xMoonstone Dazzle
B1 and tried to unlock the door with his key.
The closer Ulka gets to the B1 door, the more he realizes there is a steady little beep emitting from the room.
The steady beep grows louder...
...and the door creaks open.
The first thing you notice is how bright it is. The sudden and intense white of the room overwhelms you, and you pause, blinking rapidly in an attempt to help your eyes adjust. With every blink the room begins to change. Red begins to creep into your line of vision, the colour pale at first but deepening to a sharp crimson. It materializes in splatters on the walls and pools on the floor. It begins to take the shapes of freshly severed limbs and organs, until the once sterile white room is contaminated. The smell begins to permeate the room, filling your senses with the sharp scent of iron and putrid meat.
In the midst of the gore is a table. A figure lays prone on top of it, hidden from view by a bloody shroud. Beside it are two tables; on one rests a machine that emits a steady beeping noise. The other a table of surgical tools, bathed in blood and gore.
Lining the room are chairs. Some are splattered in gore and yet others are shockingly clean.
You have two options:
Investigate:
Approach the Operating table:
You step through the puddle of blood, unable to avoid it as you make your way to the table. The consistent beep of the machine beside the table is almost comforting, and yet as you near the bloody shroud, a strange feeling begins to set in. The feeling of dread, as though you know what you are about to see and yet are still hoping - no, praying - that you're wrong. You come to an uncomfortable stop beside the table, and find you have another two options:
Investigate the tables first?
In an effort to prolong the inevitable, you turn to investigate the tables beside the shrouded figure:
The Beeping Machine:
The Surgical Tray:
The Beeping Machine:
It's a FEAR output machine. The pulse that scrolls across the screen is consistent, but weak. Whoever is on the table is alive but only barely, and in the top corner there is a name...
You pause. Your blood runs cold. You recognize this name. It's the name of someone very close to you; someone you would be lost without. The last person you wanted to see in such a state. But that can't be right, can it? You reach out for the shroud; you have to know the truth, you have to see...
Your hand grips the shroud and pulls it back roughly. Suddenly, the heart rate monitor attached to them cries a loud warning. If you don't act fast, you may lose them:
Do something!
Do nothing.
You pause. Your blood runs cold. You recognize this name. It's the name of someone very close to you; someone you would be lost without. The last person you wanted to see in such a state. But that can't be right, can it? You reach out for the shroud; you have to know the truth, you have to see...
Your hand grips the shroud and pulls it back roughly. Suddenly, the heart rate monitor attached to them cries a loud warning. If you don't act fast, you may lose them:
Do something!
In a panic, you grab the surgical tools, and...
Quote:
In a new post, roll a 1d4 and match your roll to the prompt below:
If you were successful:
You see something in their hand, and you manage to pry it free. It's a letter, addressed to you. You read it, and it urges you to move on; they believe in you, they know you will get out of this, and you'll save them.
You leave the room.
If you were unsuccessful:
You see something in their hand, and you manage to pry it free. It looks like it was supposed to be a letter that you think was addressed to you, but it is too hard to read through all the blood. You find nothing else, and leave the room with a heavy heart.
The moment you step into the hallway, you hear something. You can't hear the words, but the voice is soft, accusing; you look back, but the room is dark. The light from the hallway spills in just enough to show...nothing. No table in the middle of the room. No flat lining machine. No bloody instruments. There was nothing there.
Had it always been nothing...?
- 1 - Despite your best efforts, the FEAR output monitor stops beeping, and instead emits a low, mournful tone. They are dead. You tried your best, at least...
2 - It's touch and go. You use more tools than you can properly name. By the time you're finished you are covered in their blood and yet, somehow, the FEAR output monitor begins the same weak, consistent beep it had been earlier.
3 - It's touch and go. You use more tools than you can properly name however, sadly, it isn't enough. It was a small slip, not even a fraction of a second...and that was it. The FEAR output monitor stops beeping. They are gone.
4 - Somehow, despite being in a panic, you did something right. The FEAR output monitor begins its steady beep again. A moment or two later they say something; it's weak, but it sounds like they want you to move on...
If you were successful:
You see something in their hand, and you manage to pry it free. It's a letter, addressed to you. You read it, and it urges you to move on; they believe in you, they know you will get out of this, and you'll save them.
- Please roll a 1d100 in another post.
Rolling 1-75: Their letter begins to disintegrate. The lovely words you read began to melt away before your eyes, until there is nothing left. In a panic you look back at the room; the steady BEEP is gone. The room is dark. The table is empty. Had it been a lie, all this time...?
76-100: Their letter includes a small envelope with 'B2' written on the front. Inside is a [ key ]! The moment you touch the key, the original letter begins to disintegrate. The lovely words you read began to melt away before your eyes, until there is nothing left. In a panic you look back at the room; the steady BEEP is gone. The room is dark. The table is empty. Had it been a lie all this time...? Well, at least you have a key. Please quote The Escaped with your post. Found!
Please note that if someone has already found this key, please look to the prompt above (for the 1-75 rolls).
You leave the room.
If you were unsuccessful:
You see something in their hand, and you manage to pry it free. It looks like it was supposed to be a letter that you think was addressed to you, but it is too hard to read through all the blood. You find nothing else, and leave the room with a heavy heart.
The moment you step into the hallway, you hear something. You can't hear the words, but the voice is soft, accusing; you look back, but the room is dark. The light from the hallway spills in just enough to show...nothing. No table in the middle of the room. No flat lining machine. No bloody instruments. There was nothing there.
Had it always been nothing...?
Do nothing.
The FEAR output monitor stops beeping, the noise ending in one long, mournful tone.
They are gone. There is no taking this back. Your only option left is to leave.
The moment you step into the hallway, you hear something.
"Pity. Take them to the disposal room. Clearly they're not wanted here." The voice echoes in your ear, but as you turn to find it's source, there is nobody there. The lights in the room turn off one by one until the only light left is the one from the hallway. There are sounds of rustling fabric, the groan of steel and the pop of wheel locks being taken off. You hear the shrill creak of a heavy table moving further and further away.
The lights come back on. The tables are all gone. The only indication that they had been there at all is the thin trail of blood from the puddle that disappears into a back door.
The door does not open.
Nobody comes back.
They are gone. There is no taking this back. Your only option left is to leave.
The moment you step into the hallway, you hear something.
"Pity. Take them to the disposal room. Clearly they're not wanted here." The voice echoes in your ear, but as you turn to find it's source, there is nobody there. The lights in the room turn off one by one until the only light left is the one from the hallway. There are sounds of rustling fabric, the groan of steel and the pop of wheel locks being taken off. You hear the shrill creak of a heavy table moving further and further away.
The lights come back on. The tables are all gone. The only indication that they had been there at all is the thin trail of blood from the puddle that disappears into a back door.
The door does not open.
Nobody comes back.
Quote:
Your inaction has caused the death of someone you loved. Someone has taken them away to ???. Your only option is to leave the room. There is nothing for you here.
The Surgical Tray:
It's simply a tray of surgical instruments. There's no rhyme or reason for the placement of the tools, but they look like they have been used very recently...
You touch one of the tools, and a memory flashes before your eyes; you've held this before, you're sure of it. You can't remember how, why, or on whom, but the deja-vu is suddenly very, very intense. You drop the tool, and the vision ends, and does not happen again. You may either move on to [ investigate the beeping machine ] or [ peel back the shroud ].
You touch one of the tools, and a memory flashes before your eyes; you've held this before, you're sure of it. You can't remember how, why, or on whom, but the deja-vu is suddenly very, very intense. You drop the tool, and the vision ends, and does not happen again. You may either move on to [ investigate the beeping machine ] or [ peel back the shroud ].
Peel back the Shroud?
Your breath catches in your throat as you reach out for the bloody shroud. Your fingers tangle in the wet fabric, and you hesitate. Did you really want to see who was under there...?
Yes.
No.
Yes.
Yes, you tell yourself. You need to know, if only to have an answer for the terrible sinking feeling deep inside your gut. You grip the sheet tighter and pull it back---
---And you see them laying there. Your loved one. Someone you would be lost without. You freeze, and your blood runs cold. What are they doing there? No, it couldn't be them, could it? It was impossible...! Yet, there they were, a mess of blood and gore, recognizable enough but not the way you remember them.
Your reunion is short lived, as the beeping monitor beside you interrupts with a loud, screaming warning: their fear is unstable. You have to do something, quick:
Do something!
Do nothing.
---And you see them laying there. Your loved one. Someone you would be lost without. You freeze, and your blood runs cold. What are they doing there? No, it couldn't be them, could it? It was impossible...! Yet, there they were, a mess of blood and gore, recognizable enough but not the way you remember them.
Your reunion is short lived, as the beeping monitor beside you interrupts with a loud, screaming warning: their fear is unstable. You have to do something, quick:
Do something!
In a panic, you grab the surgical tools beside you, and...
Quote:
In a new post, roll a 1d4 and match your roll to the prompt below:
If you were successful:
You see something in their hand, and you manage to pry it free. It's a letter, addressed to you. You read it, and it urges you to move on; they believe in you, they know you will get out of this, and you'll save them.
You leave the room.
If you were unsuccessful:
You see something in their hand, and you manage to pry it free. It looks like it was supposed to be a letter that you think was addressed to you, but it is too hard to read through all the blood. You find nothing else, and leave the room with a heavy heart.
The moment you step into the hallway, you hear something. You can't hear the words, but the voice is soft, accusing; you look back, but the room is dark. The light from the hallway spills in just enough to show...nothing. No table in the middle of the room. No flat lining machine. No bloody instruments. There was nothing there.
Had it always been nothing...?
- 1 - Despite your best efforts, the FEAR output monitor stops beeping, and instead emits a low, mournful tone. They are dead. You tried your best, at least...
2 - It's touch and go. You use more tools than you can properly name. By the time you're finished you are covered in their blood and yet, somehow, the FEAR output monitor begins the same weak, consistent beep it had been earlier.
3 - It's touch and go. You use more tools than you can properly name however, sadly, it isn't enough. It was a small slip, not even a fraction of a second...and that was it. The FEAR output monitor stops beeping. They are gone.
4 - Somehow, despite being in a panic, you did something right. The FEAR output monitor begins its steady beep again. A moment or two later they say something; it's weak, but it sounds like they want you to move on...
If you were successful:
You see something in their hand, and you manage to pry it free. It's a letter, addressed to you. You read it, and it urges you to move on; they believe in you, they know you will get out of this, and you'll save them.
- Please roll a 1d100 in another post.
Rolling 1-75: Their letter begins to disintegrate. The lovely words you read began to melt away before your eyes, until there is nothing left. In a panic you look back at the room; the steady BEEP is gone. The room is dark. The table is empty. Had it been a lie, all this time...?
76-100: Their letter includes a small envelope with 'B2' written on the front. Inside is a [ key ]! The moment you touch the key, the original letter begins to disintegrate. The lovely words you read began to melt away before your eyes, until there is nothing left. In a panic you look back at the room; the steady BEEP is gone. The room is dark. The table is empty. Had it been a lie all this time...? Well, at least you have a key. Please quote The Escaped with your post. Found!
Please note that if someone has already found this key, please look to the prompt above (for the 1-75 rolls).
You leave the room.
If you were unsuccessful:
You see something in their hand, and you manage to pry it free. It looks like it was supposed to be a letter that you think was addressed to you, but it is too hard to read through all the blood. You find nothing else, and leave the room with a heavy heart.
The moment you step into the hallway, you hear something. You can't hear the words, but the voice is soft, accusing; you look back, but the room is dark. The light from the hallway spills in just enough to show...nothing. No table in the middle of the room. No flat lining machine. No bloody instruments. There was nothing there.
Had it always been nothing...?
Do nothing.
The FEAR output monitor stops beeping, the noise ending in one long, mournful tone.
They are gone. There is no taking this back. Your only option left is to leave.
The moment you step into the hallway, you hear something.
"Pity. Take them to the disposal room. Clearly they're not wanted here." The voice echoes in your ear, but as you turn to find it's source, there is nobody there. The lights in the room turn off one by one until the only light left is the one from the hallway. There are sounds of rustling fabric, the groan of steel and the pop of wheel locks being taken off. You hear the shrill creak of a heavy table moving further and further away.
The lights come back on. The tables are all gone. The only indication that they had been there at all is the thin trail of blood from the puddle that disappears into a back door.
The door does not open.
Nobody comes back.
They are gone. There is no taking this back. Your only option left is to leave.
The moment you step into the hallway, you hear something.
"Pity. Take them to the disposal room. Clearly they're not wanted here." The voice echoes in your ear, but as you turn to find it's source, there is nobody there. The lights in the room turn off one by one until the only light left is the one from the hallway. There are sounds of rustling fabric, the groan of steel and the pop of wheel locks being taken off. You hear the shrill creak of a heavy table moving further and further away.
The lights come back on. The tables are all gone. The only indication that they had been there at all is the thin trail of blood from the puddle that disappears into a back door.
The door does not open.
Nobody comes back.
Quote:
Your inaction has caused the death of someone you loved. Someone has taken them away to ???. Your only option is to leave the room. There is nothing for you here.
No.
You decide against it, and let go of the shroud. You consider your options: you may either [ investigate the tables first ], [ decide you want to remove the shroud ], or simply [ leave ].
Investigate the chairs:
You decide to look around the room first.
The gore is less frequent along the lines of chairs, but they are far from clean. It looks like some of the chairs had been sat in recently - four, to be precise - but otherwise there is little else to look at. You may either [ Approach the Operating Table ] or [ Leave ].
The gore is less frequent along the lines of chairs, but they are far from clean. It looks like some of the chairs had been sat in recently - four, to be precise - but otherwise there is little else to look at. You may either [ Approach the Operating Table ] or [ Leave ].
Leave:
You turn to leave, but just as you cross through the door into the hallway, you hear a weak, wet gurgle from within the room. The incessant beeping stops abruptly, ending in one long, mournful tone.
Quote:
Congratulations, you just caused a death...? Maybe? Write a reply to the above prompt before you move on. From here you may investigate a different room, or you may attempt this room again if you wish.
Quote:
Welcome to the Operating Room!
The key in this room has been FOUND - However, if you'd like some suffering, please do follow the prompts anyway! This room will remain OPEN to you - provided you haven't already done it.
This is a self driven room! Meaning that any attempts to search it further will be fruitless and not have any further prompt responses outside of what is written above. Please read and respond to them as you will! You can only answer them once, so choose your path carefully! It is also best done solo, but can be done as a group if you wish! Just know that what one person sees may not be what the next person does.
Please also put the following code at the top of your posts while your student is in this room:
[size=15][ [b]ROOM B1[/b] ][/size]