3] is rolled, the troll that rolled it will bolster the royalist defense by 15. THE ARMY HAS PERMANENTLY DESTROYED OLD HEMISECT OPERA HOUSE. IF [3,6] is rolled, the troll that rolled it will take 2 damage. THE PHOENIX INITIATIVE HAS PERMANENTLY DESTROYED THE GLADIATORIAL SHOWGROUND. IF [3,2] is rolled, the troll that rolled it will be unable to act for an hour.
Etsali is on ASSAULT Keeper HP: 19-3= 16 Journeytroll Intelligence: xx Journeytroll Construction: x x Apprentice Demolition: x
As they ran through the stampede of hoofbeasts, Etsali suddenly heard her name being called. She lifted her head, looking around as she clung to Keeper, and then realized it was Vulpin over there, just as caught up in the herd as she was! She squinted at him, as if that would make it easier to hear what he was saying, then mouthed an 'Oh' as it clicked. She shook her head immediately, raising her voice to shout back. "I haven't seen them! I-" She paused, startled by a change in the movement around them, and realized the stampede was veering off. They were free at last!
She waited until they'd gone on a bit, following behind the other loyalists on their way down towards...the Lighthouse now, was it? Once it was quiet enough to be heard normally but with still enough chatter about to probably not be overheard, she leaned over towards her teammate. "I haven't seen them at all, not since the ceasefire was called. I bet-" She paused. Had she promised not to talk about it at all, or only while Luxara was around? She couldn't remember, but...Well, Vulpin was a Tunnel Snake, so he ought to know too!
"I bet they decided not to, because of that rebel jerk they like." She paused again, rubbing guiltily at her eyes, then admitted, "And maybe Luxara's kind of mad at me." They'd arrived at the lighthouse by now, though, and that seemed like the best distraction from troubling things for the moment! "Hey, come on, let's go inside too!"
The orangeblood had slid off her lusus' back and started for the entrance before anything could be said on the idea, but the moment she was inside a rebel lunged at her. Keeper leaped forward to defend as Etsali stumbled back, but she must have bumped into a trap because suddenly there was a net and it was lighting up and- She screamed as electricity went through it. Keeper was stuck with her, but the raccoon had managed to get a good hit in on their attacker before he was out of reach. It was maybe the only good thing about the event.
VULPIN is on the ASSAULT HP: 30 - 3 = 27 Con: X Demo: X Rec: X
"Rebel jerk? Who's that?" Vulpin questioned. Who was this rebel jerk and why was he so important to the two girls? This was something he needed to know, purely out of the good intention of his heart and not to gain dirt on them certainly.
"And hey, don't take it so hard! Forera's been mad at me since the moment I met her and I don't let it bother me." He shrugged with his hands. Of course, it didn't bother him in front of Etsali. Maybe he did care about Forera's opinion of him a little more than he should have. But hey, he was the only one who knew that.
"W-wait up!" He called out to Etsali. He tried to keep up with her in her dash to the lighthouse, but only caught up at just the wrong moment. The net enveloped them both, and Vulpin's teeth chattered as the electricity surged through his system. He reached for his daggers and cut at the rope as fast as he could.
The rope gave in, and Vulpin fell to the ground butt first. He grumbled as he checked himself over for wounds. Great, now he'd have a lovely net pattern on his legs and right arm. Next time he'd keep his distance from the girl