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Battlefield Match - Gerome vs Rhys Goto Page: [] [<] 1 2 3 ... 5 6 7 8

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Taking all bets; who do you think will be the victor?
Gerome
50%
 50%  [ 3 ]
Rhys
50%
 50%  [ 3 ]
Total Votes : 6

Ninja Ryu11 rolled 1 4-sided dice: 4 Total: 4 (1-4)

Ninja Ryu11

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PostPosted: Tue Jul 15, 2014 9:17 pm


All attacks miss.

My turn to roll.

I'll attack spaces I3, H10, A9, and G9. That'd be it for my turn.
Nomad Rath generated a random number between 1 and 24 ... 1!
PostPosted: Thu Dec 18, 2014 6:35 pm


Ninja Ryu11

Well, since Mel quit randomly, victory goes to Rhys.

Your new card is...Soldier!

...Well. At least you won.


1. Soldier - 1HP; 1pt
2. Archer - 1HP; 2pt; Bowfaire: Fire 2 arrows to hit 2 spaces diagonally from each other
3. Knight - 1HP; 2pt; Tantivy: Can move 2 spaces instead of 1
4. Armorknight - 2HP; 2pt
5. Mage - 1HP; 2pt; Tomefaire: Launch fireball to attack 2 adjacent spaces at once
6. Priest/Cleric - 1PH; 2pt; Healtouch: Can heal injured units
7. Thief - 1HP; 2pt; Pass: Can spy a 2x2 area on the enemies' side
8. Myrmidon - 1HP; 2pt; Pursuit: Can make 2 attacks if die roll is an even number
9. Mercenary - 1HP; 2pt; ?
10. Fighter - 1HP; 2pt; Zeal: Attack with 2 damage if an ally was defeated in the enemy's previous turn.
11. Dark Mage - 1HP; 2pt; Hex: Lower HP by 1 of the enemy's units who have more than 1HP, until next turn.
12. Light Mage - 1HP; 2pt; Prayer: Survive the enemy's next attack if they roll an odd number
13. Pegasus Knight - 1HP; 3pt; Tantivy + Pursuit
14. Wyvern Rider - 2HP; 3pt; Tantivy
15. Troubadour - 1HP; 3pt; Tantivy + Healtouch
16. Dancer/Bard/Heron - 1HP; 3pt; Perform: Allows 2 additional actions to be made, cannot be used consecutively
17. Beast Laguz - 2HP; 3pt; Roar: If an ally was defeated in the enemy's previous turn, lower opponent's actions next turn by 1
18. Bird Laguz - 2PH; 3pt; Shriek: If attacked normally, cause half of opponent's next actions, rounding up, to be movement actions
19. Manakete/Dragon Laguz - 5HP; 6pt; Flametongue: Attack a 2x2 area with a 5 turn cooldown

Items: units can have one item attached to them
20. Bow - 1pt; Attach to Knight or Armorknight to allow bowfaire skill
21. HP Tonic - 1pt; attach to any unit to increase HP by 1
22. DEF Tonic - 1pt; negates damage from a single attack
23. RES Tonic - 1pt; ignore damage from Tomefaire
24. Boots - 3pt; attach to any unit to increase movement by 1

Nomad Rath
Vice Captain

Dedicated Guildsman

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