Pae'il Name: Cazir Concept: Gen 2 -- Criofan (Leprechaun) x Ei-Kal (Crystal Dragon) Primary Power: Luck Thief - Cazir can steal luck from other pae, increasing his own luck. This includes luck his sister Ilazia may give to other pae. This will make him luckier for a time until the luck fades to its normal base level. He is abiden to the rule of threes while he has increased luck -- if he uses the luck to cause bad things to happen to a pae, he can expect to have bad things happen to him times three, creating potentially very dangerous situations for himself. Secondary Power: Winds of Change - Cazir can summon a buffeting blast of concussive wind. The wind is filled with small gold pieces that disappear when the winds die down. Like his father, while the winds do not directly affect him, he may be caught in the results of the wind if he is not careful -- like a falling object or a knocked over pae. Tertiary Power: n/a Magical Item: shamrock belt around his waist
It was a relaxing, cloudy afternoon on the beach when Cazir noticed a small ball of light buzzing around his head.
"Hey!"
No answer.
"Hey!"
The ball of light suddenly paused, swirling itself around to get a look at Cazir. It came a bit closer, and closer, and closer, until it landed on his nose, giggling. Cazir attempted to swat it off his nose at no prevail. "Hey!" It replied, more giggles slipping from its mouth as Cazir nearly fell back in his shock.
"Hey!" A pause. "What are you?!"
"Silly, I'm your mellon!"
Cazir blinked once, and twice, and a third time, before it seemed the realisation suddenly came to him and he understood. "Oh!" He tilted his head, nearly causing the mellon to fall off in the process. It was too bad that it didn't... "My fathers have those. You're mine?"
"Yup!" Cazir's mellon decided that his nose was unsafe, flying away from it and landing on his shoulder instead. "I'm going to help you learn your powers! Are you ready?"
Powers of his own? Cazir grinned. "Can I impress pae with them?"
"Uh." The mellon chuckled nervously. "Maybe."
- Approved -
Posted: Fri Jan 30, 2015 11:19 am
Pae'il Name: Ilazia Concept: Gen 2 -- Criofan (Leprechaun) x Ei-Kal (Crystal Dragon) Primary Power: Gift of Luck -- Ilazia can act like a luck battery of sorts. Like Ei-Kal, she can affect the luck of others around her. Should she actively choose to donate her luck to someone, they temporarily enjoy increased fortune at the expense of her own. The effect lasts for a few hours to a day depending on how much she gave, but Ilazia herself must rest a full night to recover and is at the mercy of her lack of fortune until this happens. Secondary Power: Professional Hoarder -- So long as she was the one to set it in place, Ilazia can sense every cache she has, including a honing sense for a cache location. She must be very careful when setting up a cache, as any kind of significant disturbance to it, whether natural or artificial, interferes with her ability and causes her to lose the 'signal'. She must also find an outside method of tracking cache contents, as her sense only tells her where they are, not what's in them. Tertiary Power: n/a Magical Item: her staff [x]
- Approved -
Amasis
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Posted: Fri Feb 06, 2015 11:43 am
Irish Night Fox
Pae'il Name: Cocoa Eclair Primary Power: Mind Carvings: This power is a merge of her father's natural connection to the earth and her mother's ability to create sweet treats with just a touch. For Cocoa she has to imagine an object and with a touch to a wooden object it will take the shape of the image in her mind. The draw back is she has to fully form the image in her mind in order for the wood to take it. This means starting out she will have to start with smaller objects and grow into her focus and power as she practices. The hope is she will be able to then hold larger images in her mind or work with larger amounts of wood. Example: She has to concentrate on the image of a carving she wants to do or a tool. Once she has it in her mind, she touches the wood piece she has and it forms into that. If she misses a detail the object either wont take or will come out completely messed up. It has to be perfect! The same goes with trees- she has to fully see the branch/twig/bark that was there in order for it to regain that which it was missing. Secondary Power: Saber Kitten: Just like her father, Cocoa has increased smell and night vision thanks to the Saber blood in their lineage. The difference for her is she is unable to go full Saber. Instead, she can whisk out tiny claws and fangs when necessary. They aren't as strong as going full Saber, but they would be enough to protect her. Tertiary Power: (rare, for PLOT purposes and must be approved by RP mod beforehand) Magical Item: The pendant on her neck!
Her secondary power is fine!
Her primary power, however, treads very close to the Tree Shaper's, who is Hallowed! Her being able to change small wooden objects into other wooden objects is fine. However, we noticed you mention her having an ability to fix trees. As that is the Tree Shaper's duty, she will not be able to do this unless she apprentices under the Tree Shaper and he teaches her how to do this.
If you are alright with this, please make the appropriate changes and we will approve this power!
Posted: Fri Feb 06, 2015 11:44 am
The following concepts and powers have been approved with any notes given! Congratulations!
Nyra (Scroll power now approved.)
Teigra
Teigra
Pae'il Name: Nyra Link To Where Scroll Was Earned: [Mysterious Potion] (1 of 2) Scroll Power: Snowy Owl - Bonded with the spirit of the animal, Nyra has gained the ability to transform herself into a snowy owl. Weakness:
This power will be primarily used as a form of camouflage or as a smaller form for means of escape, as her natural harpy form is better suited for intimidation or battle. The longer she spends in owl form, the more she loses/forgets herself and the harder it gets to change back. If she stays in this form for more than 24 hours in one transformation period, she may not be able to change back to her normal form again...
Nimue (Scroll power now approved.)
Twitchapher the 3rd
Pae'il Name: Nimue Link To Where Scroll Was Earned: Summer Carnival Scroll Power: Knight's of the Round Table - Nimue can create a knight made out of water to fight for or protect her. Weakness: She needs to be by a decently sized body of water in order to create the knight. She and the knight also need to remain near the water(around 25 yards) as the knight becomes weaker as it travels away from the body of water and can not maintain it's form if it travels too far away.
Hyperion (Primary and secondary power now approved.)
Strawberri Stardust
Pae'il Name: Hyperion Concept: Sunshine & rainbows! Primary Power: Hyper Beam: Hyperion can shoot rays of sunlight from his hands, causing temporary blindness (think going into bright light from a dim room). Can also cause mild sunburns if left in one place too long. Secondary Power: Dazzling Rainbows: Hyperion can cause rainbows to appear in water (puddles, fountains, rain). Anyone who watches becomes dazzled for a short period of time and focus on the rainbows instead of what they were originally focused on. Tertiary Power: N/A Magical Item: A small prism necklace.
Cazir (Primary and secondary power now approved.)
Seiana_ZI
Pae'il Name: Cazir Concept: Gen 2 -- Criofan (Leprechaun) x Ei-Kal (Crystal Dragon) Primary Power: Luck Thief - Cazir can steal luck from other pae, increasing his own luck. This includes luck his sister Ilazia may give to other pae. This will make him luckier for a time until the luck fades to its normal base level. He is abiden to the rule of threes while he has increased luck -- if he uses the luck to cause bad things to happen to a pae, he can expect to have bad things happen to him times three, creating potentially very dangerous situations for himself. Secondary Power: Winds of Change - Cazir can summon a buffeting blast of concussive wind. The wind is filled with small gold pieces that disappear when the winds die down. Like his father, while the winds do not directly affect him, he may be caught in the results of the wind if he is not careful -- like a falling object or a knocked over pae. Tertiary Power: n/a Magical Item: shamrock belt around his waist
It was a relaxing, cloudy afternoon on the beach when Cazir noticed a small ball of light buzzing around his head.
"Hey!"
No answer.
"Hey!"
The ball of light suddenly paused, swirling itself around to get a look at Cazir. It came a bit closer, and closer, and closer, until it landed on his nose, giggling. Cazir attempted to swat it off his nose at no prevail. "Hey!" It replied, more giggles slipping from its mouth as Cazir nearly fell back in his shock.
"Hey!" A pause. "What are you?!"
"Silly, I'm your mellon!"
Cazir blinked once, and twice, and a third time, before it seemed the realisation suddenly came to him and he understood. "Oh!" He tilted his head, nearly causing the mellon to fall off in the process. It was too bad that it didn't... "My fathers have those. You're mine?"
"Yup!" Cazir's mellon decided that his nose was unsafe, flying away from it and landing on his shoulder instead. "I'm going to help you learn your powers! Are you ready?"
Powers of his own? Cazir grinned. "Can I impress pae with them?"
"Uh." The mellon chuckled nervously. "Maybe."
Ilazia (Primary and secondary power now approved.)
Amasis
Pae'il Name: Ilazia Concept: Gen 2 -- Criofan (Leprechaun) x Ei-Kal (Crystal Dragon) Primary Power: Gift of Luck -- Ilazia can act like a luck battery of sorts. Like Ei-Kal, she can affect the luck of others around her. Should she actively choose to donate her luck to someone, they temporarily enjoy increased fortune at the expense of her own. The effect lasts for a few hours to a day depending on how much she gave, but Ilazia herself must rest a full night to recover and is at the mercy of her lack of fortune until this happens. Secondary Power: Professional Hoarder -- So long as she was the one to set it in place, Ilazia can sense every cache she has, including a honing sense for a cache location. She must be very careful when setting up a cache, as any kind of significant disturbance to it, whether natural or artificial, interferes with her ability and causes her to lose the 'signal'. She must also find an outside method of tracking cache contents, as her sense only tells her where they are, not what's in them. Tertiary Power: n/a Magical Item: her staff [x]
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Aged Genius
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Posted: Fri Feb 06, 2015 12:10 pm
Pae'il Name: Wellspring Concept: The Ocean Primary Power: Lost at Sea: By looking another in the eye, Wellspring can alter their perceptions such that they believe they are drowning
This is all in their mind and lasts longer or shorter depending on the mental resolve of the one affected. It will persist until they realize despite their adrenaline that it is only an illusion (easier said than done). Drowning feels like this: Head pounding, vision fading, blurred, inability to breath, under pressure, inner ear going to burst, silence, water everywhere, no escape, can't reach the surface.
Secondary Power: Chemical Hydrology: Wellspring can change the dissolved inorganic composition of any source of water that he touches with his hands
This allows him to change salinity, acidity, oxygen levels, ex. Anything that is not biological in nature Rather than a limit with regards to the size of the affected item, there is a maximum magnitude of chemical that he can change. That, in sense, translates to him only being able to significantly affect smaller items. Think a full bathtub as the largest size for extreme values, a swimming pool for those found commonly within the environment.
Now, it will take quite a long time before he has either of his powers under control. Probably until adulthood. Until then, there is a chance that making eye contact with anypae or touching any water will cause undesired and psychologically-devastating effects, not just for the one affected, but for Wellspring as well. Imagine the feeling of playing with a sibling and then you see them suddenly believe that they're drowning. Could screw with you a bit. Magical Item: (some fae will have unique items, but most will have a default staff only)
- Approved -
Posted: Fri Feb 06, 2015 12:40 pm
The following concepts and powers have been approved with any notes given! Congratulations!
Cocoa Eclair (Primary and secondary power now approved.)
Irish Night Fox
Pae'il Name: Cocoa Eclair Primary Power: Mind Carvings: This power is a merge of her father's natural connection to the earth and her mother's ability to create sweet treats with just a touch. For Cocoa she has to imagine an object and with a touch to a wooden object it will take the shape of the image in her mind. The draw back is she has to fully form the image in her mind in order for the wood to take it. This means starting out she will have to start with smaller objects and grow into her focus and power as she practices. The hope is she will be able to then hold larger images in her mind or work with larger amounts of wood. Example: She has to concentrate on the image of a carving she wants to do or a tool. Once she has it in her mind, she touches the wood piece she has and it forms into that. If she misses a detail the object either wont take or will come out completely messed up. It has to be perfect! Secondary Power: Saber Kitten: Just like her father, Cocoa has increased smell and night vision thanks to the Saber blood in their lineage. The difference for her is she is unable to go full Saber. Instead, she can whisk out tiny claws and fangs when necessary. They aren't as strong as going full Saber, but they would be enough to protect her. Tertiary Power: (rare, for PLOT purposes and must be approved by RP mod beforehand) Magical Item: The pendant on her neck!
Guardian_Iris
Took out the tree bits biggrin
Wellspring (Primary and secondary power now approved.)
Daisicle
Pae'il Name: Wellspring Concept: The Ocean Primary Power: Lost at Sea: By looking another in the eye, Wellspring can alter their perceptions such that they believe they are drowning
This is all in their mind and lasts longer or shorter depending on the mental resolve of the one affected. It will persist until they realize despite their adrenaline that it is only an illusion (easier said than done). Drowning feels like this: Head pounding, vision fading, blurred, inability to breath, under pressure, inner ear going to burst, silence, water everywhere, no escape, can't reach the surface.
Secondary Power: Chemical Hydrology: Wellspring can change the dissolved inorganic composition of any source of water that he touches with his hands
This allows him to change salinity, acidity, oxygen levels, ex. Anything that is not biological in nature Rather than a limit with regards to the size of the affected item, there is a maximum magnitude of chemical that he can change. That, in sense, translates to him only being able to significantly affect smaller items. Think a full bathtub as the largest size for extreme values, a swimming pool for those found commonly within the environment.
Now, it will take quite a long time before he has either of his powers under control. Probably until adulthood. Until then, there is a chance that making eye contact with anypae or touching any water will cause undesired and psychologically-devastating effects, not just for the one affected, but for Wellspring as well. Imagine the feeling of playing with a sibling and then you see them suddenly believe that they're drowning. Could screw with you a bit. Magical Item: (some fae will have unique items, but most will have a default staff only)
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Posted: Tue May 05, 2015 7:36 pm
Pae'il Name: Hadrian Concept: Roman Emperor Hadrian - He built the Temple of Venus in Rome, and his passion was bringing the empire back to a Hellenistic way of life, spreading the love of all things Grecian. He was wise, worldly, and well-traveled. Primary Power: Thorn Rage - Imbued with rose power from Venus, Hadrian can sprout thorns from her body. This can be used as armor or as a weapon, as she can throw thorns from her hand. Secondary Power: Smoke Signal - Hadrian is able to communicate with Venus even when she is not at the village. Hadrian writes a letter and tosses it into the temple fire. It is transported to an identical pyre on Dolandor for Venus' perusal. Magical Item: Rose staff
- Approved -
Posted: Thu Sep 03, 2015 6:49 pm
The following concepts and powers have been approved with any notes given! Congratulations!
Hadrian (Concept, Primary, and Secondary Power now approved.)
HelMel
Pae'il Name: Hadrian Concept: Roman Emperor Hadrian - He built the Temple of Venus in Rome, and his passion was bringing the empire back to a Hellenistic way of life, spreading the love of all things Grecian. He was wise, worldly, and well-traveled. Primary Power: Thorn Rage - Imbued with rose power from Venus, Hadrian can sprout thorns from her body. This can be used as armor or as a weapon, as she can throw thorns from her hand. Secondary Power: Smoke Signal - Hadrian is able to communicate with Venus even when she is not at the village. Hadrian writes a letter and tosses it into the temple fire. It is transported to an identical pyre on Dolandor for Venus' perusal. Magical Item: Rose staff
Pae'il Name: Eszra Samhain Concept: Samhain, the Gaelic festival. Primary Power: Cleansing Fire - Eszra can create a 'flame' to cleanse taint from a pae. The flame does not burn anything it touches, period. It simply feels like a warm, comforting sensation. Secondary Power: Turnip Totems - Eszra can turn turnips into sentry totems that alert her of possible dangers within a small circle radius around her. They 'talk' to her through the turnip on her staff when something trips their alarm. Tertiary Power: n/a Magical Item: ALL DEM TURNIPS DUDE. Or just her turnip staff shes got now :3
- Approved -
Posted: Sat Nov 07, 2015 1:17 pm
Pae'il Name: Syldre Concept: Gen 2 - Sadron x Zyzair Primary Power: Pulse: Changes in the pH of Syldre's skin cause her to pulse with electricity. It is a change in her energy from kinetic to electrical mostly triggered by adrenaline. At first she will have no control over it; the power will be more a fight or flight response. She has the potential to gradually cause it by will alone, but it will be much weaker than by her instinctual synaptic response.
The pulse will serve mostly the purpose of defense. If someone were to grab her, they would receive a painful though not deadly shock, giving her time to escape. Conceivably she could inflict pain by reaching out to touch someone; however, this would only work to a much lesser degree where the feeling would be more discomfort than pain.
This power would only be viable whenever Syldre is not grounded. If she is floating in water or air she will be able to generate electricity. If she is touching the ground, her current would flood out of her and leave her feeling weak. As a result she will stay airborne or in the water away from the lake bed as much as possible. This will make sleeping a vulnerable time for her. Excessive flying will also tire her and thereby effect her charge. She will also physically weaken as she uses her power, since she is using her own energy as electricity.
Of course, anything that is an electrical retardant will not be phased. (i.e., rubber)
Secondary Power: Alarm: Similar to Sadron's trap making powers, Syldre will be able to construct alarm systems from basic at first to more and more complex with time and practice. This of course will vary based on what supplies are nearby and the limits of the items themselves.
Magical Item: N/A at this time
- Approved -
HelMel Crew
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Daisicle
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Posted: Thu Dec 03, 2015 1:57 pm
Pae'il Name: Autumn Concept: Autumn Primary Power: State Change: Autumn can cause water molecules to change their state of matter.
This utilizes all of the state change processes of water: melting, freezing, evaporation, condensation, sublimation, and deposition. The amount of energy it takes for him to cause a phase change is directly proportional to the latent heat required to do the same. I.e., it takes far more energy to sublimate than to evaporate, which takes more energy than melting. Likewise, it takes more energy to change water with many solutes (e.g. salt) than pure water.
He can only change water, H2O, no other compound. The water changes as it would if done by natural physical processes.
He can also only do this for an amount of water limited by his own energy and the aforementioned energy requirements. No changing all the rain in a storm to snow or something like that. I'll let y'all decide the limits wink Secondary Power: Leaf Change: Autumn can manipulate the amount of chlorophyll present in vegetation.
This includes both increases and decreases of chlorophyll.
This is not limited to woody tree species, but rather is for all flora containing chloroplasts in a leaf-like structure. There is a set volume of chlorophyll he can manipulate; probably the equivalent of changing 1-2 full-grown trees from "summer" to "autumn" states. Whether he does that via 2 trees or some number of saplings or portions between different plants is irrelevant.
He must touch the plant to change it.
Unfortunately, when removing enough chlorophyll to cause a color change in leaves, it dramatically harms the plant's ability to perform photosynthesis and, thus, survive. This won't effect him directly, but it might be best if he didn't go upset any aquascapers or the like. Tertiary Power: (rare, for PLOT purposes and must be approved by RP mod beforehand) Magical Item: (some fae will have unique items, but most will have a default staff only)
- Quoted with Notes and Questions -
Posted: Tue Mar 01, 2016 8:40 pm
Pae'il Name: Muir Concept: Myrmecophyte Primary Power: Whistling Thorn - Muir has bonded with the whistling thorn, making his skin hard and fire-resistant. He can produce two variations of thorns from his skin. The first is straight and capable of piercing most surfaces; the second is hallow, can house acrobat ants, and will produce nectar for them.
Limits: The first set of thorns can vary from 1-3 in and cannot pierce through rocks, gems, hardwoods, or otherwise metal-strength surfaces. They can pierce thin leather, softwoods, and similar strength materials. They will easily pierce pae'il skin, but not scales unless they get into the spaces between the scales. For the most part, however, they are a defense mechanism triggered much in the same way as a porcupine. Perhaps with time he might be able to better produce them as-desired, but not in the near future.
The second set of thorns are produced unconsciously as ants near him and are far less common. Secondary Power: Acrobat Ant - Muir has bonded with the acrobat ant, allowing him minor influence over them. He can produce and release neurotoxic venom from his fingers to stun other pae'il and will unconsciously release pheromones to alert nearby fauna or pae'il of earth alignment of distress and danger.
Limits: I use the term influence fairly loosely (feel free to change it with a more appropriate word). He can suggest they do something (e.g. going to check out a place or pae), but a suggestion is all it is. They are more inclined to do so in order to receive nectar as a reward. As they consume nectar, their knowledge is shared with Muir. This could range from seeing new flora/fauna species, others in the nearby vicinity, or just some new micro areas of their nearby environment. Very useful.
The stunning effect is temporary, but would be pretty painful (think of a fire-ant bite, but by an order of magnitude). Intense swelling and itching will occur in the point of contact for up to a week following the "sting." Will not have any long-term effects unless it becomes infected due to scratching from the "stung" one.
If one is reading the pheromones, it will cause an adrenaline rush and a feeling that there is distress and/or danger in the direction. Can travel quite some distance (maybe 2-4 km?) depending on the wind conditions. Tertiary Power: None Magical Item: Lol none
- Quoted with Notes and Questions -
Daisicle
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Posted: Mon Mar 07, 2016 9:37 pm
Pae'il Name: Zulfiqar Link To Where Scroll Was Earned: [x] Scroll Power: Advanced Camouflage - Zulfiqar can control the pigments of his skin, scales, and hair to blend in and effectively disappear into his surroundings. Weakness: There is a small time lag in changing colors, but not as long as with the Taint-version of this ability. Can be nearly flawless when holding still due to his improved ability to copy details, but he cannot continuously change "on the go" in real time to continuously match his changing surroundings. He can chose to change into something while moving, just not an accurate real-time changing thing. Cannot change the colors of his eyes.
- Approved -
Posted: Sat Apr 09, 2016 1:16 pm
Pae'il Name: Aloiki Concept: first gen sprite Primary Power: Reverse osmosis
He can take a bowl of salt water and by putting his hand into the water he can pull the salt out of the water collecting it into salt crystals leaving the water fresh. -limitations being the size of the water source can only affect about a foot by foot or contained water depending on how salty the water is.
Secondary Power: Purification: He can make any water source drinkable.
-only works on small contained water source not large or flowing water
Pae'il Name: Harlow Samhain Concept: Samhain, the Gaelic festival Primary Power: Cleansing Flame - Harlow creates a flame that cleanses Taint from Pae. It doesn't burn, just creates a warm sensation that may feel uncomfortable depending on the amount of Taint in the Pae. Secondary Power: Drunken Fairies - Harlow has the ability to summon 'fairies' that resemble golden balls of light and they can fill any glass/cup/mug/etc with the holder's alcoholic drink of choice. Tertiary Power: (rare, for PLOT purposes and must be approved by RP mod beforehand) Magical Item: His staff and weenie