|
|
|
|
|
|
Posted: Fri Nov 06, 2015 1:31 pm
 RPC Name: Shinzo Oshiro RPC Rank: Expert RPC Class: Knight
Weapon Name: Glazadriel Weapon Rank: Same as user Weapon Type: Dual bladed sword Weapon Description: Ordinary looking to most people, Glazadriel is known as the solar crucibal. First forged by an unknown paladin emperor. The blade was infused with the solstices sunlight and the emperors own aura. The sword can channel light energy and weaponize it in different ways. It can also capture sunlight and either store it or release it to combat beings of dark magic. The bigger blade stores the light and releases it while the smaller blade focuses the light for its different abilities. The sword has been shattered twice during major battles against demi-gods and corrupts kings. One must find all of the pieces to re-forge it completely and bind their own aura to the blade.
Weapon Passive Abilities:
• Flower power [ B ] Glazadriel can absorb sunlight into its blade giving it's attacks a boost in power (+1 rank). The wielder must have the sword in direct contact with sunlight and must re-charge to gain the benefits for every ability. This passive will not work on artificial sunlight as it must be natural.
• Lightning does strike twice [ A ] A strange passive ability the sword developed the first time it was re-forged. The sword strikes like any normal blade but whenever it strikes the same place twice be it on in-animate objects or living creatures, the power of its strike is doubled.
• Here is the church, here is the steeple, open the doors..... [ B ] To summon the blade initially, the wielder splays their hand toward any surface where a magic rune circle will appear. Glazadriel will fly out of the circle and will be caught by the wielder. This all happens in a flash and if the wielder is disarmed, Glazadriel can be returned to the wielder using the basic knight skill.
Weapon Activated Abilities:
• Ray of sunshine [ B ] The user swipes the blade, releasing an arc of concentrated light energy. The arc flies at high speeds in the direction f the swing flying through the air or along he ground. The arc can shatter through large boulders and dent steel. It deals minor burn damage to the target if it hits them directly
• House built on a rock [ A ] The wielder stabs the ground with the blade and a 10 meter diameter pillar of light engulfs the wielder and anyone within that area. This will do decent burn damage to anyone of an equal or lower rank to the wielder, sever burn damage and can cause temporary blinding to beings of dark magic or dark magic users and it will not effect fellow Templars.
• Solar reflection [ A ] The most intricate of abilities which made the blade famous within the Templar order. Glazadriel can form a second version of itself using light energy. In order to allow the user to wield both swords un-hindered, the wielder gains 1+ speed stat while the second sword is in play. The light sword will last for 4 posts before shattering or the wielder can fuel more energy extending the abilities active time.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Nov 06, 2015 11:52 pm
happywho06 RPC Name: Shinzo Oshiro RPC Rank: Expert RPC Class: Knight
Weapon Name: Glazadriel Weapon Rank: Same as user Weapon Type: Dual bladed sword Weapon Description: Ordinary looking to most people, Glazadriel is known as the solar crucibal. First forged by an unknown paladin emperor. The blade was infused with the solstices sunlight and the emperors own aura. The sword can channel light energy and weaponize it in different ways. It can also capture sunlight and either store it or release it to combat beings of dark magic. The bigger blade stores the light and releases it while the smaller blade focuses the light for its different abilities. The sword has been shattered twice during major battles against demi-gods and corrupts kings. One must find all of the pieces to re-forge it completely and bind their own aura to the blade.
Weapon Passive Abilities:
• Flower power [ B ] Glazadriel can absorb sunlight into its blade giving it's attacks a boost in power (+1 rank). The wielder must have the sword in direct contact with sunlight and must re-charge to gain the benefits for every ability. This passive will not work on artificial sunlight as it must be natural.
• Lightning does strike twice [ A ] A strange passive ability the sword developed the first time it was re-forged. The sword strikes like any normal blade but whenever it strikes the same place twice be it on in-animate objects or living creatures, the power of its strike is doubled.
• Here is the church, here is the steeple, open the doors..... [ B ] To summon the blade initially, the wielder splays their hand toward any surface where a magic rune circle will appear. Glazadriel will fly out of the circle and will be caught by the wielder. This all happens in a flash and if the wielder is disarmed, Glazadriel can be returned to the wielder using the basic knight skill.
Weapon Activated Abilities:
• Ray of sunshine [ B ] The user swipes the blade, releasing an arc of concentrated light energy. The arc flies at high speeds in the direction f the swing flying through the air or along he ground. The arc can shatter through large boulders and dent steel. It deals minor burn damage to the target if it hits them directly
• House built on a rock [ A ] The wielder stabs the ground with the blade and a 10 meter diameter pillar of light engulfs the wielder and anyone within that area. This will do decent burn damage to anyone of an equal or lower rank to the wielder, sever burn damage and can cause temporary blinding to beings of dark magic or dark magic users and it will not effect fellow Templars.
• Solar reflection [ A ] The most intricate of abilities which made the blade famous within the Templar order. Glazadriel can form a second version of itself using light energy. In order to allow the user to wield both swords un-hindered, the wielder gains 1+ speed stat while the second sword is in play. The light sword will last for 4 posts before shattering or the wielder can fuel more energy extending the abilities active time.
Lightning does strike twice.... eh, I think you should switch that out. Also make sure it's listed as a claim weapon btw. XD Solar Reflection, I like it for the most part.... but the +1 speed stat thing would kind of be a bit unfair. XD
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Nov 21, 2015 5:13 pm
RPC Name: Shinzo Oshiro RPC Rank: Expert RPC Class: Knight
Weapon Name: Glazadriel Weapon Rank: Same as user Weapon Type: Claim weapon: Dual bladed sword Weapon Description:

Ordinary looking to most people, Glazadriel is known as the solar crucibal. First forged by an unknown paladin emperor. The blade was infused with the solstices sunlight and the emperors own aura. The sword can channel light energy and weaponize it in different ways. It can also capture sunlight and either store it or release it to combat beings of dark magic. The bigger blade stores the light and releases it while the smaller blade focuses the light for its different abilities. The sword has been shattered twice during major battles against demi-gods and corrupts kings. One must find all of the pieces to re-forge it completely and bind their own aura to the blade.
Weapon Passive Abilities:
• Flower power [ B ] Glazadriel can absorb sunlight into its blade giving it's attacks a boost in power (+1 rank). The wielder must have the sword in direct contact with sunlight and must re-charge to gain the benefits for every ability. This passive will not work on artificial sunlight as it must be natural.
• Explosive edge [ B ] Glazadriel burns brightly like the sun, a powerful weapon only wielded by powerful templars. When the wielder returns the sword to their dominant hand, a bright light will explode outward sending a mini shock wave of light energy that dazzles the enemy and can blind anyone but the wielder nearby. When the user has alot of energy the shockwave can even blast anyone nearby off their feet if they are caught by surprise.
• Here is the church, here is the steeple, open the doors..... [ B ] To summon the blade initially, the wielder splays their hand toward any surface where a magic rune circle will appear. Glazadriel will fly out of the circle and will be caught by the wielder. This all happens in a flash and if the wielder is disarmed, Glazadriel can be returned to the wielder using the basic knight skill.
Weapon Activated Abilities:
• Ray of sunshine [ B ] The user swipes the blade, releasing an arc of concentrated light energy. The arc flies at high speeds in the direction f the swing flying through the air or along he ground. The arc can shatter through large boulders and dent steel. It deals minor burn damage to the target if it hits them directly
• House built on a rock [ A ] The wielder stabs the ground with the blade and a 10 meter diameter pillar of light engulfs the wielder and anyone within that area. This will do decent burn damage to anyone of an equal or lower rank to the wielder, sever burn damage and can cause temporary blinding to beings of dark magic or dark magic users and it will not effect fellow Templars.
• Solar reflection [ A ] The most intricate of abilities which made the blade famous within the Templar order. Glazadriel can form a second version of itself using light energy. In order to allow the user to wield both swords un-hindered, the second sword is slightly lighter than the original. The light sword will last for 4 posts before shattering or the wielder can fuel more energy extending the abilities active time.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Nov 27, 2015 8:09 am
happywho06 RPC Name: Shinzo Oshiro RPC Rank: Expert RPC Class: Knight
Weapon Name: Glazadriel Weapon Rank: Same as user Weapon Type: Claim weapon: Dual bladed sword Weapon Description:

Ordinary looking to most people, Glazadriel is known as the solar crucibal. First forged by an unknown paladin emperor. The blade was infused with the solstices sunlight and the emperors own aura. The sword can channel light energy and weaponize it in different ways. It can also capture sunlight and either store it or release it to combat beings of dark magic. The bigger blade stores the light and releases it while the smaller blade focuses the light for its different abilities. The sword has been shattered twice during major battles against demi-gods and corrupts kings. One must find all of the pieces to re-forge it completely and bind their own aura to the blade.
Weapon Passive Abilities:
• Flower power [ B ] Glazadriel can absorb sunlight into its blade giving it's attacks a boost in power (+1 rank). The wielder must have the sword in direct contact with sunlight and must re-charge to gain the benefits for every ability. This passive will not work on artificial sunlight as it must be natural.
• Explosive edge [ B ] Glazadriel burns brightly like the sun, a powerful weapon only wielded by powerful templars. When the wielder returns the sword to their dominant hand, a bright light will explode outward sending a mini shock wave of light energy that dazzles the enemy and can blind anyone but the wielder nearby. When the user has alot of energy the shockwave can even blast anyone nearby off their feet if they are caught by surprise.
• Here is the church, here is the steeple, open the doors..... [ B ] To summon the blade initially, the wielder splays their hand toward any surface where a magic rune circle will appear. Glazadriel will fly out of the circle and will be caught by the wielder. This all happens in a flash and if the wielder is disarmed, Glazadriel can be returned to the wielder using the basic knight skill.
Weapon Activated Abilities:
• Ray of sunshine [ B ] The user swipes the blade, releasing an arc of concentrated light energy. The arc flies at high speeds in the direction f the swing flying through the air or along he ground. The arc can shatter through large boulders and dent steel. It deals minor burn damage to the target if it hits them directly
• House built on a rock [ A ] The wielder stabs the ground with the blade and a 10 meter diameter pillar of light engulfs the wielder and anyone within that area. This will do decent burn damage to anyone of an equal or lower rank to the wielder, sever burn damage and can cause temporary blinding to beings of dark magic or dark magic users and it will not effect fellow Templars.
• Solar reflection [ A ] The most intricate of abilities which made the blade famous within the Templar order. Glazadriel can form a second version of itself using light energy. In order to allow the user to wield both swords un-hindered, the second sword is slightly lighter than the original. The light sword will last for 4 posts before shattering or the wielder can fuel more energy extending the abilities active time.
Approved.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Nov 27, 2015 11:50 am
RPC Name: Shinzo RPC Rank: Expert RPC Class: Knight
Armor Name: Reaper's Embrace Armor Rank: Expert Armor Type: Heavy Armor Description:

A torso piece forged by a reaper using his own aura and Solarite ore. The piece after it is shaped is then decorated by the reaper, if the reaper in question is a templar they can then sanctify their new creation to give themselves better protection. This is one of few armour pieces commonly worn by Reapers as it is very effective and gives its wearer alot of protection from even energy style attacks.
Armor Passive Abilities:
• Duality complex [ B ] There Reaper's embrace absorbs a portion of fire and water based attacks. These types of attacks do 1 rank less damage to the wearer.
• The slightly racist passive [ C ] Reapers embrace weighs nothing while worn by a reaper. However it will weigh down any other race wearing it like normal armour does.
• The Judas complex [ A ] Reaper bloodline abilities do 1 rank less damage to the wearer
Armor Activated Abilities:
• Reform [ C ] When Reaper's embrace becomes damaged, the wearer weaves their own aura into the armour. Because the armour itself is made of the creator/wearer's aura, they are simply able to reform the armour costing them some energy but they can sustain their armour in combat.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Nov 28, 2015 9:39 am
RPC Name: Ren RPC Rank: Expert RPC Class: Knight
RPC Sub-Class: Shadow-Knight
Weapon Name: Serpentine Weapon Rank: A Weapon Type: Chain and sickle Weapon Description:

An intricately designed sickle measuring 4 feet, it has 1 main blade and 7 smaller blades attacked to the main body of the weapon. The chain is made up of bladed segments, when if it first recalled by the wielder it measures from blade to mace at 12 ft. The mace on the end is smaller but more heavy as it is used as a blunt weapon. The wielder places their own dark aura into the weapon so they can control its movements, leting it fly through the air like a snake.
Weapon Passive Abilities:
• Puppet Master [ C ] The wielder after summoning this weapon can control its movements without even touching it. At first the wielder has to use their hands to control the movements but after a while the wielder can just use their eyesight and mind to control this weapon.
• Mental Poison [ A ] Those who are cut by the chain or the blade will be poisoned by the weapon. The poison seeps into the nerve system and into the brain where it will gradually mentally haunt the target. Making then see monsters that are not there and seeing all kinds of illusions. Those who are healed by a cleric or templar can be saved aswell as bloodlines who can negate negative effects.
• Hungry Python [ B ] When this weapon tastes blood, it will grow with each cut inflicted by one chain segment. The length resets after each battle and its length does not hinder it.
Weapon Activated Abilities:
• Cover yourself up! [ C-A ] The weapon flies around the wielder forming a shield to protect the wielder from incoming projectiles and attacks. The wielder must spend energy equivalent to the attack they are being protected from. • Snake Fangs [ B ] The blade lights up and grows double its size. The poison it exerts is more potent while this ability is active aswell. This move can not be used at the same time as any other ability that is not a passive.
• Becoming one with the boulder [ C ] A tricky ability to use in battle but it allows the weapon to do more damage. The weight of the blade increases dramatically and is usually used when it is above the enemy. The blade can no longer fly through the air until this move is deactivated.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Dec 17, 2015 12:03 am
Armor's good to go. Sickle is nice.... good.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Dec 31, 2015 3:05 am
RPC Name: Mah Ree Uh Call RPC Rank: Mastah RPC Class: Dragoon
Weapon Name: Kalypso Weapon Rank: Master Weapon Type: Bident (two pronged spear) Weapon Description: This trident is formed of never-melting true ice, and empowered by a piece of the dead-god's trident, Belfast. Maelstrom was commissioned to be created for Maria in secret by a very renowned Mer artificer, known to forge powerful, magical artifacts for the upper echelon of Anothsii soldiers. Maria knew that only he could truly craft a weapon fit for a Mer queen, especially one who had slayed a true hellspawn. It is actually a spear, belfast the middle prong but with three extra ones in a triangle around it that can close or open at any time by Maria's will, forming a spear instead.
As of the death of Zachariah, and the claim of his l00t, Maria claimed his spear, a weapon of specialized fury. Though never again will it be as powerful as it was in his hands, when Maria took the weapon to the sea, in a secret location with an ancient forge, the men were reluctant to do anything to do anything with it, fearing it may release darker power upon the world. Through some diplomatic persuasion the elves agreed on the condition she never return again. Twice now, they had been called upon to breath life into weapons of unholy power and they vowed never to do it again. Maria, somberly, agreed. Seven days and seven nights passed, and Maria returned once more. A deep and powerful aura resounded from that cove and as she got closer, she understood why. They had done it again. A powerful weapon. no longer a trident but a bident that seemed otherwordly. At one end, her prong of belfast and at the other, the blade of Brionac seated as the other prong, perfectly weighted and sized exactly the same as Belfast's tip. The workers were no were to be found, simply leaving the weapon stabbed into the floor. As she lifted it, she felt a rumble, and suddenly the entire cove began to collapse below the dark of the sea. Maria narrowly escaped, eager to test her new toy.
Weapon Passive Abilities: • The trident itself cannot ever be truly destroyed, as true ice is indestructible. • If Maelstrom's hits a target, it will begin to freeze it immediately. A simple glancing strike will leave frost across anything touched by belfast's tip. If it were to stab into a target, it would not only freeze the skin around that spot, but the blood of the victim as well, which is highly dangerous. If, for instance, a leg was stabbed, barring some form of heat melting and then regeneration, it would be nigh useless. It is ill-advised to be stabbed anywhere in the chest, lest your lungs or heart become ice. This effect can occur anywhere the trident is stabbed into; trees, walls, earth, cement, etc. • Having a piece of the most powerful mer weapon in history has given Maria unique upgrades to her Mer abilities and water spells, at extra costs of course, and a few new ones as well. She must be in possession of Maelstrom for these to be useable however. -Brionac's Upgrade has given the bident a unique property. Whenever contact between either prong of the bident will, in addition to freezing, be struck with corruption, the likes of which cannot be cleansed easily. Any skill that purges darkness can work, but you only have six posts to do so or the area affected will need to be removed, lest death will set in assuredly, even to those who can regenerate. Immunity to poison does not save a creature from this effect, as it is the remnant of Brionac's instakill property. Weapon Activated Abilities: • The Black Sea's Gale When using Ocean's Breeze, Maria realized that Maelstrom could further increase the amount of water pulled from the air, causing a violent sort of explosion of water to occur wherever the "breeze" was being manipulated. While it is only a B rank skill, it produces an almost unbelievable amount of water out of nowhere, nearly double the amount the Mer can freely manipulate, though this doesn't affect that value. In an area full of water, therefore having more water molecules in the air, this can be dangerous as the Gale can occur nearly anywhere the Mer can feel them. • Maria's Ball of Ice [ A ] Similar to Kaminae's glass ball, this skill freezes a large quantity of ice around the user to form a powerful defense. However, this skill freezes a vast amount of water greater than it's predecessor, and makes it thicker. Within the ball, Maria is able to manipulate the ball more efficiently, creating arms, or firing long, durable spikes outward almost like tendrils that hit like a truck. It is similar in everyway but size and defensive strength to the original skill. • Feeding Frenzy [ S ] Like Blood Hunters, this skill creates a three sharks, to seek the enemy. These however are not reliant on any existing form of water (meaning they can form from seemingly thin air) and can be psychically manipulated by Maria. They can even rise high above the surface of water or the ground, hunting even flying enemies for their duration. These however, only last for three posts before turning back to ambient water. -Echo of the Past [SS] When Brionac came together with Belfast, and Kalypso was created a potent attack was created by the two. With a lightning fast hurl, Maria sends the trident flying. Alternatively she can simply stab it downward into the ground. On impact an explosion is released, affecting an area of 500ft also penetrating deep into the earth. No matte the terrain, this skill causes, after the initial explosion, a burst of water to rise in the next few seconds. This flood is highly destructive as it tears open the earth around the impact point and sends a literal flood throughout the thread. It would be akin to leaving the Trident skill on for four posts, bringing in 8ft of water into the thread and keeping it there so long as Kalypso remains.
|
 |
 |
|
|
___youwillknownihilism Captain
|
|
|
|
|
|
|
|
Posted: Fri Jan 15, 2016 9:24 am
RPC Name: Shinzo RPC Rank: Expert RPC Class: Knight
Armor Name: Sage Robes Armor Rank: Expert Armor Type: Robe Armor Description:
[X] (without wings and scythe)
Those who become infused with the element of air can become a sage. A being who is the embodiment of that element. The Sage robes can be created by a sage by using their aura and the surrounding air. Once the robes are created they are difficult to destroy and only a sage can wear them. The robes will melt into the air if anyone else wears them. There are a set of robes for each element and each one is different depending on the aspects of the element it is tied to. Armor Passive Abilities:
• Ghost Aspect [ B ] While wearing the robes, the wearer can walk through walls. Similar to air affinity, the wearer becomes ghost like and matter passes through the body at will but must become physical to be able to touch/attack again.
• Elemental Sponge [ A ] Elemental magic spells do one rank lower damage to the wearer.
• Sanctioned Wind [ A ] All air/wind based attacks do one rank higher damage
Armor Activated Abilities:
• Rotating Currents [ C ] The wearer's feet and body is covered with snaking air currents while wearing the robes. If the wearer wills the currents to flow faster, his/her speed increases. The Naked eye will almost just about to track the wearers movements but it will require a foe with alot of battle experience (Expert or higher) to see what is happening.
• Wind Clone [ C ] The wearer can duplicate himself to make a ghost-like clone who can deal C rank damage to the target. The clone will last for 2 posts before fading. It will take a B rank attack or weapon to kill it instantly and a C rank attack to hurt it. Weaker ranked attacks pass through it.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jun 01, 2016 6:28 pm
Weapons RPC Name: Vex RPC Rank: Novice RPC Class: Weapon master
Weapon Name: The Dualities Weapon Rank: Novice Weapon Type: Twin Semi-auto Pistols Weapon Description: Weapon Passive Abilities: • One True Master [ D ] Only the creator of these guns (Vex) can use these guns. They will not fire if used by anyone else
• Name [ D ] All bullets to one rank extra damage to Magus
• Friends with benefits [ C ] Those considered allies by the wielder can not be harmed by any bullets fired
Weapon Activated Abilities: • Balancing act [ E-S ] The wielder can pour their energy into a bullet equal to the enemies physical projectile and shoot to hit the projectile (ie arrows, bullets) before it hits the wielder. This will cancel out the enemies attack allowing the wielder to block and counterattack. If the energy poured into the bullet is lower than the incoming enemy projectile, the wielder's bullet will shatter and have no effect.
• PUT IT OUT! [ E-S ] The wielder can pour their energy into a bullet equal to the enemies fire based attack. Once the bullet hits the incoming attack, the bullet will erupt into a wave of water that will cancel out the opponents attack.
• Armour Piercing [ D ] These special bullets can pierce through D rank armour. The wielder makes these bullets by infusing their energy into the tip of the bullet.
Weapon Name: Magnus's Nightmare Weapon Rank: D (Can be upgraded) Weapon Type: Pistol Weapon Description: Created just for Magnusi, all of the hatred Vex harbors for magic users has gone into this god aweful gun. Using technology to even the playing field. This gun is used to nullify magic users but not to deliver the killing blow. Weapon Passive Abilities: Weapon Activated Abilities: • Electrical overload [ D ] Magnus who are hit by these bullets can no longer use D rank elemental spells for 5 posts. This is due to the bullets being electrically charged which overloads a magus's magic energy pool. These bullets are not strong enough to effect more powerful spells but it will effect weaker magic.
• Soothing the mind [ D ] Magnus hit by these bullets will find it difficult to focus and feel dizzy for 1 post
• Dragging you down to hell [ D ] Templars and clerics hit by these bullets will take one rank higher damage by unholy bloodline abilities for 5 posts
Weapon Name: Barrel Blaster Weapon Rank: D Weapon Type: Pistol Weapon Description: Another technical marvel used to hurt magnus. This weapon however was not originally Vex's, but another mercinary who vex bartered with. This gun uses eletrical energy similar to "Magnus's Nightmare" but it does not fire regular bullets. This gun is used to trap and to subdue Magnus and other magic users. Weapon Passive Abilities: • Name [ Ranks ] • Name [ Ranks ] • Name [ Ranks ] Weapon Activated Abilities: • Catch of the Day [ D ] The gun can fire a small electrical sphere that expands into a net which can trap targets. The net drains 2 energy points per post off the target which has to have over 5 strength to escape. Those who have over 5 in strength can save someone else from this net which will last for 6 posts . • Chain round [ D ] The gun can fire a 30 meter long energy chain which can wrap around a target. The target must have above 6 speed to dodge or over 5 strength to break free. The chain can drain a target of 2 energy points per post and will last 6 posts • Dulling of the blade [ D ] D rank Weapons shot by these energy bullets will deal one rank less damage. ArmorsArmor Name: Hunter's second skin Armor Rank: D Armor Type: Light Armor Description: I high tech light armour that acts like a second skin, built to adapt to several different environments like desert or jungle. This armour is commonly used by hunters. Vex's suit however has some alterations due to his usual targets. Armor Passive Abilities:
• Magical cushion [ D ] D rank elemental spells do one rank less damage • Silent as a mouse [ D ] Those without enhanced hearing will be able to hear the wearer unless they are running of moving fast. • Adaptation [ D ] The suit can supply heat or cool down the wearer depending on the environment the wearer is in. This is so the wearer will not fell any changes to body heat and can move easier. Armor Activated Abilities:
• Energy Shield [ D ] A shield made of the wearer's energy which can block 2 D rank magic based attacks before shattering
• Fortify [ D ] For 10 posts, the suit can not be pierced by D rank weapons/ammo and can not be used for 4 posts due to the energy charge up it takes to keep the suit fortified.
• Magna hold [ D ] For 2 posts the suit can allow the wearer to climb a vertical wall like a spider. This is not a walking on wall ability so to speak, it just allows the wearer to climb and scale walls easier.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jun 03, 2016 12:46 am
A Nihilistic Revenant RPC Name: Mah Ree Uh Call RPC Rank: Mastah RPC Class: Dragoon
Weapon Name: Kalypso Weapon Rank: Master Weapon Type: Bident (two pronged spear) Weapon Description: This trident is formed of never-melting true ice, and empowered by a piece of the dead-god's trident, Belfast. Maelstrom was commissioned to be created for Maria in secret by a very renowned Mer artificer, known to forge powerful, magical artifacts for the upper echelon of Anothsii soldiers. Maria knew that only he could truly craft a weapon fit for a Mer queen, especially one who had slayed a true hellspawn. It is actually a spear, belfast the middle prong but with three extra ones in a triangle around it that can close or open at any time by Maria's will, forming a spear instead.
As of the death of Zachariah, and the claim of his l00t, Maria claimed his spear, a weapon of specialized fury. Though never again will it be as powerful as it was in his hands, when Maria took the weapon to the sea, in a secret location with an ancient forge, the men were reluctant to do anything to do anything with it, fearing it may release darker power upon the world. Through some diplomatic persuasion the elves agreed on the condition she never return again. Twice now, they had been called upon to breath life into weapons of unholy power and they vowed never to do it again. Maria, somberly, agreed. Seven days and seven nights passed, and Maria returned once more. A deep and powerful aura resounded from that cove and as she got closer, she understood why. They had done it again. A powerful weapon. no longer a trident but a bident that seemed otherwordly. At one end, her prong of belfast and at the other, the blade of Brionac seated as the other prong, perfectly weighted and sized exactly the same as Belfast's tip. The workers were no were to be found, simply leaving the weapon stabbed into the floor. As she lifted it, she felt a rumble, and suddenly the entire cove began to collapse below the dark of the sea. Maria narrowly escaped, eager to test her new toy.
Weapon Passive Abilities: • The trident itself cannot ever be truly destroyed, as true ice is indestructible. • If Maelstrom's hits a target, it will begin to freeze it immediately. A simple glancing strike will leave frost across anything touched by belfast's tip. If it were to stab into a target, it would not only freeze the skin around that spot, but the blood of the victim as well, which is highly dangerous. If, for instance, a leg was stabbed, barring some form of heat melting and then regeneration, it would be nigh useless. It is ill-advised to be stabbed anywhere in the chest, lest your lungs or heart become ice. This effect can occur anywhere the trident is stabbed into; trees, walls, earth, cement, etc. • Having a piece of the most powerful mer weapon in history has given Maria unique upgrades to her Mer abilities and water spells, at extra costs of course, and a few new ones as well. She must be in possession of Maelstrom for these to be useable however. -Brionac's Upgrade has given the bident a unique property. Whenever contact between either prong of the bident will, in addition to freezing, be struck with corruption, the likes of which cannot be cleansed easily. Any skill that purges darkness can work, but you only have six posts to do so or the area affected will need to be removed, lest death will set in assuredly, even to those who can regenerate. Immunity to poison does not save a creature from this effect, as it is the remnant of Brionac's instakill property. Weapon Activated Abilities: • The Black Sea's Gale When using Ocean's Breeze, Maria realized that Maelstrom could further increase the amount of water pulled from the air, causing a violent sort of explosion of water to occur wherever the "breeze" was being manipulated. While it is only a B rank skill, it produces an almost unbelievable amount of water out of nowhere, nearly double the amount the Mer can freely manipulate, though this doesn't affect that value. In an area full of water, therefore having more water molecules in the air, this can be dangerous as the Gale can occur nearly anywhere the Mer can feel them. • Maria's Ball of Ice [ A ] Similar to Kaminae's glass ball, this skill freezes a large quantity of ice around the user to form a powerful defense. However, this skill freezes a vast amount of water greater than it's predecessor, and makes it thicker. Within the ball, Maria is able to manipulate the ball more efficiently, creating arms, or firing long, durable spikes outward almost like tendrils that hit like a truck. It is similar in everyway but size and defensive strength to the original skill. • Feeding Frenzy [ S ] Like Blood Hunters, this skill creates a three sharks, to seek the enemy. These however are not reliant on any existing form of water (meaning they can form from seemingly thin air) and can be psychically manipulated by Maria. They can even rise high above the surface of water or the ground, hunting even flying enemies for their duration. These however, only last for three posts before turning back to ambient water. -Echo of the Past [SS] When Brionac came together with Belfast, and Kalypso was created a potent attack was created by the two. With a lightning fast hurl, Maria sends the trident flying. Alternatively she can simply stab it downward into the ground. On impact an explosion is released, affecting an area of 500ft also penetrating deep into the earth. No matte the terrain, this skill causes, after the initial explosion, a burst of water to rise in the next few seconds. This flood is highly destructive as it tears open the earth around the impact point and sends a literal flood throughout the thread. It would be akin to leaving the Trident skill on for four posts, bringing in 8ft of water into the thread and keeping it there so long as Kalypso remains. With such devastating properties, I'm surprised you haven't added in a cost for simply wielding the damn thing. I mean, this pretty much assures the death of any being in Axiom by just scratching them with this bident. Not just that, it just freezes whatever it touches, too. I'm gonna have to start with putting on at least a sapping of A ranked energy per post for wielding it. I'm a little worried about the last skill. I mean, that's a lot of area that is affected.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jun 03, 2016 12:49 am
happywho06 RPC Name: Shinzo RPC Rank: Expert RPC Class: Knight
Armor Name: Sage Robes Armor Rank: Expert Armor Type: Robe Armor Description:
[X] (without wings and scythe)
Those who become infused with the element of air can become a sage. A being who is the embodiment of that element. The Sage robes can be created by a sage by using their aura and the surrounding air. Once the robes are created they are difficult to destroy and only a sage can wear them. The robes will melt into the air if anyone else wears them. There are a set of robes for each element and each one is different depending on the aspects of the element it is tied to. Armor Passive Abilities:
• Ghost Aspect [ B ] While wearing the robes, the wearer can walk through walls. Similar to air affinity, the wearer becomes ghost like and matter passes through the body at will but must become physical to be able to touch/attack again. No.
• Elemental Sponge [ C ] Elemental magic spells do one rank lower damage to the wearer.
• Sanctioned Wind [ C ] All air/wind based attacks do one rank higher damage
Armor Activated Abilities:
• Rotating Currents [ C ] The wearer's feet and body is covered with snaking air currents while wearing the robes. If the wearer wills the currents to flow faster, his/her speed increases. The Naked eye will almost just about to track the wearers movements but it will require a foe with alot of battle experience (Expert or higher) to see what is happening. I need to see numbers in terms of stat increases.
• Wind Clone [ C ] The wearer can duplicate himself to make a ghost-like clone who can deal C rank damage to the target. The clone will last for 2 posts before fading. It will take a B rank attack or weapon to kill it instantly and a C rank attack to hurt it. Weaker ranked attacks pass through it.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jun 03, 2016 12:56 am
happywho06 Weapons RPC Name: Vex RPC Rank: Novice RPC Class: Weapon master
Weapon Name: The Dualities Weapon Rank: Novice Weapon Type: Twin Semi-auto Pistols Weapon Description: Weapon Passive Abilities: • One True Master [ D ] Only the creator of these guns (Vex) can use these guns. They will not fire if used by anyone else
• Name [ D ] All bullets to one rank extra damage to Magus
• Friends with benefits [ C ] Those considered allies by the wielder can not be harmed by any bullets fired. Bullets aren't ally friendly. They don't make distinctions.
Weapon Activated Abilities: • Balancing act [ E-S ] The wielder can pour their energy into a bullet equal to the enemies physical projectile and shoot to hit the projectile (ie arrows, bullets) before it hits the wielder. This will cancel out the enemies attack allowing the wielder to block and counterattack. If the energy poured into the bullet is lower than the incoming enemy projectile, the wielder's bullet will shatter and have no effect.
• PUT IT OUT! [ E-S ] The wielder can pour their energy into a bullet equal to the enemies fire based attack. Once the bullet hits the incoming attack, the bullet will erupt into a wave of water that will cancel out the opponents attack.
• Armour Piercing [ D ] These special bullets can pierce through D rank armour. The wielder makes these bullets by infusing their energy into the tip of the bullet.
Weapon Name: Magnus's Nightmare Weapon Rank: D (Can be upgraded) Weapon Type: Pistol Weapon Description: Created just for Magnusi (Magi? Magi.), all of the hatred Vex harbors for magic users has gone into this god aweful gun. Using technology to even the playing field. This gun is used to nullify magic users but not to deliver the killing blow. Weapon Passive Abilities: Weapon Activated Abilities: • Electrical overload [ D ] Magnus who are hit by these bullets can no longer use D rank elemental spells for 5 posts. This is due to the bullets being electrically charged which overloads a magus's magic energy pool. These bullets are not strong enough to effect more powerful spells but it will effect weaker magic.
• Soothing the mind [ D ] Magnus hit by these bullets will find it difficult to focus and feel dizzy for 1 post
• Dragging you down to hell [ D ] Templars and clerics hit by these bullets will take one rank higher damage by unholy bloodline abilities for 5 posts
Weapon Name: Barrel Blaster Weapon Rank: D Weapon Type: Pistol Weapon Description: Another technical marvel used to hurt magnus. This weapon however was not originally Vex's, but another mercinary who vex bartered with. This gun uses eletrical energy similar to "Magnus's Nightmare" but it does not fire regular bullets. This gun is used to trap and to subdue Magnus and other magic users. Weapon Passive Abilities: • Name [ Ranks ] • Name [ Ranks ] • Name [ Ranks ] Weapon Activated Abilities: • Catch of the Day [ D ] The gun can fire a small electrical sphere that expands into a net which can trap targets. The net drains 2 energy points per post off the target which has to have over 5 strength to escape. Those who have over 5 in strength can save someone else from this net which will last for 6 posts . • Chain round [ D ] The gun can fire a 30 meter long energy chain which can wrap around a target. The target must have above 6 speed to dodge or over 5 strength to break free. The chain can drain a target of 2 energy points per post and will last 6 posts • Dulling of the blade [ D ] D rank Weapons shot by these energy bullets will deal one rank less damage. ArmorsArmor Name: Hunter's second skin Armor Rank: D Armor Type: Light Armor Description: I high tech light armour that acts like a second skin, built to adapt to several different environments like desert or jungle. This armour is commonly used by hunters. Vex's suit however has some alterations due to his usual targets. Armor Passive Abilities:
• Magical cushion [ D ] D rank elemental spells do one rank less damage • Silent as a mouse [ D ] Those without enhanced hearing will be able to hear the wearer unless they are running of moving fast. • Adaptation [ D ] The suit can supply heat or cool down the wearer depending on the environment the wearer is in. This is so the wearer will not fell any changes to body heat and can move easier.
Armor Activated Abilities:
• Energy Shield [ D ] A shield made of the wearer's energy which can block 2 D rank magic based attacks before shattering
• Fortify [ D ] For 10 posts, the suit can not be pierced by D rank weapons/ammo and can not be used for 4 posts due to the energy charge up it takes to keep the suit fortified.
• Magna hold [ D ] For 2 posts the suit can allow the wearer to climb a vertical wall like a spider. This is not a walking on wall ability so to speak, it just allows the wearer to climb and scale walls easier. No.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jun 03, 2016 4:40 am
Weapons RPC Name: Vex RPC Rank: Novice RPC Class: Weapon master
Weapon Name: The Dualities Weapon Rank: Novice Weapon Type: Twin Semi-auto Pistols Weapon Description: Weapon Passive Abilities: • One True Master [ D ] Only the creator of these guns (Vex) can use these guns. They will not fire if used by anyone else
• Anti-Magnus [ D ] All bullets to one rank extra damage to Magus
• Fear the unholy [ D ] All bullets do one rank extra damage to Templars
Weapon Activated Abilities: • Balancing act [ E-S ] The wielder can pour their energy into a bullet equal to the enemies physical projectile and shoot to hit the projectile (ie arrows, bullets) before it hits the wielder. This will cancel out the enemies attack allowing the wielder to block and counterattack. If the energy poured into the bullet is lower than the incoming enemy projectile, the wielder's bullet will shatter and have no effect.
• PUT IT OUT! [ E-S ] The wielder can pour their energy into a bullet equal to the enemies fire based attack. Once the bullet hits the incoming attack, the bullet will erupt into a wave of water that will cancel out the opponents attack.
• Armour Piercing [ D ] These special bullets can pierce through D rank armour. The wielder makes these bullets by infusing their energy into the tip of the bullet. (Can pierce C rank templar and magnus armour)
Weapon Name: Magnus's Nightmare Weapon Rank: D (Can be upgraded) Weapon Type: Pistol Weapon Description: Created just for Magnusi (Magi? Magi.), all of the hatred Vex harbors for magic users has gone into this god aweful gun. Using technology to even the playing field. This gun is used to nullify magic users but not to deliver the killing blow. Weapon Passive Abilities: Weapon Activated Abilities: • Electrical overload [ D ] Magnus who are hit by these bullets can no longer use D rank elemental spells for 5 posts. This is due to the bullets being electrically charged which overloads a magus's magic energy pool. These bullets are not strong enough to effect more powerful spells but it will effect weaker magic.
• Soothing the mind [ D ] Magnus hit by these bullets will find it difficult to focus and feel dizzy for 1 post
• Dragging you down to hell [ D ] Templars and clerics hit by these bullets will take one rank higher damage by unholy bloodline abilities for 5 posts
Weapon Name: Barrel Blaster Weapon Rank: D Weapon Type: Pistol Weapon Description: Another technical marvel used to hurt magi. This weapon however was not originally Vex's, but another mercenary who vex bartered with. This gun uses electrical energy similar to "Magi Nightmare" but it does not fire regular bullets. This gun is used to trap and to subdue Magi and other magic users. Weapon Passive Abilities: Weapon Activated Abilities: • Catch of the Day [ D ] The gun can fire a small electrical sphere that expands into a net which can trap targets. The net drains 2 energy points per post off the target which has to have over 5 strength to escape. Those who have over 5 in strength can save someone else from this net which will last for 6 posts . • Chain round [ D ] The gun can fire a 30 meter long energy chain which can wrap around a target. The target must have above 6 speed to dodge or over 5 strength to break free. The chain can drain a target of 2 energy points per post and will last 6 posts • Dulling of the blade [ D ] D rank Weapons shot by these energy bullets will deal one rank less damage. may I ask why the armour was declined? Im curious to what the reason was.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jun 03, 2016 8:49 am
It's one thing to ask for skill damage reduction, and another to apply for armor that completely shrugs skills off. Now, with the rest of your equipment, I assume you would upgrade it with every rank. What usually happens when I approve a weaker form of what could later justify the approval of a stronger form, is that I am backed into a corner.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|