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Heartless Knight

PostPosted: Sat Jun 17, 2006 5:29 pm


Death by Katana [counter trap]

when "Mataza the Zapper" is on the field and a trap is played when he attacks, negate and destroy all spell and trap cards on the field, and
"Mataza the Zapper" may attack 3 times this turn.

Goblin Defense [Trap]

When there is "Blindly Loyal Goblin" on the field, this card can be taken in place of another monster with goblin in its name,(basically if Goblin atk force is attacked, BLG is destroyed instead of Goblin atk force.)
PostPosted: Sun Jun 18, 2006 4:10 pm


Shinobi of Darkness Atk 2500 def. 2000 [warrior] (dark)

Fusion- Mataza the Zapper and Strike Ninja

If you discard 1 card from your hand this card can destroy all facedown monsters, 2 cards all facedown s/t, 3 cards all cards on field, 4 cards all effects below and this card can attack directly for the rest of the duel and cannot be destroyed by monster effect, spell and trap. When destroyed this card is removed from play and Strike Ninja is summoned in Def. mode and it cannot change its position.


Emergency Forces [trap]

when you have no monsters on the field and you are about to be attacked directly and you have less then 3000 lp you can summon up to 5 monsters w/1500 or less atk to the field in face up atk. or face down def. none of these monsters may be tributed.

Heartless Knight


BK90

PostPosted: Wed Jun 21, 2006 8:58 am


My friend mispronounced Black Luster Soldier and it gave me the idea for these cards:

Quote:
Overdue Rental
*
User Image - Blocked by "Display Image" Settings. Click to show.
This card is used to Ritual summon “BlockBuster Soldier". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.



BlockBuster Soldier
Earth
Warrior
* * * * * * * (7 Stars)
This monster can only be Ritual Summoned with the Ritual Magic Card, “Overdue Rental”. You must also offer monsters with total Level Stars equal 7 or more as a Tribute from the field or your hand. During each of your Standby Phases, equip one "Late Fee Counter" to one face-up monster on your opponent's side of the field (max 1). During your opponent's Standby Phase, if any monsters on their side of the field have any "Late Fee Counter" equipped to them, the owner takes damage to their Life Points equal to half of the equipped monster's ATK. (The token stays equipped.) During your opponent's Main phase 2, if they have any monsters on the field with a "Late Fee Counter" equipped, they return to the owner's hand.
ATK/ 1950
DEF/ 2500


Late Night Monster Movie Rental
8
During your Main Phase 2, if there is at least one "BlockBuster Soldier" on the field, pay 800 Life Points during your Main Phase to pick up (not draw) from the top of your deck. Show the card to your opponent. If the picked up card is a Monster card, add it to your hand. If not, place it back on the top of your deck. You may only activate this card's effect once per turn.



No Late Fees!
8
This card may only be activated when there is at least one "BlockBuster Soldier" face-up on the field. During your opponent's Draw Phase, if any monsters on their side of the field have a "Late Fee Counter" equipped to them, you may choose to remove all "Late Fee Counters" on the field and increase your Life Points by each counter removed x 600.


Horror Movie Rental
You may only activate this card during your opponent’s Standby Phase and if there is at least one "BlockBuster Soldier" face-up on the field. Pay 900 Life Points view the top card of your opponent’s deck. (do not show the card to your opponent) If it is not a monster card, discard it to the Graveyard. If it is a 4 star monster or lower monster, show it to your opponent and special summon it to the field in face-up defense position. The monster special summoned by this card’s effect cannot change its battle position unless due to a spell, trap, or monster effect. If there are no open spaces to special summon the monster, discard it to the graveyard. If the card is a 5 star monster or higher, show it to your opponent and add it to their hand.


(cards made by BomberKid 90)  
PostPosted: Wed Jun 21, 2006 9:02 am


Heartless Knight
Shinobi of Darkness Atk 2500 def. 2000 [warrior] (dark)

Fusion- Mataza the Zapper and Strike Ninja

If you discard 1 card from your hand this card can destroy all facedown monsters, 2 cards all facedown s/t, 3 cards all cards on field, 4 cards all effects below and this card can attack directly for the rest of the duel and cannot be destroyed by monster effect, spell and trap. When destroyed this card is removed from play and Strike Ninja is summoned in Def. mode and it cannot change its position.


Emergency Forces [trap]

when you have no monsters on the field and you are about to be attacked directly and you have less then 3000 lp you can summon up to 5 monsters w/1500 or less atk to the field in face up atk. or face down def. none of these monsters may be tributed.
Its fourth effect makes it too powerful, but it look like a cool card. 3nodding

BK90


Heartless Knight

PostPosted: Wed Jun 21, 2006 9:19 pm


BK90
Heartless Knight
Shinobi of Darkness Atk 2500 def. 2000 [warrior] (dark)

Fusion- Mataza the Zapper and Strike Ninja

If you discard 1 card from your hand this card can destroy all facedown monsters, 2 cards all facedown s/t, 3 cards all cards on field, 4 cards all effects below and this card can attack directly for the rest of the duel and cannot be destroyed by monster effect, spell and trap. When destroyed this card is removed from play and Strike Ninja is summoned in Def. mode and it cannot change its position.


Emergency Forces [trap]

when you have no monsters on the field and you are about to be attacked directly and you have less then 3000 lp you can summon up to 5 monsters w/1500 or less atk to the field in face up atk. or face down def. none of these monsters may be tributed.
Its fourth effect makes it too powerful, but it look like a cool card. 3nodding

yeah but its kinda hard to keep 4 cards in your hand unless you take a few turns to stockpile.
PostPosted: Thu Jun 22, 2006 6:53 pm


Ayakotaro
Dark
7
(Fiend/Effect)
This card cannot be normal summoned nor set, this card cannot be special summoned except by tributing one "Spirit Knight, Kotaro" from your side of the field. As long as this card remains face-up on the field, all magic and trap cards are negated and destroy all face-up magic and trap cards on the field.
ATK/ 2850
DEF/ 2500

Spirit Knight, Kotaro
Light
6
(Warrior/Effect)
This card cannot be normal summoned nor set, this card cannot be special summoned except by the effect of "Sacrificing Brother." As long as this card is face-up on the field, destroy all zombie-type and fiend-type monsters on the field.
ATK/ 2400
DEF/ 2000


Sacrificing Brother
Normal
Tribute on "Brother Kororo" on your side of the field to summon one "Spirit Knight, Kotaro" from your hand, deck, or graveyard.


Brother Kororo
Light
5
(Warrior)
A fellow spirit knight, the younger brother of Kotaro. He traded his soul to become as strong as his older brother.
ATK/ 2400
DEF/ 1900


Demon Sabre
+
This card can only be equipped to "Ayakotaro." Increase the ATK of the equipped monster by 500 points for every other fiend type monster on the field.

Brother's Defense
Quickplay
By removing one "Brother Kororo" in your graveyard from play, you can negate the attack of a monster attacking "Spirit Knight, Kotaro" or "Ayakotaro".



Demon Kororo
Dark
8
(Fiend/Effect)
This card cannot be normal summoned or set. This card can only be special summoned if "Brother Kororo" is removed from the game. This card is unaffected by the effect of "Spirit Knight, Kotaro."
ATK/ 3000
DEF/ 2550


Sorry I haven't been on lately, not around my computer too often.

Kotaro_Saranoska


Heartless Knight

PostPosted: Tue Jul 25, 2006 6:09 pm


Heartless Knight
BK90
Heartless Knight
Shinobi of Darkness Atk 2500 def. 2000 [warrior] (dark)

Fusion- Mataza the Zapper and Strike Ninja

If you discard 1 card from your hand this card can destroy all facedown monsters, 2 cards all facedown s/t, 3 cards all cards on field, 4 cards all effects below and this card can attack directly for the rest of the duel and cannot be destroyed by monster effect, spell and trap. When destroyed this card is removed from play and Strike Ninja is summoned in Def. mode and it cannot change its position.


Emergency Forces [trap]

when you have no monsters on the field and you are about to be attacked directly and you have less then 3000 lp you can summon up to 5 monsters w/1500 or less atk to the field in face up atk. or face down def. none of these monsters may be tributed.
Its fourth effect makes it too powerful, but it look like a cool card. 3nodding

yeah but its kinda hard to keep 4 cards in your hand unless you take a few turns to stockpile.

plus when the ruling would come out it would be about how many cards is in your hand when u summon it.
PostPosted: Tue Jul 25, 2006 6:15 pm


Byokkugan (spell) [equip]

THis card can only be attached to a monster w/ less than 1500 attack points. Discard 2 cards from your hand and 1 card every turn to keep this card on the field, the equipped monster may attack directly.


Beast Out (spell) (quick play)

When there is a beast warrior, warrior monster, and beast warrior monster s on the field. When this card is activated, the monsters gain 2000 atk points for the turn. at the end of your opponents next draw phase 2 of the 3 monsters are destroyed, and the remaining one goes back to its original atk. All monsters must have less than an attack of 1000.

Heartless Knight


Quicksolver

PostPosted: Tue Jul 25, 2006 11:23 pm


Name : Master Zaborg, the Final Monarch

Type : Monster/Thunder/Effect

Attribute : Light

Level : 7

Effect : This card can't be Normal Summoned or Set. This card can ONLY be special summoned by tributing a Zaborg, the Thunder Monarch from your side of the field to the graveyard as well as discarding a Thunder monster from your hand to the graveyard. When this monster is Special summoned to the field this way, destroy one monster on the field. This card's special effect activates depending on the attribute of the monster discarded from your hand to the graveyard:

1 - Light : You can destroy another monster on the field.

2 - Dark : You can destroy a face down card on the field.
PostPosted: Wed Jul 26, 2006 6:23 am


Quicksolver
Name : Master Zaborg, the Final Monarch

Type : Monster/Thunder/Effect

Attribute : Light

Level : 7

Effect : This card can't be Normal Summoned or Set. This card can ONLY be special summoned by tributing a Zaborg, the Thunder Monarch from your side of the field to the graveyard as well as discarding a Thunder monster from your hand to the graveyard. When this monster is Special summoned to the field this way, destroy one monster on the field. This card's special effect activates depending on the attribute of the monster discarded from your hand to the graveyard:

1 - Light : You can destroy another monster on the field.

2 - Dark : You can destroy a face down card on the field.


nice but its too powerful you should have to discard a second card if you want to destroy a second monster or a facedown, along with the monster.

Heartless Knight


Quicksolver

PostPosted: Thu Jul 27, 2006 4:05 am


Heartless Knight
Quicksolver
Name : Master Zaborg, the Final Monarch

Type : Monster/Thunder/Effect

Attribute : Light

Level : 7

Effect : This card can't be Normal Summoned or Set. This card can ONLY be special summoned by tributing a Zaborg, the Thunder Monarch from your side of the field to the graveyard as well as discarding a Thunder monster from your hand to the graveyard. When this monster is Special summoned to the field this way, destroy one monster on the field. This card's special effect activates depending on the attribute of the monster discarded from your hand to the graveyard:

1 - Light : You can destroy another monster on the field.

2 - Dark : You can destroy a face down card on the field.


nice but its too powerful you should have to discard a second card if you want to destroy a second monster or a facedown, along with the monster.


Good idea, but I'm not sure if the card should have it's abilities retained if a second card needs to be discarded. How about this :


Effect : This card can't be Normal Summoned or Set. This card can ONLY be special summoned by tributing a Zaborg, the Thunder Monarch from your side of the field to the graveyard as well as tributing a Thunder monster from your hand to the graveyard, and a spell or trap card from your hand to the graveyard.. When this monster is Special summoned to the field this way, destroy one monster on the field. This card's first special effect activates depending on the attribute of the monster discarded from your hand to the graveyard for the special summon:

1 - Light : You can destroy another monster on the field.

2 - Dark : You can destroy a face down card on the field.

This card's second special effect activates depending on the type of magic card discarded from your hand to the graveyard for the special summon:

1 - Spell : You can destroy one of your opponent's set spell or trap cards on the field.

2 - Trap : Flip your opponent's set spell or trap cards face up. Destroy all trap cards that belong to your opponent on the field, and return the spell cards face down.
PostPosted: Fri Jul 28, 2006 6:24 am


Quicksolver
Heartless Knight
Quicksolver
Name : Master Zaborg, the Final Monarch

Type : Monster/Thunder/Effect

Attribute : Light

Level : 7

Effect : This card can't be Normal Summoned or Set. This card can ONLY be special summoned by tributing a Zaborg, the Thunder Monarch from your side of the field to the graveyard as well as discarding a Thunder monster from your hand to the graveyard. When this monster is Special summoned to the field this way, destroy one monster on the field. This card's special effect activates depending on the attribute of the monster discarded from your hand to the graveyard:

1 - Light : You can destroy another monster on the field.

2 - Dark : You can destroy a face down card on the field.


nice but its too powerful you should have to discard a second card if you want to destroy a second monster or a facedown, along with the monster.


Good idea, but I'm not sure if the card should have it's abilities retained if a second card needs to be discarded. How about this :


Effect : This card can't be Normal Summoned or Set. This card can ONLY be special summoned by tributing a Zaborg, the Thunder Monarch from your side of the field to the graveyard as well as tributing a Thunder monster from your hand to the graveyard, and a spell or trap card from your hand to the graveyard.. When this monster is Special summoned to the field this way, destroy one monster on the field. This card's first special effect activates depending on the attribute of the monster discarded from your hand to the graveyard for the special summon:

1 - Light : You can destroy another monster on the field.

2 - Dark : You can destroy a face down card on the field.

This card's second special effect activates depending on the type of magic card discarded from your hand to the graveyard for the special summon:

1 - Spell : You can destroy one of your opponent's set spell or trap cards on the field.

2 - Trap : Flip your opponent's set spell or trap cards face up. Destroy all trap cards that belong to your opponent on the field, and return the spell cards face down.


yeah thatll work only one more question, whats its atk and def. going to be lol.

Heartless Knight


Quicksolver

PostPosted: Fri Jul 28, 2006 1:42 pm


Heartless Knight
Quicksolver
Heartless Knight
Quicksolver
Name : Master Zaborg, the Final Monarch

Type : Monster/Thunder/Effect

Attribute : Light

Level : 7

Effect : This card can't be Normal Summoned or Set. This card can ONLY be special summoned by tributing a Zaborg, the Thunder Monarch from your side of the field to the graveyard as well as discarding a Thunder monster from your hand to the graveyard. When this monster is Special summoned to the field this way, destroy one monster on the field. This card's special effect activates depending on the attribute of the monster discarded from your hand to the graveyard:

1 - Light : You can destroy another monster on the field.

2 - Dark : You can destroy a face down card on the field.


nice but its too powerful you should have to discard a second card if you want to destroy a second monster or a facedown, along with the monster.


Good idea, but I'm not sure if the card should have it's abilities retained if a second card needs to be discarded. How about this :


Effect : This card can't be Normal Summoned or Set. This card can ONLY be special summoned by tributing a Zaborg, the Thunder Monarch from your side of the field to the graveyard as well as tributing a Thunder monster from your hand to the graveyard, and a spell or trap card from your hand to the graveyard.. When this monster is Special summoned to the field this way, destroy one monster on the field. This card's first special effect activates depending on the attribute of the monster discarded from your hand to the graveyard for the special summon:

1 - Light : You can destroy another monster on the field.

2 - Dark : You can destroy a face down card on the field.

This card's second special effect activates depending on the type of magic card discarded from your hand to the graveyard for the special summon:

1 - Spell : You can destroy one of your opponent's set spell or trap cards on the field.

2 - Trap : Flip your opponent's set spell or trap cards face up. Destroy all trap cards that belong to your opponent on the field, and return the spell cards face down.


yeah thatll work only one more question, whats its atk and def. going to be lol.


3000. xDDD
PostPosted: Tue Aug 01, 2006 5:02 pm


Kotaro_Saranoska
Ayakotaro
Dark
7
(Fiend/Effect)
This card cannot be normal summoned nor set, this card cannot be special summoned except by tributing one "Spirit Knight, Kotaro" from your side of the field. As long as this card remains face-up on the field, all magic and trap cards are negated and destroy all face-up magic and trap cards on the field.
ATK/ 2850
DEF/ 2500

Spirit Knight, Kotaro
Light
6
(Warrior/Effect)
This card cannot be normal summoned nor set, this card cannot be special summoned except by the effect of "Sacrificing Brother." As long as this card is face-up on the field, destroy all zombie-type and fiend-type monsters on the field.
ATK/ 2400
DEF/ 2000


Sacrificing Brother
Normal
Tribute on "Brother Kororo" on your side of the field to summon one "Spirit Knight, Kotaro" from your hand, deck, or graveyard.


Brother Kororo
Light
5
(Warrior)
A fellow spirit knight, the younger brother of Kotaro. He traded his soul to become as strong as his older brother.
ATK/ 2400
DEF/ 1900


Demon Sabre
+
This card can only be equipped to "Ayakotaro." Increase the ATK of the equipped monster by 500 points for every other fiend type monster on the field.

Brother's Defense
Quickplay
By removing one "Brother Kororo" in your graveyard from play, you can negate the attack of a monster attacking "Spirit Knight, Kotaro" or "Ayakotaro".



Demon Kororo
Dark
8
(Fiend/Effect)
This card cannot be normal summoned or set. This card can only be special summoned if "Brother Kororo" is removed from the game. This card is unaffected by the effect of "Spirit Knight, Kotaro."
ATK/ 3000
DEF/ 2550


Sorry I haven't been on lately, not around my computer too often.
Those are some powerful cards, but due to Ayakotaro's effect of negating all spells/traps, those support cards for it are useless. If Ayakotaro were a real card, it would have to have a lot lower attack; otherwise it would be totally cheap.

BK90


BK90

PostPosted: Tue Aug 01, 2006 5:18 pm


I just came up with these off the top of my head:

Ketchup Squirt
+
This card may only be equiped to a monster in face-up attack postition. The equiped monster switches to defense mode and cannot change its battle position except due to a spell, trap or magic card effect. Any monster equiped with this card gains one Stain counter after the equiped monster's owner's Standby Phase. For each Stain counter equiped to a monster, increase its defense by 200 and decreae its attack by 200. The equiped monster cannot be sacrificed.


Mustard Barrage
Counter
This card may only be activated when your opponent activates a counter trap card or a quick-play spell. After activation this gains 3 Stain counters. Negate the activation and flip the card back face-down. As long as this card remains face-up on the field, no more cards can be activated of the same type that the owner negated. This card loses one Stain token after the owner's Standby Phase. On the End Phase this card has no tokens, send it out of play.
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